Difference between revisions of "Morio Kishimoto"
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==Production history== | ==Production history== | ||
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[[Category:Use ProductionHistory template]] | [[Category:Use ProductionHistory template]] | ||
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*''[[Sonic Colors]]'' (Wii Version) (2010) — Director & Lead Game Designer | *''[[Sonic Colors]]'' (Wii Version) (2010) — Director & Lead Game Designer | ||
*''[[Sonic the Hedgehog 4: Episode 2]]'' (2012) — Special Thanks | *''[[Sonic the Hedgehog 4: Episode 2]]'' (2012) — Special Thanks |
Revision as of 16:31, 21 July 2022
Morio Kishimoto |
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Company(ies): Sega of Japan |
Role(s): Designer, Director |
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Morio Kishimoto (岸本 守央) is a game planner within Sonic Team. He did not start his video game career at Sega, but rather at Sammy overseeing their video game projects which were either 2D fighting games or conversions of pachislot and pachinko games. When Sammy merged with Sega, he found himself to be interested in joining Sega. Initially he wanted to work on arcade games, but was not interested in the direction of arcade games in Japan, since they were not focused on simple and traditional games with buttons and joysticks, like in the past. Sonic left a strong impression on him, therefore he wanted to join the division that makes Sonic. Soon he was in charge of Sonic and the Secret Rings, and rose through the ranks becoming a director.
Contents
Production history
Games
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Videos
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Music
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Books
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Hardware
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Accessories
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- Sonic Colors (Wii Version) (2010) — Director & Lead Game Designer
- Sonic the Hedgehog 4: Episode 2 (2012) — Special Thanks
- Sonic Lost World (Wii U Version) (2013) — Director
- Sonic Forces (2017) — Director & Lead Game Designer
Interviews
Some or all of the following content should be mirrored on Sega Retro (or Retro CDN). |
- Morio Kishimoto & Emiko Sunaga interview by Sonic Channel (March 1, 2007)
- Morio Kishimoto & Takashi Iizuka interview by GAME Watch (November 18, 2010)
- Morio Kishimoto & Takashi Iizuka interview by 4Gamer (November 18, 2010)
Photographs
- Main article: Photos of Morio Kishimoto