Difference between revisions of "Columns III: Revenge of Columns"
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{{stub}}'''''Columns III: Revenge of Columns''''' is an entry in the ''Columns'' series of puzzle games developed by [[Sega]] in 1993 for the [[Sega Mega Drive]], It adds several new gameplay features, including new puzzle modes and up to five simultaneous players. The game was only released in Japan and the US, with [[VIC Tokai]] publishing it in the US. The game has been brought to the [[Wii]]'s [[Virtual Console]] service. | {{stub}}'''''Columns III: Revenge of Columns''''' is an entry in the ''Columns'' series of puzzle games developed by [[Sega]] in 1993 for the [[Sega Mega Drive]], It adds several new gameplay features, including new puzzle modes and up to five simultaneous players. The game was only released in Japan and the US, with [[VIC Tokai]] publishing it in the US. The game has been brought to the [[Wii]]'s [[Virtual Console]] service. | ||
− | ''Columns III'' removes the single-player solo mode and brings the focus to competitive gaming. Like with ''Columns'', the D-pad moves blocks and {{B}} cycles the jewels. Each character now has a meter under the "next block" bar that counts up from 0 to 30 each time a player removes jewels. Once it goes over 10, the player can hit {{A}} or {{C}} to "crush" whichever jewels are currently falling from the opponent's board, removing them and adding a row of bricks to the bottom of his field called the "Crush Bar." This will also lower your own Crush Bar. In multiplayer games with 3 or more players, {{A}} and {{C}} decide which opponent to crush (to the left or to the right, respectively). Sometimes, one of your jewels will glow. You must remove the glowing jewel, called a Flashing Stone, before it stops glowing in order to do something devious to the competitor for a short period of time, such as making his jewels black and white (impairing visibility), flipping the game board upside down, or making him unable to cycle jewels. Finally, a special type of block sometimes appears called a Magic Stone. It takes the form of two triangular jewels with a square jewel in between. If you place the block with the upward pointing triangle touching the jewels on the board, your opponent will be crushed. If you place with the downward pointing triangle touching, your Crush Bar will go down. If you place with the square touching, all jewels on your board of the color of the jewel that is touched will be removed from the board (though no crush points will be awarded for consequential clears). | + | ''Columns III'' removes the single-player solo mode and brings the focus to competitive gaming. Like with ''Columns'', the D-pad moves blocks and {{B}} cycles the jewels. Each character now has a meter under the "next block" bar that counts up from 0 to 30 each time a player removes jewels. Once it goes over 10, the player can hit {{A}} or {{C}} to "crush" whichever jewels are currently falling from the opponent's board, removing them and adding a row of bricks to the bottom of his field called the "Crush Bar." This will also lower your own Crush Bar. In multiplayer games with 3 or more players, {{A}} and {{C}} decide which opponent to crush (to the left or to the right, respectively). |
+ | |||
+ | Sometimes, one of your jewels will glow. You must remove the glowing jewel, called a Flashing Stone, before it stops glowing in order to do something devious to the competitor for a short period of time, such as making his jewels black and white (impairing visibility), flipping the game board upside down, or making him unable to cycle jewels. Finally, a special type of block sometimes appears called a Magic Stone. It takes the form of two triangular jewels with a square jewel in between. If you place the block with the upward pointing triangle touching the jewels on the board, your opponent will be crushed. If you place with the downward pointing triangle touching, your Crush Bar will go down. If you place with the square touching, all jewels on your board of the color of the jewel that is touched will be removed from the board (though no crush points will be awarded for consequential clears). | ||
==Physical Scans== | ==Physical Scans== |
Revision as of 06:31, 23 October 2010
Columns III: Revenge of Columns |
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System(s): Sega Mega Drive, Virtual Console |
Publisher: Sega (US VIC Tokai) |
Developer: Sega |
Genre: Puzzle |
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Columns III: Revenge of Columns is an entry in the Columns series of puzzle games developed by Sega in 1993 for the Sega Mega Drive, It adds several new gameplay features, including new puzzle modes and up to five simultaneous players. The game was only released in Japan and the US, with VIC Tokai publishing it in the US. The game has been brought to the Wii's Virtual Console service.
Columns III removes the single-player solo mode and brings the focus to competitive gaming. Like with Columns, the D-pad moves blocks and cycles the jewels. Each character now has a meter under the "next block" bar that counts up from 0 to 30 each time a player removes jewels. Once it goes over 10, the player can hit
or
to "crush" whichever jewels are currently falling from the opponent's board, removing them and adding a row of bricks to the bottom of his field called the "Crush Bar." This will also lower your own Crush Bar. In multiplayer games with 3 or more players,
and
decide which opponent to crush (to the left or to the right, respectively).
Sometimes, one of your jewels will glow. You must remove the glowing jewel, called a Flashing Stone, before it stops glowing in order to do something devious to the competitor for a short period of time, such as making his jewels black and white (impairing visibility), flipping the game board upside down, or making him unable to cycle jewels. Finally, a special type of block sometimes appears called a Magic Stone. It takes the form of two triangular jewels with a square jewel in between. If you place the block with the upward pointing triangle touching the jewels on the board, your opponent will be crushed. If you place with the downward pointing triangle touching, your Crush Bar will go down. If you place with the square touching, all jewels on your board of the color of the jewel that is touched will be removed from the board (though no crush points will be awarded for consequential clears).
Physical Scans
Games in the Columns Series | |
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Columns (1990) | Columns II: The Voyage Through Time (1990) | Columns III: Revenge of Columns (1993) | Stack Columns (1994) | Super Columns (1995) | Columns '97 (1996) | Hanagumi Taisen Columns (1997) | Columns Arcade Collection (1997) | Columns GB: Tezuka Osamu Characters (1999) | Hanagumi Taisen Columns 2 (2000) | Columns Crown (2001) | Columns Jewel (2005) | Columns Deluxe (2008) | Jewelpet Kira Kira Mahou no Housekibako (2009) | Sega Ages Columns II (2019) | |
Columns Taisen Mode Tsuki (1991) | Columns (Mame Game) (1997) | Columns (Pocket Boy) (1997) | Columns for Zaurus (2001) | Columns for Clié (2002) | |
Unlicensed Columns games | |
Super Columns (1990) | |
Columns Related Media | |
Columns・Columns II (1991) | |
Hanagumi Taisen Columns Official Guide (1997) | Hanagumi Taisen Columns 2 Perfect Guide (2000) |