Difference between revisions of "N-World"

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The N-World  Graphics package includes a polygon modeler ('''N-Geometry'''), an animation choreography utility ('''N-Dynamics'''), a fully-integrated 64-bit paint system ('''N-Paint'''), a toll to paint directly onto the surface of a 3D model ('''N-Paint 3D''') a skeletal animation utility ('''Skeletal Animation System'''), a photorealistic renderer ('''N-Render''') and an utility to preview content interactively on the target system ('''Game Express/Saturn Express''').  
 
The N-World  Graphics package includes a polygon modeler ('''N-Geometry'''), an animation choreography utility ('''N-Dynamics'''), a fully-integrated 64-bit paint system ('''N-Paint'''), a toll to paint directly onto the surface of a 3D model ('''N-Paint 3D''') a skeletal animation utility ('''Skeletal Animation System'''), a photorealistic renderer ('''N-Render''') and an utility to preview content interactively on the target system ('''Game Express/Saturn Express''').  
  
The '''''N-World''''' software was discontinued in the year 1999 with the last stable version(version 3.2) released in January of that year, and substituted by another '''''Nichimen's''''' software called '''''Mirai'''''{{ref|https://en.wikipedia.org/wiki/Mirai_(software)}} (used in facial morph targets for the ''Gollum'' character in ''The Lord of the Rings'' film trilogy).
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The '''''N-World''''' software was discontinued in the year 1999 with the last stable version (version 3.2) released in January of that year, and substituted by another '''''Nichimen's''''' software called '''''Mirai'''''{{ref|https://en.wikipedia.org/wiki/Mirai_(software)}} (used in facial morph targets for the ''Gollum'' character in ''The Lord of the Rings'' film trilogy).
  
 
In 2017 a Silicon Graphics Indy workstation which belonged to [[Probe Software]] has surfaced in the internet, with wath appears to be the source code for [[NBA Jam Extreme]]  and a working copy of the '''''N-World''''' software (version 3.1b).
 
In 2017 a Silicon Graphics Indy workstation which belonged to [[Probe Software]] has surfaced in the internet, with wath appears to be the source code for [[NBA Jam Extreme]]  and a working copy of the '''''N-World''''' software (version 3.1b).

Revision as of 10:23, 10 December 2017

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N-World Graphical User Interface.png

N-World
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N-World is 3D Graphic Tools software package developed by Nichimen Graphics Inc in 1995 for Silicon Graphics and Windows NT workstations. Shortly after the establishment in Los Angeles, California the company ported Symbolics Genera[1] to Silicon Graphics workstations, an operating system developed by now-defunct computer manufacturer Symbolics, Inc.[2] (one of the premier software development environments of the 1980s and 1990s), which was significantly enhanced to form Nichimen's flagship product, N-World.

The N-World Graphics package includes a polygon modeler (N-Geometry), an animation choreography utility (N-Dynamics), a fully-integrated 64-bit paint system (N-Paint), a toll to paint directly onto the surface of a 3D model (N-Paint 3D) a skeletal animation utility (Skeletal Animation System), a photorealistic renderer (N-Render) and an utility to preview content interactively on the target system (Game Express/Saturn Express).

The N-World software was discontinued in the year 1999 with the last stable version (version 3.2) released in January of that year, and substituted by another Nichimen's software called Mirai[3] (used in facial morph targets for the Gollum character in The Lord of the Rings film trilogy).

In 2017 a Silicon Graphics Indy workstation which belonged to Probe Software has surfaced in the internet, with wath appears to be the source code for NBA Jam Extreme and a working copy of the N-World software (version 3.1b).

Games utilising N-World

Sega Saturn

References

External links