Difference between revisions of "Sega Fonz hardware"

From Sega Retro

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:* [[wikipedia:Memory bus|Data bus]]: [[8-bit era|8-bit]] (2x [[wikipedia:4-bit|4-bit]])
 
:* [[wikipedia:Memory bus|Data bus]]: [[8-bit era|8-bit]] (2x [[wikipedia:4-bit|4-bit]])
 
:* [[wikipedia:Address bus|Address bus]]: 9-bit
 
:* [[wikipedia:Address bus|Address bus]]: 9-bit
* Graphical capabilities: Pseudo-3D, third-person perspective, vertical scrolling, forward scrolling, [[sprite]] scaling, road scaling, collision detection{{fileref|Fonz DiscreteLogic US Flyer.pdf}}{{fileref|Fonz service manual.pdf}}
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* Graphical capabilities: Pseudo-3D, third-person perspective, vertical scrolling, forward scrolling, [[sprite]] scaling, road scaling, collision detection,{{fileref|Fonz DiscreteLogic US Flyer.pdf}}{{fileref|Fonz service manual.pdf}} background scaling, partial sprite/background rotation & distortion{{ref|1=[https://www.youtube.com/watch?v=osmPZZkCVKM Sega The Fonz (1976) video arcade gameplay]}}
 
* [[Resolution]]: 243×297 [[pixel]]s{{ref|1=[http://www.system16.com/hardware.php?id=683 Sega Discrete Logic Hardware (System 16)]}}
 
* [[Resolution]]: 243×297 [[pixel]]s{{ref|1=[http://www.system16.com/hardware.php?id=683 Sega Discrete Logic Hardware (System 16)]}}
 
:* Road size: 211×258 pixels (default), scaling and adjustable{{fileref|Fonz service manual.pdf|page=6}}
 
:* Road size: 211×258 pixels (default), scaling and adjustable{{fileref|Fonz service manual.pdf|page=6}}

Revision as of 15:15, 28 March 2019

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Sega Fonz hardware
Manufacturer: Sega
Release Date RRP Code
Arcade
World
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Sega Fonz hardware was discrete logic Sega arcade hardware that debuted in 1976. It was used for several Sega racing games from 1976 to 1977. This was the first arcade hardware capable of producing pseudo-3D graphics with forward scrolling and sprite scaling in a third-person perspective, making it a precursor to the VCO Object (1981) and Sega Hang-On hardware (1985).

Technical specifications

  • Graphical capabilities: Pseudo-3D, third-person perspective, vertical scrolling, forward scrolling, sprite scaling, road scaling, collision detection,[5][6] background scaling, partial sprite/background rotation & distortion[7]
  • Resolution: 243×297 pixels[8]
  • Road size: 211×258 pixels (default), scaling and adjustable[9]
  • Player sprite size: 20×48 texels (default),[8] scaling and adjustable
  • Opponent sprite size: 13×28 texels (default),[11] scaling and adjustable
  • Texels per scanline: 104 texels
  • Colors on screen: 7 colors (black, white, red, 4 greys)[8]
  • Sprite colors: 3 colors (black, white, transparent)
  • Road colors: 5 colors (black, white, 3 greys)
  • Sega S-93806 Tape Deck (8 Track)
  • Sega S-94802 Cartridge Recording Tape[6]
  • Operator adjustments:[9]
  • VR-1: Opponent sprite size
  • VR-2: Size of all sprites
  • VR-3: Road shape
  • VR-4: Road swing width
  • VR-5: Road swing frequency
  • VR-6: Road width
  • VR-7: Left road shoulder size
  • VR-8: Right road shoulder size
  • VR-9: Player sprite size
  • VR-10: Game time
  • VR-11: Upper limit of vertical player sprite size
  • VR-12: Lower limit of vertical player sprite size

List of games

References


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