Difference between revisions of "Namco Museum"
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Revision as of 17:28, 6 November 2011
Namco Museum |
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System(s): Sega Dreamcast |
Publisher: Namco Hometek Inc. |
Developer: Mass Media, Inc. |
Developer(s) of original games: Namco |
Game total: 6 |
Namco Museum is a North America-exclusive compilation of six classic Namco arcade games for the Sega Dreamcast. Players choose the various titles from the main menu, use to insert credits into each game, and the directional pad and for controls.
Contents
Games
Pac-Man (1980): The player controls Pac-Man through a maze, eating pac-dots. When all dots are eaten, Pac-Man is taken to the next stage. Four ghosts (Blinky, Pinky, Inky and Clyde) roam the maze, trying to catch Pac-Man. If a ghost touches Pac-Man, a life is lost. When all lives have been lost, the game ends. Pac-Man is awarded a single bonus life at 10,000 points by default.
Ms. Pac-Man (1981): The gameplay of Ms. Pac-Man is largely identical to that of the original Pac-Man. The player gathers points by eating dots and avoiding ghosts. Power-pellets or energizers change the ghosts, which reverse their course and can be eaten for bonus points. Fruit bonuses can be consumed for increasing point values, twice per level. As the levels increase, the speed and difficulty increase as well.
Dig Dug (1982): The objective of Dig Dug is to destroy underground monsters. This can be done by inflating them until they pop or by dropping rocks on them. There are two kinds of enemies: Pookas, round red monsters who wear yellow goggles, and Fygars, green dragons who can breathe fire. The player's character is Dig Dug, dressed in white and blue, and able to dig tunnels.
Galaxian (1979): Galaxian features a horde of attacking aliens that exchanged shots with the player. The game adds an element of drama by having the aliens periodically make kamikaze-like dives at the player's ship, the Galaxip. The game's plot consisted of a title screen that displayed the message "WE ARE THE GALAXIANS / MISSION: DESTROY ALIENS".
Galaga (1981):The objective of Galaga is to score as many points as possible by destroying insect-like enemies. The player controls a fighter spaceship that can move left and right along the bottom of the playfield. Enemies fly in groups into a formation near the top of the screen, then begin flying down toward the player, firing bombs at and attempting to collide with the fighter.
Pole Position: In this game, the player controls a Formula One race car. The player completes a time trial lap within a certain amount of time to qualify for an F1 race at the Fuji Racetrack. After qualifying, the player race against other cars in a championship race. The game popularized the use of sprite-based, pseudo-3D graphics with its "rear-view racer format."
Production Credits
Namco Hometek Inc
Vice President of R+D: Jesse Taylor
Producer: Ed Woolf
Product Marketing Manager: Jim Atkiss
Associate Producer: Paul Guirao
Manual Design: Price Design Team
Quality Assurance: James Guirao, Edward Chennault, Scott Hill, Corey Rutherford, Ryan Chennault, Eric Coker
Senior Executive Producer: Masaya Nakamura
Mass Media
Executive Producer: David Todd
Producer: Mark Harwood
Conversion Producer: Bernard Whang
Lead Programmer: Ken Jordan
Conversion Programmer: Andy Green
Shell/Music + SFX Programmer: Nigel Spencer
Additional Programming: David Todd
Lead Artist: Robin Karlsson
Conversion Artist: Michelle Yegros-Mullet
Software Tools Guru: Ken Jordan
Additional Tools: Dan Pinal
Music: Jim Andron
Interactive Studio Management: Robert Jacob, Clyde Grossman, Stewart Kosoy