Difference between revisions of "Breach"
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− | | date=Summer 1992{{magref|gamepro|33|22}} | + | | date={{MissedRelease|MD|Summer 1992{{magref|gamepro|33|22}}}} |
+ | {{MissedRelease|MD|1992-08{{magref|segapro|10|7}}}} | ||
+ | {{MissedRelease|MD|1992-09{{magref|mega|1|25}}}} | ||
+ | {{MissedRelease|MD|1993-02{{magref|sv|11|100}}{{magref|gi|9|36}}}} | ||
+ | {{MissedRelease|MD|1993-06{{magref|sv|12|109}}}} | ||
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− | {{sub-stub}}'''''{{PAGENAME}}''''' is an unreleased [[Sega Mega Drive]] strategy game developed by [[Treco]] and set to be published by [[Sammy]]. Despite appearing at [[Winter CES 1992]], [[Summer CES 1992]] and then again at [[Winter CES 1993]], the game was cancelled for unknown reasons. | + | {{sub-stub}}'''''{{PAGENAME}}''''' is an unreleased [[Sega Mega Drive]] strategy game developed by [[Treco]] and set to be published by [[Sammy]]. Despite appearing at [[Winter CES 1992]], [[Summer CES 1992]] and then again at [[Winter CES 1993]], the game was cancelled for unknown reasons. |
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+ | On April 30, 2020, ''Gaming Alexandria'' posted assets (including an incomplete beta version of the ROM) from the unreleased Mega Drive port of ''Breach''. The project was compiled and preserved by David Ashley, the game’s sole programmer.{{ref|https://www.gamingalexandria.com/wp/2020/04/breach-sega-genesis/}} | ||
==Magazine articles== | ==Magazine articles== |
Latest revision as of 15:45, 4 August 2024
Breach |
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System(s): Sega Mega Drive |
Publisher: American Sammy |
Developer: Treco |
Planned release date(s): Summer 1992[1], 1992-08[2], 1992-09[3], 1993-02[4][5], 1993-06[6] |
Genre: Simulation |
Number of players: 1 |
Status of prototype(s): Found, dumped |
This teeny-tiny article needs some work. You can help us by expanding it.
Breach is an unreleased Sega Mega Drive strategy game developed by Treco and set to be published by Sammy. Despite appearing at Winter CES 1992, Summer CES 1992 and then again at Winter CES 1993, the game was cancelled for unknown reasons.
On April 30, 2020, Gaming Alexandria posted assets (including an incomplete beta version of the ROM) from the unreleased Mega Drive port of Breach. The project was compiled and preserved by David Ashley, the game’s sole programmer.[7]
Magazine articles
- Main article: Breach/Magazine articles.
Promotional material
Print advert in Electronic Games (1992-1995) (US) #5: "February 1993" (1993-01-12)
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Based on 2 reviews |
References
- ↑ GamePro, "April 1992" (US; 1992-xx-xx), page 22
- ↑ Sega Pro, "August 1992" (UK; 1992-07-16), page 7
- ↑ Mega, "October 1992" (UK; 1992-09-17), page 25
- ↑ Sega Visions, "February/March 1993" (US; 199x-xx-xx), page 100
- ↑ Game Informer, "March/April 1993" (US; 1993-0x-xx), page 36
- ↑ Sega Visions, "April/May 1993" (US; 1993-xx-xx), page 109
- ↑ https://www.gamingalexandria.com/wp/2020/04/breach-sega-genesis/
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 59
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 9