Difference between revisions of "Space Channel 5: Part 2"

From Sega Retro

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'''''Space Channel 5: Part 2''''' (スペースチャンネル5 パート2) is the sequel to the rhythm action game ''[[Space Channel 5]]'', developed by United Game Artists and published by Sega. It was released on the [[Dreamcast]] (Japan only) and the [[PlayStation 2]]. It was released in Japan on February 14, 2002, Europe in February 12, 2003 (although it was not released in the United Kingdom) and in North America as part of a special edition package with the first game on November 18, 2003.
+
'''''Space Channel 5: Part 2''''' (スペースチャンネル5 パート2) is the sequel to the rhythm action game ''[[Space Channel 5]]'', developed by [[United Game Artists]] and published by Sega. It was simultaneously released in Japan for the [[Sega Dreamcast]] and [[Sony PlayStation 2]] on February 14, 2002, the PlayStation 2 version later being released in Europe later in the year.
  
With its improved graphics, greater variety, and longer campaign, ''Part 2'' is generally regarded as superior to its predecessor. However, it is much less well known than the original ''Space Channel 5'' due to its belated and limited release outside of Japan.
+
In its original form, ''Space Channel 5: Part 2'' was not released in North America, though was bundled with the original game as part of ''[[Space Channel 5: Special Edition]]'' for the PlayStation 2 in 2003. In 2011 the game received an "HD" upgrade for seventh generation consoles, appearing in ''[[Dreamcast Collection (game)|Dreamcast Collection]]'' before seeing a stand-alone release for [[Xbox Live Arcade]], [[PlayStation Network]] and Steam.
  
The game, as with its predecessor, stars [[Ulala]] and has a cameo by [[Michael Jackson]], known in this game as ''Space Michael''.
+
With its improved graphics, greater variety, and longer campaign, ''Part 2'' is generally regarded as superior to its predecessor. Like its predecessor, it stars [[Ulala]] and has a cameo by [[Michael Jackson]], known in this game as "Space Michael".
  
 
==Gameplay==
 
==Gameplay==
Whilst the scoring system is much different from the first game, the core gameplay remains mostly unchanged from the first game. [[Ulala]], the star of the game, must copy moves acted out by the opponent in time to the music by pressing the directional buttons. The {{PS_X}} button ({{A}} button on the Dreamcast) is used when the opponents shouts "Chu!" and is sometimes used to shoot enemies or objects. Hostages can be rescued by pressing the {{PS_Circle}} button ({{B}} button), although in this game, it is now distinguished as "Hey!" and comes with its own dance move. New to this game is the ability to hold buttons down as a 'charged move' (When someone says 'Chuuuuu---', the player holds the {{PS_X}} button).
+
Whilst the scoring system is much different from the first game, the core gameplay in ''Space Channel 5: Part 2'' remains mostly unchanged from its predecessor. Ulala, the star of the game, must copy moves acted out by the opponent in time to the music by pressing the directional buttons and two "firing" buttons, {{A}}/{{PS_X}} ("Chu!", known as "Shoot" in the first game), and {{B}}/{{PS_Circle}} ("Hey!", also known as "Shoot" in the first game, despite having a different effect on play). "Chu! is used to shoot enemies and objects, while hostages can be rescued with "Hey!".
  
Also new to the game is some segments that involve instrument battles. These are usually played using any directional button, as well as Chu and Hey.
+
New to ''Part 2'' is the ability to hold buttons down as a "charged move" (for example when someone says "Chuuuuu---", the player holds the {{A}}/{{PS_X}} button). Also new to the game is some segments that involve instrument battles, which are played using any directional button, as well as Chu! and Hey!.
  
Usually in the game, players have a set number of hearts, which varies depending on the situation. If they mess up a section, they lose a heart. If all hearts are lost, the game is over. In some sections, such as boss battles, stars replace hearts, the number of which is determined by the current rating (the higher the rating, the more stars will be available). If all stars are lost, the game is over.
+
Usually in the game, players have a set number of hearts, which varies depending on the situation. If they mess up a section, they lose a heart, and if all hearts are lost, the game is over. In some sections, such as boss battles, stars replace hearts, the number of which is determined by the current rating (the higher the rating, the more stars will be available). If all stars are lost, the game is over.
  
The viewer rating percentage in the corner works as the score, which changes depending on how well the game is played and the number of hearts or stars at the end of a scenario. There are also secrets at certain points in between gameplay where players press buttons to make Morolians (the enemies from the last game, now allies), spring up from the corner. Players need to find all these secrets in a level in order to get a full 100% rating at the end. (The last level has a possible 200% rating.)
+
The viewer rating percentage in the corner works as the score, which changes depending on how well the game is played and the number of hearts or stars at the end of a scenario. There are also secrets at certain points in between gameplay where players press buttons to make Morolians (the enemies from the last game, now allies), spring up from the corner. Players need to find all these secrets in a level in order to get a full 100% rating at the end (the last level has a possible 200% rating).
  
 
Elsewhere, there is a 100 stage battle mode, in which players have to play 100 consecutive lines, with only one heart. Some of the lines seem to resemble those found in the first game. There is also a 2 player mode, where one player controls directions and the other controls actions, and an alternate story mode where characters, costumes and dance moves are different.
 
Elsewhere, there is a 100 stage battle mode, in which players have to play 100 consecutive lines, with only one heart. Some of the lines seem to resemble those found in the first game. There is also a 2 player mode, where one player controls directions and the other controls actions, and an alternate story mode where characters, costumes and dance moves are different.
  
Other improvements include replacing the rendered backgrounds of the first game with real time environments.
+
Other improvements include replacing the pre-rendered backgrounds of the first game with real time environments.
  
 
==Physical Scans==
 
==Physical Scans==
 
===Dreamcast version===
 
===Dreamcast version===
 
{{Scanbox
 
{{Scanbox
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| console=Dreamcast
 +
| region=JP
 +
| front=SC5P2 DC JP Box Front.jpg
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| back=SC5P2 DC JP Box Back.jpg
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| square=yes
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| disc=
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}}{{Scanbox
 
| console=Dreamcast
 
| console=Dreamcast
 
| region=JP (Limited Edition)
 
| region=JP (Limited Edition)
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| disc=
 
| disc=
 
}}
 
}}
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===PlayStation 2 version===
 
===PlayStation 2 version===
 
{{Scanbox
 
{{Scanbox
| console=PlayStation 2
 
| region=EU
 
| front=SC5pt2 PS2 EU FullCover.jpg
 
}}{{Scanbox
 
 
| console=PlayStation 2
 
| console=PlayStation 2
 
| region=JP
 
| region=JP
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| region=JP<br/>(PlayStation 2 The Best)
 
| region=JP<br/>(PlayStation 2 The Best)
 
| front=SC5P2 PS2 JP Box PS2TheBest.jpg
 
| front=SC5P2 PS2 JP Box PS2TheBest.jpg
 +
}}{{Scanbox
 +
| console=PlayStation 2
 +
| region=UK
 +
| front=SC5pt2 PS2 EU FullCover.jpg
 +
}}{{Scanbox
 +
| console=PlayStation 2
 +
| region=FR
 +
| front=SC5P2 PS2 FR Box.jpg
 +
}}{{Scanbox
 +
| console=PlayStation 2
 +
| region=DE
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| front=SC5P2 PS2 DE Box.jpg
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}}{{Scanbox
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| console=PlayStation 2
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| region=ES
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| front=
 
}}
 
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{{SpaceChannel5}}
 
{{SpaceChannel5}}
 
[[Category:Space Channel 5]]
 

Revision as of 09:40, 28 September 2012

n/a

SpaceChannel5Part2 title.png

Space Channel 5: Part 2
System(s): Sega Dreamcast, Sony PlayStation 2, Xbox Live Arcade, PlayStation Network, Steam
Publisher: Sega
Developer:
Genre: 3D Action

















Release Date RRP Code
CERO
Missing Parameter!

Space Channel 5: Part 2 (スペースチャンネル5 パート2) is the sequel to the rhythm action game Space Channel 5, developed by United Game Artists and published by Sega. It was simultaneously released in Japan for the Sega Dreamcast and Sony PlayStation 2 on February 14, 2002, the PlayStation 2 version later being released in Europe later in the year.

In its original form, Space Channel 5: Part 2 was not released in North America, though was bundled with the original game as part of Space Channel 5: Special Edition for the PlayStation 2 in 2003. In 2011 the game received an "HD" upgrade for seventh generation consoles, appearing in Dreamcast Collection before seeing a stand-alone release for Xbox Live Arcade, PlayStation Network and Steam.

With its improved graphics, greater variety, and longer campaign, Part 2 is generally regarded as superior to its predecessor. Like its predecessor, it stars Ulala and has a cameo by Michael Jackson, known in this game as "Space Michael".

Gameplay

Whilst the scoring system is much different from the first game, the core gameplay in Space Channel 5: Part 2 remains mostly unchanged from its predecessor. Ulala, the star of the game, must copy moves acted out by the opponent in time to the music by pressing the directional buttons and two "firing" buttons, A/X ("Chu!", known as "Shoot" in the first game), and B/Circle ("Hey!", also known as "Shoot" in the first game, despite having a different effect on play). "Chu! is used to shoot enemies and objects, while hostages can be rescued with "Hey!".

New to Part 2 is the ability to hold buttons down as a "charged move" (for example when someone says "Chuuuuu---", the player holds the A/X button). Also new to the game is some segments that involve instrument battles, which are played using any directional button, as well as Chu! and Hey!.

Usually in the game, players have a set number of hearts, which varies depending on the situation. If they mess up a section, they lose a heart, and if all hearts are lost, the game is over. In some sections, such as boss battles, stars replace hearts, the number of which is determined by the current rating (the higher the rating, the more stars will be available). If all stars are lost, the game is over.

The viewer rating percentage in the corner works as the score, which changes depending on how well the game is played and the number of hearts or stars at the end of a scenario. There are also secrets at certain points in between gameplay where players press buttons to make Morolians (the enemies from the last game, now allies), spring up from the corner. Players need to find all these secrets in a level in order to get a full 100% rating at the end (the last level has a possible 200% rating).

Elsewhere, there is a 100 stage battle mode, in which players have to play 100 consecutive lines, with only one heart. Some of the lines seem to resemble those found in the first game. There is also a 2 player mode, where one player controls directions and the other controls actions, and an alternate story mode where characters, costumes and dance moves are different.

Other improvements include replacing the pre-rendered backgrounds of the first game with real time environments.

Physical Scans

Dreamcast version

Dreamcast, JP
SC5P2 DC JP Box Back.jpgSC5P2 DC JP Box Front.jpg
Cover
Dreamcast, JP (Limited Edition)
Sc5pt2 dc jp back cover.jpgNospine-small.pngSc5pt2 dc jp front cover.jpg
Cover

PlayStation 2 version

PlayStation 2, JP
SC5P2 PS2 JP Box.jpg
Cover
PlayStation 2, JP
(PlayStation 2 The Best)
SC5P2 PS2 JP Box PS2TheBest.jpg
Cover
PlayStation 2, UK
SC5pt2 PS2 EU FullCover.jpg
Cover
PlayStation 2, FR
SC5P2 PS2 FR Box.jpg
Cover
PlayStation 2, DE
<div style="margin:auto; max-width:Expression error: Unexpected < operator.px"> 320x120px
Cover
PlayStation 2, ES

External Links



Space Channel 5 logo Space Channel 5 series of games
Sega Dreamcast
Space Channel 5 Ulala The Movie (1999) | Space Channel 5 (2000) | Space Channel 5: Part 2 (2002)
Mobile phone
Ulala no Channel J (2001)
Sony PlayStation 2
Space Channel 5: Part 2 (2002) | Space Channel 5 (2002) | Space Channel 5: Special Edition (2003)
Game Boy Advance
Space Channel 5: Ulala's Cosmic Attack (2003)
Windows PC
Xbox Live Arcade
PlayStation 3 PlayStation Network
Space Channel 5: Part 2 (2011)
Sony PlayStation 4
Space Channel 5 VR Kinda Funky News Flash! (2019)
Space Channel 5 related media
Music
Space Channel 5 Ulala The Movie (1999) | Space Channel 5 Mexican Flyer (2000) | Space Channel 5 Planet Dance (2000) | Space Channel 5 Original Soundtrack (2000) | Mexican Flyer Remix Tracks Inspired by Space Channel 5 (2000) | Space Channel 5 Part 2 Soundtrack Volume "Chu!!" (2002) | Space Channel 5 Part 2 Soundtrack Volume "Hey!!" (2002) | Space Channel 5 Part 2 Uki Uki ★ Non Stop Mega Mix (2002) | Space Channel 5 Part 2 Moji Moji ★ Can't Stop Remix (2002) | Space Channel 5 Part 2 Uha Uha ★ Readymade Remixes (2002) | Space Channel 5 20th Anniversary "GyunGyun Selection" (2019)
Book
Space Channel 5 Gyun Gyun Book (2000) | Prima's Official Strategy Guide: Space Channel 5 (2000) | Space Channel 5 Part 2 Sugoku Sugoi Guide Book (2002)
Toy
figma Ulala: Cheery White ver. (2017) | figma Ulala: Exciting Orange ver. (2017)