Difference between revisions of "Vampire Chronicle for Matching Service"
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− | + | '''''{{PAGENAME}}''''' (ヴァンパイア クロニクル フォー マッチングサービス) is a [[Sega Dreamcast]] fighting game in the ''Vampire'' franchise (''[[:Category:Darkstalkers|Darkstalkers]]'' in the West) that combines the playstyles and mechanics from all of the previous entries. It takes advantage of [[Capcom]]'s [[Matching Service]] online system. | |
==Gameplay== | ==Gameplay== | ||
− | + | {{ScreenThumb|Vampire Chronicle DC, Character Select.png|width=200|Character select}} | |
+ | {{ScreenThumb|Vampire Chronicle DC, Gameplay.png|width=200|Gameplay}} | ||
+ | The game is a fighting game. It contains all of the characters from the other games in the series. Players can select between different modes replicating the mechanics from any of the prior games (''Vampire'', ''[[Vampire Hunter]]'', and ''[[Vampire Savior]]''), and each character has selectable types that replicate his or her moves from each entry (including new types for characters who were not in every game). | ||
+ | |||
+ | Characters move with {{left}} and {{right}} and dash with {{left}} {{left}} and {{right}} {{right}}. They jump upward with {{up}} and jump behind and ahead with {{upleft}} and {{upright}}. They crouch with {{down}}. Punches are done with {{X}} (light), {{Y}} (medium), and {{L}} (hard) and kicks are done with {{A}} (light), {{B}} (medium), and {{R}} (hard). Light attacks are faster and hard attacks deal more damage. Chain combos can be performed by linking attacks from lightest to hardest and from punches to kicks, canceling the recovery of a normal move by starting another. Special moves for each character are done by pairing specific directional combinations with an attack button. Projectile attacks move slowly through each other, with the stronger projectile dissipating the other (depending on the strength of the attack button used and which was launched first) rather than canceling each other out as in most fighting games (unless they were launched at the same time with the same strength). | ||
+ | |||
+ | Throws and grabs are done by holding {{left}} or {{right}} when next to an opponent and pressing a medium or hard punch or kick button. Different characters have different throws available to them, and most characters can throw in midair. Characters can reduce the damage taken from a throw (except command throws) by pressing the medium or hard punch button after being thrown. Knocked down characters can recover and leap away by holding {{left}} or {{right}} and pressing any attack button. | ||
+ | |||
+ | Guarding is done by holding the D-Pad away from the opponent. Characters can guard in midair but cannot air block against normal attacks from an opponent that is standing on the ground and cannot air block after performing an attack in the air. While guarding, pressing the punch and kick buttons rapidly has a chance of pushing the other character away. Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way. Most characters have one special move, called a guard cancel, that can be performed while guarding to cancel out of the block and immediately counterattack their opponent. | ||
+ | |||
+ | The game features a Special meter, which fills as characters perform normal moves (except light attacks) and special moves or take damage. When it is full, characters can perform different types of special moves, depending on the mode selected: ES moves (enhanced versions of their special moves), EX moves (high-damage "super" moves), and Dark Force moves or Dark Force Power (special states that last for a limited duration). | ||
+ | |||
+ | Players can choose between Normal and Turbo speed for battles. There are two playing styles that can be selected after choosing a character: Normal and Auto. The character automatically guards against a limited number of attacks in Auto mode and automatically performs chain combos when attacking with normal moves. | ||
+ | |||
+ | ===Modes=== | ||
+ | The game has the following modes: | ||
+ | *'''Arcade:''' A single-player mode where the player fights seven matches against randomly chosen computer-controlled opponents. Jedah is always the last opponent, and there are only two possible endings (one for completing the game with Jedah and one for completing the game with any other character). A second player can enter at any time to challenge the first by pressing {{Start}}, with the victor continuing in the tournament. There are eight different difficulty levels for computer-controlled opponents. | ||
+ | *'''Versus:''' A dedicated two-player mode where players can choose a character, a handicap, and any stage to play. | ||
+ | *'''Training:''' A single-player mode where the player can practice playing a character against a non-hostile opponent. Both characters have vitality meters that stay fully replenished. The player can select some options with {{Start}}, such as enabling unlimited Special meters, deciding whether the opponent blocks attacks, or setting the opponent to stand, crouch, jump, attack, or be controlled manually (using a second control pad). | ||
+ | *'''Network:''' The game featured online play though Capcom's [[Matching Service]] dial-up matchmaking service. | ||
+ | |||
+ | ===Mode select=== | ||
+ | {{ScreenThumb|Vampire Chronicle DC, Mode Select.png|width=200|Mode select}} | ||
+ | After selecting a game mode, the player must choose a mode based on one of the previous games in the series. This choice determines some of the basic mechanics of the game. | ||
+ | |||
+ | ====''Vampire''==== | ||
+ | Matches are fought to the best of three rounds. All damage is permanent (no recoverable damage). | ||
+ | |||
+ | The Special meter only has one level and slowly depletes if the character is not doing anything to increase it (such as a special move). When the Special meter is full, it starts to flash and begins to deplete rapidly. While it is flashing, all of the character's special moves are ES moves, and the character can perform an ES move (which fully depletes the meter). The Special meter is empty at the start of every round. | ||
+ | |||
+ | In Arcade Mode, all opponents will use the Vampire type. | ||
+ | |||
+ | ====''Vampire Hunter''==== | ||
+ | Matches are fought to the best of three rounds. All damage is permanent (no recoverable damage). | ||
+ | |||
+ | The Special meter can hold up to 99 levels, gaining a new level each time it fills, and does not deplete if not used. Characters can perform ES and EX moves when the meter has at least one full level, which costs a level of meter per move. ES moves are performed by pressing the same button inputs as a special move but holding two attack buttons of the same type (punches or kicks) instead of only one. The Special meter levels are retained between rounds but not battles. | ||
+ | |||
+ | In Arcade Mode, all opponents will use the Hunter type. | ||
+ | |||
+ | ====''Vampire Savior''==== | ||
+ | Instead of having rounds, each fighter has two life bars and two corresponding life markers. When one fighter loses a life marker after the life bar is emptied, the fighters reset their positions as if starting a new round, but the victorious fighter retains their remaining life bar and the timer does not reset. When the player is attacked, some of the health lost is displayed in white, which can be recovered if the player does not take any more damage within a short duration (health does not recover while blocking). | ||
+ | |||
+ | The Special meter can hold up to 99 levels, gaining a new level each time it fills, and does not deplete if not used. Characters can perform ES moves and EX moves when the meter has at least one full level, which costs a level of meter per move. ES moves are performed by pressing the same button inputs as a special move but holding two attack buttons of the same type (punches or kicks) instead of only one. Characters using the Savior type can perform Dark Force moves by holding a punch and a kick button of the same strength, which costs one level of meter. Characters using the Savior2 type can activate Dark Force Power by holding a punch and a kick button of the same strength, which costs two levels of meter. The Special meter levels are retained for the entire match. | ||
+ | |||
+ | In Arcade Mode, all opponents will use the Savior or Savior2 types. | ||
+ | |||
+ | ===Type select=== | ||
+ | {{ScreenThumb|Vampire Chronicle DC, Type Select.png|width=200|Type select}} | ||
+ | After selecting a character, the player is given a choice of four different types, again corresponding to the previous games in the series (with the two separate arcade versions of ''[[Vampire Savior]]'' separated). This choice determines the moves available to the character. Every character can select from each of the four types, even if the character was not playable in that game. | ||
+ | |||
+ | ====Vampire==== | ||
+ | Modeled after the original ''Vampire''. Characters can perform chain combos by linking attacks of the same type from weakest to strongest (light punch to hard punch or light kick to hard kick). Characters cannot perform pursuit attacks or use Dark Force moves. | ||
+ | |||
+ | Characters who were in the original ''Vampire'' use their background music from that game. | ||
+ | |||
+ | ====Hunter==== | ||
+ | Modeled after the second game in the series, ''[[Vampire Hunter]]''. Characters can perform chain combos by linking attacks from weakest to strongest and from punches to kicks (light punch into light kick, medium punch into medium kick, then hard punch into hard kick). Characters have special pursuit moves where they can attack knocked down opponents by holding {{up}} and any attack button simultaneously. Characters cannot perform Dark Force moves. | ||
+ | |||
+ | Characters who were in ''Vampire Hunter'' use their background music from that game. | ||
+ | |||
+ | ====Savior==== | ||
+ | Modeled after the third game in the series, ''[[Vampire Savior]]''. Characters can perform chain combos by linking attacks from weakest to strongest and from punches to kicks (light punch into light kick, medium punch into medium kick, then hard punch into hard kick). Characters can also perform aerial chain combos. Characters can perform a taunt with {{hold|{{A}}|{{Start}}}}, which is a short animation during which the character is vulnerable to attack. | ||
+ | |||
+ | Characters have special pursuit moves where they can attack knocked down opponents by holding {{up}} and any attack button simultaneously. Characters can perform Dark Force moves in ''Vampire Savior'' mode by holding a punch and a kick button of the same strength, which costs one level of the Special meter. Dark Force moves are character-specific abilities that temporarily boost the character's damage, defense, or mobility for a limited period. | ||
+ | |||
+ | Characters have special pursuit moves where they can attack knocked down opponents by holding {{up}} and any attack button simultaneously. Pursuit attacks only do recoverable (white) damage, so they must be followed up with additional attacks to do permanent damage. | ||
+ | |||
+ | ====Savior2==== | ||
+ | Modeled after ''Vampire Savior 2'', an update to original ''Vampire Savior''. Characters can perform chain combos by linking attacks from weakest to strongest and from punches to kicks (light punch into light kick, medium punch into medium kick, then hard punch into hard kick). Characters cannot perform aerial chain combos. Characters can perform a taunt with {{hold|{{A}}|{{Start}}}}, which is a short animation during which the character is vulnerable to attack. | ||
+ | |||
+ | Characters have special pursuit moves where they can attack knocked down opponents by holding {{up}} and any attack button simultaneously. Characters can activate Dark Force Power in ''Vampire Savior'' mode by holding a punch and a kick button of the same strength, which costs two levels of the Special meter. Dark Force Power boosts the attack power and defense of the character and also improves the damage of special moves, ES moves, and EX moves. Some EX moves have different animations and hit more times. | ||
+ | |||
+ | Characters have special pursuit moves where they can attack knocked down opponents by holding {{up}} and any attack button simultaneously. Pursuit attacks only do recoverable (white) damage, so they must be followed up with additional attacks to do permanent damage. | ||
===Characters=== | ===Characters=== | ||
− | {{ | + | Move lists assume the player is facing right. If facing left, {{left}} and {{right}} should be reversed. {{punch}} refers to any of the punch buttons, while {{kick}} refers to any of the kick buttons. |
− | + | ||
− | + | All special moves can be performed as ES moves if two {{punch}} or {{kick}} buttons are used instead of one, including pursuit attacks but excluding teleports and some command throws. | |
− | + | ||
− | + | Every character is playable using every mode and every type, even characters who were not introduced until later entries. | |
− | + | ||
− | + | Players can choose from eight different color schemes for each character: six corresponding to the six attack buttons, plus two additional color schemes available by selecting the character with two {{punch}} buttons or two {{kick}} buttons simultaneously. | |
− | + | ||
− | + | ===Stages=== | |
− | + | {{gallery|widths=200|screens=yes| | |
− | + | ||
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Revision as of 01:03, 19 September 2023
Vampire Chronicle for Matching Service | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Dreamcast | ||||||||||
Publisher: Capcom | ||||||||||
Developer: Capcom | ||||||||||
Peripherals supported: Dreamcast Arcade Stick, Jump Pack, Dreamcast Keyboard, Dreamcast Modem, Visual Memory Unit, Dreamcast VGA Box | ||||||||||
Genre: Fighting/Taisen Kakutou (対戦格闘)[1][2], Action[3] | ||||||||||
Number of players: 1-2 | ||||||||||
|
Vampire Chronicle for Matching Service (ヴァンパイア クロニクル フォー マッチングサービス) is a Sega Dreamcast fighting game in the Vampire franchise (Darkstalkers in the West) that combines the playstyles and mechanics from all of the previous entries. It takes advantage of Capcom's Matching Service online system.
Contents
Gameplay
The game is a fighting game. It contains all of the characters from the other games in the series. Players can select between different modes replicating the mechanics from any of the prior games (Vampire, Vampire Hunter, and Vampire Savior), and each character has selectable types that replicate his or her moves from each entry (including new types for characters who were not in every game).
Characters move with and and dash with and . They jump upward with and jump behind and ahead with and . They crouch with . Punches are done with (light), (medium), and (hard) and kicks are done with (light), (medium), and (hard). Light attacks are faster and hard attacks deal more damage. Chain combos can be performed by linking attacks from lightest to hardest and from punches to kicks, canceling the recovery of a normal move by starting another. Special moves for each character are done by pairing specific directional combinations with an attack button. Projectile attacks move slowly through each other, with the stronger projectile dissipating the other (depending on the strength of the attack button used and which was launched first) rather than canceling each other out as in most fighting games (unless they were launched at the same time with the same strength).
Throws and grabs are done by holding or when next to an opponent and pressing a medium or hard punch or kick button. Different characters have different throws available to them, and most characters can throw in midair. Characters can reduce the damage taken from a throw (except command throws) by pressing the medium or hard punch button after being thrown. Knocked down characters can recover and leap away by holding or and pressing any attack button.
Guarding is done by holding the D-Pad away from the opponent. Characters can guard in midair but cannot air block against normal attacks from an opponent that is standing on the ground and cannot air block after performing an attack in the air. While guarding, pressing the punch and kick buttons rapidly has a chance of pushing the other character away. Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way. Most characters have one special move, called a guard cancel, that can be performed while guarding to cancel out of the block and immediately counterattack their opponent.
The game features a Special meter, which fills as characters perform normal moves (except light attacks) and special moves or take damage. When it is full, characters can perform different types of special moves, depending on the mode selected: ES moves (enhanced versions of their special moves), EX moves (high-damage "super" moves), and Dark Force moves or Dark Force Power (special states that last for a limited duration).
Players can choose between Normal and Turbo speed for battles. There are two playing styles that can be selected after choosing a character: Normal and Auto. The character automatically guards against a limited number of attacks in Auto mode and automatically performs chain combos when attacking with normal moves.
Modes
The game has the following modes:
- Arcade: A single-player mode where the player fights seven matches against randomly chosen computer-controlled opponents. Jedah is always the last opponent, and there are only two possible endings (one for completing the game with Jedah and one for completing the game with any other character). A second player can enter at any time to challenge the first by pressing START , with the victor continuing in the tournament. There are eight different difficulty levels for computer-controlled opponents.
- Versus: A dedicated two-player mode where players can choose a character, a handicap, and any stage to play.
- Training: A single-player mode where the player can practice playing a character against a non-hostile opponent. Both characters have vitality meters that stay fully replenished. The player can select some options with START , such as enabling unlimited Special meters, deciding whether the opponent blocks attacks, or setting the opponent to stand, crouch, jump, attack, or be controlled manually (using a second control pad).
- Network: The game featured online play though Capcom's Matching Service dial-up matchmaking service.
Mode select
After selecting a game mode, the player must choose a mode based on one of the previous games in the series. This choice determines some of the basic mechanics of the game.
Vampire
Matches are fought to the best of three rounds. All damage is permanent (no recoverable damage).
The Special meter only has one level and slowly depletes if the character is not doing anything to increase it (such as a special move). When the Special meter is full, it starts to flash and begins to deplete rapidly. While it is flashing, all of the character's special moves are ES moves, and the character can perform an ES move (which fully depletes the meter). The Special meter is empty at the start of every round.
In Arcade Mode, all opponents will use the Vampire type.
Vampire Hunter
Matches are fought to the best of three rounds. All damage is permanent (no recoverable damage).
The Special meter can hold up to 99 levels, gaining a new level each time it fills, and does not deplete if not used. Characters can perform ES and EX moves when the meter has at least one full level, which costs a level of meter per move. ES moves are performed by pressing the same button inputs as a special move but holding two attack buttons of the same type (punches or kicks) instead of only one. The Special meter levels are retained between rounds but not battles.
In Arcade Mode, all opponents will use the Hunter type.
Vampire Savior
Instead of having rounds, each fighter has two life bars and two corresponding life markers. When one fighter loses a life marker after the life bar is emptied, the fighters reset their positions as if starting a new round, but the victorious fighter retains their remaining life bar and the timer does not reset. When the player is attacked, some of the health lost is displayed in white, which can be recovered if the player does not take any more damage within a short duration (health does not recover while blocking).
The Special meter can hold up to 99 levels, gaining a new level each time it fills, and does not deplete if not used. Characters can perform ES moves and EX moves when the meter has at least one full level, which costs a level of meter per move. ES moves are performed by pressing the same button inputs as a special move but holding two attack buttons of the same type (punches or kicks) instead of only one. Characters using the Savior type can perform Dark Force moves by holding a punch and a kick button of the same strength, which costs one level of meter. Characters using the Savior2 type can activate Dark Force Power by holding a punch and a kick button of the same strength, which costs two levels of meter. The Special meter levels are retained for the entire match.
In Arcade Mode, all opponents will use the Savior or Savior2 types.
Type select
After selecting a character, the player is given a choice of four different types, again corresponding to the previous games in the series (with the two separate arcade versions of Vampire Savior separated). This choice determines the moves available to the character. Every character can select from each of the four types, even if the character was not playable in that game.
Vampire
Modeled after the original Vampire. Characters can perform chain combos by linking attacks of the same type from weakest to strongest (light punch to hard punch or light kick to hard kick). Characters cannot perform pursuit attacks or use Dark Force moves.
Characters who were in the original Vampire use their background music from that game.
Hunter
Modeled after the second game in the series, Vampire Hunter. Characters can perform chain combos by linking attacks from weakest to strongest and from punches to kicks (light punch into light kick, medium punch into medium kick, then hard punch into hard kick). Characters have special pursuit moves where they can attack knocked down opponents by holding and any attack button simultaneously. Characters cannot perform Dark Force moves.
Characters who were in Vampire Hunter use their background music from that game.
Savior
Modeled after the third game in the series, Vampire Savior. Characters can perform chain combos by linking attacks from weakest to strongest and from punches to kicks (light punch into light kick, medium punch into medium kick, then hard punch into hard kick). Characters can also perform aerial chain combos. Characters can perform a taunt with HOLD START , which is a short animation during which the character is vulnerable to attack.
Characters have special pursuit moves where they can attack knocked down opponents by holding and any attack button simultaneously. Characters can perform Dark Force moves in Vampire Savior mode by holding a punch and a kick button of the same strength, which costs one level of the Special meter. Dark Force moves are character-specific abilities that temporarily boost the character's damage, defense, or mobility for a limited period.
Characters have special pursuit moves where they can attack knocked down opponents by holding and any attack button simultaneously. Pursuit attacks only do recoverable (white) damage, so they must be followed up with additional attacks to do permanent damage.
Savior2
Modeled after Vampire Savior 2, an update to original Vampire Savior. Characters can perform chain combos by linking attacks from weakest to strongest and from punches to kicks (light punch into light kick, medium punch into medium kick, then hard punch into hard kick). Characters cannot perform aerial chain combos. Characters can perform a taunt with HOLD START , which is a short animation during which the character is vulnerable to attack.
Characters have special pursuit moves where they can attack knocked down opponents by holding and any attack button simultaneously. Characters can activate Dark Force Power in Vampire Savior mode by holding a punch and a kick button of the same strength, which costs two levels of the Special meter. Dark Force Power boosts the attack power and defense of the character and also improves the damage of special moves, ES moves, and EX moves. Some EX moves have different animations and hit more times.
Characters have special pursuit moves where they can attack knocked down opponents by holding and any attack button simultaneously. Pursuit attacks only do recoverable (white) damage, so they must be followed up with additional attacks to do permanent damage.
Characters
Move lists assume the player is facing right. If facing left, and should be reversed. P refers to any of the punch buttons, while K refers to any of the kick buttons.
All special moves can be performed as ES moves if two P or K buttons are used instead of one, including pursuit attacks but excluding teleports and some command throws.
Every character is playable using every mode and every type, even characters who were not introduced until later entries.
Players can choose from eight different color schemes for each character: six corresponding to the six attack buttons, plus two additional color schemes available by selecting the character with two P buttons or two K buttons simultaneously.
Stages
History
Legacy
The game was ported to the PlayStation Portable in 2004. This version was released in North America and Europe as Darkstalkers Chronicle: The Chaos Tower in 2005. It includes all of the features from the original Dreamcast game, as well as a new single-player "Chaos Tower" mode.
Production credits
- Program Design: Nobuaki Minomiya, Hisashi Kuramoto
- Scroll Design: Sawatch
- Music: Tetsuya Shibata, Yuko Takehara
- Sound: Hiroaki "X68K" Kondo, (Moe・T) Takeshi Kitamura
- Planner: Buruma (Kojimax), Oni-Suzuki
- Title Design: Shoei
- Instruction Card Design: Mizuho Toyonaga
- Opening Movie: Naoto Satou, Takuji Mishima
- Network: Kaz Yunde, Kentaro Kaneko, Mineyuki Noda, Net Man, Shin., Tomohiro Ueno, Kohei Akiyama
- Test Player: Kobashu, Mukaism, Masapi, T‑Ono, Ume‑Zono, Izumi, Nipanda
- Special Thanks: Cham, Meijin, Senor, Hyper Shinchan, Haruo Murata
- Director: Hideaki Itsuno
- Producer: Yoshihiro Sudou
- General Producer: Noritaka Funamizu
- Executive Producer: Yoshiki Okamoto
- and Capcom All Staff
- Presented by: Capcom
Magazine articles
- Main article: Vampire Chronicle for Matching Service/Magazine articles.
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||
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79 | |
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Based on 9 reviews |
Technical information
- Main article: Vampire Chronicle for Matching Service/Technical information.
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
GD-ROM (JP) |
External links
- Sega of Japan catalogue pages (Japanese): Dreamcast
- Sega.com Asia webpage: Dreamcast
- Sega.com Asia webpage (Chinese): Dreamcast
References
- ↑ File:VCfMS DC JP Box Back.jpg
- ↑ 2.0 2.1 2.2 http://sega.jp/dc/000811/ (Wayback Machine: 2015-01-14 22:07)
- ↑ https://sega.jp/history/hard/dreamcast/software_l.html#tab01 (Wayback Machine: 2020-02-01 22:57)
- ↑ File:Vampire Chronicle DC credits.pdf
- ↑ Consoles +, "Novembre 2000" (FR; 2000-1x-xx), page 113
- ↑ Dreamcast Magazine, "2000-27 (2000-08-18)" (JP; 2000-08-04), page 26
- ↑ Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 34
- ↑ Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 288
- ↑ Famitsu, "2000-08-18,25" (JP; 2000-08-04), page 32
- ↑ Fun Generation, "12/2000" (DE; 2000-11-22), page 77
- ↑ Gamers' Republic, "October 2000" (US; 2000-xx-xx), page 94
- ↑ Playmag, "Octobre 2000" (FR; 2000-xx-xx), page 53
- ↑ Video Games, "01/2001" (DE; 2000-12-06), page 113
Vampire Chronicle for Matching Service | |
---|---|
Main page | Hidden content | Magazine articles | Reception | Technical information | Bootlegs |
Darkstalkers/Vampire games for Sega systems | |
---|---|
Night Warriors: Darkstalkers' Revenge (1996) | Vampire Savior: The Lord of Vampire (1998) | Vampire Chronicle for Matching Service (2000) | |
Related games | |
Super Puzzle Fighter II Turbo (1996) | Pocket Fighter (1998) |
- Dreamcast Arcade Stick-compatible games
- Dreamcast Keyboard-compatible games
- Jump Pack-compatible games
- Dreamcast Modem-compatible games
- Dreamcast VGA Box-compatible games
- Visual Memory Unit-compatible games
- 1-2 player games
- JP Dreamcast games
- All JP games
- Dreamcast games
- 2000 Dreamcast games
- All 2000 games
- Dreamcast fighting games
- All fighting games
- Dreamcast games with ADX audio
- Dreamcast games sold exclusively through Dreamcast Direct
- Dreamcast games using Flash
- Dreamcast games with QSound support
- Dreamcast games with Sofdec video
- Use romtable template
- All games
- Missing ROM hashes
- Old technical information
- Vampire Chronicle for Matching Service
- Darkstalkers