Difference between revisions of "Service Games, Los Angeles"

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{{sub-stub}}'''{{PAGENAME}}''' (also known as SegaSA, Inc.{{ref|https://web.archive.org/web/20020207195340/http://www.vegauniverse.com/corpor.htm}}{{ref|https://web.archive.org/web/20020410152332/http://vegauniverse.com/corporb.htm}}{{fileref|Trademark Segasa Sonic Ser Nº 75240323 1997-02-11 (World Intellectual Property Organization).pdf}}), was the fifth and last branch of [[Service Games]] to be opened. Headed by Michael Singer{{ref|https://web.archive.org/web/20020208052512/http://www.vegauniverse.com/corporg.htm}} (CEO), the Los Angeles branch of Service Games was established on December 31, 1996 by American businesswoman Lauran Bromley{{ref|https://web.archive.org/web/20200108191826/https://www.iamevidencethemovie.com/about/filmmaker-bios}}{{ref|https://web.archive.org/web/20020810060906/http://www.vegauniverse.com/corpora.htm}}{{ref|http://web.archive.org/web/20190630052138/http://www.joyfulheartfoundation.org/about-us/board-directors}} ([[Martin Bromley]]'s daughter{{ref|https://www.bromley-inc.com/about.html}}), in an attempt to fulfill her personal dream of having an interactive cable and satellite television channel, dedicated entirely to video games, to bring all the excitement of the arcade experience to the home television.
 
{{sub-stub}}'''{{PAGENAME}}''' (also known as SegaSA, Inc.{{ref|https://web.archive.org/web/20020207195340/http://www.vegauniverse.com/corpor.htm}}{{ref|https://web.archive.org/web/20020410152332/http://vegauniverse.com/corporb.htm}}{{fileref|Trademark Segasa Sonic Ser Nº 75240323 1997-02-11 (World Intellectual Property Organization).pdf}}), was the fifth and last branch of [[Service Games]] to be opened. Headed by Michael Singer{{ref|https://web.archive.org/web/20020208052512/http://www.vegauniverse.com/corporg.htm}} (CEO), the Los Angeles branch of Service Games was established on December 31, 1996 by American businesswoman Lauran Bromley{{ref|https://web.archive.org/web/20200108191826/https://www.iamevidencethemovie.com/about/filmmaker-bios}}{{ref|https://web.archive.org/web/20020810060906/http://www.vegauniverse.com/corpora.htm}}{{ref|http://web.archive.org/web/20190630052138/http://www.joyfulheartfoundation.org/about-us/board-directors}} ([[Martin Bromley]]'s daughter{{ref|https://www.bromley-inc.com/about.html}}), in an attempt to fulfill her personal dream of having an interactive cable and satellite television channel, dedicated entirely to video games, to bring all the excitement of the arcade experience to the home television.
  
Called ''"Vega Universe: Vega Game TV"''{{ref|https://web.archive.org/web/20011201012929/http://vegauniverse.com/}}{{fileref|Trademark Vega Reg Nº 2185465 1998-09-01 (United States Patent and Trademark Office).pdf}}{{fileref|Trademark Vega Reg Nº 2185465 Specimen Sheet 1997-02-11 (United States Patent and Trademark Office).pdf}}{{fileref|Trademark Vega Reg Nº 2185465 Specimen Sheet II 1997-02-11 (United States Patent and Trademark Office).pdf}}{{fileref|Trademark Vega Reg Nº 2185465 Paper Correspondence Incoming 1998-02-26 (United States Patent and Trademark Office).pdf}}{{fileref|Trademark Vega Reg Nº 2185465 Assignment Document 1999-12-27 (United States Patent and Trademark Office).pdf}} the service consisted of a 24 hour-a-day game entertainment cable and satellite television channel{{intref|Press release: 1998-01-13: Cable Game Channel set to play}}{{ref|http://archive.ph/ABYLO}} entirely devoted to games and game-related activities and products, generating income from advertising and home shopping (video games, traditional games, music, books, game memorabilia, game machines and computer systems, clothing, and promotions).  
+
Called ''"Vega Universe: Vega Game TV"''{{ref|https://web.archive.org/web/20011201012929/http://vegauniverse.com/}}{{fileref|Trademark Vega Reg Nº 2185465 1998-09-01 (United States Patent and Trademark Office).pdf}}{{fileref|Trademark Vega Reg Nº 2185465 Specimen Sheet 1997-02-11 (United States Patent and Trademark Office).pdf}}{{fileref|Trademark Vega Reg Nº 2185465 Specimen Sheet II 1997-02-11 (United States Patent and Trademark Office).pdf}}{{fileref|Trademark Vega Reg Nº 2185465 Paper Correspondence Incoming 1998-02-26 (United States Patent and Trademark Office).pdf}}{{fileref|Trademark Vega Reg Nº 2185465 Assignment Document 1999-12-27 (United States Patent and Trademark Office).pdf}} the service consisted of a 24 hour-a-day game entertainment cable and satellite television channel{{intref|Press release: 1998-01-13: Cable Game Channel set to play}}{{ref|http://archive.ph/ABYLO}}{{magref|nextgeneration|39|32}} entirely devoted to games and game-related activities and products, generating income from advertising and home shopping (video games, traditional games, music, books, game memorabilia, game machines and computer systems, clothing, and promotions).  
  
 
The project was canceled due to the lack of investors.
 
The project was canceled due to the lack of investors.

Revision as of 12:02, 15 January 2020

https://segaretro.org/images/0/0c/ServiceGamesInc_%28Service_Games%2C_Los_Angeles%29_Logo.png

ServiceGamesInc (Service Games, Los Angeles) Logo.png
Service Games, Los Angeles
Founded: 1996-12-31[1][2][3][4]
Defunct: 19xx
Headquarters:
Avenue of the Stars, Century City, Los Angeles, California, United States

This teeny-tiny article needs some work. You can help us by expanding it.


Service Games, Los Angeles (also known as SegaSA, Inc.[5][6][7]), was the fifth and last branch of Service Games to be opened. Headed by Michael Singer[8] (CEO), the Los Angeles branch of Service Games was established on December 31, 1996 by American businesswoman Lauran Bromley[9][10][11] (Martin Bromley's daughter[12]), in an attempt to fulfill her personal dream of having an interactive cable and satellite television channel, dedicated entirely to video games, to bring all the excitement of the arcade experience to the home television.

Called "Vega Universe: Vega Game TV"[13][14][15][16][17][18] the service consisted of a 24 hour-a-day game entertainment cable and satellite television channel[19][20][21] entirely devoted to games and game-related activities and products, generating income from advertising and home shopping (video games, traditional games, music, books, game memorabilia, game machines and computer systems, clothing, and promotions).

The project was canceled due to the lack of investors.

Promotional material

Wallpaper

Logos

External links

References

  1. File:ServiceGamesIncorporated Registration 1996-12-31 (California Secretary of State).pdf
  2. File:ServiceGamesIncorporated Entity Detail (California Secretary of State).pdf
  3. File:Segasa Incorporated Registration 1996-12-31 (California Secretary of State).pdf
  4. File:Segasa Incorporated Entity Detail (California Secretary of State).pdf
  5. http://www.vegauniverse.com/corpor.htm (Wayback Machine: 2002-02-07 19:53)
  6. http://vegauniverse.com/corporb.htm (Wayback Machine: 2002-04-10 15:23)
  7. File:Trademark Segasa Sonic Ser Nº 75240323 1997-02-11 (World Intellectual Property Organization).pdf
  8. http://www.vegauniverse.com/corporg.htm (Wayback Machine: 2002-02-08 05:25)
  9. https://www.iamevidencethemovie.com/about/filmmaker-bios (Wayback Machine: 2020-01-08 19:18)
  10. http://www.vegauniverse.com/corpora.htm (Wayback Machine: 2002-08-10 06:09)
  11. http://www.joyfulheartfoundation.org/about-us/board-directors (Wayback Machine: 2019-06-30 05:21)
  12. https://www.bromley-inc.com/about.html
  13. http://vegauniverse.com/ (Wayback Machine: 2001-12-01 01:29)
  14. File:Trademark Vega Reg Nº 2185465 1998-09-01 (United States Patent and Trademark Office).pdf
  15. File:Trademark Vega Reg Nº 2185465 Specimen Sheet 1997-02-11 (United States Patent and Trademark Office).pdf
  16. File:Trademark Vega Reg Nº 2185465 Specimen Sheet II 1997-02-11 (United States Patent and Trademark Office).pdf
  17. File:Trademark Vega Reg Nº 2185465 Paper Correspondence Incoming 1998-02-26 (United States Patent and Trademark Office).pdf
  18. File:Trademark Vega Reg Nº 2185465 Assignment Document 1999-12-27 (United States Patent and Trademark Office).pdf
  19. Press release: 1998-01-13: Cable Game Channel set to play
  20. http://archive.ph/ABYLO
  21. Next Generation, "March 1998" (US; 1998-02-17), page 32
  22. http://vegauniverse.com/desktop.htm (Wayback Machine: 2001-10-24 07:36)
  23. http://segasa.com/ (Wayback Machine: 1997-10-13 17:49)
  24. http://www.vegauniverse.com/ (Wayback Machine: 1999-05-02 19:52)
  25. http://www.segasa.com:80/ (Wayback Machine: 2000-10-01 06:16)
  26. http://archive.ph/KbvQy