Difference between revisions of "Skull Island"
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Revision as of 10:18, 7 January 2020
Skull Island | ||||||||||
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System(s): SC-3000 | ||||||||||
Publisher: Dotsoft | ||||||||||
Developer: Softgold | ||||||||||
Genre: Adventure | ||||||||||
Number of players: 1 | ||||||||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Skull Island is a graphical text adventure game developed by Australian company Softgold (formerly Gameworx Software), which specialised in multi-load text adventures written in BASIC.
It was released on the SC-3000 in 1984 by Dotsoft, exclusively in Australia. The game was also released on Commodore 64 in the same year.
Gameplay is based on the Scott Adams Standard 2-word verb-noun parser.
On first glance, the game appears to be inspired by Treasure Island
Synopsis
“ |
You stand on the beach of Skull Island ready to make your fortune. Looking out to sea, you see a shipwreck on the rocks of the point. Ahead lies jungle extending to the base of the cliffs rising to form a snow covered peak in the centre of the island. In your hand you hold a map of Skull Island, you discovered in your grandfather's sea chest. Strange, it has cryptic signs and a treasure chest. Strange how some people also call this place Treasure Island ...... |
„ |
— Box backcover |
Screenshots
Photo gallery
Physical scans
References
Softgold Graphic Text Adventure Games for the Sega SC-3000 | |
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Alien (1984) | Ninja (1984) | The Search for King Solomon's Mines (1984) | The Secret of Bastow Manor (1984) | Skull Island (1984) | Thermo Nuclear War Games (1984) | The Case of the Mad Mummy (1985) |