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Resident Evil Code: Veronica

From Sega Retro

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Resident Evil Code: Veronica
System(s): Sega Dreamcast
Publisher: Capcom, Eidos Interactive (EU)
Developer:
Peripherals supported: Jump Pack, Visual Memory Unit, Dreamcast VGA Box
Genre: Action































Number of players: 1
Official in-game languages:
  • 日本語
  • English
  • Deutsch
  • Français
  • Español
  • Release Date RRP Code
    Sega Dreamcast
    JP
    ¥6,800 T-1207M
    Sega Dreamcast
    JP
    (Limited Edition)
    ¥6,980 T-1210M
    Sega Dreamcast
    US
    $49.95[1] T-1204N
    Sega Dreamcast
    UK
    £39.99[2]
    Sega Dreamcast
    FR
    ?F
    Sega Dreamcast
    DE
    DM 99,-[3]
    Sega Dreamcast
    ES
    ?Ptas
    Sega Dreamcast
    IT
    T-36806D-13
    Sega Dreamcast
    AU
    $89.95[4] ?
    Sega Dreamcast
    BR
    R$R? 197036



    Resident Evil Code: Veronica, known as Biohazard CODE:Veronica (バイオハザード コード:ベロニカ) in Japan, is a survival horror game by Capcom and Nextech in Capcom's Resident Evil series of games. It was first released in 2000 on the Sega Dreamcast and became popular enough to warrant a series of spinoffs and ports, all of which were also handled by Nextech.

    History

    Development

    Resident Evil Code: Veronica was envisioned as a three-way project between Capcom Production Studio 4, Nextech, and Sega, specifically for the Dreamcast. The project was originally intended to be released as Resident Evil 4; this was first publicly hinted at in May 1998, when Yoshiki Okamoto announced that Capcom was producing Resident Evil 4 for the Dreamcast.[5][6] On October 6, 1998, the project was officially unveiled as Code: Veronica, with a tentative release date of April 1999, though this was later pushed back to February 2000.

    Code: Veronica was considered to be a genuine sequel to Resident Evil 2, though project supervisor Yoshiki Okamoto claimed that the lack of a designated number (unlike Resident Evil 3: Nemesis) was due to it being a Dreamcast game, with numbered sequels reserved for PlayStation games (a tactic which would be abandoned fairly quickly with the release of Resident Evil 4, initially a Nintendo GameCube exclusive).

    Release

    Resident Evil Code: Veronica was Capcom's only Sega Dreamcast title to surpass one million unit sales, selling 1.14 million in total, and became the second Capcom title to do so on a Sega system, after 1993's Street Fighter II': Special Champion Edition which sold 1.65 million on the Sega Mega Drive. It was also the first Japanese Dreamcast title to top 500,000 units sold[7].

    Legacy

    Resident Evil Code: Veronica was re-released in 2001 for the Dreamcast, PlayStation 2 and later GameCube in the form of Biohazard Code: Veronica Kanzenban (Resident Evil Code: Veronica X outside of Japan, although the Dreamcast version was a Japanese exclusive). Kanzenban fixes many of the bugs found in this version and is considered to be the definitive edition of the game.

    Versions

    Localised names

    Also known as
    Language Localised Name English Translation
    English Resident Evil Code: Veronica Resident Evil Code: Veronica
    English (US) Resident Evil Code: Veronica Resident Evil Code: Veronica
    Japanese バイオハザード コード:ベロニカ Biohazard CODE:Veronica

    Production credits

    Planning
    • Stageplan: Daisuke Teraoka, Eiichi Kitano, Kaori Nishio, Masatoshi Yamada, Kazunori Kadoi
    • Enemy Plan: Ryo Fujii
    • Event Plan: Atsuko Hayakawa
    • System & Sound Plan: Yoshihide Ando
    • Scenario Message: Yasushi Funakoshi, Masaki Horiuchi
    • Scenario & Planning Support: Noboru Sugimura, Hirohisa Soda, Junichi Miyashita, Akira Asaka, Hideyuki Ishizeki, Yasuyuki Suzuki
    Graphic
    • Art Director: Junichi Ohta
    • BG.Creator: Masamoto Katsuyama, Hiroshi Seki, Kiyotaka Tokoeda, Tetsuya Tochigi, Yosuke Hirata, Takeshi Watanuki, Ryo Saida, Naomi Sato, Tomohiro Yamakawa, Yoshie Ishimaru, Rika Yajima, Kentaro Hikita, Atsushi Watanabe, Naoya Tanaka, Atsushi Ogawa, Nobuyuki Oshima, Yasuhiro Matsumoto, Hirotaka Kawakami, Akihiro Kaneko, Tomoko Koikeda, Yoshimi Soshi, Akiko Uemura
    • Character Creator: Kazunori Tazaki, Yasuyo Kondo, Yuichi Akimoto, Yoshihide Itagaki, Yasuhiro Shimada, Daisuke Takahashi, Yoshiki Isozaki, Kimitaka Yamagami
    • Face Modeling: Kashow Oda, Tatsushige Oda
    • Motion Design: Junji Hayashi, Mitsuharu Kawaguchi, Naoki Taguchi, Yoshiakira Nakano, Masaomi Honda, Hideaki Sakado, Yoshifumi Hattori, Nobuaki Yamazaki
    • Event Motion: Yoshiki Ito, Yuki Izumi, Tatsuro Matsunaga, Ryo Miyata
    • Event Camera Work: Hidé Gondoh
    • Enemy Design: Satoshi Nakai
    • 2D Design Chief: Shinichi Kawaguchi
    • Effect Design: Takashi Noguchi, Shigeru Komatsuzaki
    • Graphic Support: Hiroyuki Iwasa, Tadafumi Kato, Hiroshi Koga, Tomomi Seki, Ryo Murakawa, Toshio Yamamoto, Eiji Matsuura
    • Font Edit: Ukiko Hoshino
    • Graphic design: Kazuhiro Nagata, Susumu Higashitsuji, Hiromitsu Narumi
    Software
    • Program Chief: Yukihiko Tani
    • System Support Program: Masahiko Moriya
    • Sub Screen Program: Kouichi Matsuda
    • Scenario Program: Yasuyuki Wada
    • Enemy Program: Tomoaki Fujitsuka, Yasunori Gotoh, Osamu Takasugi, Shunsuke Kawada
    • Sound Program: Manabu Takahashi
    • Effect Program: Masaki Nakazato, Tomoo Kondo
    • Face Motion System Plan: Masaru Koizumi, Etsuo Sasagawa
    • Face Motion System Program: Shigefumi Nakahara, Mamoru Hakamada, Takashi Itoi
    • Script Editor: Yasuyuki Kurushima, Koji Ishikura, Ohei Nakata, Yusuke Matsumoto, Osamu Ohkubo, Ryota Tanaka, Syunji Watanabe
    Sound
    • Music Compose Chief: Takeshi Miura
    • Music Composer: Hijiri Anze, Sanae Kasahara
    • Sound Effect: Kiyohiro Sada, Minako Adachi, Takuya Yokota, Kouhei Matsuoka, Makoto Aoki, Syunta Uematsu, Kiyoshi Suzuki, Kouki Fukuda
    CG Movie Crew
    • Event & Movie Director: Shimako Sato
    • Producer: Masaaki Taira, Masashi Sakamoto, Kazuya Sasahara, Kazuhisa Nishimura
    • Production manager: Yuki Nakamura
    • Technical Adviser: Tetsue Kawano
    • Codirector: Makoto Seki, Toshiyuki Aoyama
    • Technical Support: Tomoyuki Nezu
    • Visual Effects: Shinya Kono
    • Computer Graphics Design: Nobuyoshi Wakashima, Toru Takahashi, Itsune Sugiyama, Fumika Takahashi, Takuya Yamasaki, Shinichiro Maeda, Yukiko Hirokawa, Yasuo Kawase, Hiroshi Takahashi, Kazuki Amenomiya, Takashi Ohira, Gakusui Iwasaki, Emi Arai, Yasuhito Kuwayama, Shinji Tutumi, Tomoyoshi Umezawa, Yasuhiro Suzuki, Yasuhito Hattori, Ayako Tasaki, Yuko Ogata, Michito Nishino, Kensaku Takaishi, Yuko Okumura, Bak Ikeda, Akio Watari, Takahiro Oniki, Shigeaki Nunokawa, Kiyomi Aoki, Masaaki Murakami, Masakazu Majima
    • Sound Effects: Kenji Shibasaki
    • Ma: Hiroaki Nakata
    Motion Capture Crew
    • Action Coordinator: Mitsuo Abe
    • Motion Actor: Motoko Nagino, Kyosuke Fujima, Hirofumi Fukuzawa, Yuki Kajikazawa, Reuben Langdon, Mizuho Yoshida, Toshinori Sasaki, Eiji Kobayashi, Yuji Kobayashi
    Recording Crew
    • Cast
      • Claire: Alyson Court
      • Steve: Bill Houston
      • Alfred: Peter Oldring
      • Alexia: Leila Johnson
      • Narrator: Conrad Coates
      • Chris: Michael Fipowich
      • Wesker: Richard Waugh
      • Rodrigo: Martin Roach
      • Announcer: Genevieve Steels
    • Voice Director: Erik "Esx" Suzuki
    • Recording Engineer: Kyle Gudmundson, Paul Shubat, Ian Rodness
    • Translation: Takuya Shiraiwa
    • Producer: Susan Hart
    Publicity
    • Publicity Planning: Daisuke Sasaki, Takako Aqtagawa, Yoshihiro Sudo
    • Manual Design: Keiichi Baba, Sho Sakai
    • Manual Edit: Miduho Toyonaga


    • Special Thanks: Masako Honma, Hiroshi Fukuda, Akihiro Kanawa, Kinga, Scott Pierce, Camilla, Taku Ishida, Norihisa Okamoto
    • Support Company: Flagship Co., Ltd., Sega Enterprises, Ltd., Nextech Corporation, XAX Entertainment Inc., Media Entertainment Inc., Trilogy Corporation, Sasaharagumi Ltd., Puresound Corp., Digitalscape Co., Ltd., Creek & River Co., Ltd., Freedesign Corporation, Media Jungle Corp., Gargoyle Mechanics, Inc, Attractive Action Club, Imagica Corp., Lonesome Pine Studio, D.A.V.E. Studio, Green Planning Ltd., Bravo Models, Satoru Japan Inc., Dreams Co., Ltd, Arquebuse, Eiko, Bytelux
    • Nextech Corporation
    • Sega Enterprises, Ltd.
    • Superviser: Yoshiki Okamoto
    • General Producer: Noritaka Funamizu
    • Producer: Shinji Mikami
    • Director: Hiroki Katoh
    • Presented by: Capcom®
    Source: In-game credits (JP)


    Magazine articles

    Main article: Resident Evil Code: Veronica/Magazine articles.

    Promotional material

    GamePro US 139.pdfGamePro US 139.pdf

    PDF
    Print advert in GamePro (US) #139: "April 2000" (2000-xx-xx)
    also published in:
    • Electronic Gaming Monthly (US) #130: "May 2000" (2000-04-04)[8]
    • GamePro (US) #140: "May 2000" (2000-xx-xx)[9]
    • GamePro (US) #141: "June 2000" (2000-xx-xx)[10]

    EGM US 137.pdfEGM US 137.pdf

    PDF
    Print advert in Electronic Gaming Monthly (US) #137: "December 2000" (2000-10-30)

    DreamcastMagazine UK 11.pdf

    PDF
    Print advert in Dreamcast Magazine (UK) #11 (2000-07-xx)
    also published in:
    • Computer & Video Games (UK) #224: "July 2000" (2000-06-14)[11]
    • Computer & Video Games (UK) #225: "August 2000" (2000-07-12)[12]

    Playmag FR 49.pdf

    PDF
    Print advert in Play Mag (FR) #49: "Juillet/Août 2000" (2000-xx-xx)
    also published in:
    • Consoles + (FR) #102: "Juillet/Août 2000" (2000-xx-xx)[13]

    GamePro US 141.pdf

    PDF
    Print advert in GamePro (US) #141: "June 2000" (2000-xx-xx)

    Physical scans

    Sega Retro Average 
    Publication Score Source
    100 №18, p92/93[14]
    100 №21, p70-72[15]
    100 Cincinnati Enquirer
    97 №98, p100-103[16]
    100 №224, p84-85[17]
    80 №83, p68/69[18]
    90 №11, p62-67[2]
    93 №2000-04, p19Media:DCM_JP_20000211_2000-04.pdf[19]
    93 №2002-18, p32[20]
    97 EGM
    100 Electric Playground
    88 №582, p31
    83 №1, p74-79[21]
    90 GamePro
    94 GamesMaster
    95 Game Informer
    100 Next Generation
    100 USA Today
    Sega Dreamcast
    94
    Based on
    18 reviews

    Dreamcast, US
    RECV DC US Box Back.jpgRECV DC US Box Front.jpg
    Cover
    RECV DC US Disc.jpg
    Disc 1
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    Disc 2
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    Inlay
    Dreamcast, JP
    RECV DC JP Box Back.jpgRECV DC JP Box Front.jpg
    Cover
    RECV DC JP Spinecard.jpg
    Spinecard
    RECV LE DC JP Disc1.png
    Disc 1
    RECV LE DC JP Disc2.png
    Disc 2
    BiohazardVeronicaDCJPManual.pdf
    Manual
    BiohazardDreamcastJPInlay.jpg
    Inlay
    Dreamcast, JP (Limited Edition)
    RECV DC JP Box Back LE.jpgNospine-small.pngRECV DC JP Box Front LE.jpg
    Cover
    RECV DC JP Spinecard LE.jpg
    Spinecard
    RECV LE DC JP Disc1.png
    Disc 1
    RECV LE DC JP Disc2.png
    Disc 2
    Dreamcast, UK
    RECV DC UK Box Back.jpgRECV DC UK Box Front.jpg
    Cover
    RECV DC UK Disc1.jpg
    Disc 1
    RECV DC UK Disc2.jpg
    Disc 2
    Dreamcast, FR
    RECV DC FR Box Back.jpgRECV DC FR Box Front.jpg
    Cover
    Dreamcast, DE
    RECV DC DE Box Back.jpgRECV DC DE Box Front.jpg
    Cover
    RECV DC DE Disc1.jpg
    Disc 1
    RECV DC DE Disc2.jpg
    Disc 2
    Dreamcast, ES
    RECV DC ES Box Back.jpgRECV DC ES Box Front.jpg
    Cover
    Dreamcast, IT
    RECV DC IT back.jpgNospine-small.pngRECV DC IT front.jpg
    Cover
    Dreamcast, BR
    RECV DC BR Box Back.jpgRECV DC BR Box Front.jpg
    Cover

    External links

    • Sega of Japan catalogue pages (Japanese): Dreamcast

    References


    Resident Evil games for Sega systems
    Sega Saturn
    Resident Evil (1997)
    Sega Dreamcast
    Resident Evil 2 (1999) | Resident Evil Code: Veronica (2000) | Resident Evil 3: Nemesis (2000) | Biohazard Code: Veronica Kanzenban (2001)
    Arcade
    Gun Survivor 2: Biohazard CODE:Veronica (2001)