Difference between revisions of "Sega Fonz hardware"
From Sega Retro
Line 21: | Line 21: | ||
:* [[wikipedia:Memory bus|Data bus]]: [[8-bit era|8-bit]] (2x [[wikipedia:4-bit|4-bit]]) | :* [[wikipedia:Memory bus|Data bus]]: [[8-bit era|8-bit]] (2x [[wikipedia:4-bit|4-bit]]) | ||
:* [[wikipedia:Address bus|Address bus]]: 9-bit | :* [[wikipedia:Address bus|Address bus]]: 9-bit | ||
− | * Graphical capabilities: Pseudo-3D, third-person perspective, vertical scrolling, forward scrolling, [[sprite]] scaling, road scaling, collision detection{{fileref|Fonz DiscreteLogic US Flyer.pdf}}{{fileref|Fonz service manual.pdf}} | + | * Graphical capabilities: Pseudo-3D, third-person perspective, vertical scrolling, forward scrolling, [[sprite]] scaling, road scaling, collision detection,{{fileref|Fonz DiscreteLogic US Flyer.pdf}}{{fileref|Fonz service manual.pdf}} background scaling, partial sprite/background rotation & distortion{{ref|1=[https://www.youtube.com/watch?v=osmPZZkCVKM Sega The Fonz (1976) video arcade gameplay]}} |
* [[Resolution]]: 243×297 [[pixel]]s{{ref|1=[http://www.system16.com/hardware.php?id=683 Sega Discrete Logic Hardware (System 16)]}} | * [[Resolution]]: 243×297 [[pixel]]s{{ref|1=[http://www.system16.com/hardware.php?id=683 Sega Discrete Logic Hardware (System 16)]}} | ||
:* Road size: 211×258 pixels (default), scaling and adjustable{{fileref|Fonz service manual.pdf|page=6}} | :* Road size: 211×258 pixels (default), scaling and adjustable{{fileref|Fonz service manual.pdf|page=6}} |
Revision as of 15:15, 28 March 2019
Sega Fonz hardware | |||||||||
---|---|---|---|---|---|---|---|---|---|
Manufacturer: Sega | |||||||||
|
Sega Fonz hardware was discrete logic Sega arcade hardware that debuted in 1976. It was used for several Sega racing games from 1976 to 1977. This was the first arcade hardware capable of producing pseudo-3D graphics with forward scrolling and sprite scaling in a third-person perspective, making it a precursor to the VCO Object (1981) and Sega Hang-On hardware (1985).
Technical specifications
- Graphical capabilities: Pseudo-3D, third-person perspective, vertical scrolling, forward scrolling, sprite scaling, road scaling, collision detection,[5][6] background scaling, partial sprite/background rotation & distortion[7]
- Resolution: 243×297 pixels[8]
- Road size: 211×258 pixels (default), scaling and adjustable[9]
- Colors on screen: 7 colors (black, white, red, 4 greys)[8]
- Sprite colors: 3 colors (black, white, transparent)
- Road colors: 5 colors (black, white, 3 greys)
- Sound: Audio tape[12][8]
- Operator adjustments:[9]
- VR-1: Opponent sprite size
- VR-2: Size of all sprites
- VR-3: Road shape
- VR-4: Road swing width
- VR-5: Road swing frequency
- VR-6: Road width
- VR-7: Left road shoulder size
- VR-8: Right road shoulder size
- VR-9: Player sprite size
- VR-10: Game time
- VR-11: Upper limit of vertical player sprite size
- VR-12: Lower limit of vertical player sprite size
List of games
- Road Race (1976)
- Man T.T. (1976)
- Moto-Cross (1976)
- Fonz (1976)
- Twin Course T.T. (1977)
References
- ↑ File:Fonz service manual.pdf, page 9
- ↑ File:Fonz service manual.pdf, page 16
- ↑ Monolithic Memories-MMI Bipolar LSI Data Book
- ↑ PROM (Mike's Arcade)
- ↑ File:Fonz DiscreteLogic US Flyer.pdf
- ↑ 6.0 6.1 File:Fonz service manual.pdf
- ↑ Sega The Fonz (1976) video arcade gameplay
- ↑ 8.0 8.1 8.2 8.3 Sega Discrete Logic Hardware (System 16)
- ↑ 9.0 9.1 9.2 File:Fonz service manual.pdf, page 6
- ↑ File:Roadrace flyer3.jpg
- ↑ File:Fonz service manual.pdf, page 8
- ↑ File:Fonz service manual.pdf, page 15
Sega arcade boards |
---|
Originating in arcades |
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
|
Console-based hardware |
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
00
01
02
03
04
05
06
07
08
09
10
11
12
13
14
|
PC-based hardware |
05
06
07
08
09
10
11
12
13
14
15
16
17
18
19
20
21
22
23
|