Difference between revisions of "Sierra 68000 C Compiler"
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− | {{stub}}The '''''{{PAGENAME}}''''' is a MS-DOS PC hosted C cross-compiler, developed by [[Sierra Systems]] and released in 1987, for the [[Motorola 68000]] Family microprocessors, composed by a 68000 C compiler, assembler and linker. It was largely used in the early 90's in 68000-based applications ranging from navigational systems to printer applications and video games and was licensed and included in | + | {{stub}}The '''''{{PAGENAME}}''''' is a ''MS-DOS'' software-based PC hosted C cross-compiler, developed by [[Sierra Systems]] and released in 1987, for the [[Motorola 68000]] Family microprocessors, composed by a 68000 C compiler, assembler and linker. It was largely used in the early 90's in 68000-based applications ranging from navigational systems to printer applications and video games and was licensed to and included by [[Sega]] in their [[Sega Mega Drive]] Development Kit sold to Third-Party software developers (listed in old [https://segaretro.org/images/e/e6/Cross_Products_Export_Price_List_-_May_1995.pdf Cross Products] Price lists, which was, at that time, part of [[Sega]]). It contains several key features such as highly optimized code, rapid compilation times, ROMable code, position independent and reentrant code generation and support for resident libraries, fragmented address space and IEEE floating point format. |
==References== | ==References== |
Revision as of 09:17, 19 October 2017
Sierra 68000 C Compiler | ||||||||||
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Manufacturer: Sierra Systems, Larry Rosenthal | ||||||||||
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The Sierra 68000 C Compiler is a MS-DOS software-based PC hosted C cross-compiler, developed by Sierra Systems and released in 1987, for the Motorola 68000 Family microprocessors, composed by a 68000 C compiler, assembler and linker. It was largely used in the early 90's in 68000-based applications ranging from navigational systems to printer applications and video games and was licensed to and included by Sega in their Sega Mega Drive Development Kit sold to Third-Party software developers (listed in old Cross Products Price lists, which was, at that time, part of Sega). It contains several key features such as highly optimized code, rapid compilation times, ROMable code, position independent and reentrant code generation and support for resident libraries, fragmented address space and IEEE floating point format.