Difference between revisions of "Hyper Duel"
From Sega Retro
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The game contains a faithful port of the arcade version (minimal sound differences and obligatory loading times aside) and a reworked Saturn version. Unlike other [[Technosoft]] games, this game is was exclusively ported to the [[Sega Saturn]] | The game contains a faithful port of the arcade version (minimal sound differences and obligatory loading times aside) and a reworked Saturn version. Unlike other [[Technosoft]] games, this game is was exclusively ported to the [[Sega Saturn]] | ||
− | Design wise, it's similar to Technosoft's later entries in the [[:Category:Thunder_Force|Thunder Force]] series. | + | Design wise, it's similar to Technosoft's later entries in the [[:Category:Thunder_Force|Thunder Force]] series. |
There are a total of 8 stages in predetermined order. In typical genre manner, the player fights standard small enemies middle sized sub-bosses and evades obstacles. A boss awaits at the end of most stages. | There are a total of 8 stages in predetermined order. In typical genre manner, the player fights standard small enemies middle sized sub-bosses and evades obstacles. A boss awaits at the end of most stages. | ||
==Gameplay== | ==Gameplay== | ||
− | {{A}} is for a standard shot in ship form, {{B}} is for a shot in robot shape. Pressing both buttons together is for a so called “Special Attack”, which is a 360° spreadshot. This requires special energy, which automaticaly recharges. There are no screen clearing bombs like in most games in the genre. However, the nodes emitting the Special attack can eliminate most enemy bullets on contact. | + | {{A}} is for a standard shot in ship form, {{B}} is for a shot in robot shape. Pressing both buttons together is for a so called “Special Attack”, which is a 360° spreadshot. This requires special energy, which automaticaly recharges. There are no screen clearing bombs like in most games in the genre. However, the nodes emitting the Special attack can eliminate most enemy bullets on contact. |
− | The shot in robot shape is slightly stronger and the angle can be changed. As a downside, the robot is larger than the ship and thus a bigger target. | + | The shot in robot shape is slightly stronger and the angle can be changed. As a downside, the robot is larger than the ship and thus a bigger target. |
Power ups can be colleted up to 4 times, after that, they give 1000 points. | Power ups can be colleted up to 4 times, after that, they give 1000 points. | ||
Suprisingly the ship's shot gets slightly weaker by collecting power ups. To compensate, the width is increased and homing missiles are added. | Suprisingly the ship's shot gets slightly weaker by collecting power ups. To compensate, the width is increased and homing missiles are added. | ||
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The maximum amount of obtainable points on default settings is ~2800000 (based on Arcadia rankings, arcade version). Actual scores can be much lower not only due to player performance but also due to the random nature of assisting ships. | The maximum amount of obtainable points on default settings is ~2800000 (based on Arcadia rankings, arcade version). Actual scores can be much lower not only due to player performance but also due to the random nature of assisting ships. | ||
− | == | + | ==Versions== |
When playing in Saturn mode, the following changes can be observed: | When playing in Saturn mode, the following changes can be observed: | ||
− | *Most graphics and all music has been reworked. | + | *Most graphics and all music has been reworked. |
*In robot shape, the angle of the shot can now be fixed by holding down the {{R}} button. | *In robot shape, the angle of the shot can now be fixed by holding down the {{R}} button. | ||
*Stage 3 boss now has indestructable bullets in it's second phase. | *Stage 3 boss now has indestructable bullets in it's second phase. | ||
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*The game is very rare and thus expensive. | *The game is very rare and thus expensive. | ||
*There is a save bug that can turn “ALL” clear marks into a stage “1” mark on the high score table. What exactly triggers this is unknown. | *There is a save bug that can turn “ALL” clear marks into a stage “1” mark on the high score table. What exactly triggers this is unknown. | ||
+ | |||
+ | ==Production credits== | ||
+ | {{multicol| | ||
+ | ::~In-game credits~{{fileref|Hyperduel_Saturn_JP_SSEnding_arrange.pdf}}<br> | ||
+ | ;'''Buster Gear [ Hyper Duel]'''<br> | ||
+ | ;'''Staff'''<br> | ||
+ | '''Main programmer:''' Godzy<br> | ||
+ | '''System Programmer:''' Pen Knife<br> | ||
+ | '''Main Designer:''' Pei Crash<br> | ||
+ | '''Enemy Program:''' Wahrsager, Cyber Yumimint<br> | ||
+ | '''Demo Program:''' Zany<br> | ||
+ | '''Enemy Design:''' Pei Crash, Zephy, Sokushinbutu<br> | ||
+ | '''Map Design:''' Pei Crash, Zephy, Sokushinbutu<br> | ||
+ | '''Music Composer / Sound Effect:''' Tsukumohyakutaro<br> | ||
+ | '''Opening Movie / Demo Design / Ending Illust and CG:''' OPA<br> | ||
+ | '''Demo Data:''' Zephy<br> | ||
+ | '''Character Refine:''' Kusuko<br> | ||
+ | '''Converter And Editor:''' Godzy<br> | ||
+ | '''Manual:''' Kusuko<br> | ||
+ | '''Publicity:''' Ten Stick, OPA<br> | ||
+ | '''Direction Produce:''' Yunker Matai<br> | ||
+ | '''Executive Produce:''' Shigotonin<br> | ||
+ | '''Special Thanks:''' Zako, Chinpui, Nincompoop, Mirror, Shion, Quicksilver, Sanzenten, And You<br> | ||
+ | <br> | ||
+ | ;'''Presented by:''' [[Tecno Soft]]®<br> | ||
+ | }} | ||
+ | Note: Original mode is same. However Order is the difference. | ||
+ | |||
+ | ==Track list== | ||
+ | {{multicol| | ||
+ | {{tracklist| | ||
+ | {{track|[data track]}} | ||
+ | {{track|Cyber Fleet (Arrange)|from=Stage 1|composer=Tsukumo Hyakutaro|arranger=|time=01:40}} | ||
+ | {{track|Full Burner (Arrange)|from=Stage 2|composer=Tsukumo Hyakutaro|arranger=|time=01:48}} | ||
+ | {{track|Hidden Moon (Arrange)|from=Stage 3|composer=Tsukumo Hyakutaro|arranger=|time=01:44}} | ||
+ | {{track|Cosmo Babylon (Arrange)|from=Stage 4|composer=Tsukumo Hyakutaro|arranger=|time=01:53}} | ||
+ | {{track|Count Down (Arrange)|from=Stage 5|composer=Tsukumo Hyakutaro|arranger=|time=01:23}} | ||
+ | {{track|Black Rain (Arrange)|from=Stage 6|composer=Tsukumo Hyakutaro|arranger=|time=03:02}} | ||
+ | {{track|Night Sweeper (Arrange)|from=Stage 7|composer=Tsukumo Hyakutaro|arranger=|time=02:28}} | ||
+ | {{track|Bloody Government (Arrange)|from=Stage 8|composer=Tsukumo Hyakutaro|arranger=|time=01:12}} | ||
+ | {{track|Voiled Klaken (Arrange)|from=Boss 1/7|composer=Tsukumo Hyakutaro|arranger=|time=00:46}} | ||
+ | {{track|Crybringer (Arrange)|from=Boss 2|composer=Tsukumo Hyakutaro|arranger=|time=01:05}} | ||
+ | {{track|I.W.A.O (Arrange)|from=Boss 3|composer=Tsukumo Hyakutaro|arranger=|time=00:56}} | ||
+ | {{track|Black Angel (Arrange)|from=Boss 4|composer=Tsukumo Hyakutaro|arranger=|time=01:04}} | ||
+ | {{track|Nightmare (Arrange)|from=Boss 6|composer=Tsukumo Hyakutaro|arranger=|time=01:04}} | ||
+ | {{track|Hyper Duel (Arrange)|from=Boss 8|composer=Tsukumo Hyakutaro|arranger=|time=03:15}} | ||
+ | {{track|Chr Select (Arrange)|from=Player Select|composer=Tsukumo Hyakutaro|arranger=|time=00:38}} | ||
+ | {{track|Negative Power (Arrange)|from=Ending|composer=Tsukumo Hyakutaro|arranger=|time=01:29}} | ||
+ | {{track|Congratulations♥ (Arrange)|from=Ranking|composer=Tsukumo Hyakutaro|arranger=|time=00:53}} | ||
+ | {{track|Buster Gear|from=Stage 1|composer=Tsukumo Hyakutaro|arranger=|time=01:39}} | ||
+ | {{track|Over Drive|from=Stage 2|composer=Tsukumo Hyakutaro|arranger=|time=01:47}} | ||
+ | {{track|Hidden Moon|from=Stage 3|composer=Tsukumo Hyakutaro|arranger=|time=01:42}} | ||
+ | {{track|Cosmo Babylon|from=Stage 4|composer=Tsukumo Hyakutaro|arranger=|time=01:53}} | ||
+ | {{track|Count Down|from=Stage 5|composer=Tsukumo Hyakutaro|arranger=|time=01:23}} | ||
+ | {{track|Black Rain|from=Stage 6|composer=Tsukumo Hyakutaro|arranger=|time=01:37}} | ||
+ | {{track|Night Sweeper|from=Stage 7|composer=Tsukumo Hyakutaro|arranger=|time=01:18}} | ||
+ | {{track|Bloody Government|from=Stage 8|composer=Tsukumo Hyakutaro|arranger=|time=01:07}} | ||
+ | {{track|Boiled Klaken|from=Boss 1/7|composer=Tsukumo Hyakutaro|arranger=|time=00:47}} | ||
+ | {{track|Crybringer|from=Boss 2|composer=Tsukumo Hyakutaro|arranger=|time=00:44}} | ||
+ | {{track|I.W.A.O|from=Boss 3|composer=Tsukumo Hyakutaro|arranger=|time=00:53}} | ||
+ | {{track|Black Angel|from=Boss 4|composer=Tsukumo Hyakutaro|arranger=|time=01:09}} | ||
+ | {{track|Nightmare|from=Boss 6|composer=Tsukumo Hyakutaro|arranger=|time=01:04}} | ||
+ | {{track|Hyper Duel|from=Boss 8|composer=Tsukumo Hyakutaro|arranger=|time=01:43}} | ||
+ | {{track|Select|from=Player Select|composer=Tsukumo Hyakutaro|arranger=|time=00:36}} | ||
+ | {{track|Negative Power|from=Ending|composer=Tsukumo Hyakutaro|arranger=|time=01:28}} | ||
+ | {{track|Congratulation!!|from=Ranking|composer=Tsukumo Hyakutaro|arranger=|time=00:51}} | ||
+ | {{track|Game Over|from=Game Over|composer=Tsukumo Hyakutaro|arranger=|time=00:04}} | ||
+ | }} | ||
+ | |cols=3}} | ||
==Physical scans== | ==Physical scans== | ||
Line 88: | Line 157: | ||
| disc=HyperDuel_Saturn_JP_Disc.jpg | | disc=HyperDuel_Saturn_JP_Disc.jpg | ||
}} | }} | ||
+ | |||
+ | ==References== | ||
+ | <references/> |
Revision as of 13:07, 30 March 2016
Hyper Duel | |||||
---|---|---|---|---|---|
System(s): Sega Saturn | |||||
Publisher: Technosoft | |||||
Developer: Technosoft | |||||
Sound driver: SCSP/CD-DA (35 tracks) | |||||
Genre: Shoot-'em-Up | |||||
Number of players: 1-2 | |||||
| |||||
This teeny-tiny article needs some work. You can help us by expanding it.
Hyper Duel (ハイパーデュエル) is a horizontal scrolling shoot-'em-up game released exclusively in Japan for the Sega Saturn in 1996. It was initially released in arcades in 1993.
The game contains a faithful port of the arcade version (minimal sound differences and obligatory loading times aside) and a reworked Saturn version. Unlike other Technosoft games, this game is was exclusively ported to the Sega Saturn Design wise, it's similar to Technosoft's later entries in the Thunder Force series.
There are a total of 8 stages in predetermined order. In typical genre manner, the player fights standard small enemies middle sized sub-bosses and evades obstacles. A boss awaits at the end of most stages.
Contents
Gameplay
is for a standard shot in ship form, is for a shot in robot shape. Pressing both buttons together is for a so called “Special Attack”, which is a 360° spreadshot. This requires special energy, which automaticaly recharges. There are no screen clearing bombs like in most games in the genre. However, the nodes emitting the Special attack can eliminate most enemy bullets on contact.
The shot in robot shape is slightly stronger and the angle can be changed. As a downside, the robot is larger than the ship and thus a bigger target. Power ups can be colleted up to 4 times, after that, they give 1000 points. Suprisingly the ship's shot gets slightly weaker by collecting power ups. To compensate, the width is increased and homing missiles are added.
Two types of assist crafts can be called by collecting "G" and "T" items. "G" calls a rather agressive small mecha that attacks enemies on it's own. "T" calls a small ship staying in close proximity to the player. Up to three assisting crafts can be called. All further collected "G" and "T" items add 1000 points.
Characters
The following characters are available. Each character has its own strengths
- Keith Spader: spread shot, middle speed, 360° bullets,
- Lisa Rowling: narrow shot, fast speed, wall piercing 360° lasers, highest score potential
- Dr. B. Lloyd: broad shot, slow speed, 360° bombs, shot in robot form has limited range
Score System
Hyper Duel features a some extra ways to gather score.
The game continuously adds a small amount of score if the player is not moving. Interestingly, the last digit, usually reserved to count the amount of continues consumed, is also used for this. Bosses auto destruct after a set period of time to prevent unlimited accumulation of score.
The game's 5th stage is more of a bonus stage than a regular stage. Containers must be shot open, which continuously releases crystalls. Opening a container as early as possible is the key for getting a big score bonus.
Two 1UPs can be optained by scoring 500000 and 1500000 points. Allegdly an additional 1UP can also be obtained in the container stage by having a big amount of crystalls on screen, but this is at the cost of score..
An extra bonus is awarded at the end of each stage:
- Stage clear bonus: fixed amount for proceeding in the game
- Stock Bonus: remaining assistant crafts
- Perfect Bonus: all enemies destroyed
- Special Bonus: amount of remaining special energy
Aside from score, the game also gives the player a medal. The value of the medal depends on the amount of Perfect Bonus obtained
The maximum amount of obtainable points on default settings is ~2800000 (based on Arcadia rankings, arcade version). Actual scores can be much lower not only due to player performance but also due to the random nature of assisting ships.
Versions
When playing in Saturn mode, the following changes can be observed:
- Most graphics and all music has been reworked.
- In robot shape, the angle of the shot can now be fixed by holding down the button.
- Stage 3 boss now has indestructable bullets in it's second phase.
- Stage 4 boss is escorted by 4 assist robots instead of 3.
Trivia
- The game is very rare and thus expensive.
- There is a save bug that can turn “ALL” clear marks into a stage “1” mark on the high score table. What exactly triggers this is unknown.
Production credits
- ~In-game credits~[1]
- ~In-game credits~[1]
- Buster Gear [ Hyper Duel]
- Staff
Main programmer: Godzy
System Programmer: Pen Knife
Main Designer: Pei Crash
Enemy Program: Wahrsager, Cyber Yumimint
Demo Program: Zany
Enemy Design: Pei Crash, Zephy, Sokushinbutu
Map Design: Pei Crash, Zephy, Sokushinbutu
Music Composer / Sound Effect: Tsukumohyakutaro
Opening Movie / Demo Design / Ending Illust and CG: OPA
Demo Data: Zephy
Character Refine: Kusuko
Converter And Editor: Godzy
Manual: Kusuko
Publicity: Ten Stick, OPA
Direction Produce: Yunker Matai
Executive Produce: Shigotonin
Special Thanks: Zako, Chinpui, Nincompoop, Mirror, Shion, Quicksilver, Sanzenten, And You
- Presented by: Tecno Soft®
Note: Original mode is same. However Order is the difference.
Track list
1. [data track] |
---|
2. Cyber Fleet (Arrange) (01:40) |
---|
From: Stage 1 |
Composed by: Tsukumo Hyakutaro |
3. Full Burner (Arrange) (01:48) |
---|
From: Stage 2 |
Composed by: Tsukumo Hyakutaro |
4. Hidden Moon (Arrange) (01:44) |
---|
From: Stage 3 |
Composed by: Tsukumo Hyakutaro |
5. Cosmo Babylon (Arrange) (01:53) |
---|
From: Stage 4 |
Composed by: Tsukumo Hyakutaro |
6. Count Down (Arrange) (01:23) |
---|
From: Stage 5 |
Composed by: Tsukumo Hyakutaro |
7. Black Rain (Arrange) (03:02) |
---|
From: Stage 6 |
Composed by: Tsukumo Hyakutaro |
8. Night Sweeper (Arrange) (02:28) |
---|
From: Stage 7 |
Composed by: Tsukumo Hyakutaro |
9. Bloody Government (Arrange) (01:12) |
---|
From: Stage 8 |
Composed by: Tsukumo Hyakutaro |
10. Voiled Klaken (Arrange) (00:46) |
---|
From: Boss 1/7 |
Composed by: Tsukumo Hyakutaro |
11. Crybringer (Arrange) (01:05) |
---|
From: Boss 2 |
Composed by: Tsukumo Hyakutaro |
12. I.W.A.O (Arrange) (00:56) |
---|
From: Boss 3 |
Composed by: Tsukumo Hyakutaro |
13. Black Angel (Arrange) (01:04) |
---|
From: Boss 4 |
Composed by: Tsukumo Hyakutaro |
14. Nightmare (Arrange) (01:04) |
---|
From: Boss 6 |
Composed by: Tsukumo Hyakutaro |
15. Hyper Duel (Arrange) (03:15) |
---|
From: Boss 8 |
Composed by: Tsukumo Hyakutaro |
16. Chr Select (Arrange) (00:38) |
---|
From: Player Select |
Composed by: Tsukumo Hyakutaro |
17. Negative Power (Arrange) (01:29) |
---|
From: Ending |
Composed by: Tsukumo Hyakutaro |
18. Congratulations♥ (Arrange) (00:53) |
---|
From: Ranking |
Composed by: Tsukumo Hyakutaro |
19. Buster Gear (01:39) |
---|
From: Stage 1 |
Composed by: Tsukumo Hyakutaro |
20. Over Drive (01:47) |
---|
From: Stage 2 |
Composed by: Tsukumo Hyakutaro |
21. Hidden Moon (01:42) |
---|
From: Stage 3 |
Composed by: Tsukumo Hyakutaro |
22. Cosmo Babylon (01:53) |
---|
From: Stage 4 |
Composed by: Tsukumo Hyakutaro |
23. Count Down (01:23) |
---|
From: Stage 5 |
Composed by: Tsukumo Hyakutaro |
24. Black Rain (01:37) |
---|
From: Stage 6 |
Composed by: Tsukumo Hyakutaro |
25. Night Sweeper (01:18) |
---|
From: Stage 7 |
Composed by: Tsukumo Hyakutaro |
26. Bloody Government (01:07) |
---|
From: Stage 8 |
Composed by: Tsukumo Hyakutaro |
27. Boiled Klaken (00:47) |
---|
From: Boss 1/7 |
Composed by: Tsukumo Hyakutaro |
28. Crybringer (00:44) |
---|
From: Boss 2 |
Composed by: Tsukumo Hyakutaro |
29. I.W.A.O (00:53) |
---|
From: Boss 3 |
Composed by: Tsukumo Hyakutaro |
30. Black Angel (01:09) |
---|
From: Boss 4 |
Composed by: Tsukumo Hyakutaro |
31. Nightmare (01:04) |
---|
From: Boss 6 |
Composed by: Tsukumo Hyakutaro |
32. Hyper Duel (01:43) |
---|
From: Boss 8 |
Composed by: Tsukumo Hyakutaro |
33. Select (00:36) |
---|
From: Player Select |
Composed by: Tsukumo Hyakutaro |
34. Negative Power (01:28) |
---|
From: Ending |
Composed by: Tsukumo Hyakutaro |
35. Congratulation | (00:51) |
---|---|
From: Ranking | |
Composed by: Tsukumo Hyakutaro |
36. Game Over (00:04) |
---|
From: Game Over |
Composed by: Tsukumo Hyakutaro |
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||
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67 | |
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Based on 7 reviews |
References
- ↑ File:Hyperduel_Saturn_JP_SSEnding_arrange.pdf
- ↑ File:SSM_JP_19961213_1996-21.pdf, page 266
- ↑ 3.0 3.1 Saturn no Game wa Sekai Ichi~i~i~i!: Satamaga Dokusha Race Zen Kiroku, SoftBank Publishing, page 12 Cite error: Invalid
<ref>
tag; name ":File:SnGwSISDRZK Book JP.pdf_p12" defined multiple times with different content - ↑ Ação Games, "Março 1997" (BR; 1997-xx-xx), page 11
- ↑ Famitsu, "1996-11-29" (JP; 1996-11-15), page 1
- ↑ MAN!AC, "02/97" (DE; 1997-01-08), page 56
- ↑ Saturn Fan, "1996 No. 25" (JP; 1996-11-29), page 182
- ↑ Saturn Fan, "1997 No. 1" (JP; 1996-12-27), page 70
- ↑ Sega Saturn Magazine, "1996-21 (1996-12-13)" (JP; 1996-11-22), page 266
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