Difference between revisions of "Brutal Unleashed: Above the Claw"
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AllisonKidd (talk | contribs) (Stuff can probably be moved around for better organization but I'm falling asleep) |
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{{Bob | {{Bob | ||
| bobscreen=BrutalUnleashed title.png | | bobscreen=BrutalUnleashed title.png | ||
− | |||
− | |||
| publisher=[[GameTek]] | | publisher=[[GameTek]] | ||
| developer=[[GameTek]] | | developer=[[GameTek]] | ||
Line 24: | Line 22: | ||
===Playable Characters=== | ===Playable Characters=== | ||
+ | This version introduces two new characters to the game: Chung Poe and Psycho Kitty. | ||
+ | |||
{{sectionsNewStart}} | {{sectionsNewStart}} | ||
{{SectionsNew | {{SectionsNew | ||
Line 374: | Line 374: | ||
|Divine Wind Kata | |Divine Wind Kata | ||
|{{hold|{{B}}|{{B}} {{B}}}} | |{{hold|{{B}}|{{B}} {{B}}}} | ||
+ | |} | ||
+ | |||
+ | ===Stages=== | ||
+ | In ''{{PAGENAME}}'' you go through fourteen stages in all (four more than the original game), facing all twelve characters, including a clone of yours. The scenery and graphics have been highly improved and changed drastically, although some of them are simply doubles with different palettes/shading. The most notable change was in Leon Prince's stage, on which it was possible to push the rival off the bridge for a instant win. | ||
+ | |||
+ | Like in the Mega Drive version of ''Brutal: Paws of Fury'' there are more stages than characters, making Tai Cheetah and Chung Poe appear to challenge you twice each. The characters were also placed at different stages than previously. | ||
+ | |||
+ | {{sectionsNewStart|imagewidths=200px}} | ||
+ | {{SectionsNew | ||
+ | | name=Beach | ||
+ | | image=BrutalUnleashed 32X Stage01.png | ||
+ | | desc=Pantha's first stage. | ||
+ | }} | ||
+ | {{SectionsNew | ||
+ | | name=Waterfall | ||
+ | | image=BrutalUnleashed 32X Stage02.png | ||
+ | | desc=Psycho Kitty's stage. | ||
+ | }} | ||
+ | {{SectionsNew | ||
+ | | name=Idol | ||
+ | | image=BrutalUnleashed 32X Stage03.png | ||
+ | | desc=Ivan Bear's stage. | ||
+ | }} | ||
+ | {{SectionsNew | ||
+ | | name=Swamp | ||
+ | | image=BrutalUnleashed 32X Stage04.png | ||
+ | | desc=Karate Croc, introduced in the previous Mega-CD game, earned his own new stage. | ||
+ | }} | ||
+ | {{SectionsNew | ||
+ | | name=Point | ||
+ | | image=BrutalUnleashed 32X Stage05.png | ||
+ | | desc=Tai Cheetah's stage. The background is the same seen at "Beach", with different color palettes. | ||
+ | }} | ||
+ | {{SectionsNew | ||
+ | | name=Bridge | ||
+ | | image=BrutalUnleashed 32X Stage06.png | ||
+ | | desc=Prince Leon's stage. Like "Point" and "Beach", "Bridge" and "Waterfall" share the same scenery. | ||
+ | }} | ||
+ | {{SectionsNew | ||
+ | | name=Courtyard | ||
+ | | image=BrutalUnleashed 32X Stage07.png | ||
+ | | desc=Kung Fu Bunny's stage. | ||
+ | }} | ||
+ | {{SectionsNew | ||
+ | | name=Screens | ||
+ | | image=BrutalUnleashed 32X Stage08.png | ||
+ | | desc=Kendo Coyote's stage. | ||
+ | }} | ||
+ | {{SectionsNew | ||
+ | | name=Dojo | ||
+ | | image=BrutalUnleashed 32X Stage09.png | ||
+ | | desc=Foxy Roxy's stage. | ||
+ | }} | ||
+ | {{SectionsNew | ||
+ | | name=Battlements | ||
+ | | image=BrutalUnleashed 32X Stage10.png | ||
+ | | desc=Rhei Rat's stage. A double of this stage features in "Battle mode" under the name "Tower", although unlike the other clone stages it has no difference. | ||
+ | }} | ||
+ | {{SectionsNew | ||
+ | | name=Pass | ||
+ | | image=BrutalUnleashed 32X Stage11.png | ||
+ | | desc=Pantha's second stage. | ||
+ | }} | ||
+ | {{SectionsNew | ||
+ | | name=Volcano | ||
+ | | image=BrutalUnleashed 32X Stage12.png | ||
+ | | desc=Chung Poe's first stage. | ||
+ | }} | ||
+ | {{SectionsNew | ||
+ | | name=Cavern | ||
+ | | image=BrutalUnleashed 32X Stage13.png | ||
+ | | desc=Chung Poe's second Stage. | ||
+ | }} | ||
+ | {{SectionsNew | ||
+ | | name=Boat | ||
+ | | image=BrutalUnleashed 32X Stage14.png | ||
+ | | desc=Dali Llama's stage. | ||
+ | }} | ||
|} | |} | ||
==Production Credits== | ==Production Credits== | ||
{{multicol| | {{multicol| | ||
− | ~ | + | ~In-game credits~ |
+ | : '''Team Brutal''' | ||
+ | '''Design:''' Rod V. Humble<br> <!-- Rod Humble in the manual --> | ||
+ | '''Artwork and Animation:''' Andie Gilmour, Dave Hall, Juan Sanchez and Eurocom Entertainment<br> <!-- -Andy- Gilmour in the manual --> | ||
+ | '''Program:''' Dave Exile<br> | ||
+ | '''Music:''' ppdix<br> | ||
+ | '''Creative Director:''' Steve Curran<br> | ||
+ | '''VP of Product Development:'''Liz Curran<br> <!-- -Elizabeth- Curran (as "Executive Producer") in the manual --> | ||
+ | '''Project Coordination:''' Charlene Carty<br> | ||
+ | '''Sound Editing:''' Larry Pacie<br> <!-- a full line made of dots which I don't think is necessary below this --> | ||
+ | '''Special Thanks to the Following:''' Sherry Kross, John Tombley, Wendy Weber, Executive King, Travis Williams, Stacey Ruderman, All at G.T.U.K<br> <!-- GameTek UK --> | ||
+ | '''Annoying:''' William B. McCormick | ||
+ | ~US manual credits~ | ||
: '''Team Brutal''' | : '''Team Brutal''' | ||
− | |||
− | |||
'''Programming:''' Dave Lincoln<br> | '''Programming:''' Dave Lincoln<br> | ||
: '''Additional Support''' | : '''Additional Support''' | ||
− | |||
'''Creative Direction:''' John Tombley<br> | '''Creative Direction:''' John Tombley<br> | ||
'''Testing:''' Travis Williams, Larry Pacey<br> | '''Testing:''' Travis Williams, Larry Pacey<br> | ||
− | '''Music:''' | + | '''Music:''' Doug Brandon, Robin Heifitz<br> |
− | |||
: '''Packaging/Manual''' | : '''Packaging/Manual''' | ||
'''Art Director:''' Dwight Alnor<br> | '''Art Director:''' Dwight Alnor<br> | ||
Line 413: | Line 499: | ||
BrutalUnleashed 32X RheiRat Sprite Bio.png|Rhei Rat bio sprite | BrutalUnleashed 32X RheiRat Sprite Bio.png|Rhei Rat bio sprite | ||
BrutalUnleashed 32X TaiCheetah Sprite Bio.png|Tai Cheetah bio sprite | BrutalUnleashed 32X TaiCheetah Sprite Bio.png|Tai Cheetah bio sprite | ||
+ | </gallery> | ||
+ | |||
+ | ==Screenshots== | ||
+ | <gallery> | ||
+ | BrutalUnleashed 32X Beach BG.png|Stage 1's background | ||
+ | BrutalUnleashed 32X Waterfall BG.png|Stage 2's background | ||
+ | BrutalUnleashed 32X Idol BG.png|Stage 3's background | ||
+ | BrutalUnleashed 32X Swamp BG.png|Stage 4's background | ||
+ | BrutalUnleashed 32X Point BG.png|Stage 5's background | ||
+ | BrutalUnleashed 32X Bridge BG.png|Stage 6's background | ||
+ | BrutalUnleashed 32X Courtyard BG.png|Stage 7's background | ||
+ | BrutalUnleashed 32X Screens BG.png|Stage 8's background | ||
+ | BrutalUnleashed 32X Dojo BG.png|Stage 9's background | ||
+ | BrutalUnleashed 32X Battlements BG.png|Stage 10's background | ||
+ | BrutalUnleashed 32X Pass BG.png|Stage 11's background | ||
+ | BrutalUnleashed 32X Volcano BG.png|Stage 12's background | ||
+ | BrutalUnleashed 32X Cavern BG.png|Stage 13's background | ||
+ | BrutalUnleashed 32X Boat BG.png|Stage 14's background | ||
</gallery> | </gallery> | ||
Revision as of 00:41, 1 October 2015
Brutal Unleashed: Above the Claw | |||||
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System(s): Sega 32X | |||||
Publisher: GameTek | |||||
Developer: GameTek | |||||
Genre: Action | |||||
Number of players: 1-2 | |||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Brutal Unleashed: Above the Claw is a one-on-one fighting game developed by GameTek for the Sega 32X. It is an update to Brutal: Paws of Fury, released only in North America. The working title for this game was Brutal: Paws Unleashed.
Contents
Gameplay
Like in the previous game, the characters only have regular kicks and punches at start, with the special moves and "katas" (sequences of moves) being unlocked after certain fights, following the game's "Belt System". But different of the previous game, all characters are available without the need of cheats, passwords or the like.
Playable Characters
This version introduces two new characters to the game: Chung Poe and Psycho Kitty.
Basic Controls
3-Button Controller
: Light attack
: Medium attack
: Hard attack
START : Toggle kicks and punches
+(//): Roundhouse
+(//): Reach attack
+(//): Aerial attack
6-Button Controller
Special Moves
Stages
In Brutal Unleashed: Above the Claw you go through fourteen stages in all (four more than the original game), facing all twelve characters, including a clone of yours. The scenery and graphics have been highly improved and changed drastically, although some of them are simply doubles with different palettes/shading. The most notable change was in Leon Prince's stage, on which it was possible to push the rival off the bridge for a instant win.
Like in the Mega Drive version of Brutal: Paws of Fury there are more stages than characters, making Tai Cheetah and Chung Poe appear to challenge you twice each. The characters were also placed at different stages than previously.
Production Credits
~In-game credits~
- Team Brutal
Design: Rod V. Humble
Artwork and Animation: Andie Gilmour, Dave Hall, Juan Sanchez and Eurocom Entertainment
Program: Dave Exile
Music: ppdix
Creative Director: Steve Curran
VP of Product Development:Liz Curran
Project Coordination: Charlene Carty
Sound Editing: Larry Pacie
Special Thanks to the Following: Sherry Kross, John Tombley, Wendy Weber, Executive King, Travis Williams, Stacey Ruderman, All at G.T.U.K
Annoying: William B. McCormick
~US manual credits~
- Team Brutal
Programming: Dave Lincoln
- Additional Support
Creative Direction: John Tombley
Testing: Travis Williams, Larry Pacey
Music: Doug Brandon, Robin Heifitz
- Packaging/Manual
Art Director: Dwight Alnor
Writer: Rod Humble
Design: Dwight Alnor
Technical: Sherry Kross, John Tombley
Illustration: Mark Fredrikson
Calligraphy: Glen Yoshiyama
Gallery
Screenshots
Physical Scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||
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70 | |
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Based on 8 reviews |
- ↑ Electronic Games (1992-1995), "July 1995" (US; 1995-0x-xx), page 73
- ↑ Electronic Gaming Monthly, "April 1995" (US; 1995-0x-xx), page 35
- ↑ Game Players, "Vol. 8 No. 5 May 1995" (US; 1995-0x-xx), page 43
- ↑ GamePro, "May 1995" (US; 1995-xx-xx), page 62
- ↑ Game Informer, "May 1995" (US; 1995-0x-xx), page 35
- ↑ Next Generation, "June 1995" (US; 1995-05-23), page 105
- ↑ Ultimate Gamer, "July 1995" (US; 1995-0x-xx), page 86
- ↑ VideoGames, "June 1995" (US; 1995-0x-xx), page 79