Difference between revisions of "Batsugun"
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| manual=BatsugunSaturnJPManual.pdf | | manual=BatsugunSaturnJPManual.pdf | ||
| item1name=Customer Service Card | | item1name=Customer Service Card | ||
| item1=BatsugunSaturnJPCSC.pdf | | item1=BatsugunSaturnJPCSC.pdf | ||
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Revision as of 21:12, 18 February 2015
Batsugun | |||||
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System(s): Sega Saturn | |||||
Publisher: Banpresto | |||||
Developer: Toaplan, Gazelle | |||||
Genre: Shoot-'em-Up | |||||
Number of players: 1-2 | |||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Batsugun (バツグン) is a "bullet hell" shooter developed by Toaplan and Gazelle. After a 1993 arcade release, it was ported to the Sega Saturn and released exclusively in Japan in 1996. The game is considered the pioneer of the bullet hell genre; its designers would move on to form Cave, one of the leading developers in the genre.
You can choose one of three pilots; each pilot has a ship with a different attack range/frequency. You power up gradually by collecting P icons and by destroying enemies which grant experience points, an unusual design for a shooting game; dying takes away a certain amount of power but gives you a free P icon. There are also score tokens shaped like Vs to collect, as well as hidden, sometimes very obscure, score bonuses. There are five stages.
The Saturn port adds the ability to play in a horizontal screen orientation.
Gameplay
is the standard shot, is for bombs and is for autofire. Each ship has three forms, based on the experience points collected. After fully powering up, gathering further experience points adds bombs and restores the ship's hitpoints (Special version only)
Extra features
The Saturn port includes the rare "Special" version of the game, which features modified bombs (covering a larger area), smaller hitboxes for the player ships, allows the player to take an additional hit before being destroyed and loops after clearing the last stage, each loop becoming increasingly difficult. Other extra features are the inclusion of both the original and a rearranged soundtrack.
Trivia
- The Saturn port runs with much less slowdown than the Arcade version, making it more difficult.
- The character Iceman is said to be based on the game's designer Joker JUN.
- The game features many hidden score opportunities, which are sometimes so obscure that they can't be fully understood without external documentation, e.g. when certain parts of the stage 4 boss, Battleship Jupiter, are destroyed, it starts releasing tanks. When there are enough tanks onscreen, they turn red. Destroying these red tanks with a bomb yields a very high score bonus. More scoring opportunities have been added for the special version.
Physical Scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||
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69 | |
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Based on 8 reviews |
- ↑ Edge, "Christmas 1996" (UK; 1996-11-22), page 85
- ↑ Famitsu, "1996-11-01" (JP; 1996-10-18), page 1
- ↑ Joypad, "Décembre 1996" (FR; 1996-1x-xx), page 86
- ↑ MAN!AC, "01/97" (DE; 1996-12-11), page 64
- ↑ Saturn Fan, "1996 No. 22" (JP; 1996-10-18), page 194
- ↑ Saturn Fan, "1996 No. 25" (JP; 1996-11-29), page 70
- ↑ Sega Saturn Magazine, "1996-19 (1996-11-08)" (JP; 1996-10-25), page 231
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 12