Difference between revisions of "Sega Challenge"

From Sega Retro

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#REDIRECT [[Sega Challenge: The Team Sega Newsletter]]
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:''For the newsletter, see ''[[Sega Challenge: The Team Sega Newsletter]]''.
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'''{{PAGENAME}}''' was a US nationwide promotional tour for the [[Sega Master System]], occuring in late 1987. It was fronted by [[wikipedia:Project Mercury|Project Mercury]] astronaut [[wikipedia:Scott Carpenter|Scott Carpenter]]{{magref|cb|1987-12-26|126}}. It was staged in shopping malls and youth centres.
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Players would compete against each other across five games, including three one-minute tries of ''[[OutRun]]'', a round in ''[[Shooting Gallery]]'' and a set of more physical activities, including having to write as many letters as possible backwards (in a contest called "The Write Stuff") and catching and sorting coloured balls in "Space Balls". Finally, "Ring Maze" required players to manoeuvre a ring through an electric buzzer maze in the shape of "SEGA" letters.
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Part of the plan was developed in conjunction with "computer software experts" and Professor Phillip Merrifield of New York University to assess how video games helped develop "non-verbal faculties" and build confidence amongst children{{magref|cb|1987-12-26|126}}.
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==References==
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<references />
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{{Tours}}

Revision as of 15:14, 7 December 2018

For the newsletter, see Sega Challenge: The Team Sega Newsletter.

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Sega Challenge
Date: 1987

Sega Challenge was a US nationwide promotional tour for the Sega Master System, occuring in late 1987. It was fronted by Project Mercury astronaut Scott Carpenter[1]. It was staged in shopping malls and youth centres.

Players would compete against each other across five games, including three one-minute tries of OutRun, a round in Shooting Gallery and a set of more physical activities, including having to write as many letters as possible backwards (in a contest called "The Write Stuff") and catching and sorting coloured balls in "Space Balls". Finally, "Ring Maze" required players to manoeuvre a ring through an electric buzzer maze in the shape of "SEGA" letters.

Part of the plan was developed in conjunction with "computer software experts" and Professor Phillip Merrifield of New York University to assess how video games helped develop "non-verbal faculties" and build confidence amongst children[1].

References


Officially licensed Sega tours
United Kingdom UK Sega in 2 Action! Tour (1995)
United States of America US Cherry Coke/Sega Sonic Shuttle 1993 (1993) | Cherry Coke/Sega Sonic Shuttle 1994 (1994) | Cherry Coke/Sega Saturn Shuttle Sampling Program (1995) | Cherry Coke/Sega Saturn Shuttle Tour '96 (1996) | Sega Dreamcast Mobile Assault Tour (1999)