Difference between revisions of "Steven Ross"
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+ | | company=[[Interactive Designs]]{{ref|1=https://web.archive.org/web/20240418180811/http://sxross.com/?page_id=239}} | ||
+ | | start=1991 | ||
+ | | end=1993 | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Extended Play]]{{ref|https://www.sega-16.com/2016/03/behind-the-design-chakan-the-forever-man/}} | ||
+ | | notsega=yes | ||
+ | | start=1991 | ||
+ | | end=1992-12{{ref|https://www.sega-16.com/2016/03/behind-the-design-chakan-the-forever-man/}} | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[HeadGames]]{{ref|1=https://web.archive.org/web/20240418180811/http://sxross.com/?page_id=239}} | ||
+ | | notsega=yes | ||
+ | | start=1993 | ||
+ | | end=1995 | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[CAPS]]{{ref|1=https://web.archive.org/web/20240418180811/http://sxross.com/?page_id=239}} | ||
+ | | notsega=yes | ||
+ | | start=1995 | ||
+ | | end=1995 | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Crystal Dynamics]]{{ref|1=https://web.archive.org/web/20240418180811/http://sxross.com/?page_id=239}} | ||
+ | | notsega=yes | ||
+ | | start=1998 | ||
+ | | end=2004 | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Electronic Arts]]{{ref|1=https://web.archive.org/web/20240418180811/http://sxross.com/?page_id=239}} | ||
+ | | notsega=yes | ||
+ | | start=2004 | ||
+ | | end=2005 | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Maxis]]{{ref|1=https://web.archive.org/web/20240418180811/http://sxross.com/?page_id=239}} | ||
+ | | notsega=yes | ||
+ | | start=2005 | ||
+ | }} | ||
| role=Designer, Artist | | role=Designer, Artist | ||
| education= | | education= | ||
− | }}{{sub-stub}}''' | + | }}{{sub-stub}}'''Steven "Steve" Ross''' is an American artist and co-founder of video game developers [[Extended Play]] and [[HeadGames]], notable for designing and producing art for a number of early Western [[Sega Mega Drive]] titles alongside his wife [[Mira Ross]].{{ref|https://www.sega-16.com/2016/03/behind-the-design-chakan-the-forever-man/}} |
+ | |||
+ | ==History== | ||
+ | {{PAGENAME}} was hired as an artist, designer, and art director at [[Interactive Designs]] in 1991, which became [[Sega InterActive]] one year later. He left the company in 1993 to become a contract artist, working alongside his wife [[Mira Ross]] out of their [[wikipedia:San Francisco, California|San Francisco, California]] home for clients such as [[Sega of America]] and [[Electronic Arts]]. He recalls them "doing everything from character design, maps, level layout, to final game art work. The most notable accomplishment for us was generating 90% of all of the art work for ''[[X-Men]]'' in three months." The two also worked on ''[[Chakan]]'' around this time.{{ref|1=https://web.archive.org/web/20240418180811/http://sxross.com/?page_id=239}} | ||
==Production history== | ==Production history== | ||
− | {{ | + | {{ProductionHistory|{{PAGENAME}}|Steve Ross}} |
− | {{ | ||
− | }} | ||
==References== | ==References== | ||
<references /> | <references /> | ||
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Latest revision as of 19:25, 10 August 2024
Steven Ross |
---|
Place of birth: United States |
Employment history: Interactive Designs[1] (1991 – 1993)
Crystal Dynamics[1] (1998 – 2004)
Electronic Arts[1] (2004 – 2005)
|
Role(s): Designer, Artist |
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Steven "Steve" Ross is an American artist and co-founder of video game developers Extended Play and HeadGames, notable for designing and producing art for a number of early Western Sega Mega Drive titles alongside his wife Mira Ross.[2]
History
Steven Ross was hired as an artist, designer, and art director at Interactive Designs in 1991, which became Sega InterActive one year later. He left the company in 1993 to become a contract artist, working alongside his wife Mira Ross out of their San Francisco, California home for clients such as Sega of America and Electronic Arts. He recalls them "doing everything from character design, maps, level layout, to final game art work. The most notable accomplishment for us was generating 90% of all of the art work for X-Men in three months." The two also worked on Chakan around this time.[1]
Production history
- (; 1992) — Game Design[3] (as Steve Ross)
- (; 1992) — Art Direction[4] (as Steve Ross)
- (; 1992)[5] (as Steve Ross)
- (; 1992) — Artists[5] (as Steve Ross)
- (; 1992) — Art Work by[6] (as Steve Ross)
- (; 1992) — Additional Artwork by[7] (as Steve Ross)
- (; 1993) — Game Design[8] (as Steve Ross)
- (; 1993) — Art Design[9]
- (; 1993) — Art[10]
- (; 1993) — Design[10]
- (; 1993) — Art by[11]
- (; 1994) — Design[12]
- (; 1994) — Art[12]
- (; 1995) — Art Direction[13]
- (; 1995) — Animations & Backgrounds[13]
- (; 1995) — Level Layout[13]
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 http://sxross.com/?page_id=239 (Wayback Machine: 2024-04-18 18:08)
- ↑ 2.0 2.1 2.2 https://www.sega-16.com/2016/03/behind-the-design-chakan-the-forever-man/
- ↑ File:Greendog MD credits.pdf
- ↑ File:Chakan MD credits.pdf
- ↑ 5.0 5.1 File:TaleSpin MD credits.pdf
- ↑ File:Chakan GG credits.pdf
- ↑ File:Batman Returns MD credits.pdf
- ↑ File:TaleSpin GG US Manual.pdf, page 10
- ↑ File:X-Men MD credits.pdf
- ↑ 10.0 10.1 File:Xmen md us manual.pdf, page 26
- ↑ File:Pink Goes to Hollywood MD credits.pdf
- ↑ 12.0 12.1 File:Taz in Escape from Mars MD credits.pdf
- ↑ 13.0 13.1 13.2 File:X-Men 2 Clone Wars MD credits.pdf