Resident Evil 2
From Sega Retro
- For the unreleased Sega Saturn version, see Resident Evil 2 (Saturn).
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Resident Evil 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Dreamcast | ||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Capcom (Japan, US), Virgin Interactive (Europe) | ||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Capcom | ||||||||||||||||||||||||||||||||||||||||||||||||||
Supporting companies: Imagica | ||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Jump Pack, Visual Memory Unit, Dreamcast VGA Box | ||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Survival Horror (サバイバルホラー)[1][2], Adventure[3] | ||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||
Official in-game languages: | ||||||||||||||||||||||||||||||||||||||||||||||||||
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Resident Evil 2, known as Biohazard 2 Value Plus (バイオハザード2 バリュープラス) in Japan, is the sequel to Resident Evil. It was released among other consoles for the Sega Dreamcast in 1999.
As the Japanese name suggests, the Dreamcast version is a slight update to the original PlayStation release - it is actually based on Biohazard 2: Dual Shock Ver., which added a few modes. The Dreamcast version also includes digital galleries and a playable demo of Resident Evil: Code: Veronica. However, at its core, it is the same game, hence why western releases did not make the distinction.
Contents
Story
Two months have passed since the events of the first Resident Evil. Refusing to believe the survivors of the S.T.A.R.S. team, the midwestern city of Raccoon City returns to its quiet existence, ignoring the grave danger creeping upon their city, believing the worst has passed.
...The worst comes in tow.
Slowly, incidents of violent attacks start to occur around the city as insane citizens attack their neighbors and rabid animals terrorize the streets. In a few short days, the amount of violence increases to breaking point and Raccoon City turns into a warzone as the overwhelmed police force vainly attempts to save what is left of the city's inhabitants. Cut off from the outside world with no help on the horizon, the city quietly waits for its final judgement.
Unaware of what is going on inside the city, two individuals arrive on the outskirts of the now-besieged town: Leon S. Kennedy, a rookie police officer who has recently completed his training, and Claire Redfield, a college student looking for her elder brother who hasn't contacted her for a long time.
Meeting in a chance encounter, Leon and Claire must join forces to survive in a city that has (figuratively and quite literally) turned into hell on Earth.
Characters
Leon Scott Kennedy | |
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Age: 21 | |
A rookie police officer who has recently completed his training, Leon finds himself in a fight for survival in his first day of the job. An idealist young man, Leon joined the force out of idalism, ready to the protect the innocent. | |
Claire Redfield | |
Age: 19 | |
Younger sister of Chris Redfield from the first game, Claire arrived the city in her bike to speak to her brother who hasn't contacted her for long. A bit of a tomboy, Claire is an extroverted young woman who is brave beyong her years. | |
Ada Wong | |
Age: Unknown, possibly early 20s | |
This mysterious, somewhat condesending young woman appears in Leon's story, claiming to be looking for her boyfriend. The fact that she survived this long proves that she is much more talented than she lets on. Her ultimate goal remains unknown. | |
Sherry Birkin | |
Age: 12 | |
This lonely little girl appears in Claire's scenario, seemingly looking for her missing parents. Claire immidiately offers to help and protect her. Her connection to the events happening in the city is much more important than she thinks. |
Gameplay
Items
Leon's Handgun | |
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H&K VP70M. Leon and Hunk start with this gun. Can carry 18 rounds and uses Handgun Rounds. Can be upgraded to fire 3-round burst if players can find a stock which is located inside a desk in Library. Burst mode will always knock down or stagger a zombie. After changing his clothes Leon fires the regular version in a sideways pattern, increasing his fire rate. This gun eventually became Leon's signature weapon in the later games. | |
Claire's Handgun | |
FN Hi-Power. Claire finds this weapon during the opening cut-scene. Can carry 13 rounds but does slightly more damage than Leon's handgun. Ada also uses this during her segments but fires it sideways (rather unprofessional for a spy) and for some reason this allows her to fire faster than Claire. | |
Shotgun | |
Leon only. Can be acquired from Robert Kendo's dead body in Scenario A or from the front desk of the Police Station during Scenario B. Has a wide spread and can kill most zombies at close range. Not useful for ranged engagements. | |
Custom Shotgun | |
Leon only. This upgrade increases the weapon's firepower even further but also lowers fire rate due to the sheer recoil. (Leon actually staggers every time he fires it) Regular version can only carry 5 rounds while upgraded version can carry 7. Upgrade parts are located near a dead zombie near underground train.
Trivia: Even though both guns have Remington brand, regular shotgun is a customized M870 while the upgraded one is a M1100. Due to different internal mechanisms it would be not possible to upgrade an M870 to M1100. | |
Bow Gun | |
Claire only. Fires 3 bolts in a cone pattern. Causes less damage than Leon's shotgun but has better range. Can be acquired from Robert Kendo's body early in the game in Scenario A or from the STARS armory during Scenario B. Uses Bow Gun bolts as ammunition. | |
Magnum | |
Leon only. A Desert Eagle Mark XIX .50 caliber with custom RPD symbol on its grip. It can be found in a guard post in Scenario A or in the STARS office during Scenario B. Can carry eight rounds. (7 in the magazine + 1 in the chamber) Very powerful. Hunk also carries the this during the "4th Survivor" mode. | |
Custom Magnum | |
Magnum can be upgraded after recovering parts in the later part of the game in the Underground Facility, which gives it a longer barrel. Extremely powerful as it can kill all enemies with one shot or bosses with several shots. Fires slowly due to the immense recoil. | |
Grenade Launcher | |
Claire only. A Vietnam era M79. Similar to Bazooka from the previous game, it can fire Explosive(weak but larger spread), Flame(powerful) and Acid(even more powerful) rounds. Can be acquired from the STARS armory during Scenario A or from the main desk of the Police station during the Scenario B. | |
Flamethrower | |
Can be used by Leon during the underground facility. Seems to be also based on M240 from Aliens, just like the weapon from the previous game. Short ranged but fires rapidly. Cannot be reloaded. Lethal against plant enemies. | |
Spark Shot | |
An oversized stun gun that fires short range bolts of electricity. Very powerful, especially against bosses. Can only fire 20 times though. Cannot be reloaded. Can be found on the dead zombine near the underground train. (Same place you can find Shotgun upgrade parts for Leon) | |
Rocket Launcher | |
FIM-92 Stinger anti-air missile launcher which is strangely converted to fire explosive rounds. Can only be used during the penultimate boss fight. Can be unlocked for the main game after finishing both scenarios with an A rating. Kills everything with a single shot. | |
Gatling Gun | |
A fictional man-portable three-barrelled minigun. Can be unlocked for the main game if any scenario is finished under 2 and a half hours with no saves and with a rating of A or B. | |
Colt Single Action Army | |
A modified old west revolver which fires 9mm rounds. Claire can unlock this weapon after changing her outfit in the RPD photo room during the new game plus. Claire fires this gun from the hip in a "fanning" motion (rapidly pulling the cock with her other hand while pulling down the trigger) so it fires very quickly. Ada also carries this during the Extreme Battle mode. Can carry six rounds.
Trivia: It is unknown how Claire reloads this gun so quickly as the real life Colt Single Action Army, as you might know from Metal Gear Solid, can only be reloaded by removing spent bullet cases one by one then loading new bullets the same way. | |
Beretta 92FS Custom | |
Chris uses this nickel plated gun during the Extreme Battle mode. It is the very same gun from the "Director's Cut" version of the original PS1 Resident Evil. Carries 15 rounds and can cause random critical hits. | |
MAC-10 | |
This submachinegun can be acquired from the Police armory. If taken from the armory during the Scenario A, it can only be acquired very late in the game during the Scenario B. If not taken during the Scenario A, a magazine can be found in the Underground facility. Fires rapidly and uses a percentage system rather than counting the individual rounds. It takes two inventory block despite the fact that real life weapon is smaller than Leon's shotgun.
Trivia: In-game description states that it uses .380 caliber which means it is actually a MAC-11. | |
Green Herb | |
Recovers about 1/3 health. If combined with another, recovers half the health. Using three combined herbs recovers full health. | |
Red Herb | |
Useless on its own, Red Herb increases potency of Green Herb. Combined Green and Red herb fully recovers health. | |
Blue Herb | |
Cures poison. Can be mixed with other herbs. |
History
Versions
Resident Evil 2 was designed with the PlayStation in mind, before being brought to Windows PCs (twice), the Nintendo 64, the Dreamcast and eventually the Nintendo GameCube. The Dreamcast version of the game derives from the Windows PC port.
The game is built around pre-rendered backgrounds, all of which were created for the 320x224 screen resolution of the original PlayStation. Seemingly no higher resolution backgrounds were created (or at least saved), meaning all subsequent ports rely on these low resolution assets. 3D models, however, are rendered at a higher resolution in the PC, Dreamcast and GameCube ports, meaning there is a disconnect between the low resolution 2D backgrounds and high resolution 3D models not evident in the original PlayStation version. This would not be an issue in the sequel, Resident Evil 3: Nemesis.
Textures have a more reddish tone on the Dreamcast due to errors in the converting process, however all full motion video is played in full-screen in a 4:3 aspect ratio (higher than any other port, including the GameCube) at 30FPS. Most of the extras found in the Nintendo 64 version are missing from the Dreamcast port (as they are in other versions) and some audio cues are missing.
Localised names
Language | Localised Name | English Translation |
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English | Resident Evil 2 | Resident Evil 2 |
English (US) | Resident Evil 2 | Resident Evil 2 |
Japanese | バイオハザード2 バリュープラス | Biohazard 2 Value Plus |
Production credits
- System Plan: Masaaki Yamada, Kazuhiro Aoyama, Junya Watanabe
- Scenario: Noboru Sugimura
- CG Modeling: Yasuyuki Matsunami, Motoji Fujita, Satoru Nishikawa, Miho Hamano, Jun Ogawa, Mitsuru Kuwahata, Tetsuya Shiraishi, Koji Wakasono, Junya Tasaki, Kazufumi Marui
- Motion Design: Jun Takeuchi, Satomi Hayashi
- Texture Design: Nobuhiro Tatsumi, Yasuhiro Takahashi, Ryoji Shimogama
- Graphic design: Chie Nishida, Muneyuki Kotegawa, Shigeomi Okamura
- Effect Animation: Yoshiaki Teshima
- Character Design: Isao Ohishi, Ryoji Shimogama
- BG Design: Muneyuki Kotegawa, Mitsuru Kuwahata
- Main System: Yasuhiro Anpo
- Scenario Program: Kiyohiko Sakata, Mitsuo Okamoto, Hiroyuki Kobayashi, Takaaki Yamanouchi, Tomohiro Akizuki, Hideaki Motozuka, Noriyuki Ohtani
- Enemy Program: Katsutoshi Karatsuma, Shigeki Niino
- Cockpit: Noriyuki Ohtani
- Sound system / Effect: Tomohito Ishihara
- Music Composition: Masami Ueda, Syusaku Uchiyama, Syun Nishigaki
- Sound design: Hideaki Utsumi, Wataru Hama
- Dialogue Data Edit: Noriko Ando
- Imagica Impression
- Exective Producer: Toshiaki Imamura
- Senior Producer: Tsutomu Torii
- Production manager: Noriyuki Tawada
- Director: Hiroshi Sasaki
- Computer Graphics: Rica Shimazu, Novco Qino, Yoshihiro Yamamoto, Hiroshi Nagano, Tsutomu Shimobayashi, Nobusada Takahashi, Eitaro Ariyoshi, Shigeharu Shimada, Kiyoshi Shigenaga, Yoshinori Matsushita
- Technical Support: Masashi Imanaka
- Texture Design: Yumi Yata, Takayuki Yamada, Hitoshi Hashimoto, Wataru Ikeda
- Editor: Naruo Ibaragi
- Mixer: Yoko Morioka, Kazuya Hiratsuka
- Motion Actor: Hidekazu Yamamoto, Lisa Sunada, Rika Maenami, Tomoko Matsutani
- Motion Data Edit: Chiaki Tanaka
- Special Thanks: Microsoft / Softimage
- Cast
- Leon S. Kennedy: Paul Haddad
- Claire Redfield: Alyson Court
- Ada Wong: Sally Cahill
- Sherry Birkin: Lisa Yamanaka
- Anette Birkin: Jennifer Dale
- Ben Bertolucci: Rod Wilson
- Brian Irons: Gary Krawford
- William Birkin: Diego Matamores
- Engineer: Bruce Fleming
- 2nd Engineer: Ian Rodness
- Production Assistant: Lorraine Lang
- Producer: Susan Hart
- Translation: Takuya Shiraiwa
- Script Editor: Dan Okada
- Editorial Supervisor: Erik Suzuki
- Planning Cooperate: Shu Takumi, Kuniomi Matsushita
- Software Cooperate: Ryuta Takahashi, Miyuki Ohiro, Takeshi Enomoto, Jun Matsumoto, Akira Kazaoka
- Graphic Cooperate: Shizuyo Ukai, Nobuaki Yamazaki, Takashi Hama, Keiji Ueda
- Sound Cooperate: Toshio Kajino, Makoto Tomozawa, Tomoyuki Kawakami, Naoshi Mizuta
- Naming Contest Winner: Kenji Fujiyoshi, Kazuyasu Koyano
- Publicity: Masako Honma, Keiichi Baba, Yoshihiro Ohno, Shinsuke Komaki
- Support Company: Imagica, Flagship, Marui
- Game Producer: Shinji Mikami
- Promotion Producer: Keiji Inafune
- General Producer: Noritaka Funamizu
- Supervisor: Yoshiki Okamoto
- Directed by: Hideki Kamiya
Magazine articles
- Main article: Resident Evil 2/Magazine articles.
Promotional material
also published in:
- Dreamcast Magazine (UK) #9: "No. 9" (2000-05-18)[15]
Physical scans
81 | |
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Based on 30 reviews |
Dreamcast, JP |
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Dreamcast, UK/ES/IT |
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Dreamcast, FR |
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Technical information
- Main article: Resident Evil 2/Technical information.
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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? |
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2000-02-22 | GD-R | Page | ||||||||||
✔ |
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GD-R (JP / Disc 1) | ||||||||||||
✔ |
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GD-R (JP / Disc 2) |
External links
References
- ↑ File:ResidentEvil2 DC JP Box Back.jpg
- ↑ 2.0 2.1 2.2 http://sega.jp/dc/991033/ (Wayback Machine: 2014-08-06 10:13)
- ↑ https://sega.jp/history/hard/dreamcast/software_l.html (Wayback Machine: 2020-02-01 22:57)
- ↑ http://www.capcom.com:80/xpml/game.xpml?gameid=550038 (Wayback Machine: 2001-04-07 08:45)
- ↑ 5.0 5.1 Official Dreamcast Magazine, "February 2001" (US; 2000-12-26), page 79
- ↑ 6.0 6.1 GamePro, "February 2001" (US; 2001-0x-xx), page 82
- ↑ http://www.chipsworld.co.uk/detProd.asp?ProductCode=1204 (Wayback Machine: 2002-05-24 20:46)
- ↑ https://groups.google.com/g/uk.games.video.dreamcast/c/9oGzuU3YxS4/m/W22Zx66fnU4J
- ↑ 9.0 9.1 Computer & Video Games, "June 2000" (UK; 2000-05-17), page 99
- ↑ 10.0 10.1 DC-UK, "February 2000" (UK; 2000-01-24), page 16
- ↑ http://www.micromania.fr/cgi-micromania/tri3.pl?criteria=DREAMCAS;status=1 (Wayback Machine: 2000-06-21 04:04)
- ↑ http://www.centromail.com:80/nuevo/Consolas/dc.asp (Wayback Machine: 2000-06-09 12:59)
- ↑ http://www.futuregamez.net:80/outnow/dc.html (Wayback Machine: 2001-07-31 23:17)
- ↑ Hyper, "July 2000" (AU; 2000-xx-xx), page 66
- ↑ Dreamcast Magazine, "No. 9" (UK; 2000-05-18), page 32
- ↑ 576 Konzol, "Június-Július 2000" (HU; 2000-xx-xx), page 43
- ↑ Ação Games, "Fevereiro 2000" (BR; 2000-xx-xx), page 33
- ↑ Arcade, "February 2000" (UK; 2000-01-31), page 95
- ↑ Consoles Max, "Mai 2000" (FR; 2000-xx-xx), page 126
- ↑ Consoles +, "Mai 2000" (FR; 2000-0x-xx), page 96
- ↑ Consoles +, "Février 2000" (FR; 2000-0x-xx), page 103
- ↑ Dreamcast Monthly, "February 2000" (UK; 2000-01-20), page 92
- ↑ Dreamcast: Le Magazine Officiel, "Mars/Avril 2000" (FR; 2000-xx-xx), page 62
- ↑ Dreamcast Magazine, "1999-40 (1999-12-31)" (JP; 1999-12-17), page 22
- ↑ Dreamcast Magazine, "No. 5" (UK; 2000-01-27), page 60
- ↑ Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 32
- ↑ Dreamplanet, "Mayo 2000" (ES; 2000-0x-xx), page 22
- ↑ Dreamzone, "mi Avril-mi Mai 2000" (FR; 2000-04-14), page 67
- ↑ Dreamzone, "Février 2000" (FR; 2000-01-xx), page 94
- ↑ Electronic Gaming Monthly, "February 2001" (US; 2001-01-09), page 132
- ↑ Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 180
- ↑ Famitsu, "1999-12-31" (JP; 1999-12-17), page 31
- ↑ GamesMaster, "January 2000" (UK; 1999-12-24), page 109
- ↑ Game Informer, "January 2001" (US; 200x-xx-xx), page 127
- ↑ Mr. Dreamcast, "April 2000" (UK; 2000-03-30<em>No results</em>), page 82
- ↑ Neo Plus, "Lipiec-Sierpień 2000" (PL; 2000-xx-xx), page 67
- ↑ Next Generation, "February 2001" (US; 2001-01-18), page 78
- ↑ Official Dreamcast Magazine, "February 2000" (UK; 2000-01-13), page 74
- ↑ Play, "Maj-czerwiec 2000" (PL; 2000-xx-xx), page 18
- ↑ PSX Extreme, "03/2001" (PL; 2001-0x-xx), page 41
- ↑ Revista Oficial Dreamcast, "Mayo 2000" (ES; 2000-0x-xx), page 56
Resident Evil 2 | |
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Main page | Comparisons | Development | Magazine articles | Reception | Bootlegs
Prototypes: 2000-02-22
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Resident Evil games for Sega systems | |
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Resident Evil (1997) | Resident Evil 2 (unreleased) | |
Resident Evil 2 (1999) | Resident Evil Code: Veronica (2000) | Resident Evil 3: Nemesis (2000) | Biohazard Code: Veronica Kanzenban (2001) | |
Gun Survivor 2: Biohazard CODE:Veronica (2001) | |
Sampler Discs | |
Biohazard Code: Veronica Trial Edition (1999) | |
Resident Evil related media | |
Saturn Ban Biohazard Official Guide (1997) | V Jump Books Game Series: Sega Saturn Ban Bio Hazard (1997) | Biohazard: Code Veronica Koushiki Guide Book (2000) | Luchshiye igry dlya PlayStation. Ves' mir Resident Evil i Tomb Raider (2001) |
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