Dragon's Lair
From Sega Retro
Dragon's Lair | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Mega-CD | ||||||||||||||||||||||||||||||
Publisher: Sega (JP/EU), ReadySoft (US) | ||||||||||||||||||||||||||||||
Developer: ReadySoft | ||||||||||||||||||||||||||||||
Licensor: Epicenter Interactive | ||||||||||||||||||||||||||||||
Original system(s): Arcade Boards | ||||||||||||||||||||||||||||||
Genre: Action[1][2] | ||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||
|
This short article is in need of work. You can help Sega Retro by adding to it.
Dragon's Lair (ドラゴンズ・レア) is a full motion video game released for numerous consoles including the Sega Mega-CD in 1993. It was revolutionary when first released in the arcades in 1983, and served as the first successful full motion video game which relies solely on quick time events.
The Sega Mega-CD version is mostly faithful to the arcade original, but suffers due to the limited colour palette of the system. A Sega Saturn version was also planned[7].
Contents
Production credits
Sega Conversion
- Produced by: David Foster
- Directed by: Tony Bozek
- Programmed by: David Foster
- Computer Graphic Touchup: Mike Boulet, Tony Bozek, Carol Chan, Jackie Liew, David Magerman, Norice Millen, Shawn Moore, Jason Silverberg, Joe Verissimo, Nadia Yee
- Sound: David Foster, David Magerman
- End Music: Tony Bozek, Shawn Moore
- Additional Programming by: Anselm Hook
- Source:
- In-game credits (JP) [8]
Magazine articles
- Main article: Dragon's Lair/Magazine articles.
Promotional material
Print advert in Game Players (US) #0612: "Vol. 6 No. 12 December 1993" (1993-xx-xx)
also published in:
also published in:
- Sega Visions (US) #16: "December/January 1993/1994" (1993-xx-xx)[9]
- GamePro (US) #54: "January 1994" (199x-xx-xx)[10]
- Sega Visions (US) #17: "February/March 1994" (199x-xx-xx)[11]
Print advert in Electronic Games (1992-1995) (US) #16: "January 1994" (1993-12-21)
Print advert in Game Players (US) #0705: "Vol. 7 No. 5 May 1994" (1994-xx-xx)
also published in:
also published in:
- Electronic Gaming Monthly (US) #58: "May 1994" (1994-xx-xx)[13]
- Electronic Gaming Monthly (US) #59: "June 1994" (1994-xx-xx)[14]
Print advert in Beep! MegaDrive (JP) #1994-05: "May 1994" (1994-04-08)
Physical scans
Sega Retro Average | ||||||
---|---|---|---|---|---|---|
|
Error creating thumbnail: Unable to save thumbnail to destination |
70 |
---|---|
Based on 11 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
609,457,296 | CD (JP) | G-6035 | ||||||||||
? |
|
212,178,624 | CD (US) | T-121015 |
References
- ↑ File:DragonsLair MCD JP Box Back Sleeve.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/mega-cd/software.html (Wayback Machine: 2020-06-22 19:24)
- ↑ Mega, "January 1994" (UK; 1993-12-16), page 105
- ↑ GamePro, "April 1994" (US; 1994-xx-xx), page 42
- ↑ 5.0 5.1 Mean Machines Sega, "March 1994" (UK; 1994-01-28), page 80
- ↑ 6.0 6.1 6.2 Sega Magazine, "April 1994" (UK; 1994-03-15), page 106
- ↑ Sega Visions, "September 1995" (US; 1995-xx-xx), page 38
- ↑ File:Dragon's Lair MCD JP SSEnding.pdf
- ↑ Sega Visions, "December/January 1993/1994" (US; 1993-xx-xx), page 35
- ↑ GamePro, "January 1994" (US; 199x-xx-xx), page 101
- ↑ Sega Visions, "February/March 1994" (US; 199x-xx-xx), page 87
- ↑ EGM², "July 1994" (US; 1994-07-19), page 125
- ↑ Electronic Gaming Monthly, "May 1994" (US; 1994-xx-xx), page 163
- ↑ Electronic Gaming Monthly, "June 1994" (US; 1994-xx-xx), page 161
- ↑ Beep! MegaDrive, "June 1994" (JP; 1994-05-07), page 18 (20)
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85 (87)
- ↑ GamePro, "April 1994" (US; 1994-xx-xx), page 40 (42)
- ↑ Mean Machines Sega, "March 1994" (UK; 1994-01-28), page 80-83 (80)