Difference between revisions of "Suiko Enbu: Fuunsaiki"
From Sega Retro
(moves) |
(gameplay) |
||
Line 17: | Line 17: | ||
}} | }} | ||
}} | }} | ||
− | '''''{{PAGENAME}}''''' (水滸演舞 〜風雲再起〜) is | + | '''''{{PAGENAME}}''''' (水滸演舞 〜風雲再起〜) is an update to ''[[Suiko Enbu]]''. It was released for the [[Sega Saturn]] in 1996. |
==Story== | ==Story== | ||
Line 26: | Line 26: | ||
==Gameplay== | ==Gameplay== | ||
{{ScreenThumb|Suiko Enbu Fuunsaiki Saturn, Character Select.png|width=200|Character select}} | {{ScreenThumb|Suiko Enbu Fuunsaiki Saturn, Character Select.png|width=200|Character select}} | ||
+ | {{ScreenThumb|Suiko Enbu Fuunsaiki Saturn, Gameplay.png|width=200|Gameplay}} | ||
+ | The game is a 2D fighting game. It is an enhanced version of ''[[Suiko Enbu]]'', based on the "Special Mode" introduced in the Saturn port of that game. It introduces faster game speeds, the ability to put down or pick up weapons at any point, a combo counter, and two new characters taken from [[Data East]]'s ''Fighter's History'' games. Characters can no longer taunt (but perform their taunt animations at the start of each round) or "fake dizzy" during matches. As before, matches are one-on-one and fought to the best of three rounds, with each round having a timer. | ||
+ | |||
+ | Characters move with {{left}} and {{right}}. They backstep or run with {{left}} {{left}} or {{right}} {{right}} (and they can run as long as the forward direction is held). They crouch with {{down}} and jump with {{upleft}}, {{up}}, or {{upright}} or short jump with {{left}}+{{X}}+{{A}}, {{X}}+{{A}}, or {{right}}+{{X}}+{{A}}. Characters can slash (if armed) or punch (if disarmed) with {{X}} (light), {{Y}} (medium), or {{Z}} (hard) and kick with {{A}} (light), {{B}} (medium), or {{C}} (hard). Lighter attacks generally come out and recover quicker, but harder attacks do more damage. The attack performed varies depending on whether the character is standing, jumping, or crouching and the distance from the opponent. Every character has several special moves that can be performed using special button combinations. Some moves launch the opponent into the air, which can be followed up with additional hits for a juggle combo. Characters can bounce harmlessly off a projectile (such as a fireball) by pressing {{down}} before landing on it. | ||
+ | |||
+ | Blocking is done by holding the D-Pad away from the opponent, which can be done while crouching or standing. Low attacks (such as sweeps) can only be blocked crouching, high attacks (including jumping attacks) can only be blocked standing, and mid attacks can be blocked either way. Normal moves are completely negated when blocked, but special moves still do a small amount of damage. To discourage playing too defensively, each player has a weapon gauge that drains when the character blocks an attack. If the weapon blocks too many attacks and the gauge is completely emptied, the character is dizzied and disarmed for the rest of the match. Unarmed attacks do less damage and have less reach than weapons, but they are typically performed quicker. Some special moves work slightly differently if the character is unarmed, while many special moves can only be done while armed or when unarmed. The weapon gauge and disarmed status is carried over between rounds (but not matches). | ||
+ | |||
+ | Characters can set down their weapons by pressing {{Y}}+{{B}} or pick up the weapons by pressing {{Y}}+{{B}} again while standing in front of them. Characters cannot pick up each other's weapons. Most characters can throw their weapons as projectiles by pressing {{Z}}+{{C}}, which immediately empties the weapon gauge and disarms the character. This does not dizzy the character being disarmed, but rather, the opponent is dizzied if hit by a thrown weapon. Two characters, Kousonshu and Gen Shougo, fight with unconventional "weapons." They are not able to throw their weapons, and they are able to get their weapons back during the match if disarmed, as the weapon gauge replenishes slowly over time for them. | ||
+ | |||
+ | Characters cannot move or attack while dizzied, but players can recover more quickly by shaking the D-Pad in multiple directions and pressing the attack buttons rapidly. Characters can also become dizzied by being hit too many times in a small window of time, and they can fake being dizzy to trick the opponent by pressing {{Y}}+{{B}} (attacking breaks the fake dizzy). | ||
+ | |||
+ | Throws and grabs are done by holding {{left}} or {{right}} when next to an opponent and pressing a medium or hard punch button (depending on the character being played). Throws cannot be blocked. | ||
+ | |||
+ | Characters have special desperation moves that they can only perform when they are low on health, which is indicated by a flashing vitality bar. These moves are flashier and inflict more damage than other special moves. Some desperation moves can only be used after the player has already lost a round of the match. | ||
===Modes=== | ===Modes=== | ||
− | In the main mode, the player chooses a character to play and fights a series of matches against computer-controlled opponents | + | In the main mode, the player chooses a character to play and fights a series of matches against computer-controlled opponents, which are chosen in a random order. Every playable character is fought, including a mirror match against the same character that is being played, and the final match is against the boss Chougai. The game ends if the player loses a match but can be continued an unlimited number of times. A second player can join the game to challenge the first by pressing {{Start}} at any time. There is also a dedicated two-player versus mode. |
There are two pages of options, which can be switched with {{L}} and {{R}}. The first page of options is for the single-player mode and lets the player change the difficulty level (Easy, Normal, Hard, or Very Hard), timer speed (Slow, Normal, Fast, or Endless), the number of rounds per match (1, 3, or 5), or the game speed (Slow, Normal, or Fast). Computer-controlled opponents have a "Special Guard" barrier that can briefly surround them and protect them from any attack (besides grabs), which is used more frequently in higher difficulty levels. This second page of options is for the two-player mode and contains separate options for changing the speed of the timer and the number of rounds per match as well as the ability to toggle a training mode (which gives both fighters permanently full health, lets players do desperation moves at any time, and freezes the timer) and set a handicap for either player. | There are two pages of options, which can be switched with {{L}} and {{R}}. The first page of options is for the single-player mode and lets the player change the difficulty level (Easy, Normal, Hard, or Very Hard), timer speed (Slow, Normal, Fast, or Endless), the number of rounds per match (1, 3, or 5), or the game speed (Slow, Normal, or Fast). Computer-controlled opponents have a "Special Guard" barrier that can briefly surround them and protect them from any attack (besides grabs), which is used more frequently in higher difficulty levels. This second page of options is for the two-player mode and contains separate options for changing the speed of the timer and the number of rounds per match as well as the ability to toggle a training mode (which gives both fighters permanently full health, lets players do desperation moves at any time, and freezes the timer) and set a handicap for either player. | ||
Line 168: | Line 182: | ||
{{MoveListRow | Mandarin Earth-Splitter | {{QCB}} {{punch}} | Riki smashes the ground with his axes (or his fists when unarmed), causing rocks to burst out of the ground. The rocks appear farther away when a stronger button is used. They appear directly under Riki when the move is performed with {{LP}}, halfway across the screen when the screen is zoomed out all the way with {{MP}}, and all the way across the screen when the screen is zoomed out all the way with {{HP}}. This move knocks the opponent back.}} | {{MoveListRow | Mandarin Earth-Splitter | {{QCB}} {{punch}} | Riki smashes the ground with his axes (or his fists when unarmed), causing rocks to burst out of the ground. The rocks appear farther away when a stronger button is used. They appear directly under Riki when the move is performed with {{LP}}, halfway across the screen when the screen is zoomed out all the way with {{MP}}, and all the way across the screen when the screen is zoomed out all the way with {{HP}}. This move knocks the opponent back.}} | ||
{{MoveListRow | Scorching Breath | {{DPF}} {{punch}} | Riki breathes a cloud of flame in front of him. He breathes for longer when a stronger button is used. This move knocks the opponent back when it is performed with {{MP}} or {{HP}}.}} | {{MoveListRow | Scorching Breath | {{DPF}} {{punch}} | Riki breathes a cloud of flame in front of him. He breathes for longer when a stronger button is used. This move knocks the opponent back when it is performed with {{MP}} or {{HP}}.}} | ||
− | {{MoveListRow | Black Death Blizzard | {{HCF}} {{punch}} (requires weapon) | Riki runs forward while swinging his axes in circles. He runs further and can hit more times when a stronger button is used.}} | + | {{MoveListRow | Black Death Blizzard | {{HCF}} {{punch}} (requires weapon) | Riki runs forward while swinging his axes in circles. He runs further and can hit more times when a stronger button is used. He runs for longer if {{punch}} is pressed repeatedly, though he becomes tired and momentarily vulnerable after doing this.}} |
{{MoveListRow | Dive Kick | {{QCF}} {{kick}} in midair (without weapon) | Riki dives diagonally downwards with a kick. He follows up with a second kick when the move is performed with {{HK}}. This move knocks the opponent over.}} | {{MoveListRow | Dive Kick | {{QCF}} {{kick}} in midair (without weapon) | Riki dives diagonally downwards with a kick. He follows up with a second kick when the move is performed with {{HK}}. This move knocks the opponent over.}} | ||
}} | }} | ||
Line 234: | Line 248: | ||
{{MoveListRow | Kuuchuu Tiger Bazooka | {{QCF}} {{punch}} or {{kick}} in midair | Mizoguchi shoots a fireball in the shape of a tiger. He shoots it straight ahead when the move is performed with {{punch}} and at a diagonal angle when the move is performed with {{kick}}. The projectile is larger and moves faster when a stronger button is used.}} | {{MoveListRow | Kuuchuu Tiger Bazooka | {{QCF}} {{punch}} or {{kick}} in midair | Mizoguchi shoots a fireball in the shape of a tiger. He shoots it straight ahead when the move is performed with {{punch}} and at a diagonal angle when the move is performed with {{kick}}. The projectile is larger and moves faster when a stronger button is used.}} | ||
{{MoveListRow | Gottsui Tiger Bazooka | {{QCF}} + any two {{punch}} | Mizoguchi kneels and charges a large fireball in the shape of a tiger across the screen.}} | {{MoveListRow | Gottsui Tiger Bazooka | {{QCF}} + any two {{punch}} | Mizoguchi kneels and charges a large fireball in the shape of a tiger across the screen.}} | ||
− | {{MoveListRow | Koryuusai | {{DPF}} {{punch}} | Mizoguchi slides forward with an uppercut. He slides further and can hit more times when a stronger button is used. This move knocks the opponent over when it is performed with {{LP}} or launches the opponent into the air when it is performed with {{ | + | {{MoveListRow | Koryuusai | {{DPF}} {{punch}} | Mizoguchi slides forward with an uppercut. He slides further and can hit more times when a stronger button is used. This move knocks the opponent over when it is performed with {{LP}} or launches the opponent into the air when it is performed with {{MP}} (if all of the hits connect).}} |
{{MoveListRow | Tsuutensai | {{DPF}} + any two {{punch}} | Mizoguchi rises into the air with a flaming uppercut. This move knocks the opponent over.}} | {{MoveListRow | Tsuutensai | {{DPF}} + any two {{punch}} | Mizoguchi rises into the air with a flaming uppercut. This move knocks the opponent over.}} | ||
− | {{MoveListRow | Baseball Bat | {{HCB}} {{punch}} | Mizoguchi forms a weapon out of ki and swings it like baseball bat. This move launches the opponent into the air when it is performed with {{LP}} or knocks the opponent back when it is performed with {{ | + | {{MoveListRow | Baseball Bat | {{HCB}} {{punch}} | Mizoguchi forms a weapon out of ki and swings it like baseball bat. This move launches the opponent into the air when it is performed with {{LP}} or knocks the opponent back when it is performed with {{MP}} or {{HP}}.}} |
{{MoveListRow | Renzoku Keri | {{QCF}} {{kick}} | Mizoguchi jumps forward with a flaming kick. He does one kick when the move is performed with {{LK}}, three kicks when the move is performed with {{MK}}, or five kicks when the move is performed with {{HK}}. The last hit can only be blocked while standing when the move is performed with {{HK}}. This move can be performed in midair.}} | {{MoveListRow | Renzoku Keri | {{QCF}} {{kick}} | Mizoguchi jumps forward with a flaming kick. He does one kick when the move is performed with {{LK}}, three kicks when the move is performed with {{MK}}, or five kicks when the move is performed with {{HK}}. The last hit can only be blocked while standing when the move is performed with {{HK}}. This move can be performed in midair.}} | ||
}} | }} | ||
{{MoveListTable | desc=Desperation moves | | {{MoveListTable | desc=Desperation moves | | ||
− | {{MoveListRow | Sheep Curse | {{HCB}} {{HCB}} {{HCB}} {{HP}} | Mizoguchi summons a [[Data East]] logo that turns into a pink sheep. It can shoot small sheep with {{punch}} or {{kick}}. The sheep are fired at a higher arc when a stronger button is used. If a sheep hits the opponent, the opponent is transformed into a helpless sheep. Mizoguchi cannot move or attack while the sheep is out; the opponent can move but not attack if transformed into a sheep. The sheep disappears after a duration; the opponent remains a sheep for slightly longer after the duration ends.}} | + | {{MoveListRow | Sheep Curse | {{HCB}} {{HCB}} {{HCB}} {{HP}} | Mizoguchi summons a [[Data East]] logo that turns into a pink sheep (a reference to the arcade game ''Trio the Punch''). It can shoot small sheep with {{punch}} or {{kick}}. The sheep are fired at a higher arc when a stronger button is used. If a sheep hits the opponent, the opponent is transformed into a helpless sheep. Mizoguchi cannot move or attack while the sheep is out; the opponent can move but not attack if transformed into a sheep. The sheep disappears after a duration; the opponent remains a sheep for slightly longer after the duration ends.}} |
}} | }} | ||
}} | }} | ||
Line 248: | Line 262: | ||
| desc=A Korean taekwondo master. All of her attacks are kicks. She has no weapon. | | desc=A Korean taekwondo master. All of her attacks are kicks. She has no weapon. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Spin Kick | {{QCF}} {{punch}} | Yonmiy hops up and kicks while spinning around in a circle. This move knocks the opponent back when it is performed with {{LP}} or launches the opponent into the air when it is performed with {{ | + | {{MoveListRow | Spin Kick | {{QCF}} {{punch}} | Yonmiy hops up and kicks while spinning around in a circle. This move knocks the opponent back when it is performed with {{LP}} or launches the opponent into the air when it is performed with {{MP}}. This move can be performed in midair.}} |
{{MoveListRow | Neri Chagi | {{DPF}} {{punch}} | Yonmiy rises into into the air with a kick, then falls with another kick. This move knocks the opponent over. The last hit can only be blocked while standing when the move is performed with {{MP}} or {{HP}}.}} | {{MoveListRow | Neri Chagi | {{DPF}} {{punch}} | Yonmiy rises into into the air with a kick, then falls with another kick. This move knocks the opponent over. The last hit can only be blocked while standing when the move is performed with {{MP}} or {{HP}}.}} | ||
{{MoveListRow | Sprint | {{QCF}} {{kick}} | Yonmiy runs forward while close to the ground. She runs farther and faster when a stronger button is used. She can finish by somersaulting forward with a split kick by pressing {{QCB}} {{punch}} (which knocks the opponent back when it is performed with {{HP}}) or a handstand kick that knocks the opponent over with {{QCB}} {{kick}} (which knocks the opponent back when it is performed with {{LK}} or {{HK}} or launches the opponent into the air when it is performed with {{MK}}).}} | {{MoveListRow | Sprint | {{QCF}} {{kick}} | Yonmiy runs forward while close to the ground. She runs farther and faster when a stronger button is used. She can finish by somersaulting forward with a split kick by pressing {{QCB}} {{punch}} (which knocks the opponent back when it is performed with {{HP}}) or a handstand kick that knocks the opponent over with {{QCB}} {{kick}} (which knocks the opponent back when it is performed with {{LK}} or {{HK}} or launches the opponent into the air when it is performed with {{MK}}).}} | ||
Line 262: | Line 276: | ||
}} | }} | ||
====Bosses==== | ====Bosses==== | ||
− | Chougai is now playable in both single-player and two-player games. | + | Chougai is now playable in both single-player and two-player games. The hidden boss, Koenshaku, has been omitted. |
{{InfoTable| | {{InfoTable| | ||
{{InfoRow| | {{InfoRow| | ||
Line 275: | Line 289: | ||
}} | }} | ||
{{hr}} | {{hr}} | ||
− | + | When faced as a boss, Chougai transforms into a demon form after he loses a round. This transformation can be done manually after losing a round when playing as him. | |
{{MoveListTable | desc=Special moves (after transformation) | | {{MoveListTable | desc=Special moves (after transformation) | | ||
{{MoveListRow | Dashing Kick | {{QCB}} {{kick}} | Chougai flies forward with a burning kick. This move knocks the opponent back.}} | {{MoveListRow | Dashing Kick | {{QCB}} {{kick}} | Chougai flies forward with a burning kick. This move knocks the opponent back.}} | ||
Line 292: | Line 306: | ||
===Stages=== | ===Stages=== | ||
In the single-player game, every character has their own stage when they are fought. In the two-player mode, the game cycles through the stages in order for each match. | In the single-player game, every character has their own stage when they are fought. In the two-player mode, the game cycles through the stages in order for each match. | ||
+ | |||
+ | Shishin's stage is shared with Mizoguchi, Yonmiy, and Chougai. After Chougai is defeated in one round, he returns in a unique stage and in his demon form for the next round. | ||
{{gallery|widths=200|screens=yes| | {{gallery|widths=200|screens=yes| | ||
+ | {{gitem|Suiko Enbu Fuunsaiki Saturn, Stages, Shishin.png|Shishin}} | ||
+ | {{gitem|Suiko Enbu Fuunsaiki Saturn, Stages, Rinchuu.png|Rinchuu}} | ||
+ | {{gitem|Suiko Enbu Fuunsaiki Saturn, Stages, Kosanjou.png|Kosanjou}} | ||
+ | {{gitem|Suiko Enbu Fuunsaiki Saturn, Stages, Taisou.png|Taisou}} | ||
+ | {{gitem|Suiko Enbu Fuunsaiki Saturn, Stages, Riki.png|Riki}} | ||
+ | {{gitem|Suiko Enbu Fuunsaiki Saturn, Stages, Rochishin.png|Rochishin}} | ||
+ | {{gitem|Suiko Enbu Fuunsaiki Saturn, Stages, Kousonshu.png|Kousonshu}} | ||
+ | {{gitem|Suiko Enbu Fuunsaiki Saturn, Stages, Bushou.png|Bushou}} | ||
+ | {{gitem|Suiko Enbu Fuunsaiki Saturn, Stages, Gen Shouji.png|Gen Shouji}} | ||
+ | {{gitem|Suiko Enbu Fuunsaiki Saturn, Stages, Gen Shougo.png|Gen Shougo}} | ||
+ | {{gitem|Suiko Enbu Fuunsaiki Saturn, Stages, Gen Shoushichi.png|Gen Shoushichi}} | ||
+ | {{gitem|Suiko Enbu Fuunsaiki Saturn, Stages, Chougai.png|Chougai}} | ||
}} | }} | ||
Revision as of 23:26, 9 October 2024
Suiko Enbu: Fuunsaiki | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Saturn | ||||||||||
Publisher: Data East | ||||||||||
Developer: Data East | ||||||||||
Sound driver: SCSP/CD-DA (22 tracks) | ||||||||||
Genre: Fighting Action/Kakutou Action (格闘アクション)[1], Action[2] | ||||||||||
Number of players: 1-2 | ||||||||||
|
Suiko Enbu: Fuunsaiki (水滸演舞 〜風雲再起〜) is an update to Suiko Enbu. It was released for the Sega Saturn in 1996.
Contents
Story
During the Northern Song period of China, a group of 108 outlaws gather at Liangshan Marsh to rebel against the government. The emperor devises a cunning plan to quell the uprising by having the outlaws battle each other for the promise of riches and power. However, the cost of losing would be death.
The premise and characters were inspired by the classic Chinese novel Water Margin.
Gameplay
The game is a 2D fighting game. It is an enhanced version of Suiko Enbu, based on the "Special Mode" introduced in the Saturn port of that game. It introduces faster game speeds, the ability to put down or pick up weapons at any point, a combo counter, and two new characters taken from Data East's Fighter's History games. Characters can no longer taunt (but perform their taunt animations at the start of each round) or "fake dizzy" during matches. As before, matches are one-on-one and fought to the best of three rounds, with each round having a timer.
Characters move with and . They backstep or run with or (and they can run as long as the forward direction is held). They crouch with and jump with , , or or short jump with ++, +, or ++. Characters can slash (if armed) or punch (if disarmed) with (light), (medium), or (hard) and kick with (light), (medium), or (hard). Lighter attacks generally come out and recover quicker, but harder attacks do more damage. The attack performed varies depending on whether the character is standing, jumping, or crouching and the distance from the opponent. Every character has several special moves that can be performed using special button combinations. Some moves launch the opponent into the air, which can be followed up with additional hits for a juggle combo. Characters can bounce harmlessly off a projectile (such as a fireball) by pressing before landing on it.
Blocking is done by holding the D-Pad away from the opponent, which can be done while crouching or standing. Low attacks (such as sweeps) can only be blocked crouching, high attacks (including jumping attacks) can only be blocked standing, and mid attacks can be blocked either way. Normal moves are completely negated when blocked, but special moves still do a small amount of damage. To discourage playing too defensively, each player has a weapon gauge that drains when the character blocks an attack. If the weapon blocks too many attacks and the gauge is completely emptied, the character is dizzied and disarmed for the rest of the match. Unarmed attacks do less damage and have less reach than weapons, but they are typically performed quicker. Some special moves work slightly differently if the character is unarmed, while many special moves can only be done while armed or when unarmed. The weapon gauge and disarmed status is carried over between rounds (but not matches).
Characters can set down their weapons by pressing + or pick up the weapons by pressing + again while standing in front of them. Characters cannot pick up each other's weapons. Most characters can throw their weapons as projectiles by pressing +, which immediately empties the weapon gauge and disarms the character. This does not dizzy the character being disarmed, but rather, the opponent is dizzied if hit by a thrown weapon. Two characters, Kousonshu and Gen Shougo, fight with unconventional "weapons." They are not able to throw their weapons, and they are able to get their weapons back during the match if disarmed, as the weapon gauge replenishes slowly over time for them.
Characters cannot move or attack while dizzied, but players can recover more quickly by shaking the D-Pad in multiple directions and pressing the attack buttons rapidly. Characters can also become dizzied by being hit too many times in a small window of time, and they can fake being dizzy to trick the opponent by pressing + (attacking breaks the fake dizzy).
Throws and grabs are done by holding or when next to an opponent and pressing a medium or hard punch button (depending on the character being played). Throws cannot be blocked.
Characters have special desperation moves that they can only perform when they are low on health, which is indicated by a flashing vitality bar. These moves are flashier and inflict more damage than other special moves. Some desperation moves can only be used after the player has already lost a round of the match.
Modes
In the main mode, the player chooses a character to play and fights a series of matches against computer-controlled opponents, which are chosen in a random order. Every playable character is fought, including a mirror match against the same character that is being played, and the final match is against the boss Chougai. The game ends if the player loses a match but can be continued an unlimited number of times. A second player can join the game to challenge the first by pressing START at any time. There is also a dedicated two-player versus mode.
There are two pages of options, which can be switched with and . The first page of options is for the single-player mode and lets the player change the difficulty level (Easy, Normal, Hard, or Very Hard), timer speed (Slow, Normal, Fast, or Endless), the number of rounds per match (1, 3, or 5), or the game speed (Slow, Normal, or Fast). Computer-controlled opponents have a "Special Guard" barrier that can briefly surround them and protect them from any attack (besides grabs), which is used more frequently in higher difficulty levels. This second page of options is for the two-player mode and contains separate options for changing the speed of the timer and the number of rounds per match as well as the ability to toggle a training mode (which gives both fighters permanently full health, lets players do desperation moves at any time, and freezes the timer) and set a handicap for either player.
Characters
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P | Any punch button |
LP | Light punch |
MP | Medium punch |
HP | Hard punch |
K | Any kick button |
LK | Light kick |
MK | Medium kick |
HK | Hard kick |
Mizoguchi from Fighter's History and Yonmiyi from Fighter's History Dynamite are new additions to the roster. They have no weapons.
Characters have three different costume colors depending on the button used to select them (P, K, or START ). The default color scheme is used when the character is selected with K.
Playable
Shishin (史進) | ||||||
---|---|---|---|---|---|---|
A martial arts master with a dragon tattoo on his back. He fights with a jian (a double-edged sword). | ||||||
Kosanjou (扈三娘) | ||||||
An adept swordswoman who enjoys being surrounded by strong people and takes pity on the weak. She fights with a pair of sabres. | ||||||
Taisou (戴宗) | ||||||
A swift fighter who can move so quickly that he appears to be teleporting. He fights with a pair of sai. | ||||||
Rinchuu (林冲) | ||||||
A bojutsu master who trained soldiers in the army but has a haunted past. He fights with a qiang (a spear).
| ||||||
Rochishin (魯智深) | ||||||
A monk with immense strength and an intimidating stature. He fights with a crescent moon spade. | ||||||
Kousonshu (公孫勝) | ||||||
A Taoist priest who has learned to manipulate lightning and wind. He fights with a genjutsu (a large illusory being) named Nataku.
| ||||||
Bushou (武松) | ||||||
A constable with a serious personality. He fights with a pair of tonfas.
| ||||||
Riki (李逵) | ||||||
A dark giant known for his primal and reckless nature. He fights with a pair of axes. | ||||||
Gen Shouji (阮小二) | ||||||
The eldest of the three Ruan Xiao brothers. Though not as strong as his brothers, he has learned to manipulate water. He fights with a puddle of water that he can control and use like a weapon. | ||||||
Gen Shougo (阮小五) | ||||||
The middle Ruan Xiao brother. He is unusual and resembles a kappa. He fights with a nunchaku. | ||||||
Gen Shoushichi (阮小七) | ||||||
The youngest of the three Ruan Xiao brothers. He is strong and narcissistic. He fights with a nunchaku. | ||||||
Mizoguchi (溝口) | ||||||
A Japanese karate champion. He has no weapon.
| ||||||
Yonmiy (英美) | ||||||
A Korean taekwondo master. All of her attacks are kicks. She has no weapon.
|
Bosses
Chougai is now playable in both single-player and two-player games. The hidden boss, Koenshaku, has been omitted.
Stages
In the single-player game, every character has their own stage when they are fought. In the two-player mode, the game cycles through the stages in order for each match.
Shishin's stage is shared with Mizoguchi, Yonmiy, and Chougai. After Chougai is defeated in one round, he returns in a unique stage and in his demon form for the next round.
Production credits
- 出品人: 福田 哲夫
- 製片: 野口 正登
- 策劃、編劇: 盛 政樹
- 導演: 野村 泰彦
- 副導演: 諏訪 明久, 秋山 宗一
- 舞蹈指導: 鈴木 進一
- 動作指導: 井下 正之
- 美術指導: 小栗 航
- 武術指導: 柴原 秀康
- 剪接: 武藤 啓
- 配楽: 佐藤 大平
- 音楽作曲: 橘田 拓人
- 男主角: 堀 秀行
- 女主角: 白鳥 由里
- 男配角: 屋良 有作
- 領銜主演: 郷里 大輔, 置鮎 龍太郎
- 友情演出: 菊池 徹, 稲垣 雅史, 森田 典志, 岡 久美子
- 劇務: 春原 軌夫
- 事務: 宮崎 義博, 川本 敏生, 栗原 信子
- 劇照: 大島 喜臣, 海老 智弘
- 場記: 北爪 史示, 小林 信一, (株)アーツビジョン, 青二プロ
- Cybersound
- Data East
Magazine articles
- Main article: Suiko Enbu: Fuunsaiki/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
71 | |
---|---|
Based on 6 reviews |
Technical information
- Main article: Suiko Enbu: Fuunsaiki/Technical information.
References
- ↑ File:SEFS Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee2.html (Wayback Machine: 2020-03-20 23:05)
- ↑ File:SEFS Saturn JP SSEnding.pdf
- ↑ Consoles +, "Mai 1996" (FR; 1996-0x-xx), page 122
- ↑ Famitsu, "1996-03-29" (JP; 1996-03-15), page 1
- ↑ Fun Generation, "06/96" (DE; 1996-05-08), page 66
- ↑ Saturn Fan, "1996 No. 10-11" (JP; 1996-04-26), page 80
- ↑ Sega Saturn Magazine, "1996-05 (1996-03-22)" (JP; 1996-03-08), page 228
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 11
Suiko Enbu: Fuunsaiki | |
---|---|
Main page | Magazine articles | Reception | Technical information
Demos: Suiko Enbu: Fuunsaiki Sample (1995) |