Difference between revisions of "Disney Software"

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{{Company
 
{{Company
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| logo=DisneySoftware logo.png
 
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| founded=1988 (as Walt Disney Computer Software)
 
| founded=1988 (as Walt Disney Computer Software)
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{{sub-stub}}'''Disney Software''', formerly '''Walt Disney Computer Software''' (until 1990) was formed to help create Disney-licensed video games. Disney Software usually worked with third-party companies, providing the animation and oversight while others took care of the technical aspects like programming.
 
{{sub-stub}}'''Disney Software''', formerly '''Walt Disney Computer Software''' (until 1990) was formed to help create Disney-licensed video games. Disney Software usually worked with third-party companies, providing the animation and oversight while others took care of the technical aspects like programming.
  
In 1995 it was dissolved and merged with other departments to form [[Disney Interactive]]. Disney Interactive took a far more "hands-on" approach and published its own work rather than relying on middle men. Despite its existence, not all Disney-related games were mansaged by Disney Software - games such as ''[[Castle of Illusion]]'' and ''[[QuackShot]]'' were instead handled by Disney's Japanese arm.
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In 1995 it was dissolved and merged with other departments to form [[Disney Interactive]]. Disney Interactive took a far more "hands-on" approach and published its own work rather than relying on middle men. Despite its existence, not all Disney-related games were managed by Disney Software - games such as ''[[Castle of Illusion]]'' and ''[[QuackShot]]'' were instead handled by Disney's Japanese arm.
  
 
==Softography==
 
==Softography==

Revision as of 16:10, 31 March 2017


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Disney Software, formerly Walt Disney Computer Software (until 1990) was formed to help create Disney-licensed video games. Disney Software usually worked with third-party companies, providing the animation and oversight while others took care of the technical aspects like programming.

In 1995 it was dissolved and merged with other departments to form Disney Interactive. Disney Interactive took a far more "hands-on" approach and published its own work rather than relying on middle men. Despite its existence, not all Disney-related games were managed by Disney Software - games such as Castle of Illusion and QuackShot were instead handled by Disney's Japanese arm.

Softography

References