Difference between revisions of "Midnight Resistance"
From Sega Retro
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| system=Arcade, [[Sega Mega Drive]], ZX Spectrum, Amstrad CPC, Commodore 64, Commodore Amiga, Atari ST | | system=Arcade, [[Sega Mega Drive]], ZX Spectrum, Amstrad CPC, Commodore 64, Commodore Amiga, Atari ST | ||
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'''''Midnight Resistance''''' (ミッドナイトレジスタンス) is a run and gun action game developed and published by [[Data East]] for the arcade and later published by [[Sega]] for the [[Mega Drive]]. The Sega conversion was given a new soundtrack composed by [[Hitoshi Sakimoto]]. | '''''Midnight Resistance''''' (ミッドナイトレジスタンス) is a run and gun action game developed and published by [[Data East]] for the arcade and later published by [[Sega]] for the [[Mega Drive]]. The Sega conversion was given a new soundtrack composed by [[Hitoshi Sakimoto]]. |
Revision as of 13:39, 7 April 2011
Midnight Resistance |
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System(s): Arcade, Sega Mega Drive, ZX Spectrum, Amstrad CPC, Commodore 64, Commodore Amiga, Atari ST |
Publisher: Data East |
Developer: Data East |
Genre: Action |
Midnight Resistance (ミッドナイトレジスタンス) is a run and gun action game developed and published by Data East for the arcade and later published by Sega for the Mega Drive. The Sega conversion was given a new soundtrack composed by Hitoshi Sakimoto.
The player assumes the role of Johnny Ford, a commando whose family has been kidnapped by a drug magnate. The original arcade game had a slightly different story and an unnamed protagonist.
Gameplay
As is usual for a run and gun game, the player controls a commando armed with an automatic weapon which can shoot in eight directions. There are two primary control schemes to choose from (the second scheme has three variants). "Control A" is a basic method of shooting the direction of the D-pad. "Control B" allows the player to continually shoot in a particular direction no matter what the D-pad is doing. This enables more efficient use of your weapon (e.g. shooting backwards while running forwards), however it is considerably trickier to control and requires more practice. The arcade game had a special rotating joystick for independent control of movement and firing, which the Mega Drive lacks. switches between shooting and not shooting and jumps.
There is a variety of extra weapons and power-ups which can be purchased at the end of each level with keys picked up from killed enemies. These weapons have limited ammo, though the default gun is unlimited.
Production Credits
Staff
- Design: Koji Akibayashi
- Software: Yuichi Nishimura, Naoya Hanada, Yuji Ohtomo, Tac.H
- Hardware: Keiichi Yoshida, Hiroyuki Iwabe, Shingo Mitsui
- Graphic: Tomoo Adachi, Kazumi Minagawa, Fujimi Oonishi, Yoshinari Kaihoh
- Sound: Azusa Hara (Ahsa), Hiroaki Yoshida (Maro), Fuse, Tatsuya Kiuchi (Kiwchi), Hitomi Komatsu (Hitomi)
- Thanks to: Shinji Noda, Masahiko Ujita, Nobuyuki Kawaguchi, Shinya Doi, Yoshiaki Honda, Shunichi E
Mega Drive Staff
- Producer: Mizuho Yosida
- Director: Yukihiro Kawai, Shigeki Saka
- Planner: Takashi Matsumoto, Hiroyuki Fujiwara, Satoru Miki
- Sub Planner: Takehiko Ishiro
- PR: Satoshi Takeuchi, Kouichi Saitoh
- Sales: Kazushi Takekoshi
- Sound: Hitoshi Sakimoto (YmoH.S), Shougo Sakai (Shyougo Sakai)
- Thanks to: Makoto Watanabe, Mitsuo Iwao, Masahiko Nakamura
Physical Scans
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Based on 0 reviews |