Resident Evil 2

From Sega Retro

For the unreleased Sega Saturn version, see Resident Evil 2 (Saturn).


  • NTSC-U
  • NTSC-J
  • PAL

Residentevil2 title.png



Resident Evil 2
System(s): Sega Dreamcast
Publisher: Capcom (Japan, US), Virgin Interactive (Europe)
Peripherals supported: Jump Pack, Visual Memory Unit, Dreamcast VGA Box
Genre: Survival Horror (サバイバルホラー)[1][2], Adventure[3]

Number of players: 1
Official in-game languages:
  • 日本語
  • English
  • Français
  • Release Date RRP Code
    Sega Dreamcast
    ¥4,800 (5,040)4,800e[2] T-1214M
    Sega Rating: Violent Content
    Sega Dreamcast
    $19.9919.99[5][6] T-1205N
    ESRB: Mature 17+
    Sega Dreamcast
    USK: 16
    Sega Dreamcast
    ELSPA: 15+ OK
    Sega Dreamcast
    SELL: 16+
    Sega Dreamcast
    £39.9939.99[9][10] T-7004D-61
    BBFC: 15
    Sega Dreamcast
    ELSPA: 15+ OK
    Sega Dreamcast
    Sega Dreamcast
    Non-Sega versions
    No results

    Resident Evil 2, known as Biohazard 2 Value Plus (バイオハザード2 バリュープラス) in Japan, is the sequel to Resident Evil. It was released among other consoles for the Sega Dreamcast in 1999.

    As the Japanese name suggests, the Dreamcast version is a slight update to the original PlayStation release - it is actually based on Biohazard 2: Dual Shock Ver., which added a few modes. The Dreamcast version also includes digital galleries and a playable demo of Resident Evil: Code: Veronica. However, at its core, it is the same game, hence why western releases did not make the distinction.



    Leon's Handgun

    H&K VP70M. Leon and Hunk start with this gun. Can carry 18 rounds and uses Handgun Rounds. Can be upgraded to fire 3-round burst if players can find a stock which is located inside a desk in Library. Burst mode will always knock down or stagger a zombie. After changing his clothes Leon fires it in a sideways pattern, increasing his fire rate. This gun eventually became Leon's signature weapon in the later games.

    Claire's Handgun

    FN Hi-Power. Claire finds this weapon during the opening cut-scene. Can carry 13 rounds but does slightly more damage than Leon's handgun. Ada also uses this during her segments but fires it sideways (rather unprofessional for a spy) and for some reason this allows her to fire faster than Clarire.


    Leon only. Can be acquired from Robert Kendo's dead body in Scenario A or from the front desk of the Police Station during Scenario B. Has a wide spread and can kill most zombies at close range. Not useful for ranged engagements. Can be upgaded later which increases its firepower even further but also lowers fire rate due to the sheer recoil. (Leon actually staggers every time he fires it) Regular version can only carry 5 rounds while upgraded version can carry 7. Upgrade parts are located near a dead zombie near underground train. (Trivia: Even though both guns have Remington brand, regular shotgun is a customized M870 while the upgraded one is a M1100. Due to different internal mechanisms it would be not possible to upgrade and M870 to M1100)

    Bow Gun

    Claire only. Fire 3 bolts in a cone pattern. Causes less damage than Leon's shotgun but has better range. Can be acquired from Robert Kendo's body early in the game in Scenario A or from the STARS armory during Scenario B. Uses Bow Gun bolts as ammunition.


    A Desert Eagle Mark XIX .50 caliber with custom RPD symbol on its grip. Only Leon can use this weapon. It can be found in a guard post in Scenario A or in the STARS office during Scenario B. It can be upgraded after recovering parts in the later part of the game in the Underground Facility. Can carry eight rounds. (7 in the magazine + 1 in the chamber) Extremely powerful and with the upgrade, it can kill all enemies with one shot or bosses with several shots. Hunk also carries this during the "4th Survivor" mode.

    Grenade Launcher

    Claire only. A Vietnam era M79. Similar to Bazooka from the previous game, it can fire Explosive, Acid or Flame rounds. Quite powerful. Can be acquired from the STARS armory during Scenario A or from the main desk of the Police station during the Scenario B.


    Can be used by Leon during the underground facility. Seems to be also based on M240 from Aliens, just like previous game. Short ranged but fire rapidly. Cannot be reloaded. Lethal against plant enemies.

    Spark Shot

    An oversized stun gun that fires short range bolts of electricity. Very powerful especially against bosses. Can only fire 20 times though. Cannot be reloaded. Can be found on the dead zombine near the underground train. (Same place you can find Shotgun upgrade parts for Leon)

    Rocket Launcher

    FIM-92 Stinger anti-air missile launcher which strangely converted to fire explosive rounds. Can only be used during the penultimate boss fight. Can be unlocked for the main game after finishing both scenarios with an A rating. Kills everything with a single shot.

    Gatling Gun

    A fictional man-portable three-barrelled minigun. Can be unlocked for the main game if any scenario is finished under 2 and a half hours with no saves and with a rating of A or B.

    Colt SAA

    A modified old west revolver which fires 9mm rounds. Claire can unlock this weapon after changing her outfit in the RPD photo room during the new game plus. Claire fires this gun from the hip in a "fanning" motion (rapidly pulling the cock with her other hand without pulling the trigger) so it fires very quickly. Ada also carries this during the Extreme Battle mode. Can carry six rounds. (Trivia: It is unknown how Claire reloads this gun so quickly as the real life Colt Single Action Army, as you might know from Metal Gear Solid, can only be reloaded by removing spent bullet cases one by one then loading new bullets the same way)

    Beretta M92FS

    Chris uses this nickel plated gun during the Extreme Battle mode. It is the very same gun from the "Director's Cut" version of the original PS1 Resident Evil. Carries 15 rounds and can cause random critical hits.

    Ingram MAC-10

    This submachinegun can be acquired from the Police armory. If taken from the armory during the Scenario A, it can only be acquired very late in the game during the Scenario B. If not taken during the Scenario A, a magazine can be found in the Underground facility. Fires rapidly and uses a percentage system rather than counting the individual rounds. It takes two inventory block despite the fact that real life weapon is smaller than Leon's shotgun. (Trivia: In-game description states that it uses .380 caliber which means it is actually a MAC-11)



    Resident Evil 2 was designed with the PlayStation in mind, before being brought to Windows PCs (twice), the Nintendo 64, the Dreamcast and eventually the Nintendo GameCube. The Dreamcast version of the game derives from the Windows PC port.

    The game is built around pre-rendered backgrounds, all of which were created for the 320x224 screen resolution of the original PlayStation. Seemingly no higher resolution backgrounds were created (or at least saved), meaning all subsequent ports rely on these low resolution assets. 3D models, however, are rendered at a higher resolution in the PC, Dreamcast and GameCube ports, meaning there is a disconnect between the low resolution 2D backgrounds and high resolution 3D models not evident in the original PlayStation version. This would not be an issue in the sequel, Resident Evil 3: Nemesis.

    Textures have a more reddish tone on the Dreamcast due to errors in the converting process, however all full motion video is played in full-screen in a 4:3 aspect ratio (higher than any other port, including the GameCube) at 30FPS. Most of the extras found in the Nintendo 64 version are missing from the Dreamcast port (as they are in other versions) and some audio cues are missing.

    Localised names

    Also known as
    Language Localised Name English Translation
    English Resident Evil 2 Resident Evil 2
    English (US) Resident Evil 2 Resident Evil 2
    Japanese バイオハザード2 バリュープラス Biohazard 2 Value Plus

    Production credits

    • System Plan: Masaaki Yamada, Kazuhiro Aoyama, Junya Watanabe
    • Scenario: Noboru Sugimura
    • CG Modeling: Yasuyuki Matsunami, Motoji Fujita, Satoru Nishikawa, Miho Hamano, Jun Ogawa, Mitsuru Kuwahata, Tetsuya Shiraishi, Koji Wakasono, Junya Tasaki, Kazufumi Marui
    • Motion Design: Jun Takeuchi, Satomi Hayashi
    • Texture Design: Nobuhiro Tatsumi, Yasuhiro Takahashi, Ryoji Shimogama
    • Graphic design: Chie Nishida, Muneyuki Kotegawa, Shigeomi Okamura
    • Effect Animation: Yoshiaki Teshima
    • Character Design: Isao Ohishi, Ryoji Shimogama
    • BG Design: Muneyuki Kotegawa, Mitsuru Kuwahata
    Software Engineer
    • Main System: Yasuhiro Anpo
    • Scenario Program: Kiyohiko Sakata, Mitsuo Okamoto, Hiroyuki Kobayashi, Takaaki Yamanouchi, Tomohiro Akizuki, Hideaki Motozuka, Noriyuki Ohtani
    • Enemy Program: Katsutoshi Karatsuma, Shigeki Niino
    • Cockpit: Noriyuki Ohtani
    • Sound system / Effect: Tomohito Ishihara
    • Music Composition: Masami Ueda, Syusaku Uchiyama, Syun Nishigaki
    • Sound design: Hideaki Utsumi, Wataru Hama
    • Dialogue Data Edit: Noriko Ando
    CG Movie Crew
    • Imagica Impression
    • Exective Producer: Toshiaki Imamura
    • Senior Producer: Tsutomu Torii
    • Production manager: Noriyuki Tawada
    • Director: Hiroshi Sasaki
    • Computer Graphics: Rica Shimazu, Novco Qino, Yoshihiro Yamamoto, Hiroshi Nagano, Tsutomu Shimobayashi, Nobusada Takahashi, Eitaro Ariyoshi, Shigeharu Shimada, Kiyoshi Shigenaga, Yoshinori Matsushita
    • Technical Support: Masashi Imanaka
    • Texture Design: Yumi Yata, Takayuki Yamada, Hitoshi Hashimoto, Wataru Ikeda
    • Editor: Naruo Ibaragi
    • Mixer: Yoko Morioka, Kazuya Hiratsuka
    • Motion Actor: Hidekazu Yamamoto, Lisa Sunada, Rika Maenami, Tomoko Matsutani
    • Motion Data Edit: Chiaki Tanaka
    • Special Thanks: Microsoft / Softimage
    Recording Crew
    • Cast
      • Leon S. Kennedy: Paul Haddad
      • Claire Redfield: Alyson Court
      • Ada Wong: Sally Cahill
      • Sherry Birkin: Lisa Yamanaka
      • Anette Birkin: Jennifer Dale
      • Ben Bertolucci: Rod Wilson
      • Brian Irons: Gary Krawford
      • William Birkin: Diego Matamores
    • Engineer: Bruce Fleming
    • 2nd Engineer: Ian Rodness
    • Production Assistant: Lorraine Lang
    • Producer: Susan Hart
    English Script
    • Translation: Takuya Shiraiwa
    • Script Editor: Dan Okada
    • Editorial Supervisor: Erik Suzuki
    Special Thanks
    • Planning Cooperate: Shu Takumi, Kuniomi Matsushita
    • Software Cooperate: Ryuta Takahashi, Miyuki Ohiro, Takeshi Enomoto, Jun Matsumoto, Akira Kazaoka
    • Graphic Cooperate: Shizuyo Ukai, Nobuaki Yamazaki, Takashi Hama, Keiji Ueda
    • Sound Cooperate: Toshio Kajino, Makoto Tomozawa, Tomoyuki Kawakami, Naoshi Mizuta
    • Naming Contest Winner: Kenji Fujiyoshi, Kazuyasu Koyano
    • Publicity: Masako Honma, Keiichi Baba, Yoshihiro Ohno, Shinsuke Komaki
    • Support Company: Imagica, Flagship, Marui
    • Game Producer: Shinji Mikami
    • Promotion Producer: Keiji Inafune
    • General Producer: Noritaka Funamizu
    • Supervisor: Yoshiki Okamoto
    • Directed by: Hideki Kamiya
    In-game credits

    Magazine articles

    Main article: Resident Evil 2/Magazine articles.

    Promotional material

    Print advert in Official Dreamcast Magazine (US) #12: "March 2001" (2001-01-28)
    Print advert in Dreamcast Magazine (UK) #8: "No. 8" (2000-04-20)
    also published in:
    Print advert in Consoles + (FR) #97: "Février 2000" (2000-0x-xx)
    Print advert in Consoles + (FR) #99: "Avril 2000" (2000-0x-xx)

    Physical scans

    Sega Retro Average 
    Publication Score Source
    {{{{{icon}}}|L}} Division by zero.
    Based on
    0 review
    Sega Retro Average 
    Publication Version Score
    576 Konzol (HU)
    Arcade (UK) PAL
    Consoles Max (FR) PAL
    Consoles + (FR) NTSC-J
    Consoles + (FR) PAL
    Computer & Video Games (UK) PAL
    Dreamcast Monthly (UK) PAL
    DC-UK (UK) PAL
    Dreamcast: Le Magazine Officiel (FR) PAL
    Dreamcast Magazine (JP) NTSC-J
    Dreamcast Magazine (UK) PAL
    Dorimaga (JP) NTSC-J
    Entsiklopediya igr dlya Dreamcast (RU)
    Famitsu (JP) NTSC-J
    GamePro (US) NTSC-U
    Mr. Dreamcast (UK) PAL
    Neo Plus (PL)
    Official Dreamcast Magazine (UK) PAL
    Official Dreamcast Magazine (US) NTSC-U
    PSX Extreme (PL)
    Revista Oficial Dreamcast (ES) PAL
    Sega Dreamcast
    Based on
    21 reviews

    Resident Evil 2

    Dreamcast, JP
    ResidentEvil2 DC JP Box Back.jpgResidentEvil2 DC JP Box Front.jpg
    Biohazard2 DC JP Disc1.jpg
    Disc 1
    Biohazard2 DC JP Disc2.jpg
    Disc 2
    ResidentEvil2 DC JP Manual.pdf
    Dreamcast, US
    ResidentEvil2 DC US Box Back.jpgResidentEvil2 DC US Box Front.jpg
    ResidentEvil2 DC US Disc1.jpg
    Disc 1
    ResidentEvil2 DC US Disc2.jpg
    Disc 2
    Dreamcast, UK/ES/IT
    ResidentEvil2 DC EU Box Back.jpgResidentEvil2 DC EU Box Front.jpg
    ResidentEvil2 DC EU Disc1.jpg
    Disc 1
    ResidentEvil2 DC EU Disc2.jpg
    Disc 2
    Dreamcast, DE/NL
    RE2 DC 82 back.jpgNospine-small.pngRE2 DC 82 front.jpg
    Dreamcast, FR
    RE2 DC FR back.jpgNospine-small.pngRE2 DC FR front.jpg

    Technical information

    ROM dump status

    System Hash Size Build Date Source Comments
    Sega Dreamcast
    2000-02-22 GD-R Page

    External links


    1. File:ResidentEvil2 DC JP Box Back.jpg
    2. 2.0 2.1 2.2 (Wayback Machine: 2014-08-06 10:13)
    3. (Wayback Machine: 2020-02-01 22:57)
    4. (Wayback Machine: 2001-04-07 08:45)
    5. 5.0 5.1 Official Dreamcast Magazine, "February 2001" (US; 2000-12-26), page 79
    6. 6.0 6.1 GamePro, "February 2001" (US; 2001-xx-xx), page 82
    7. (Wayback Machine: 2002-05-24 20:46)
    9. 9.0 9.1 Computer & Video Games, "June 2000" (UK; 2000-05-17), page 99
    10. 10.0 10.1 DC-UK, "February 2000" (UK; 2000-01-24), page 16
    11.;status=1 (Wayback Machine: 2000-06-21 04:04)
    12. (Wayback Machine: 2000-06-09 12:59)
    13. (Wayback Machine: 2001-07-31 23:17)
    14. Hyper, "July 2000" (AU; 2000-xx-xx), page 66
    15. Dreamcast Magazine, "No. 9" (UK; 2000-05-18), page 32
    16. 576 Konzol, "Június-Július 2000" (HU; 2000-xx-xx), page 43
    17. Arcade, "February 2000" (UK; 2000-01-31), page 95
    18. Consoles Max, "Mai 2000" (FR; 2000-xx-xx), page 126
    19. Consoles +, "Février 2000" (FR; 2000-0x-xx), page 103
    20. Consoles +, "Mai 2000" (FR; 2000-0x-xx), page 96
    21. Dreamcast Monthly, "February 2000" (UK; 2000-01-20), page 92
    22. Dreamcast: Le Magazine Officiel, "Mars/Avril 2000" (FR; 2000-xx-xx), page 62
    23. Dreamcast Magazine, "1999-40 (1999-12-31)" (JP; 1999-12-17), page 22
    24. Dreamcast Magazine, "No. 5" (UK; 2000-01-27), page 60
    25. Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 32
    26. Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 180
    27. Famitsu, "1999-12-31" (JP; 1999-12-17), page 31
    28. Mr. Dreamcast, "April 2000" (UK; 2000-03-30<em>No results</em>), page 82
    29. Neo Plus, "Lipiec-Sierpień 2000" (PL; 2000-xx-xx), page 67
    30. Official Dreamcast Magazine, "February 2000" (UK; 2000-01-13), page 74
    31. PSX Extreme, "03/2001" (PL; 2001-0x-xx), page 41
    32. Revista Oficial Dreamcast, "Mayo 2000" (ES; 2000-0x-xx), page 56

    Resident Evil games for Sega systems
    Sega Saturn
    Resident Evil (1997) | Resident Evil 2 (unreleased)
    Sega Dreamcast
    Resident Evil 2 (1999) | Resident Evil Code: Veronica (2000) | Resident Evil 3: Nemesis (2000) | Biohazard Code: Veronica Kanzenban (2001)
    Gun Survivor 2: Biohazard CODE:Veronica (2001)
    Sampler Discs
    Sega Dreamcast
    Biohazard Code: Veronica Trial Edition (1999)
    Resident Evil related media
    Saturn Ban Biohazard Official Guide (1997) | V Jump Books Game Series: Sega Saturn Ban Biohazard (1997) | Biohazard: Code Veronica Koushiki Guide Book (2000)