Difference between revisions of "Battletoads in Battlemaniacs"
From Sega Retro
(expanded) |
|||
Line 18: | Line 18: | ||
| otherformats={{NonSega|SNES}} | | otherformats={{NonSega|SNES}} | ||
}} | }} | ||
− | + | '''''{{PAGENAME}}''''' is an action game developed by [[Syrox Developments]] and [[Rare]] for the [[Sega Master System]] and published by [[Tec Toy]] and [[Virgin Interactive|Virgin]] in Brazil in 1996. It is a port of a game first developed by [[Rare]] for the [[Super NES]]. | |
+ | |||
+ | A European release was planned in June 1994{{magref|mms|20|78}} (later July{{magref|segamaguk|8|21}}{{magref|segapower|56|52}}{{magref|segamagazin|7|8}}) but scrapped just before release. A [[Sega Game Gear]] version was also in development{{magref|segamaguk|8|21}}. | ||
==Story== | ==Story== | ||
− | The | + | The Battletoads are visiting Gyachung-La fortress in northern Tibet where the Psicone Corporation is demonstrating their new virtual reality game system called TRIPS. A pig creature working for the Dark Queen and Silas Volkmire leaps out of the system and kidnaps Michiko Tashoku (daughter of the Psicone Corporation's CEO, Yuriko Tashoku) and Zitz. The remaining Battletoads enter the Gamescape to rescue them and stop Volkmire and Dark Queen's plans to control the world. |
==Gameplay== | ==Gameplay== | ||
− | + | The game recreates many of the stages from the original ''[[Battletoads]]'' and features a variety of playstyles, including standard action stages, vertical shaft stages, and vehicle stages. Only the first stage plays as a conventional beat-'em-up. The game can be played by one or two players. There is a two-player mode where the players can attack each other (2 Players A) and a mode where they cannot (2 Players B). Player one plays as Pimple (the strongest), and player two plays as Rash (the fastest). | |
+ | |||
+ | The toads move with {{left}} and {{right}}. In the first stage and the vehicle stages (including the bonus stages), the toads can move back and forth with {{up}} and {{down}}. In the other stages, they crouch with {{down}}. They jump with {{1}} and attack with {{2}}. Although there is only one attack button, the attack varies based on situation. | ||
+ | |||
+ | The toads have four health points and lose a life when they lose all of them. The game ends if the player runs out of lives. There are three difficulty levels (Easy, Normal, and Hard). Players start with five extra lives on Easy and three extra lives on Normal and Hard. They have two continues on Easy and Normal and no continues on Hard. | ||
− | === | + | ===Stages=== |
− | {{InfoTable|imagewidths= | + | {{InfoTable|imagewidths=256| |
{{InfoRow | {{InfoRow | ||
| title=Khaos Mountains | | title=Khaos Mountains | ||
− | | screenshot= | + | | screenshot=Battlemaniacs, Stage 1.png |
+ | | screenshot2=Battlemaniacs, Stage 1 Boss.png | ||
+ | | tabs=yes | ||
| desc= | | desc= | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Hollow Tree | | title=Hollow Tree | ||
− | | screenshot= | + | | screenshot=Battlemaniacs, Stage 2.png |
− | | desc= | + | | desc=The toads ride down the trunk of the tree on floating platforms rather than repelling on ropes as in the other games. |
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Bonus Stage 1 | | title=Bonus Stage 1 | ||
− | | screenshot= | + | | screenshot=Battlemaniacs, Stage 3.png |
− | | desc= | + | | desc=Collecting 100 pins earns an extra life. |
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Turbo Tunnel Rematch | | title=Turbo Tunnel Rematch | ||
− | | screenshot= | + | | screenshot=Battlemaniacs, Stage 4.png |
| desc= | | desc= | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Karmath's Revenge | | title=Karmath's Revenge | ||
− | | screenshot= | + | | screenshot=Battlemaniacs, Stage 5-1.png |
+ | | screenshot2=Battlemaniacs, Stage 5-2.png | ||
+ | | screenshot3=Battlemaniacs, Stage 5-3.png | ||
+ | | screenshot4=Battlemaniacs, Stage 5-4.png | ||
+ | | tabs=yes | ||
| desc= | | desc= | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Bonus Stage 2 | | title=Bonus Stage 2 | ||
− | | screenshot= | + | | screenshot=Battlemaniacs, Stage 6.png |
− | | desc= | + | | desc=As before, collecting 100 pins earns an extra life. The red pins are worth one pin, and the green pins are worth five pins. Hitting a black pin costs health and ten pins. |
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Roller Coaster | | title=Roller Coaster | ||
− | | screenshot= | + | | screenshot=Battlemaniacs, Stage 7.png |
| desc= | | desc= | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Dark Tower | | title=Dark Tower | ||
− | | screenshot= | + | | screenshot=Battlemaniacs, Stage 8.png |
+ | | screenshot2=Battlemaniacs, Final Boss.png | ||
+ | | tabs=yes | ||
| desc= | | desc= | ||
}} | }} | ||
Line 72: | Line 86: | ||
==History== | ==History== | ||
===Development=== | ===Development=== | ||
− | The game was originally planned for release in Europe in 1994 but was canceled just before release. It was so complete that the game was sent to some magazine reviewers for a review and one such review was actually published.{{magref|segapower|56|52}} Tec Toy acquired the rights to publish this in Brazil some time later | + | The game was originally planned for release in Europe in 1994 but was canceled just before release. It was so complete that the game was sent to some magazine reviewers for a review and one such review was actually published.{{magref|segapower|56|52}} Tec Toy acquired the rights to publish this in Brazil some time later. |
==Versions== | ==Versions== | ||
− | ''Battlemaniacs'' on the Master System is an unfinished game, so a great deal is missing in comparison to the original | + | ''Battlemaniacs'' on the Master System is an unfinished game, so a great deal is missing in comparison to the original [[Super NES]] version. The introductory cutscene is thought to be incomplete, with the first two thirds being presented as just white text on a black background. The game also exhibits graphical glitches, such as invisible objects in the Turbo Tunnel stage. Many graphical effects are also non-existent, and the use of smaller sprites and simpler stages creates an aesthetic more in-line with the original ''Battletoads'' than its larger sequel. The wrong music is played on some levels, while others lack music altogether. |
− | |||
− | The wrong music is played on some levels, while others lack music altogether. | ||
==Production credits== | ==Production credits== |
Revision as of 03:49, 11 April 2023
Battletoads in Battlemaniacs | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Master System | ||||||||||
Publisher: Tec Toy, Virgin | ||||||||||
Developer: Syrox Developments | ||||||||||
Supporting companies: Krisalis Software (audio) | ||||||||||
Licensor: Rare, Tradewest | ||||||||||
Original system(s): Super NES | ||||||||||
Developer(s) of original games: Rare | ||||||||||
Genre: Action | ||||||||||
Number of players: 1-2 | ||||||||||
| ||||||||||
|
Battletoads in Battlemaniacs is an action game developed by Syrox Developments and Rare for the Sega Master System and published by Tec Toy and Virgin in Brazil in 1996. It is a port of a game first developed by Rare for the Super NES.
A European release was planned in June 1994[1] (later July[2][3][4]) but scrapped just before release. A Sega Game Gear version was also in development[2].
Contents
Story
The Battletoads are visiting Gyachung-La fortress in northern Tibet where the Psicone Corporation is demonstrating their new virtual reality game system called TRIPS. A pig creature working for the Dark Queen and Silas Volkmire leaps out of the system and kidnaps Michiko Tashoku (daughter of the Psicone Corporation's CEO, Yuriko Tashoku) and Zitz. The remaining Battletoads enter the Gamescape to rescue them and stop Volkmire and Dark Queen's plans to control the world.
Gameplay
The game recreates many of the stages from the original Battletoads and features a variety of playstyles, including standard action stages, vertical shaft stages, and vehicle stages. Only the first stage plays as a conventional beat-'em-up. The game can be played by one or two players. There is a two-player mode where the players can attack each other (2 Players A) and a mode where they cannot (2 Players B). Player one plays as Pimple (the strongest), and player two plays as Rash (the fastest).
The toads move with and
. In the first stage and the vehicle stages (including the bonus stages), the toads can move back and forth with
and
. In the other stages, they crouch with
. They jump with
and attack with
. Although there is only one attack button, the attack varies based on situation.
The toads have four health points and lose a life when they lose all of them. The game ends if the player runs out of lives. There are three difficulty levels (Easy, Normal, and Hard). Players start with five extra lives on Easy and three extra lives on Normal and Hard. They have two continues on Easy and Normal and no continues on Hard.
Stages
Khaos Mountains | |
---|---|
Hollow Tree | |
The toads ride down the trunk of the tree on floating platforms rather than repelling on ropes as in the other games. | |
Bonus Stage 1 | |
Collecting 100 pins earns an extra life. | |
Turbo Tunnel Rematch | |
Karmath's Revenge | |
Bonus Stage 2 | |
As before, collecting 100 pins earns an extra life. The red pins are worth one pin, and the green pins are worth five pins. Hitting a black pin costs health and ten pins. | |
Roller Coaster | |
Dark Tower | |
History
Development
The game was originally planned for release in Europe in 1994 but was canceled just before release. It was so complete that the game was sent to some magazine reviewers for a review and one such review was actually published.[3] Tec Toy acquired the rights to publish this in Brazil some time later.
Versions
Battlemaniacs on the Master System is an unfinished game, so a great deal is missing in comparison to the original Super NES version. The introductory cutscene is thought to be incomplete, with the first two thirds being presented as just white text on a black background. The game also exhibits graphical glitches, such as invisible objects in the Turbo Tunnel stage. Many graphical effects are also non-existent, and the use of smaller sprites and simpler stages creates an aesthetic more in-line with the original Battletoads than its larger sequel. The wrong music is played on some levels, while others lack music altogether.
Production credits
- Programmer: Dominic Wood
- Graphic Artist: Jock Green
- Music and Sound: Krisalis
- Product Producer: Matthew Spall
Magazine articles
- Main article: Battletoads in Battlemaniacs/Magazine articles.
Physical scans
Sega Retro Average | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
57 | |
---|---|
Based on 3 reviews |
Unreleased versions
![]() |
Battletoads in Battlemaniacs |
---|
System(s): Sega Game Gear |
Publisher: Virgin |
Developer: Syrox Developments |
Licensor: Rare, Tradewest |
Planned release date(s): 1994-07[2] |
Plans for a Sega Game Gear version were also put in place, scheduled for release in July 1994[2], but it was scrapped together with the European Master System release.
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
256kB | Cartridge (BR) |
References
- ↑ 1.0 1.1 Mean Machines Sega, "June 1994" (UK; 1994-04-30), page 78
- ↑ 2.0 2.1 2.2 2.3 Sega Magazine, "August 1994" (UK; 1994-07-15), page 21
- ↑ 3.0 3.1 3.2 Sega Power, "July 1994" (UK; 1994-05-05), page 52
- ↑ Sega Magazin, "Juni 1994" (DE; 1994-05-11), page 8
- ↑ File:Battletoads in Battlemaniacs SMS credits.pdf
- ↑ Sega Magazine, "August 1994" (UK; 1994-07-15), page 97
Battletoads in Battlemaniacs | |
---|---|
Main page | Comparisons | Maps | Hidden content | Magazine articles | Reception |
Battletoads games for Sega systems | |
---|---|
Battletoads (1993) | Battletoads/Double Dragon: The Ultimate Team (1993) | |
Battletoads (1993) | Battletoads in Battlemaniacs (Cancelled) | |
Battletoads (Cancelled) | Battletoads in Battlemaniacs (1996) |