Difference between revisions of "Great Basketball"

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Revision as of 04:58, 23 August 2024

n/a

GreatBasketball title.png

Great Basketball
System(s): Sega Master System
Publisher: Sega
Developer:
Distributor: Tec Toy (BR)
Genre: Sports[1] (basketball)

















Number of players: 1-2
Release Date RRP Code
Sega Master System
JP
¥5,0005,000 G-1320
Sega Master System
US
5071
Sega Master System
EU
MK-5071-50
Sega Master System
FR
Sega Master System
UK
£22.9522.95[3] MK-5071-50
Sega Master System
BR
Sega Master System
KR
GB-1002

Great Basketball (グレートバスケットボール), known simply as Great Basket in Brazil, is a sports game developed and published by Sega for the Sega Master System. It was released internationally as part of the Great series of sports games.

Gameplay

Great Basketball SMS, Halftime Show.gif

Halftime show

The game is a basketball game that can be played by one or two players. It features eight teams, representing different countries. Teams consist of five players. Games are divided into two halves, each three minutes long, with a halftime show in between. If the game is tied, a 90-second overtime period is played (and additional overtime periods are played until a team wins). In the one-player game, the player chooses a team and plays a tournament against a series of opponents (which are chosen by the player before each game). The player wins the gold medal by winning seven games in a row or loses the tournament by losing two games. In two-player games, each player chooses a different team and plays a single match against each other.

The game has multiple fouls: charging (one player runs into another), pushing (a player pushes or bumps the player with the ball), and traveling (a player jumps and lands while retaining possession of the ball). The other team gains possession of the ball when a foul is committed. The ball can also bounce out of bounds if a pass is not completed, which likewise awards possession of the ball to the other team.

Great Basketball SMS, Tip-Off.png

Jump Ball
At the beginning of each half, the referee tosses the ball into the air in the middle of the court, and a player from each team jumps with 1 to take the ball, then tips the ball to a teammate with 2.

Great Basketball SMS, Defense, Block.png

Defense
When the opposing team has possession of the ball, the team member that is closest to the ball (who is marked by a white arrow) can be moved in any direction using the D-Pad. The other team members follow automatically. The player can jump with 1 to try to block a shot by the opponent. A player attempts to steal the ball if near the player with the ball, though running into the other player may result in a charging or pushing foul. Team members automatically intercept passes if they are positioned in between them. Players can also try to regain possession of the ball by catching rebounds.

Great Basketball SMS, Offense, Shooting.png

Great Basketball SMS, Offense, Throw-In.png

  • Great Basketball SMS, Offense, Shooting.png

  • Great Basketball SMS, Offense, Throw-In.png

Offense
When the player's team has possession of the ball, the team member with the ball can be moved in any direction using the D-Pad. The team member dribbles automatically, and the other team members follow automatically. The player can jump with 1 or pass with 2. During a jump, pressing 1 again shoots the ball and pressing 2 passes to a teammate. Failing to do either before landing results in a traveling foul. When passing, the ball is passed to the closest teammate that the player was last facing (who is marked by a white arrow). The pass can be intercepted by a member of the opposing team.

When the opposing team scores or commits a foul, the other team gets possession of the ball. A team member standing on the sidelines throws the ball to the teammate marked with a white arrow with 2. The arrow cycles through the members of the team. When there is no arrow above a team member, throwing the ball throws it downcourt.

Great Basketball SMS, Free Throw.png

Free Throw
If a player fouls the other team while they are shooting or commits a foul after already committing seven fouls in a half, the other team is given two free throws. The number of fouls (up to seven) is shown as crosses on top of the team name in the status area on the top of the screen.

During a free throw, an arrow moves left and right over the backboard, which determines the direction of the shot. A white meter fills and empties, which controls the touch of the shot. The player can shoot by pressing 1, with the shot most likely to go in when the arrow is over the basket and the touch gauge is in the marked green area. If the player makes the first shot, the player gets a second free throw; otherwise, the ball can be rebounded by either player and the game continues.

Great Basketball SMS, Winning Shot.png

Great Basketball SMS, Vitality Points.png

  • Great Basketball SMS, Winning Shot.png

  • Great Basketball SMS, Vitality Points.png

Winning Shot
After winning a game, the winning team lines up around the three-point line, and each team member attempts a shot. The player earns one "vitality point" for every shot made and one vitality point for every point led over the opponent (that is, the winner's score minus the loser's score). These points can be spent to enhance the team's skills in four categories (Speed, Jump, Shoot, and Pass).

Teams

Great Basketball SMS, Team Select.png

Team selection

Great Basketball features eight national teams, which have different strengths. After selecting a team, the game plays an excerpt of the country's national anthem.

Team Speed Jump Shoot Pass
United States of America United States (USA) 9 8 2 1
Canada Canada (CAN) 7 7 4 2
Soviet Union Soviet Union (URS) 8 7 3 2
Japan Japan (JPN) 6 6 4 4
Cuba Cuba (CBA) 12 6 1 1
Czechia Czechoslovakia (TCH) 3 5 7 5
Italy Italy (ITA) 5 6 4 5
Hungary Hungary (HUN) 2 7 6 5

Versions

Localised names

Also known as
Language Localised Name English Translation
English Great Basketball Great Basketball
Portuguese (Brazil) Great Basket

Magazine articles

Main article: Great Basketball/Magazine articles.

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Complete Guide to Consoles (UK)
68
[4]
The Complete Guide to Sega (UK) PAL
68
[5]
Console XS (UK) PAL
68
[6]
Mean Machines Sega (UK)
68
[7]
Power Play (DE)
65
[8]
S: The Sega Magazine (UK) PAL
52
[9]
Sega Power (UK) PAL
25
[10]
Sega Pro (UK)
68
[11]
Sega Pro (UK) PAL
78
[12]
Tilt (FR)
70
[13]
Sega Master System
63
Based on
10 reviews

Great Basketball

Master System, JP
GreatBasketball JP backcover.jpgNospine.pngGreatBasketball JP cover.jpg
Cover
Master System, US
GreatBasketball US cover.jpg
Cover
Greatbasketball sms us manual.pdf
Manual
Master System, EU
GreatBasketball EU cover.jpg
Cover
Master System, EU (Sega®)
GreatBasketball EU R cover.jpg
Cover
Master System, EU ("No Limits")
GreatBasketball EU nolimits cover.jpg
Cover
Master System, BR
GreatBasketball SMS BR cover.jpg
Cover
GreatBasket SMS BR Cart.jpg
Cart
GreatBasketSMSBRManual.pdf
Manual
Master System, KR

Great Basketball SMS KR cart top.jpg
Great Basketball SMS KR cart back.jpgGreat Basketball SMS KR cart.jpg
Cart

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Master System
 ?
CRC32 2ac001eb
MD5 450d68460d4ae07a7cc98d36491fd4f8
SHA-1 2fdb7ebce61e316ded27b575535d4f475c9dd822
128kB Cartridge

References


Great Basketball

GreatBasketball title.png

Main page | Comparisons | Development | Magazine articles | Reception | Bootlegs


No results



Games in the Great sports series
Soccer (1985) | Baseball (1985) | Tennis (1985) | Golf (1986) | Ice Hockey (1986) | Baseball (1987) | Basketball (1987) | Volleyball (1987) | Football (1987) | Golf (1987)