From Sega Retro
|System(s): Sega Mega Drive|
|Publisher: Data East (JP), Sega (US)|
|Developer: ISCO, Opera House|
|Original system(s): Arcade boards|
|Developer(s) of original games: Data East|
|Number of players: 1|
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Midnight Resistance (ミッドナイトレジスタンス) is a run and gun action game developed and published by Data East for the arcade and later published by Sega for the Genesis. The Sega conversion was composed by Hitoshi Sakimoto and Shougo Sakai.
The player assumes the role of Johnny Ford (Daichi Madoka in the Japanese version), a member of a resistance force whose family has been kidnapped by the evil King Crimson. The original arcade version allowed up to two players simultaneously, but the Mega Drive version is strictly single player.
As is usual for a run and gun game, the player controls a commando armed with an automatic weapon which can shoot in eight directions. There are two primary control schemes to choose from (the second scheme has three variants). "Control A" is a basic method of shooting the direction of the D-pad. "Control B" allows the player to continually shoot in a particular direction no matter what the D-pad is doing. This enables more efficient use of your weapon (e.g. shooting backwards while running forwards), however it is considerably trickier to control and requires more practice. The arcade game had a special rotating joystick for independent control of movement and firing, which the Mega Drive lacks. switches between shooting and not shooting and jumps.
There is a variety of extra weapons and power-ups which can be purchased at the end of each level with keys picked up from killed enemies. These weapons have limited ammo, though the default gun is unlimited.
The Mega Drive version of Midnight Resistance is a relaively close conversion of the arcade game, albeit one that lacks any two-player options. Backgrounds are less detailed on the Mega Drive, animations are sometimes simplified and much of the game adopts an entirely different (and much darker) colour palette for unknown reasons. Digitised speech is absent from the Sega version (although very little of it is heard in the arcade original), and while the level design is more-or-less the same, there are often fewer enemies on-screen presumably to help manage the frame rate. Special effects are also often simplified for similar reasons.
Despite this, both the arcade and Mega Drive versions exhibit slowdown in busy scenes, although unusually for the era, the Sega conversion often performs better than its arcade counterpart.
- Design: Koji Akibayashi
- Software: Yuichi Nishimura, Naoya Hanada, Yuji Ohtomo, Tac.H
- Hardware: Keiichi Yoshida, Hiroyuki Iwabe, Shingo Mitsui
- Graphic: Tomoo Adachi, Kazumi Minagawa, Fujimi Oonishi, Yoshinari Kaihoh
- Sound: Azusa Hara (Ahsa), Hiroaki Yoshida (Maro), Fuse, Tatsuya Kiuchi (Kiwchi), Hitomi Komatsu (Hitomi)
- Thanks to: Shinji Noda, Masahiko Ujita, Nobuyuki Kawaguchi, Shinya Doi, Yoshiaki Honda, Shunichi E
- Producer: Mizuho Yosida
- Director: Yukihiro Kawai, Shigeki Saka
- Planner: Takashi Matsumoto, Hiroyuki Fujiwara, Satoru Miki
- Sub Planner: Takehiko Ishiro
- PR: Satoshi Takeuchi, Kouichi Saitoh
- Sales: Kazushi Takekoshi
- Sound: Hitoshi Sakimoto (YmoH.S), Shougo Sakai (Shyougo Sakai)
- Thanks to: Makoto Watanabe, Mitsuo Iwao, Masahiko Nakamura
- Main article: Midnight Resistance/Magazine articles.
|Sega Retro Average|
ROM dump status
- https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
- Electronic Gaming Monthly, "June 1991" (US; 1991-xx-xx), page 22
- GamePro, "November 1991" (US; 1991-xx-xx), page 55
- 1700 igr dlya Sega, "" (RU; 2003-xx-xx), page 129
- ACE, "June 1991" (UK; 1991-05-08), page 73
- Beep! MegaDrive, "April 1991" (JP; 1991-03-08), page 31
- Cool Gamer, "9" (RU; 2002-10-13), page 125
- Computer & Video Games, "June 1991" (UK; 1991-05-11), page 44
- Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 71
- Famitsu, "" (JP; 1991-0x-xx), page 1
- GameFan, "Volume 1, Issue 7: June 1993" (US; 1993-xx-xx), page 17
- Games-X, "24th May 1991" (UK; 1991-05-17), page 36
- Hippon Super, "April 1991" (JP; 1991-03-04), page 42
- Joystick, "Mai 1991" (FR; 1991-0x-xx), page 138
- Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 93
- Mega Drive Fan, "June 1991" (JP; 1991-05-08), page 91
- Mega Play, "May/June 1991" (US; 1991-xx-xx), page 43
- MegaTech, "Xmas 1991" (UK; 1991-12-06), page 79
- Mean Machines, "May 1991" (UK; 1991-05-01), page 22
- Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 140
- Power Play, "7/91" (DE; 1991-06-12), page 124
- Raze, "September 1991" (UK; 1991-07-25), page 30
- Sega Power, "October 1991" (UK; 1991-09-05), page 54
- Sega Pro, "April 1993" (UK; 1993-03-11), page 66
- Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
- Tilt, "Juin 1991" (FR; 1991-0x-xx), page 75
- Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-xx-xx), page 115
- User, "Noémvrios 1991" (GR; 1991-1x-xx), page 92
- Video Games, "2/91" (DE; 1991-06-07), page 89