Difference between revisions of "Space Ace (Mega-CD)"

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At the start of the game, Ace is partially hit by the Infanto Ray, which reverts him into an adolescent, and Borf kidnaps his female sidekick Kimberly, who becomes the game's damsel in distress. It is up to the player to guide Ace, in his adolescent form of Dexter, through a series of obstacles in pursuit of Borf, in order to rescue Kimberly and prevent Borf from using the Infanto Ray to conquer Earth.
 
At the start of the game, Ace is partially hit by the Infanto Ray, which reverts him into an adolescent, and Borf kidnaps his female sidekick Kimberly, who becomes the game's damsel in distress. It is up to the player to guide Ace, in his adolescent form of Dexter, through a series of obstacles in pursuit of Borf, in order to rescue Kimberly and prevent Borf from using the Infanto Ray to conquer Earth.
 +
 +
===Characters===
 +
{{gallery|widths=200|screens=yes|
 +
{{ginfo|Space Ace, Characters, Dexter.png|Dexter|The adolescent form of Ace after he has been hit by the Infanto Ray. He can temporarily transform himself back into ace with his wristwatch.}}
 +
{{ginfo|Space Ace, Characters, Ace.png|Ace|A fearless hero who must defeat Borf and rescue Kimberly.}}
 +
{{ginfo|Space Ace, Characters, Kimberly.png|Kimberly|Ace's partner, who is abducted by the evil Borf.}}
 +
{{ginfo|Space Ace, Characters, Borf.png|Borf|A blue-skinned humanoid alien who wants to conquer Earth with his Infanto Ray.}}
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}}
  
 
==Gameplay==
 
==Gameplay==
Line 37: Line 45:
 
Like ''Dragon's Lair'', Space Ace is composed of numerous individual scenes that play out in a mostly linear order. The player does not control Dexter's actions directly but controls his reflexes, with different animated segments playing for correct or incorrect choices. The player must execute an action at the correct time by selecting {{up}}, {{down}}, {{left}}, or {{right}} or pressing {{B}} to fire Dexter's laser gun.
 
Like ''Dragon's Lair'', Space Ace is composed of numerous individual scenes that play out in a mostly linear order. The player does not control Dexter's actions directly but controls his reflexes, with different animated segments playing for correct or incorrect choices. The player must execute an action at the correct time by selecting {{up}}, {{down}}, {{left}}, or {{right}} or pressing {{B}} to fire Dexter's laser gun.
  
Dexter has a wristwatch gadget that allows him to "ENERGIZE" at certain points by pressing {{B}} and temporarily reverse the effects of the Infanto-Ray. This turns him back into Ace for a short time to overcome more difficult obstacles in a heroic manner. Dexter usually progresses through scenes by avoiding obstacles and enemies, but Ace goes on the offensive, attacking enemies rather than running away. An example can be seen in the first scene of the game, when Dexter is escaping from Borf's robot drones. If the player presses the fire button at the right moment, Dexter transforms temporarily into Ace and can fight them, whereas if the player chooses to stay as Dexter, the robots' drill attacks must be dodged instead. Most scenes can be completed as either Dexter or Ace.
+
Dexter has a wristwatch gadget that allows him to "ENERGIZE" at certain points by pressing {{B}} and temporarily reverse the effects of the Infanto Ray. This turns him back into Ace for a short time to overcome more difficult obstacles in a heroic manner. Dexter usually progresses through scenes by avoiding obstacles and enemies, but Ace goes on the offensive, attacking enemies rather than running away. An example can be seen in the first scene of the game, when Dexter is escaping from Borf's robot drones. If the player presses the fire button at the right moment, Dexter transforms temporarily into Ace and can fight them, whereas if the player chooses to stay as Dexter, the robots' drill attacks must be dodged instead. Most scenes can be completed as either Dexter or Ace.
  
Some scenes are occasionally mirrored horizontally for additional challenge.
+
The player has limited lives with which to clear the game and returns to a checkpoint after losing a life. Some scenes are occasionally mirrored horizontally for additional challenge.
 
 
The player has limited lives with which to clear the game and returns to a checkpoint after losing a life.
 
 
 
===Characters===
 
{{gallery|widths=200|screens=yes|
 
{{gitem|Space Ace, Characters, Dexter.png|Dexter}}
 
{{gitem|Space Ace, Characters, Ace.png|Ace}}
 
{{gitem|Space Ace, Characters, Kimberly.png|Kimberly}}
 
{{gitem|Space Ace, Characters, Borf.png|Borf}}
 
}}
 
  
 
===Levels===
 
===Levels===

Revision as of 13:40, 20 May 2023

For the identically-named electromechanical arcade game, see Space Ace.

n/a

SpaceAce title.png

Space Ace
System(s): Sega Mega-CD
Publisher: ReadySoft
Developer:
Licensor: Epicenter Interactive
Genre: Action

















Number of players: 1
Release Date RRP Code
Sega Mega-CD
US
$59.9959.99[1] T-121025
ESRB: Kids to Adults
Sega Mega-CD
BR
063410
Tectoy: Todas as Idades
Non-Sega versions

Space Ace is a is a full-motion video game released for the Sega Mega-CD in 1994. It is based on the LaserDisc arcade game of the same name. Gameplay is reliant on quick-time events. A Sega Saturn version was also planned[2] for release in September 1995[3].

The game features animation from former Disney animator Don Bluth. It is the spiritual successor to Dragon's Lair, which was also ported to the Mega-CD.

The game includes trailers for Space Ace, Dragon's Lair, and Brain Dead 13, though the latter was never released for the Mega-CD.

Story

Space Ace follows the adventures of the dashing hero Dexter, better known as "Ace." Ace is on a mission to stop the villainous Commander Borf, who is seeking to attack Earth with his "Infanto Ray" to render Earthlings helpless by reverting them into infants.

At the start of the game, Ace is partially hit by the Infanto Ray, which reverts him into an adolescent, and Borf kidnaps his female sidekick Kimberly, who becomes the game's damsel in distress. It is up to the player to guide Ace, in his adolescent form of Dexter, through a series of obstacles in pursuit of Borf, in order to rescue Kimberly and prevent Borf from using the Infanto Ray to conquer Earth.

Characters

Space Ace, Characters, Dexter.png

Dexter
The adolescent form of Ace after he has been hit by the Infanto Ray. He can temporarily transform himself back into ace with his wristwatch.

Space Ace, Characters, Ace.png

Ace
A fearless hero who must defeat Borf and rescue Kimberly.

Space Ace, Characters, Kimberly.png

Kimberly
Ace's partner, who is abducted by the evil Borf.

Space Ace, Characters, Borf.png

Borf
A blue-skinned humanoid alien who wants to conquer Earth with his Infanto Ray.

Gameplay

Space Ace, Energize.png

Energize

Like Dragon's Lair, Space Ace is composed of numerous individual scenes that play out in a mostly linear order. The player does not control Dexter's actions directly but controls his reflexes, with different animated segments playing for correct or incorrect choices. The player must execute an action at the correct time by selecting Up, Down, Left, or Right or pressing B to fire Dexter's laser gun.

Dexter has a wristwatch gadget that allows him to "ENERGIZE" at certain points by pressing B and temporarily reverse the effects of the Infanto Ray. This turns him back into Ace for a short time to overcome more difficult obstacles in a heroic manner. Dexter usually progresses through scenes by avoiding obstacles and enemies, but Ace goes on the offensive, attacking enemies rather than running away. An example can be seen in the first scene of the game, when Dexter is escaping from Borf's robot drones. If the player presses the fire button at the right moment, Dexter transforms temporarily into Ace and can fight them, whereas if the player chooses to stay as Dexter, the robots' drill attacks must be dodged instead. Most scenes can be completed as either Dexter or Ace.

The player has limited lives with which to clear the game and returns to a checkpoint after losing a life. Some scenes are occasionally mirrored horizontally for additional challenge.

Levels

Space Ace, Stage 1-1.png

Space Ace, Stage 1-2.png

Space Ace, Stage 1-3.png

Space Ace, Stage 1-4.png

  • Space Ace, Stage 1-1.png

  • Space Ace, Stage 1-2.png

  • Space Ace, Stage 1-3.png

  • Space Ace, Stage 1-4.png

Level 1

Space Ace, Stage 2-1.png

Space Ace, Stage 2-2.png

Space Ace, Stage 2-3.png

Space Ace, Stage 2-4.png

  • Space Ace, Stage 2-1.png

  • Space Ace, Stage 2-2.png

  • Space Ace, Stage 2-3.png

  • Space Ace, Stage 2-4.png

Level 2

Space Ace, Stage 3-1.png

Space Ace, Stage 3-2.png

Space Ace, Stage 3-3.png

Space Ace, Stage 3-4.png

  • Space Ace, Stage 3-1.png

  • Space Ace, Stage 3-2.png

  • Space Ace, Stage 3-3.png

  • Space Ace, Stage 3-4.png

Level 3

Space Ace, Stage 4-1.png

Space Ace, Stage 4-2.png

Space Ace, Stage 4-3.png

Space Ace, Stage 4-4.png

  • Space Ace, Stage 4-1.png

  • Space Ace, Stage 4-2.png

  • Space Ace, Stage 4-3.png

  • Space Ace, Stage 4-4.png

Level 4

Space Ace, Stage 5-1.png

Space Ace, Stage 5-2.png

Space Ace, Stage 5-3.png

Space Ace, Stage 5-4.png

  • Space Ace, Stage 5-1.png

  • Space Ace, Stage 5-2.png

  • Space Ace, Stage 5-3.png

  • Space Ace, Stage 5-4.png

Level 5

Space Ace, Stage 6-1.png

Space Ace, Stage 6-2.png

Space Ace, Stage 6-3.png

Space Ace, Stage 6-4.png

  • Space Ace, Stage 6-1.png

  • Space Ace, Stage 6-2.png

  • Space Ace, Stage 6-3.png

  • Space Ace, Stage 6-4.png

Level 6

Space Ace, Stage 7-1.png

Space Ace, Stage 7-2.png

Space Ace, Stage 7-3.png

Space Ace, Stage 7-4.png

  • Space Ace, Stage 7-1.png

  • Space Ace, Stage 7-2.png

  • Space Ace, Stage 7-3.png

  • Space Ace, Stage 7-4.png

Level 7

Space Ace, Stage 8-1.png

Space Ace, Stage 8-2.png

Space Ace, Stage 8-3.png

Space Ace, Stage 8-4.png

  • Space Ace, Stage 8-1.png

  • Space Ace, Stage 8-2.png

  • Space Ace, Stage 8-3.png

  • Space Ace, Stage 8-4.png

Level 8

Space Ace, Stage 9-1.png

Space Ace, Stage 9-2.png

Space Ace, Stage 9-3.png

Space Ace, Stage 9-4.png

  • Space Ace, Stage 9-1.png

  • Space Ace, Stage 9-2.png

  • Space Ace, Stage 9-3.png

  • Space Ace, Stage 9-4.png

Level 9

Space Ace, Stage 10-1.png

Space Ace, Stage 10-2.png

Space Ace, Stage 10-3.png

Space Ace, Stage 10-4.png

  • Space Ace, Stage 10-1.png

  • Space Ace, Stage 10-2.png

  • Space Ace, Stage 10-3.png

  • Space Ace, Stage 10-4.png

Level 10

Space Ace, Stage 11-1.png

Space Ace, Stage 11-2.png

Space Ace, Stage 11-3.png

Space Ace, Stage 11-4.png

  • Space Ace, Stage 11-1.png

  • Space Ace, Stage 11-2.png

  • Space Ace, Stage 11-3.png

  • Space Ace, Stage 11-4.png

Level 11

Space Ace, Stage 12-1.png

Space Ace, Stage 12-2.png

Space Ace, Stage 12-3.png

Space Ace, Stage 12-4.png

  • Space Ace, Stage 12-1.png

  • Space Ace, Stage 12-2.png

  • Space Ace, Stage 12-3.png

  • Space Ace, Stage 12-4.png

Level 12

Production credits

Sega Conversion
  • Produced by: David Foster
  • Directed by: Tony Bozek
  • Programming by: Stéphane Leblanc, David Foster
  • Technical Coordination: Mike Boulet, Torin Marsden
  • Product Manager: J. David Elton
  • Utilities Programming: Kavita Joshi
  • Graphics Retrieval and Technical Assistance: Joe Verissimo
  • Assistant Technicians: David Bird, Roman Muklewicz, Pejman Saifi
  • Background Touchup: Glenn Guenette, Shawn Pascuttini
  • Graphics Touchup and Processing: Mike Abunowara, Gairy Ali, Ian Ball, Jawade Chaudhry, Paul De Leon, John Durno, Cindy Kong, David Magerman, Martina McKenna, Shawn Moore, Andrew Shepard, Jason Silverberg, Eric Soetikno, Nadia Yee, Natasha Yee
  • Additional Programming: Anselm Hook
  • Public Relations: June Brown
  • Materials Coordinator: Kelly Bryan
  • Technical Support and Game Testing: Steve Marshall
Source:
In-game credits
Space Ace MCD credits.pdf
[4]

Magazine articles

Main article: Space Ace (Mega-CD)/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Electronic Gaming Monthly (US) #63: "October 1994" (1994-xx-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in EGM² (US) #5: "November 1994" (1994-1x-xx)
also published in:
Logo-pdf.svg
Logo-pdf.svg
Print advert in GamePro (US) #64: "November 1994" (1994-xx-xx)
also published in:
  • GamePro (US) #66: "January 1995" (199x-xx-xx)[6]
Logo-pdf.svg
Logo-pdf.svg
Print advert in Sega Visions (US) #22: "December/January 1994/1995" (1994-xx-xx)
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
40
[7]
GamePro (US) NTSC-U
78
[1]
Next Generation (US) NTSC-U
25
[8]
VideoGames (US) NTSC-U
60
[9]
Sega Mega-CD
51
Based on
4 reviews

Space Ace (Mega-CD)

Mega-CD, US
SpaceAce MCD US Box Back.jpgSpaceAce MCD US Box Front.jpg
Cover
Spaceace mcd us disc.png
Disc
Spaceace mcd us manual.pdf
Manual
Mega-CD, BR
SpaceAce MCD BR Box Back.jpgNospine.pngSpaceAce MCD BR Box Front.jpg
Cover

Technical information

Main article: Space Ace (Mega-CD)/Technical information.

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega-CD
 ?
CRC32
MD5
SHA-1
307,785,072 CD-ROM (US) T-121025

References


Space Ace (Mega-CD)

SpaceAce title.png

Main page | Hidden content | Magazine articles | Reception | Technical information


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Don Bluth games for Sega systems
Dragon's Lair (1993) | Space Ace (1994) | Dragon's Lair: The Adventure Continues (unreleased) | Dragon's Lair II: Time Warp (unreleased)