Difference between revisions of "Time Gal & Ninja Hayate"

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{{sub-stub}}'''''{{PAGENAME}}''''' (タイムギャル&忍者ハヤテ) is a compilation of two [[Taito]] LaserDisc arcade FMV games, ''Time Gal'' (1985) and ''Ninja Hayate'' (1984), for the [[Sega Saturn]] by [[Ecseco Development]]. The ''Time Gal'' conversion supposedly does not contain anything added by [[Wolf Team]] in [[Time Gal|their earlier Mega CD conversion of the game]]. This port supposedly adds bonus features to both games.
+
'''''{{PAGENAME}}''''' (タイムギャル&忍者ハヤテ) is a compilation of two [[Taito]] [[LaserDisc]] arcade games, ''Time Gal'' (1985) and ''Ninja Hayate'' (1984), for the [[Sega Saturn]] by [[Ecseco Development]]. Both titles are [[full-motion video]] games that were previously released on the [[Mega-CD]] (with ''Time Gal'' also seeing release on the [[Mega LD]]).
  
 
==Games included==
 
==Games included==
 
*''[[Time Gal]]''
 
*''[[Time Gal]]''
 
*''[[Ninja Hayate]]''
 
*''[[Ninja Hayate]]''
 +
 +
==Gameplay==
 +
===''Time Gal''===
 +
{{ScreenThumb|Time Gal Saturn, Time Stop.png|width=200|Time stop}}
 +
{{ScreenThumb|Time Gal Saturn, Time Warp.png|width=200|Time warp}}
 +
The game is a full-motion video game. The heroine Reika warps to a new time period on each level. As she faces various threats, the player is prompted to react by using the D-Pad to move Reika in a particular direction or pressing {{A}}, {{B}}, or {{C}} to fire her weapon. If the player fails to react in time, a death sequence plays and Reika loses a life.
 +
 +
There are five selectable difficulty levels, with higher difficulty levels requiring quicker reaction times. On most difficulty levels, the player is shown an arrow indicating the direction to press, a button to indicate that Reika must fire her weapon, or occasionally a question mark to indicate that an action must be taken without specifying which. On the highest difficulty level, there is no prompt. At specific points in gameplay, Reika activates a "Time Stop". When this happens, the player is given three choices to make and has seven seconds to make a choice. If the wrong choice is made, the player loses a life.
 +
 +
There is a two-player mode where both players take turns.
 +
 +
====Levels====
 +
There are 16 levels in the game, each of them taking place in different time periods. The order in which the time periods are played through is different each time, though Reika always starts a new game in a B.C. period, and must work her way through to early A.D. and present day, and then back to the future. As a result of the random progression, the levels are listed here in chronological order.
 +
 +
{{InfoTable|imagewidths=320|
 +
{{InfoRow
 +
| title=B.C. 70,000,000
 +
| screenshot=Time Gal Saturn, Time Periods, BC 70,000,000.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=B.C. 65,000,000
 +
| screenshot=Time Gal Saturn, Time Periods, BC 65,000,000.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=B.C. 30,000
 +
| screenshot=Time Gal Saturn, Time Periods, BC 30,000.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=B.C. 1600
 +
| screenshot=Time Gal Saturn, Time Periods, BC 1600.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=B.C. 44
 +
| screenshot=Time Gal Saturn, Time Periods, BC 44.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=A.D. 500
 +
| screenshot=Time Gal Saturn, Time Periods, AD 500.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=A.D. 666
 +
| screenshot=Time Gal Saturn, Time Periods, AD 666.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=A.D. 1588
 +
| screenshot=Time Gal Saturn, Time Periods, AD 1588.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=A.D. 1941
 +
| screenshot=Time Gal Saturn, Time Periods, AD 1941.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=A.D. 1990
 +
| screenshot=Time Gal Saturn, Time Periods, AD 1990.png
 +
| desc=
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}}
 +
{{InfoRow
 +
| title=A.D. 2001
 +
| screenshot=Time Gal Saturn, Time Periods, AD 2001.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=A.D. 2010
 +
| screenshot=Time Gal Saturn, Time Periods, AD 2010.png
 +
| desc=
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}}
 +
{{InfoRow
 +
| title=A.D. 3001
 +
| screenshot=Time Gal Saturn, Time Periods, AD 3001.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=A.D. 3999
 +
| screenshot=Time Gal Saturn, Time Periods, AD 3999.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=A.D. 4000
 +
| screenshot=Time Gal Saturn, Time Periods, AD 4000.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=A.D. 4001
 +
| screenshot=Time Gal Saturn, Time Periods, AD 4001.png
 +
| desc=This time period is always last and concludes with Reika's showdown with Luda.
 +
}}
 +
}}
 +
 +
===''Ninja Hayate''===
 +
{{ScreenThumb|Ninja Hayate Saturn, Ninja Hayate.png|width=200|Hayate}}
 +
Like ''Time Gal'', ''Ninja Hayate'' is a full-motion video game. The Ninja Hayate is infiltrating a castle to rescue a princess, with each level presenting a unique threat to them. The player is prompted to react by using the D-Pad to move Hayate in a particular direction (including diagonal directions occasionally) or pressing {{A}}, {{B}}, or {{C}} to use his sword or grappling hook. In addition to an auditory cue, the player is shown an arrow indicating the direction to press or a button to indicate that Hayate must use his sword or grappling hook. If the player fails to react in time, a death sequence plays and Hayate loses a life.
 +
 +
There are four selectable difficulty levels, with higher difficulty levels requiring quicker reaction times.
 +
 +
There is a two-player mode where both players take turns.
 +
 +
====Levels====
 +
A single playthrough is nine levels long. The last three levels are always the same, but the first six levels are chosen from numerous set orders or randomized. The level order can be chosen in the options prior to starting the game or set to random.
 +
{{InfoTable|imagewidths=320|
 +
{{InfoRow
 +
| title=Level 1
 +
| screenshot=Ninja Hayate Saturn, Stage 1.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Level 2
 +
| screenshot=Ninja Hayate Saturn, Stage 2.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Level 3
 +
| screenshot=Ninja Hayate Saturn, Stage 3.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Level 4
 +
| screenshot=Ninja Hayate Saturn, Stage 4.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Level 5
 +
| screenshot=Ninja Hayate Saturn, Stage 5.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Level 6
 +
| screenshot=Ninja Hayate Saturn, Stage 6.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Level 7
 +
| screenshot=Ninja Hayate Saturn, Stage 7.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Level 8
 +
| screenshot=Ninja Hayate Saturn, Stage 8.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Level 9
 +
| screenshot=Ninja Hayate Saturn, Stage 9.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Level 10
 +
| screenshot=Ninja Hayate Saturn, Stage 10.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Level 11
 +
| screenshot=Ninja Hayate Saturn, Stage 11.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Level 12
 +
| screenshot=Ninja Hayate Saturn, Stage 12.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Level 13
 +
| screenshot=Ninja Hayate Saturn, Stage 13.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Level 14
 +
| screenshot=Ninja Hayate Saturn, Stage 14.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Level 15
 +
| screenshot=Ninja Hayate Saturn, Stage 15.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Level 16
 +
| screenshot=Ninja Hayate Saturn, Stage 16.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Level 17
 +
| screenshot=Ninja Hayate Saturn, Stage 17.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Level 18
 +
| screenshot=Ninja Hayate Saturn, Stage 18.png
 +
| desc=
 +
}}
 +
}}
 +
 +
==Production credits==
 +
===''Time Gal''===
 +
{{creditstable|
 +
*'''Game Design by:''' Hidehiro Fujiwara
 +
*'''Soft Program by:''' Takashi Kuriyama
 +
*'''GAL Created by:''' Hiroaki Satoh, Toshiyuki Nishimura
 +
*'''Sound Director:''' Yosio Imamura
 +
{{creditsheader|Picture Staff}}
 +
*'''Director:''' Tetsuo Imazawa
 +
*'''Character Designer:''' Hiroshi Wagatsuma
 +
*'''Sound Effect:''' Yukio Fukushima
 +
*'''Film Produced by:''' [[Toei|Toei Video Co., Ltd.]]
 +
*'''Presented by:''' [[Taito|Taito Corporation]]
 +
| source=In-game credits
 +
| pdf=Time Gal Saturn credits.pdf
 +
| console=SAT
 +
}}
 +
===''Ninja Hayate''===
 +
{{creditstable|
 +
*'''Game Design by:''' Hidehiro Fujiwara
 +
*'''Soft Program by:''' Takashi Kuriyama
 +
*'''NINJA Created by:''' Hiroaki Satoh, Toshiyuki Nishimura
 +
*'''Sound Director:''' Yosio Imamura
 +
{{creditsheader|Picture Staff}}
 +
*'''Character Designer:''' Hiroshi Wagatsuma
 +
*'''Sound Effect:''' Yukio Fukushima
 +
*'''Film Produced by:''' [[Toei|Toei Video Co., Ltd.]]
 +
*'''Presented by:''' [[Taito|Taito Corporation]]
 +
| source=In-game credits
 +
| pdf=Ninja Hayate Saturn credits.pdf
 +
| console=SAT
 +
}}
  
 
==Magazine articles==
 
==Magazine articles==
Line 53: Line 285:
 
==References==
 
==References==
 
<references/>
 
<references/>
 +
 +
{{TimeGal&NinjaHayateOmni}}

Revision as of 20:30, 18 January 2023

n/a

  • Time Gal
  • Ninja Hayate

TimeGal SS title.png

NinjaHayate Saturn JP SSTitle.png

Time Gal & Ninja Hayate
System(s): Sega Saturn
Publisher: Ecseco Development
Developer:
Original system(s): Arcade boards
Developer(s) of original games: Taito
Game total: 2
Sound driver: SCSP/CD-DA (5/6 tracks)
Genre: Compilation, Interactive Movie Action (インタラクティブムービー アクション)[1], Action[2]

















Number of players: 1-2
Release Date RRP Code
Sega Saturn
JP
¥5,8005,800 T-20702G
Sega Rating: All Ages
Non-Sega versions

Time Gal & Ninja Hayate (タイムギャル&忍者ハヤテ) is a compilation of two Taito LaserDisc arcade games, Time Gal (1985) and Ninja Hayate (1984), for the Sega Saturn by Ecseco Development. Both titles are full-motion video games that were previously released on the Mega-CD (with Time Gal also seeing release on the Mega LD).

Games included

Gameplay

Time Gal

Time Gal Saturn, Time Stop.png

Time stop

Time Gal Saturn, Time Warp.png

Time warp

The game is a full-motion video game. The heroine Reika warps to a new time period on each level. As she faces various threats, the player is prompted to react by using the D-Pad to move Reika in a particular direction or pressing A, B, or C to fire her weapon. If the player fails to react in time, a death sequence plays and Reika loses a life.

There are five selectable difficulty levels, with higher difficulty levels requiring quicker reaction times. On most difficulty levels, the player is shown an arrow indicating the direction to press, a button to indicate that Reika must fire her weapon, or occasionally a question mark to indicate that an action must be taken without specifying which. On the highest difficulty level, there is no prompt. At specific points in gameplay, Reika activates a "Time Stop". When this happens, the player is given three choices to make and has seven seconds to make a choice. If the wrong choice is made, the player loses a life.

There is a two-player mode where both players take turns.

Levels

There are 16 levels in the game, each of them taking place in different time periods. The order in which the time periods are played through is different each time, though Reika always starts a new game in a B.C. period, and must work her way through to early A.D. and present day, and then back to the future. As a result of the random progression, the levels are listed here in chronological order.

Time Gal Saturn, Time Periods, BC 70,000,000.png

B.C. 70,000,000

Time Gal Saturn, Time Periods, BC 65,000,000.png

B.C. 65,000,000

Time Gal Saturn, Time Periods, BC 30,000.png

B.C. 30,000

Time Gal Saturn, Time Periods, BC 1600.png

B.C. 1600

Time Gal Saturn, Time Periods, BC 44.png

B.C. 44

Time Gal Saturn, Time Periods, AD 500.png

A.D. 500

Time Gal Saturn, Time Periods, AD 666.png

A.D. 666

Time Gal Saturn, Time Periods, AD 1588.png

A.D. 1588

Time Gal Saturn, Time Periods, AD 1941.png

A.D. 1941

Time Gal Saturn, Time Periods, AD 1990.png

A.D. 1990

Time Gal Saturn, Time Periods, AD 2001.png

A.D. 2001

Time Gal Saturn, Time Periods, AD 2010.png

A.D. 2010

Time Gal Saturn, Time Periods, AD 3001.png

A.D. 3001

Time Gal Saturn, Time Periods, AD 3999.png

A.D. 3999

Time Gal Saturn, Time Periods, AD 4000.png

A.D. 4000

Time Gal Saturn, Time Periods, AD 4001.png

A.D. 4001
This time period is always last and concludes with Reika's showdown with Luda.

Ninja Hayate

Ninja Hayate Saturn, Ninja Hayate.png

Hayate

Like Time Gal, Ninja Hayate is a full-motion video game. The Ninja Hayate is infiltrating a castle to rescue a princess, with each level presenting a unique threat to them. The player is prompted to react by using the D-Pad to move Hayate in a particular direction (including diagonal directions occasionally) or pressing A, B, or C to use his sword or grappling hook. In addition to an auditory cue, the player is shown an arrow indicating the direction to press or a button to indicate that Hayate must use his sword or grappling hook. If the player fails to react in time, a death sequence plays and Hayate loses a life.

There are four selectable difficulty levels, with higher difficulty levels requiring quicker reaction times.

There is a two-player mode where both players take turns.

Levels

A single playthrough is nine levels long. The last three levels are always the same, but the first six levels are chosen from numerous set orders or randomized. The level order can be chosen in the options prior to starting the game or set to random.

Ninja Hayate Saturn, Stage 1.png

Level 1

Ninja Hayate Saturn, Stage 2.png

Level 2

Ninja Hayate Saturn, Stage 3.png

Level 3

Ninja Hayate Saturn, Stage 4.png

Level 4

Ninja Hayate Saturn, Stage 5.png

Level 5

Ninja Hayate Saturn, Stage 6.png

Level 6

Ninja Hayate Saturn, Stage 7.png

Level 7

Ninja Hayate Saturn, Stage 8.png

Level 8

Ninja Hayate Saturn, Stage 9.png

Level 9

Ninja Hayate Saturn, Stage 10.png

Level 10

Ninja Hayate Saturn, Stage 11.png

Level 11

Ninja Hayate Saturn, Stage 12.png

Level 12

Ninja Hayate Saturn, Stage 13.png

Level 13

Ninja Hayate Saturn, Stage 14.png

Level 14

Ninja Hayate Saturn, Stage 15.png

Level 15

Ninja Hayate Saturn, Stage 16.png

Level 16

Ninja Hayate Saturn, Stage 17.png

Level 17

Ninja Hayate Saturn, Stage 18.png

Level 18

Production credits

Time Gal

  • Game Design by: Hidehiro Fujiwara
  • Soft Program by: Takashi Kuriyama
  • GAL Created by: Hiroaki Satoh, Toshiyuki Nishimura
  • Sound Director: Yosio Imamura
Picture Staff
Source:
In-game credits
Time Gal Saturn credits.pdf
[3]

Ninja Hayate

  • Game Design by: Hidehiro Fujiwara
  • Soft Program by: Takashi Kuriyama
  • NINJA Created by: Hiroaki Satoh, Toshiyuki Nishimura
  • Sound Director: Yosio Imamura
Picture Staff
Source:
In-game credits
Ninja Hayate Saturn credits.pdf
[4]


Magazine articles

Main article: Time Gal & Ninja Hayate/Magazine articles.

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Famitsu (JP) NTSC-J
50
[5]
Saturn Fan (JP) NTSC-J
62
[6]
Saturn Fan (JP) NTSC-J
60
[7]
Sega Saturn Magazine (JP) NTSC-J
63
[8]
Sega Saturn Magazine (JP) NTSC-J
59
[9]
Sega Saturn
59
Based on
5 reviews

Time Gal & Ninja Hayate

Saturn, JP
TGNH Saturn JP Box Back.jpgTGNH Saturn JP Box Front.jpg
Cover
TimeGalandNinjaHayate Saturn JP Disc.jpg
Disc 1
TimeGalandNinjaHayate Saturn JP Disc2.jpg
Disc 2

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Saturn
 ?
CRC32
MD5
SHA-1
484,751,904 1996-11-18 CD-ROM (JP) T-20702G (Disc 1) V1.003
Sega Saturn
 ?
CRC32
MD5
SHA-1
481,741,344 1996-11-18 CD-ROM (JP) T-20702G (Disc 2) V1.003

References


Time Gal & Ninja Hayate

TimeGal SS title.png

Main page | Comparisons | Magazine articles | Reception | Technical information


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