Difference between revisions of "Dark Edge"
From Sega Retro
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| bobscreen=DarkEdge title.png | | bobscreen=DarkEdge title.png | ||
| publisher=[[Sega]] | | publisher=[[Sega]] | ||
− | | developer=[[Sega]] | + | | developer=[[Sega AM3]] |
| system=[[Sega System 32]] | | system=[[Sega System 32]] | ||
| genre=Action | | genre=Action |
Revision as of 15:06, 12 November 2013
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Dark Edge | |||||
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System(s): Sega System 32 | |||||
Publisher: Sega | |||||
Developer: Sega AM3 | |||||
Genre: Action | |||||
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Dark Edge is a 1992 fighting game by Sega for the Sega System 32. It uses sprite scaling to simulate a 3D playfield, meaning it predates Virtua Fighter as a 3D fighter by about a year (though the 3D in Virtua Fighter isn't simulated, but rather true rendered 3D graphics). You can play as either warriors or monsters, but otherwise this is a typical fighting game with a dedicated jump button (as moves back).
Production Credits
Game Design: Tamichi Ohtsu
Program: Hiromasa Kaneko, Manabu Ishihara, Kenji Tohma
Graphics Design: Masayuki Hasegawa, Shinichi Nakagawa, Kenji Arai, Hiroyuki Izuno
Sound Design: Tomoyuki Kawamura
Sound Adviser: Kouichi Namiki
English Text: Hisaki Nimiya
Presented by: Sega Enterprises Ltd.
Physical Scans
Sega Retro Average | ||||
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N/A | |
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Based on 0 reviews |