Difference between revisions of "Yasuhiro Takahashi"
From Sega Retro
Line 4: | Line 4: | ||
| dob= | | dob= | ||
| dod= | | dod= | ||
− | | company= | + | | company=[[Sega of Japan]] |
| role=Programmer, Designer | | role=Programmer, Designer | ||
| education= | | education= | ||
Line 11: | Line 11: | ||
==Production history== | ==Production history== | ||
− | + | {{multicol| | |
− | + | {{ProductionHistory|Yasuhiro Takahashi}} | |
+ | |||
* ''[[Sonic 3D Blast]]'' (1996) — Special Stage Programmer | * ''[[Sonic 3D Blast]]'' (1996) — Special Stage Programmer | ||
* ''[[Sonic Jam]]'' (1997) — Programmer | * ''[[Sonic Jam]]'' (1997) — Programmer | ||
Line 18: | Line 19: | ||
* ''[[Burning Rangers]]'' (1998) — Game Designer | * ''[[Burning Rangers]]'' (1998) — Game Designer | ||
* ''[[Sonic Adventure]]'' (1999) — Player Character Programmer, A-Life Program Adviser, Story Sequence Programmer | * ''[[Sonic Adventure]]'' (1999) — Player Character Programmer, A-Life Program Adviser, Story Sequence Programmer | ||
− | + | }} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | ==References== | |
− | + | <references/> | |
[[Category:Lead Programmers]] | [[Category:Lead Programmers]] |
Revision as of 23:42, 19 January 2018
Yasuhiro Takahashi |
---|
Company(ies): Sega of Japan |
Role(s): Programmer, Designer |
This teeny-tiny article needs some work. You can help us by expanding it.
Yasuhiro Takahashi
Production history
- Virtua Fighter (32X; 1995) — Programmers[1]
- NiGHTS into Dreams (Saturn; 1996) — Programmers[2]
- Sonic Jam (Saturn; 1997) — Programmers[3]
- Sonic Adventure (Dreamcast; 1998) — Player character programmers
- Sonic Adventure (Dreamcast; 1998) — Program advisor
- Sonic 3D: Flickies' Island (Saturn; 1996) — Programmers (SOJ)[4]
- ChuChu Rocket! (Dreamcast; 1999) — Programmer
- ChuChu Rocket! (Dreamcast; 1999) — Puzzle Editors
- Resident Evil 2 (Dreamcast; 1999) — Texture Design
- Phantasy Star Online (Dreamcast; 2000) — Enemy
- Phantasy Star Online (Dreamcast; 2000) — Chartacter Creation
- ChuChu Rocket! (Game Boy Advance; 2001) — Computer Alogorithm[5]
- ChuChu Rocket! (Game Boy Advance; 2001) — Normal Puzzles[5]
- Phantasy Star Online Episode I & II (GameCube; 2002) — Enemy
- Phantasy Star Online Episode I & II (GameCube; 2002) — Chartacter Creation
- Phantasy Star Online Episode I & II (GameCube; 2002) — Word Select
- Phantasy Star Online Episode I & II (Xbox; 2003) — Enemy
- Phantasy Star Online Episode I & II (Xbox; 2003) — Chartacter Creation
- Phantasy Star Online Episode I & II (Xbox; 2003) — Word Select
- Phantasy Star Universe: Ambition of the Illuminus (Windows PC; 2007) — Programming Director
- Phantasy Star Universe: Ambition of the Illuminus (PlayStation 2; 2007) — Programming Director
- Phantasy Star Universe: Ambition of the Illuminus (Xbox 360; 2007) — Programming Director
- Phantasy Star Portable 2 (PlayStation Portable; 2009) — Chief Programmer
- Rise of Nightmares (Xbox 360; 2011) — Development Support
- Phantasy Star Online 2 (Windows PC; 2012) — Technical Director
- Phantasy Star Online 2: New Genesis (Windows PC; 2021) — Special Thanks
- Phantasy Star Online 2: New Genesis (Xbox One; 2021) — Special Thanks
- Sonic 3D Blast (1996) — Special Stage Programmer
- Sonic Jam (1997) — Programmer
- Resident Evil 2 (1998) — Texture Design
- Burning Rangers (1998) — Game Designer
- Sonic Adventure (1999) — Player Character Programmer, A-Life Program Adviser, Story Sequence Programmer