Time Gal

From Sega Retro

n/a

  • Sega Mega-CD
    NTSC-U
  • Sega Mega-CD
    NTSC-J
  • Sega Mega-CD
    PAL
  • Mega LD

TimeGal title.png

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Notavailable.svg

TimeGal MLD US title.jpg

Time Gal
System(s): Sega Mega-CD, Sega Mega LD
Publisher:
Sega Mega-CD
Wolf Team (JP)
Sega Mega-CD
Renovation Products (US)
Sega Mega-CD
Sega (EU)
Mega LD
Taito
Developer:
Original system(s): Arcade Boards
Publisher(s) of original games: Taito
Developer(s) of original games: Taito
Genre:
Sega Mega-CD
Action[1]
Mega LD
Game[2]

















Number of players: 1
Release Date RRP Code
Sega Mega-CD
JP
¥7,8007,800 T-32114
Sega Mega-CD
US
$49.9949.99[3] T-6214
Sega Mega-CD
EU
4417
Sega Mega-CD
DE
DM 99.0099.00[8] 4417
Sega Mega-CD
FR
4417
Sega Mega-CD
UK
£44.9944.99[5][6] 4417
Mega LD
JP
¥98009800 PEASJ5039

Time Gal (タイムギャル) is a Sega Mega-CD full-motion video comedy adventure game developed by Wolf Team. First published in Japan by Wolf Team themselves in November 1992, the game is a port of the titular 1985 Taito arcade game Time Gal, an interactive movie produced by Japanese animation studio Toei Animation.

HighTech Lab. Japan later developed a Sega Mega LD port, published in Japan and the United States by Taito in 1995.

Story

The story is set in a fictional future where time travel is being perfected. Just before a televised unveiling of a new time machine, a criminal named Luda steals the time machine with intentions of altering the past to his desires. Reika (referred to in western manuals as "Time Gal") must travel to the different time periods to track down Luda and thwart his plans.

Gameplay

The gameplay is that of an on-rails FMV action game with quick-time events as established by games such as Dragon's Lair. As the FMV rolls, the player has to react and press a button in time with what is happening. Pressing the D-Pad in any direction will move Reika in that direction, while any of the three face buttons will make her shoot her gun or use whatever weapon she has.

The player has to press the correct button as indicated by the reaction jewels on the border and an audible tone (when all the jewels flash simultaneously, the player must use Reika's weapon). If the player makes a bad move or doesn't do anything, a death sequence plays and a life is lost. The harder the difficulty, the less time the player has to press the correct button, and on Hard difficulty, the jewels will not flash, so the player will have to pay attention and see what object flashes in the FMV to make the correct move. At specific points in gameplay, Reika will activate a "Time Stop". When this happens, the player is given three choices to make, and has seven seconds to make a choice. If the wrong choice is made, the player loses a life. To raise the challenge, the FMV may sometimes be mirrored, reversing the directional inputs.

Scoring is based on how well the player performs as well as the difficulty level. The player scores points for successfully completing reactions. If a level is completed without making a single mistake, then the player is awarded a greater bonus. An extra life is awarded at 100,000 points, with additional lives awarded every 200,000 points when playing on the Hard difficulty. When the game is completed, an "All Clear" bonus is awarded, along with an additional 50,000 points for each life remaining. Scores are not saved to the Mega-CD's backup RAM and are lost when the system is turned off.

The game also offers Visual Mode, where players can watch any of the scenes in the game using the passwords awarded after successful completion of each time period, with the ability to watch either the entire level uninterrupted or every possible failure sequence.

Levels

There are 16 levels in the game, each of them taking place in different time periods. The order in which the time periods are played through is different each time, though Reika will always start a new game in a B.C. period, and must work her way through to early A.D. and present day, and then back to the future. As a result of the random progression, the levels are all listed here in chronological order.

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B.C. 70,000,000
Password: BMCFXWRL (US/EU) / DODZILLA (JP) 

Notavailable.svg

B.C. 65,000,000
Password: GJRPQVKS (US/EU) / DINOSAUR (JP) 

Notavailable.svg

B.C. 30,000
Password: THMZCYFB (US/EU) / STONEAGE (JP) 

Notavailable.svg

B.C. 1600
Password: RYFGSXDK (US/EU) / ELEPHANT (JP) 

Notavailable.svg

B.C. 44
Password: FTGBDQPW (US/EU) / OSIRIIYA (JP) 

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A.D. 500
Password: VSLCZKTJ (US/EU) / HARDWORK (JP) 

Notavailable.svg

A.D. 999
Password: CYVZPBMG (US/EU) / DEATHOUL (JP) 

Notavailable.svg

A.D. 1588
Password: DRXHTLQJ (US/EU) / SOUTHERN (JP) 

Notavailable.svg

A.D. 1941
Password: WBMRJZVH (US/EU) / WORLDWAR (JP) 

Notavailable.svg

A.D. 1991
Password: SHKXGJWF (US/EU) / LANDMINE (JP) 

Notavailable.svg

A.D. 2001
Password: XPTMCSHD (US/EU) / RECKLESS (JP) 

Notavailable.svg

A.D. 2010
Password: ZVYFLGQJ (US/EU) / ASTEROID (JP) 

Notavailable.svg

A.D. 3001
Password: QWCDHRKT (US/EU) / MURDERER (JP) 

Notavailable.svg

A.D. 3999
Password: PLQTVMXY (US/EU) / BRANCHER (JP) 

Notavailable.svg

A.D. 4000
Password: LKDWBSYF (US/EU) / STARWARS (JP) 

Notavailable.svg

A.D. 4001
Password: KVGPRZCW (US/EU) / THANKYOU (JP) 

History

Legacy

Time Gal was bundled with Ninja Hayate in the Sega Saturn game Time Gal & Ninja Hayate.

Production credits

Mega-CD version

Japanese version

Source:
In-game credits (JP)[9]


Oversea version

  • Producers: J.Asanuma, M.Uno
  • Director: K.Iijima
  • Planner: H.Suzuki, H.Ogawa
  • Main Programming: S.Hirachi
  • Mega‑CD Programing: C.Tokuhiro
  • Visual Directors: T.Okano, T.Konishi
  • Design Supervised by: K.Nagata
  • Graphics by: T.Okano, K.Tazima, M.Matsushima, T.Hamada, M.Yasumori, H.Nakajima, M.Kaneda, Y.Nishitani, M.Kimura, K.Fujita, K.Tajiri, D.Moriyama, K.Ishiguro, M.Andou, Y.Inagaki
  • Opening Music Composed by: S.Tamura
  • Ending Music Composed by: M.Sakuraba
  • Public Relations: Karen Safran, Mitch Kampf, Kenji Goshima
  • U.S. R&D: Kenji Goshima, Corey Tresidder
  • Manual Text: Corey Tresidder
  • Packaging: Modre Pricedesign
  • Translator: Rie Yamada
  • Thanks to: K.Gotou, M.Uchida, T.Kunimatsu, I.Kadowaki, S.Rokumoto, H.Nina, H.Hashimoto
  • Special Thanks to: K.Fukushima
© Wolf Team/Telenet Japan 1993


Mega LD version

  • Game Design by: Hidehiro Fujiwara
  • Soft Program by: Takashi Kuriyama
  • Gal Created by: Hiroaki Satoh, Toshiyuki Nishimura
  • Sound Director: Yosio Imamura
Picture Staff

Magazine articles

Main article: Time Gal/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in GamePro (US) #46: "May 1993" (1993-xx-xx)
Logo-pdf.svg
Print advert in Beep! MegaDrive (JP) #1992-09: "September 1992" (1992-08-08)
Logo-pdf.svg
Print advert in Beep! MegaDrive (JP) #1992-10: "October 1992" (1992-09-08)
Logo-pdf.svg
Print advert in Beep! MegaDrive (JP) #1992-11: "November 1992" (1992-10-08)
Logo-pdf.svg
Print advert in Beep! MegaDrive (JP) #1992-12: "December 1992" (1992-11-07)

Physical scans

Mega-CD version

Sega Retro Average 
Publication Score Source
Sega Mega-CD
Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
50
[10]
Beep! MegaDrive (JP) NTSC-J
75
[11]
Electronic Gaming Monthly (US) NTSC-U
75
[12]
Mean Machines: The Essential Sega Guide (UK)
50
[13]
Famitsu (JP) NTSC-J
50
[14]
GameFan (US)
89
[15]
GamePro (US) NTSC-U
90
[16]
Hippon Super (JP) NTSC-J
80
[17]
Mega Drive Fan (JP) NTSC-J
71
[18]
Mega (UK) NTSC-J
71
[19]
Mega Action (UK) PAL
70
[20]
Mega Force (FR)
78
[21]
Mega Fun (DE) PAL
68
[22]
MegaTech (UK) NTSC
59
[23]
Marukatsu Mega Drive (JP) NTSC-J
73
[24]
Mean Machines Sega (UK) NTSC
63
[25]
Sega Magazin (DE)
82
[8]
Sega Power (UK) PAL
71
[5]
Sega Pro (UK) NTSC-J
86
[26]
Sega Pro (UK) NTSC-J
80
[27]
Sega Force (UK) NTSC
72
[28]
Sega Saturn Magazine (JP) NTSC-J
79
[29]
Sonic the Comic (UK) PAL
60
[30]
Supergame (BR)
83
[31]
Tricks 16 bit (RU)
80
[32]
Video Games (DE) NTSC-U
51
[33]
Sega Mega-CD
71
Based on
26 reviews

Time Gal

Mega-CD, JP
TimeGal MCD JP Box Back.jpgTimeGal MCD JP Box Front.jpg
Cover
TimeGal MCD JP Disc.jpg
Disc
TimeGal MCD JP manual.pdf
Manual
Mega-CD, US
TimeGal MCD US Box Back.jpgTimeGal MCD US Box Front.jpg
Cover
TimeGal MCD US Disc.jpg
Disc
Timegal mcd us manual.pdf
Manual
Mega-CD, EU
TimeGal MCD EU Box Back.jpgTimeGal MCD EU Box Front.jpg
Cover
TimeGal MCD EU Disc.jpg
Disc
TimeGalMegaCDEUManual.PDF
Manual

Mega LD version

Mega LD, JP
Time Gal MegaLD JP Top.jpg
Error creating thumbnail: convert: Insufficient memory (case 4) `/home/sonicret/domains/segaretro.org/public_html/images/3/3c/TimeGal_MLD_JP_Box_Back.jpg' @ error/jpeg.c/JPEGErrorHandler/338. Error code: 1
Time Gal MegaLD JP Spine.jpg
Error creating thumbnail: convert: Insufficient memory (case 4) `/home/sonicret/domains/segaretro.org/public_html/images/7/7c/TimeGal_MLD_JP_Box_Front.jpg' @ error/jpeg.c/JPEGErrorHandler/338. Error code: 1
Cover
Time Gal MegaLD JP Disc SideB.pngTime Gal MegaLD JP Disc SideA.png
Disc
Error creating thumbnail: convert: no decode delegate for this image format `' @ error/constitute.c/ReadImage/575. convert: no images defined `/home/sonicret/domains/segaretro.org/public_html/images/temp/transform_3d99acb7ac63.jpg' @ error/convert.c/ConvertImageCommand/3229.
Manual
Time Gal MegaLD JP Obi.jpg
Obi
Error creating thumbnail: convert: Insufficient memory (case 4) `/home/sonicret/domains/segaretro.org/public_html/images/c/c5/Time_Gal_MegaLD_JP_Front+Obi.jpg' @ error/jpeg.c/JPEGErrorHandler/338. Error code: 1
Front+Obi

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega-CD
 ?
CRC32
MD5
SHA-1
300,587,952 CD (EU) 4417
Sega Mega-CD
CRC32
MD5
SHA-1
306,303,312 CD (JP) T-32114
Sega Mega-CD
CRC32
MD5
SHA-1
300,590,304 CD (US) T-6214

References

  1. 1.0 1.1 https://sega.jp/fb/segahard/mcd/soft_licensee.html (Wayback Machine: 2019-06-10 17:56)
  2. LA Express, "Vol. 14" (JP; 1996-02), page 4
  3. 3.0 3.1 GamePro, "July 1993" (US; 1993-xx-xx), page 65
  4. https://groups.google.com/g/rec.games.video.sega/c/_LT0HolZKZI/m/OSsf8WHncJMJ
  5. 5.0 5.1 5.2 5.3 Sega Power, "August 1993" (UK; 1993-07-01), page 50
  6. Mega Power, "February 1994" (UK; 1994-01-20), page 81
  7. Select Round, "Septembre 1993" (FR; 1993-xx-xx), page 2
  8. 8.0 8.1 8.2 Sega Magazin, "September/Oktober 1993" (DE; 1993-09-01), page 32
  9. File:TimeGal_MCD_JP_SSEnding.pdf
  10. 1700 igr dlya Sega, "" (RU; 2003-xx-xx), page 243
  11. Beep! MegaDrive, "November 1992" (JP; 1992-10-08), page 29
  12. Electronic Gaming Monthly, "April 1993" (US; 1993-xx-xx), page 30
  13. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 126
  14. Famitsu, "1992-11-13,20" (JP; 1992-10-30), page 1
  15. GameFan, "Volume 1, Issue 2: December 1992" (US; 1992-xx-xx), page 9
  16. GamePro, "July 1993" (US; 1993-xx-xx), page 66
  17. Hippon Super, "November 1992" (JP; 1992-10-03), page 45
  18. Mega Drive Fan, "March 1993" (JP; 1993-02-XX), page 59
  19. Mega, "February 1993" (UK; 1993-01-21), page 42
  20. Mega Action, "August 1993" (UK; 1993-07-15), page 32
  21. Mega Force, "Mega-CD Force: Le Supplément Spécial Mega-CD" (FR; 1993-xx-xx), page 30
  22. Mega Fun, "09/93" (DE; 1993-08-18), page 40
  23. MegaTech, "June 1993" (UK; 1993-05-20), page 60
  24. Marukatsu Mega Drive, "November 1992" (JP; 1992-10-XX), page 107
  25. Mean Machines Sega, "July 1993" (UK; 1993-05-25), page 52
  26. Sega Pro, "February 1993" (UK; 1993-01-14), page 62
  27. Sega Pro, "April 1993" (UK; 1993-03-11), page 74
  28. Sega Force, "March 1993" (UK; 1993-02-04), page 60
  29. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
  30. Sonic the Comic, "10th July 1993" (UK; 1993-07-10), page 11
  31. Supergame, "Maio 1993" (BR; 1993-05-xx), page 30
  32. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-xx-xx), page 268
  33. Video Games, "9/93" (DE; 1993-08-25), page 39


Time Gal

TimeGal title.png

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