Difference between revisions of "Groove On Fight: Gouketsuji Ichizoku 3"
From Sega Retro
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− | {{ | + | ==Gameplay== |
− | + | {{ScreenThumb|Groove On Fight Saturn, Character Select.png|width=200|Character select}} | |
− | | | + | The game diverges from the preceding two entries in the ''[[:Category:Gouketsuji Ichizoku (franchise)|Gouketsuji Ichizoku]]'' series. It takes place twenty years after the previous games, and it has a darker setting and tone than its predecessors (thoug it still retains the comedic elements of the series) and an almost entirely new cast (with only Oume and Otane Gouketsuji returning). It adopts a two-on-two tag fighting system, similar to ''[[X-Men vs. Street Fighter]]''. Players choose two characters, which can be tagged in or out of the battle at any time. Matches consist of a single round, which lasts until one team has lost both fighters. |
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− | | | + | Characters move with {{left}} and {{right}} and backstep or dash with {{left}} {{left}} or {{right}} {{right}}. Characters are invulnerable while back dashing. Forward dashes can be canceled by pressing {{down}}. Characters crouch with {{down}} and jump with {{up}}. Every character can double jump by pressing {{up}} again in midair. Characters can perform a light punch with {{X}}, a strong punch with {{Y}}, a light kick with {{A}}, and a strong kick with {{B}}. The attack performed varies depending on whether the character is standing, jumping, or crouching and the distance from the opponent. Characters can also attack while dashing toward an opponent. Characters can taunt with {{L}}, which is a short animation during which the character is vulnerable to attack. |
− | + | ||
− | + | Every character has multiple special moves, usually done by performing a motion on the D-Pad before punching or kicking. Any normal move can be canceled into a special move for a combo. Some special moves can be performed while dashing, which are called "shadow moves." Shadow moves leave a trail of afterimages behind the character and hit additional times compared to their normal variants. Characters also have a special dash attack performed with {{C}}, which causes the character to dash, slide, or roll toward the opponent and attack. This attack can be used to move to the other side of the opponent. | |
− | + | ||
− | + | Blocking is done by holding the D-Pad away from the opponent, which can also be done while crouching. Special moves still inflict a small amount of "chip damage" when blocked. Characters can do a reflect block by pressing {{Y}}+{{B}} before being attacked, which briefly causes the opponent to become stunned and stumbled backwards, creating an opening for a counterattack (but the character doing the reflect block is momentarily vulnerable if the opponent does not attack). Characters that are hit in midair by an attack that does not knock them down can recover by jumping (if they have not already used their double jump). Every character has a special "chou gottsui" attack that is performed by pressing {{Z}}+{{C}}. This attack has a long startup time, during which the character can be hit out of it by the opponent, but it cannot be blocked. | |
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− | + | Throws and grabs are done by holding {{left}} or {{right}} when next to an opponent and pressing a hard punch or kick button or the gottsui attack button. Throws cannot be blocked and can be done in midair. Some moves can only be blocked while standing or while crouching. Every character has an overhead attack that can hit opponents who are blocking while crouched by pressing {{Z}} and a crouched attack that can hit opponents who are blocking while standing by pressing {{down}}+{{Z}}. When an opponent is knocked down, the character can follow up with a pounce attack by holding {{up}} while pressing either kick button or the dash attack button. Characters are stunned when they are attacked repeatedly, becoming uncontrollable for a short duration, but they can recover more quickly by moving the D-Pad rapidly. | |
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− | + | During the match, each character's partner watches in the background. The partner can be tagged into the match by pressing {{X}}+{{A}} (or {{R}}), switching places with the active character. The active character is vulnerable while tagging out, and the switch is not done if the character is hit. Characters on the sidelines slowly regenerate health while out of the fight. The partner can alternatively be called into the match for a quick assist attack with {{right}}+{{X}}+{{A}} (or {{right}}+{{R}}). This does not switch the active character. When a character is defeated, their body remains on the stage, and it can be tossed at an opponent by holding {{down}}+{{Z}} while near the body. | |
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− | + | Each team has a Stress Meter that fills when team members are hit by attacks or when opponents block their attacks or taunt. When the meter is full, it gains a level and resets. The active character bursts with energy, which can knock back the opponent, when gaining a level. When one of the team members is knocked out, the remaining team member automatically gains the next level of the meter and can charge the meter during the battle by holding {{X}}+{{A}} (but the character is vulnerable while doing this). The meter can be used to perform a Stress Shot, a super special move that does a large amount of damage and costs one level. The match starts with each team having one level of meter. | |
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===Modes=== | ===Modes=== | ||
+ | {{ScreenThumb|Groove On Fight Saturn, Omake Mode.png|width=200|Omake Mode}} | ||
+ | The Saturn version of the game has multiple modes: | ||
+ | |||
+ | *'''Arcade:''' A single-player mode where the player chooses any two characters and fights against a series of predetermined teams (in the same order every time). After the fourth match, each battle is preceded and followed by a short story scene. After defeating the boss Bristol, the player starts a match with the lead character against the secondary character. When the partner is half-defeated, Bristol's true form, the demonic Bristol-D, reveals himself and must be fought, with the brainwashed secondary character as his partner (and without the player's lead character replenishing any health from the previous match). A second player can interrupt the game with a challenge by pressing {{Start}} at any time. There are eight difficulty levels (Easiest, Very Easy, Easy, Normal, Hard, Very Hard, Hardest, and Abnormal). | ||
+ | *'''Vs:''' A multiplayer versus mode. Players can choose any two characters, a handicap, and a stage. It can be played as one player versus one player, one player versus two players (each controlling a separate character), two players versus one player, or two players versus two players, using the [[6Player]] to support more than two players. | ||
+ | *'''Omake:''' This mode is unlocked after completing the Arcade mode with any characters. It contains artwork for the game. Artwork for each character is unlocked by completing the game with that character, so all of the content can only be unlocked by finishing the game with every character. | ||
===Characters=== | ===Characters=== | ||
Line 51: | Line 28: | ||
====Playable==== | ====Playable==== | ||
Only the Gouketsuji sisters, Oume and Otane, return from the previous games. | Only the Gouketsuji sisters, Oume and Otane, return from the previous games. | ||
+ | |||
+ | Players can form a team comprising any two characters, but each character has a canonical partner in the story and when faced in the single-player mode. | ||
+ | |||
+ | Each character has seven different color schemes, depending on which of the face buttons (including {{Start}}) they are selected with. | ||
{{InfoTable| | {{InfoTable| | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Larry Light (ラリー・ライト) |
− | | | + | | portrait={{sprite | Groove On Fight, Characters.png | 2 | crop_width=80 | crop_height=112 | crop_x=320 | crop_y=0}} |
− | | desc=Larry | + | | sprite={{sprite | Groove On Fight, Sprites.png | crop_width=128 | crop_height=128 | crop_x=0 | crop_y=0}} |
+ | | info1name=Age | ||
+ | | info1=24 | ||
+ | | info2name=Origin | ||
+ | | info2={{flag|US}} U.S.A. | ||
+ | | info3name=Partner | ||
+ | | info3=Chris Wayne | ||
+ | | desc=An adventuring archaeologist who travels the world on his motorcycle in search of knowledge. After losing against Oume in the previous Goketsuji finals five years ago, Larry receives an invitation for a new tag battle tournament, signed by Oume. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | | + | {{MoveListRow | Light Blast | {{QCF}} {{punch}} | Larry kneels and shoots a blast of fire from his hand. The fireball moves faster when a stronger button is used. This move can be done in midair.}} |
− | {{MoveListRow | Driving Dribbling | {{DPF}} {{punch}} | }} | + | {{MoveListRow | Driving Dribbling | {{DPF}} {{punch}} | Larry slides forward, then spins into the air with an elbow strike. The move slides further, ascends higher, and hits more times when a stronger button is used. This move can be done while dashing.}} |
− | {{MoveListRow | Thrust Step | {{QCF}} {{kick}} | }} | + | {{MoveListRow | Thrust Step | {{QCF}} {{kick}} | Larry steps forward with an explosive punch that knocks his opponent over. The move hits more times when a stronger button is used.}} |
− | {{MoveListRow | | + | }} |
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Victory of the Fist | {{Z}}+{{C}} | Larry steps forward with a flaming uppercut. This move cannot be blocked.}} | ||
+ | {{MoveListRow | Headbutt | {{right}}+{{HP}} | Larry slides forward with a headbutt that knocks his opponent over.}} | ||
+ | {{MoveListRow | Double Kick | {{right}}+{{HK}} | Larry does a shin kick, then hops into the air with a spin kick.}} | ||
}} | }} | ||
{{MoveListTable | desc=Combo technique | | {{MoveListTable | desc=Combo technique | | ||
− | {{MoveListRow | Impact Connection | {{QCB}} {{LP}}, {{QCB}} {{HP}}, {{QCB}} {{Z}} | + | {{MoveListRow | Impact Connection | {{QCB}} {{LP}}, {{QCB}} {{HP}}, {{QCB}} {{Z}}}} |
}} | }} | ||
{{MoveListTable | desc=Stress shot | | {{MoveListTable | desc=Stress shot | | ||
− | {{MoveListRow | Historic Moment | {{down}} {{down}}+{{kick}} | }} | + | {{MoveListRow | Historic Moment | {{down}} {{down}}+{{kick}} | Larry generates a giant ball of fire above his head and throws it. It explodes into a pillar of fire when it hits the ground.}} |
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Chris Wayne (クリス・ウェイン) |
− | | | + | | portrait={{sprite | Groove On Fight, Characters.png | 2 | crop_width=80 | crop_height=112 | crop_x=0 | crop_y=0}} |
− | | desc= | + | | sprite={{sprite | Groove On Fight, Sprites.png | crop_width=128 | crop_height=128 | crop_x=128 | crop_y=0}} |
+ | | info1name=Age | ||
+ | | info1=18 | ||
+ | | info2name=Origin | ||
+ | | info2={{flag|US}} U.S.A. | ||
+ | | info3name=Partner | ||
+ | | info3=Larry Light | ||
+ | | desc=A violent and troublesome gang leader. He decides to accompany his professor and friend Larry in the tournament to get away from his parents, Keith Wayne and Annie Hamilton from ''[[Gouketsuji Ichizoku]]'', who often chide him for his bad behavior. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Lightning Slash | {{QCB}} {{punch}} | }} | + | {{MoveListRow | Lightning Slash | {{QCB}} {{punch}} | Chris flings an electric spark that moves across the ground. The spark moves faster when a stronger button is used, and Chris flings two electric sparks when {{Z}} is used.}} |
− | {{MoveListRow | | + | {{MoveListRow | Head Slasher | {{QCF}} {{punch}} in midair | Chris falls diagonally downward while slashing his hands together. The move drops further and faster when a stronger button is used.}} |
− | {{MoveListRow | | + | {{MoveListRow | Rolling Cannon | {{right}} {{downright}} {{down}} {{kick}} | Chris flips upside down and flies into the air with multiple alternating kicks, which knocks his opponent over. The move ascends higher and hits more times when a stronger button is used. This move can be done while dashing.}} |
− | {{MoveListRow | Ground Rolling Cannon | {{ | + | {{MoveListRow | Ground Rolling Cannon | {{right}} {{downright}} {{down}} {{kick}} in midair | Chris drops down with multiple alternating kicks, which knocks his opponent over. The move drops further and faster and hits more times when a stronger button is used.}} |
− | {{MoveListRow | | + | {{MoveListRow | Spiral Leg Bomber | {{QCF}} {{kick}} | Chris flies forward with multiple alternating kicks. The move hits more times when a stronger button is used.}} |
− | {{MoveListRow | | + | }} |
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Balisong | {{Z}}+{{C}} | Chris stabs his opponent with a knife. This move cannot be blocked.}} | ||
+ | {{MoveListRow | Side Kick | {{right}}+{{HK}} | Chris does a side kick.}} | ||
}} | }} | ||
{{MoveListTable | desc=Combo technique | | {{MoveListTable | desc=Combo technique | | ||
− | {{MoveListRow | Overdrive Break | {{QCF}} {{LP}}, {{QCF}} {{HP}}, {{QCF}} {{Z}} | + | {{MoveListRow | Overdrive Break | {{QCF}} {{LP}}, {{QCF}} {{HP}}, {{QCF}} {{Z}}}} |
}} | }} | ||
{{MoveListTable | desc=Stress shot | | {{MoveListTable | desc=Stress shot | | ||
− | {{MoveListRow | Lightning Break | {{down}} {{down}}+{{kick}} | }} | + | {{MoveListRow | Lightning Break | {{down}} {{down}}+{{kick}} | Chris generates a large, sail-shaped blast of electricity from his hand. If it connects, the opponent is temporarily stunned, and Chris follows up with an electrified kick.}} |
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Sujiroku Tenjinbashi (天神橋・筋六) |
− | | | + | | portrait={{sprite | Groove On Fight, Characters.png | 2 | crop_width=80 | crop_height=112 | crop_x=800 | crop_y=0}} |
− | | desc=Tenjinbashi | + | | sprite={{sprite | Groove On Fight, Sprites.png | crop_width=128 | crop_height=128 | crop_x=256 | crop_y=0}} |
+ | | info1name=Age | ||
+ | | info1=32 | ||
+ | | info2name=Origin | ||
+ | | info2={{flag|JP}} Japan | ||
+ | | info3name=Partner | ||
+ | | info3=Hizumi Yukinoue | ||
+ | | desc=The leader of the Tenjinbashi clan, who took over at a young age after his father died. Like the Goketsuji clan, his family has ties to the Yakuza. However, he has no interest in the family business and travels Japan attending festivals and other cultural events in a lion mask and drumsticks. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Haru | {{QCB}} {{LP}} | }} | + | {{MoveListRow | Haru | {{QCB}} {{LP}} | Tenjinbashi summons a wave of sakura petals that sweep across the screen, each hitting separately.}} |
− | {{MoveListRow | Natsu | {{QCB}} {{HP}} | }} | + | {{MoveListRow | Natsu | {{QCB}} {{HP}} | Tenjinbashi strikes the ground with his sticks, summoning a lightning strike that knocks his opponent over.}} |
− | {{MoveListRow | Aki | {{QCB}} {{LK}} | }} | + | {{MoveListRow | Aki | {{QCB}} {{LK}} | Tenjinbashi summons a leaf that slowly falls from above and can smack his opponent.}} |
− | {{MoveListRow | Fuyu | {{QCB}} {{HK}} | }} | + | {{MoveListRow | Fuyu | {{QCB}} {{HK}} | Tenjinbashi summons a big snowball that bounces down and knocks over his opponent on impact.}} |
− | {{MoveListRow | Shishigashira | Both {{punch}} simultaneously | }} | + | {{MoveListRow | Shishigashira | Both {{punch}} simultaneously | Tenjinbashi bites three times with his enlarged mask. This move can be done while dashing.}} |
− | {{MoveListRow | Sannengoroshi | {{QCF}} {{upright}} {{kick}} | }} | + | {{MoveListRow | Sannengoroshi | {{QCF}} {{upright}} {{kick}} | Tenjinbashi lunges forward with his sticks. If they connect, he grabs the opponent and hits them with a lightning strike, then a bomb appears over their head and explodes after a short duration.}} |
− | {{MoveListRow | | + | }} |
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Battering Ram | {{Z}}+{{C}} | Tenjinbashi hits his opponent with a wooden battering ram that falls from above. This move cannot be blocked.}} | ||
+ | {{MoveListRow | Lunging Swipe | {{right}}+{{HP}} | Tenjinbashi lunges forward with a double-handed swipe.}} | ||
+ | {{MoveListRow | Front Kick | {{right}}+{{HK}} | Tenjinbashi does a front kick.}} | ||
+ | {{MoveListRow | Hop Punch | {{downright}}+{{HP}} | Tenjinbashi hops forward while crouched, then does a low punch.}} | ||
}} | }} | ||
{{MoveListTable | desc=Combo technique | | {{MoveListTable | desc=Combo technique | | ||
− | {{MoveListRow | Tenchijin | {{QCF}} {{upright}} {{LP}}, {{QCF}} {{upright}} {{HP}}, {{QCF}} {{upright}} {{Z}} | + | {{MoveListRow | Tenchijin | {{QCF}} {{upright}} {{LP}}, {{QCF}} {{upright}} {{HP}}, {{QCF}} {{upright}} {{Z}}}} |
}} | }} | ||
{{MoveListTable | desc=Stress shot | | {{MoveListTable | desc=Stress shot | | ||
− | {{MoveListRow | Tsuuten Rokushakudama | {{down}} {{down}}+{{kick}} | }} | + | {{MoveListRow | Tsuuten Rokushakudama | {{down}} {{down}}+{{kick}} | Tenjinbashi leaps forward and slams his sticks onto the ground, causing a burst of flame to blast his opponent high into the sky, where the opponent explodes in fireworks.}} |
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Hizumi Yukinoue (雪上・火澄) |
− | | | + | | portrait={{sprite | Groove On Fight, Characters.png | 2 | crop_width=80 | crop_height=112 | crop_x=240 | crop_y=0}} |
− | | desc= | + | | sprite={{sprite | Groove On Fight, Sprites.png | crop_width=128 | crop_height=128 | crop_x=384 | crop_y=0}} |
+ | | info1name=Age | ||
+ | | info1=22 | ||
+ | | info2name=Origin | ||
+ | | info2={{flag|JP}} Japan | ||
+ | | info3name=Partner | ||
+ | | info3=Sujiroku Tenjinbashi | ||
+ | | desc=A young man obsessed with ninjas, video games, manga, and anime. He modeled his appearance and his fighting style after anime and manga characters. He meets Sujiroku at a festival, and they bond over their love of Japanese traditions and decide to enter the tournament to propagate the beauty of Japanese culture. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Kageshibari | {{QCF}} {{punch}} | }} | + | {{MoveListRow | Kageshibari | {{QCF}} {{punch}} | Hizumi punches the ground, causing two sparks to snake along the ground in each direction. The sparks stun the opponent for a duration if they hit. The sparks move slower but further when a stronger button is used.}} |
− | {{MoveListRow | Tsuchigumo no Jutsu | Both {{kick}} simultaneously | }} | + | {{MoveListRow | Tsuchigumo no Jutsu | Both {{kick}} simultaneously | Hizumi sinks into the ground in a cloud of dust, then reappears. He can teleport behind or ahead by holding {{left}} or {{right}} when performing the move; otherwise, he reappears in the same position if no direction is held.}} |
− | {{MoveListRow | Housenka no Jutsu | {{QCF}} {{kick}} | }} | + | {{MoveListRow | Housenka no Jutsu | {{QCF}} {{kick}} | Hizumi rolls in an arc like a ball while engulfed in flames. The move ascends higher and hits more times when a stronger button is used. This move can be done while dashing.}} |
− | {{MoveListRow | Makibishi | Both {{punch}} simultaneously during | + | {{MoveListRow | Makibishi | Both {{punch}} simultaneously during backstep | Hizumi throws three caltrops in front of him while backstepping.}} |
− | {{MoveListRow | Hyaku Raijuu | {{QCF}} {{punch}} in midair | }} | + | {{MoveListRow | Hyaku Raijuu | {{QCF}} {{punch}} in midair | Hizumi tosses fire bombs that explode in the air. He throws three bombs in front of him with {{LP}}, two bombs upward with {{HP}}, or two bombs downward with {{Z}}.}} |
− | {{MoveListRow | | + | }} |
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Tantou Charge | {{Z}}+{{C}} | Hizumi charges ahead while slashing with a dagger. This move cannot be blocked.}} | ||
+ | {{MoveListRow | Hand Swipe | {{right}}+{{HP}} | Hizumi swipes his hand quickly in front of him, which covers a wide arc.}} | ||
+ | {{MoveListRow | Double Step | {{right}}+{{HK}} | Hizumi steps in with two low kicks.}} | ||
+ | {{MoveListRow | Slide Kick | {{downright}}+{{HK}} | Hizumi slides forward with a sweep kick. He can follow it up with an axe chop kick with {{HK}} during the slide.}} | ||
}} | }} | ||
{{MoveListTable | desc=Combo technique | | {{MoveListTable | desc=Combo technique | | ||
− | {{MoveListRow | Rengeki Tanjin no Jutsu | {{QCB}} {{LP}}, {{QCB}} {{HP}}, {{QCB}} {{Z}} | + | {{MoveListRow | Rengeki Tanjin no Jutsu | {{QCB}} {{LP}}, {{QCB}} {{HP}}, {{QCB}} {{Z}}}} |
}} | }} | ||
{{MoveListTable | desc=Stress shot | | {{MoveListTable | desc=Stress shot | | ||
− | {{MoveListRow | Juumonji Kasumi Kuzushi | {{down}} {{down}}+{{kick}} | }} | + | {{MoveListRow | Juumonji Kasumi Kuzushi | {{down}} {{down}}+{{kick}} | Hizumi steps forward and slashes with a dagger. If it connects, he jumps into the air with another slash. After Hizumi lands, blood sprays out from the slashes, and the opponent collapses from the injuries.}} |
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=M.A.D. |
− | | | + | | portrait={{sprite | Groove On Fight, Characters.png | 2 | crop_width=80 | crop_height=112 | crop_x=400 | crop_y=0}} |
− | | desc=M.A.D. | + | | sprite={{sprite | Groove On Fight, Sprites.png | crop_width=128 | crop_height=128 | crop_x=0 | crop_y=128}} |
+ | | info1name=Age | ||
+ | | info1=Unknown | ||
+ | | info2name=Origin | ||
+ | | info2={{flag|HK}} Hong Kong | ||
+ | | info3name=Partner | ||
+ | | info3=Solis R8000 | ||
+ | | desc=A mysterious scientist whose real name is "Max Ax Dax." The time-space officer Solis crash-landed her time machine near his lab. He volunteered to fix the machine while Solis had contacted the Goketsuji twins, who invited her to the new tag tournament. M.A.D. enters as her partner, seeing an opportunity to acquire more experiment subjects. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Max Megaphone | {{ | + | {{MoveListRow | Max Megaphone | {{QCF}} {{punch}} | M.A.D. shouts into a megaphone, causing a speech balloon to shoot out from it. If it hits, the opponent suffers a different effect depending on the strength of the button used. The opponent is knocked down with {{LP}}, the opponent is knocked toward M.A.D. with {{HP}}, or the opponent is temporarily unable to attack with {{Z}}.}} |
− | {{MoveListRow | Max Servant | Both {{kick}} simultaneously | }} | + | {{MoveListRow | Max Drill | {{QCF}} {{punch}} in midair | M.A.D. rockets higher into the air, then transforms his arm into a giant drill and digs down at his opponent. The move ascends higher into the air when a stronger button is used.}} |
− | {{MoveListRow | Max Sparkler | {{DPF}} {{repeat|{{punch}}}} | }} | + | {{MoveListRow | Max Servant | Both {{kick}} simultaneously | M.A.D. sinks his arms into the ground and summons a giant leech to attack the opponent. The leech can pop out near or far by holding {{left}} or {{right}} when performing the move; otherwise, the leech pops out a medium distance away.}} |
− | {{MoveListRow | Max Net | Both {{punch}} simultaneously | }} | + | {{MoveListRow | Max Sparkler | {{DPF}} {{repeat|{{punch}}}} | M.A.D. extends his arm and shoots a fist sparkling with electricity forwards. The fist extends further when a stronger button is used. This move can be done while dashing.}} |
− | {{MoveListRow | Max | + | {{MoveListRow | Max Net | Both {{punch}} simultaneously (close) | M.A.D. swings a giant net over his opponent. The opponent disappears from inside the net, then falls from the top of the screen.}} |
− | {{MoveListRow | | + | {{MoveListRow | Max Ray Gun | {{up}}+{{repeat|{{punch}}}} after being knocked down | M.A.D. pulls out and fires a ray gun. He fires it low with {{LP}}, upwards with {{HP}}, or both low and upwards with {{Z}}.}} |
− | {{MoveListRow | | + | }} |
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Helicopter | {{right}} {{right}} in midair | M.A.D. transforms his arm into a helicopter rotor and glides across the screen.}} | ||
+ | {{MoveListRow | Iron Press | {{Z}}+{{C}} | M.A.D. takes out an enormous clothes iron and squashes his opponent with it. This move cannot be blocked.}} | ||
+ | {{MoveListRow | Adjustable Wrench | {{downright}}+{{LP}} | M.A.D. transforms his arm into a large adjustable wrench and hits upwards with it.}} | ||
+ | {{MoveListRow | Yo-Yo | {{right}}+{{HP}} | M.A.D. transforms his arm into a giant yo-yo and flings it at his opponent. This move can hit multiple times.}} | ||
}} | }} | ||
{{MoveListTable | desc=Combo technique | | {{MoveListTable | desc=Combo technique | | ||
− | {{MoveListRow | Max Combo Original | {{QCB}} {{LP}}, {{QCB}} {{HP}}, {{QCB}} {{Z}} | + | {{MoveListRow | Max Combo Original | {{QCB}} {{LP}}, {{QCB}} {{HP}}, {{QCB}} {{Z}}}} |
}} | }} | ||
{{MoveListTable | desc=Stress shot | | {{MoveListTable | desc=Stress shot | | ||
− | {{MoveListRow | Maximum Service | {{down}} {{down}}+{{kick}} | }} | + | {{MoveListRow | Maximum Service | {{down}} {{down}}+{{kick}} | M.A.D. unleashes multiple leeches out of the arms of his coat that swarm and attack his opponent.}} |
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Solis R8000 (ソーリス=R8000) |
− | | | + | | portrait={{sprite | Groove On Fight, Characters.png | 2 | crop_width=80 | crop_height=112 | crop_x=720 | crop_y=0}} |
− | | desc=Solis | + | | sprite={{sprite | Groove On Fight, Sprites.png | crop_width=128 | crop_height=128 | crop_x=128 | crop_y=128}} |
+ | | info1name=Age | ||
+ | | info1=20 | ||
+ | | info2name=Origin | ||
+ | | info2=Eight Moon Colony | ||
+ | | info3name=Partner | ||
+ | | info3=M.A.D. | ||
+ | | desc=A young policewoman from the year 2115. Solis investigates the activities of a powerful organization suspected of tampering with past events for its own benefit. She discovered that this organization was responsible for the disappearance of important families and financial groups a hundred years ago, including the Goketsuji clan. Learning that she was a Goketsuji descendant, Solis travels back to the year 2015 to prevent the destruction of her clan. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Stun Bullet | {{QCF}} {{punch}} | }} | + | {{MoveListRow | Stun Bullet | {{QCF}} {{punch}} | Solis shoots a rod-shaped projectile across the screen that unfurls into a larger spinning fan. If it hits the opponent after unfurling, the opponent is momentarily stunned.}} |
− | {{MoveListRow | Stun Platinum | {{DPF}} {{punch}} | }} | + | {{MoveListRow | Stun Platinum | {{DPF}} {{punch}} | Solis smashes her gauntlets together, generating a diamond-shaped energy prism in front of her that temporarily stuns her opponent on contact. The move has a longer startup time but also stuns the opponent for longer when a stronger button is used. This move can be done in midair.}} |
− | {{MoveListRow | Gyrator | {{QCB}} {{kick}} | }} | + | {{MoveListRow | Gyrator | {{QCB}} {{kick}} | Solis rolls forward with a cartwheel kick that can hit two times and knock her opponent over.}} |
− | {{MoveListRow | TNT Charge | Hold both {{punch}} or {{kick}}, then release | }} | + | {{MoveListRow | TNT Charge | Hold both {{punch}} or {{kick}}, then release | Solis lunges forward and hits her opponent with one of her gauntlets, which fires a burst of flame that knocks her opponent over. This move can be done while dashing.}} |
− | {{MoveListRow | | + | }} |
− | {{MoveListRow | | + | {{MoveListTable | desc=Command normals | |
+ | {{MoveListRow | High Voltage | {{Z}}+{{C}} | Solis generates an electric saber with her gauntlets and slides forward while thrusting it. This move cannot be blocked.}} | ||
+ | {{MoveListRow | Shock Cable | {{right}}+{{HP}} | Solis whips a cable from his gauntlet that shocks her opponent on impact. This move can be done in midair.}} | ||
+ | {{MoveListRow | Front Kick | {{right}}+{{LK}} | Solis does a front kick.}} | ||
+ | {{MoveListRow | Roundhouse | {{right}}+{{HK}} | Solis does a roundhouse kick.}} | ||
}} | }} | ||
{{MoveListTable | desc=Combo technique | | {{MoveListTable | desc=Combo technique | | ||
− | {{MoveListRow | Absolute Beat | {{QCF}} {{LP}}, {{QCF}} {{HP}}, {{QCF}} {{Z}} | + | {{MoveListRow | Absolute Beat | {{QCF}} {{LP}}, {{QCF}} {{HP}}, {{QCF}} {{Z}}}} |
}} | }} | ||
{{MoveListTable | desc=Stress shot | | {{MoveListTable | desc=Stress shot | | ||
− | {{MoveListRow | Solis Multiplier | {{down}} {{down}}+{{kick}} | }} | + | {{MoveListRow | Solis Multiplier | {{down}} {{down}}+{{kick}} | Solis engulfs herself in flames, then rushes forward, back, and forward again (unless blocked). The final hit knocks her opponent high into the air.}} |
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Falco (ファルコ) |
− | | | + | | portrait={{sprite | Groove On Fight, Characters.png | 2 | crop_width=80 | crop_height=112 | crop_x=80 | crop_y=0}} |
− | | desc=Falco | + | | sprite={{sprite | Groove On Fight, Sprites.png | crop_width=128 | crop_height=128 | crop_x=256 | crop_y=128}} |
+ | | info1name=Age | ||
+ | | info1=70 | ||
+ | | info2name=Origin | ||
+ | | info2={{flag|England}} England | ||
+ | | info3name=Partner | ||
+ | | info3=Oume & Otane Gouketsuji | ||
+ | | desc=An old man who is expert at every kind of table game. Falco met the Goketsuji twins at Otane's casino, where he won against Oume in a poker game. Bitter at her loss, Oume attacked Falco, but he was able to read through Oume's moves. Impressed by his skills, the twins offered Falco a a monetary award to be their partner in their next tournament. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Bluff Shuffle | {{QCF}} {{punch}}, {{punch}} | }} | + | {{MoveListRow | Bluff Shuffle | {{QCF}} {{punch}}, {{punch}} | Falco throws a playing card at his opponent. He throws it straight ahead with {{LP}}, at an upwards angle with {{HP}} (the card ricochets off the ceiling), or at a downwards angle with {{Z}} (the card ricochets off the floor).}} |
− | {{MoveListRow | Face or Back | {{DPF}} {{punch}}, {{punch}} | + | {{MoveListRow | Face or Back | {{DPF}} {{punch}} | Falco rolls into a ball and jumps through the air. He jumps backwards with {{LP}}, a short distance forwards with {{HP}}, or a long distance forwards with {{Z}}. This move can be done while dashing. Falco can throw playing cards while in the air with {{repeat|{{punch}}}} (up to one card if the move is started from a stand and up to three cards if the move is started from a dash).}} |
− | {{MoveListRow | Reversal Slot | Both {{punch}} simultaneously | }} | + | {{MoveListRow | Reversal Slot | Both {{punch}} simultaneously | Falco plays a slot machine that appears above him. A different effect happens depending on what the machine spins. |
− | {{MoveListRow | Insight Dash | {{QCF}} {{kick}} | }} | + | {{{!}} |
− | {{MoveListRow | | + | ! '''Symbols''' !! '''Effect''' |
+ | {{!}}- | ||
+ | {{!}} 3 Skulls {{!}}{{!}} A large weight drops that knocks both characters over | ||
+ | {{!}}- | ||
+ | {{!}} 3 Dollar Signs {{!}}{{!}} Ten large coins drop on the opponent | ||
+ | {{!}}- | ||
+ | {{!}} 3 Cherries {{!}}{{!}} Three doves fly at the opponent | ||
+ | {{!}}- | ||
+ | {{!}} 3 Lightning Bolts {{!}}{{!}} Lightning strikes Falco (but does no damage) | ||
+ | {{!}}- | ||
+ | {{!}} 3 Hearts {{!}}{{!}} Replenishes a small amount of health to Falco | ||
+ | {{!}}- | ||
+ | {{!}} 3 Lucky Sevens {{!}}{{!}} Jackpot, eleven coins fall and three doves fly at the opponent | ||
+ | {{!}}- | ||
+ | {{!}} Any other combination {{!}}{{!}} A single large coin drops on the opponent | ||
+ | {{!}}}}} | ||
+ | {{MoveListRow | Insight Dash | {{QCF}} {{kick}} | Falco leaps forward. The move covers a longer distance when a stronger button is used. If Falco is hit by the opponent while doing this, he blocks and quickly counterattacks by whacking his cane.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Killer Draw | {{Z}}+{{C}} | Falco slides forward and slashes his opponent with a sword hidden in his cane. This move cannot be blocked.}} | ||
+ | {{MoveListRow | Diving Cane Trip | {{right}} {{downright}} {{down}} {{HP}} in midair | Falco dives to the ground, then swipes his cane and trips his opponent.}} | ||
+ | {{MoveListRow | Hop Kick | {{right}}+{{HK}} | Falco hops forward with a side kick.}} | ||
+ | {{MoveListRow | Slide Kick | {{downright}}+{{HK}} | Falco slides forward while crouched with a knee strike followed by an upward kick.}} | ||
}} | }} | ||
{{MoveListTable | desc=Combo technique | | {{MoveListTable | desc=Combo technique | | ||
− | {{MoveListRow | Three Characters | {{QCB}} {{LP}}, {{QCB}} {{HP}}, {{QCB}} {{Z}} | + | {{MoveListRow | Three Characters | {{QCB}} {{LP}}, {{QCB}} {{HP}}, {{QCB}} {{Z}}}} |
}} | }} | ||
{{MoveListTable | desc=Stress shot | | {{MoveListTable | desc=Stress shot | | ||
− | {{MoveListRow | Stormy Poker | {{down}} {{down}}+{{kick}} | }} | + | {{MoveListRow | Stormy Poker | {{down}} {{down}}+{{kick}} | Falco twirls into the air while throwing huge playing cards downwards.}} |
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Oume & Otane Gouketsuji (豪血寺・お種 & お梅) |
− | | | + | | portrait={{sprite | Groove On Fight, Characters.png | 2 | crop_width=80 | crop_height=112 | crop_x=480 | crop_y=0}} |
− | | desc= | + | | sprite={{sprite | Groove On Fight, Sprites.png | crop_width=128 | crop_height=128 | crop_x=384 | crop_y=128}} |
+ | | info1name=Age | ||
+ | | info1=100 | ||
+ | | info2name=Origin | ||
+ | | info2={{flag|JP}} Japan | ||
+ | | info3name=Partner | ||
+ | | info3=Falco | ||
+ | | desc=The two leaders of the Gouketsuji clan. Both sisters fight in the tournament together as one contestant, strapped to each other's backs. The lead partner changes depending on whether the player is on the left or right side of the opponent. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Gan Saishi | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | }} | + | {{MoveListRow | Gan Saishi | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Oume or Otane spits her chomping dentures across the screen as a projectile. The dentures move straight ahead with {{LP}} or at a slight upwards angle with {{HP}}. Oume and Otane spit both of their dentures at once when the move is {{Z}} is used.}} |
− | {{MoveListRow | Koushiki Gan Saishi | Hold {{right}} for 2 seconds, then {{left}}+{{punch}} | }} | + | {{MoveListRow | Koushiki Gan Saishi | Hold {{right}} for 2 seconds, then {{left}}+{{punch}} | Oume or Otane spits her chomping dentures on the ground on front of her. The dentures are spit further when a stronger button is used.}} |
− | {{MoveListRow | Ikaku Gan | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | }} | + | {{MoveListRow | Ikaku Gan | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Oume or Otane rises into the air while projecting a horrific face in front of her. This move knocks opponents down on impact. They leap backwards with {{LP}}, a short distance forwards with {{HP}}, or a long distance forwards with {{Z}}. This move can be done while dashing.}} |
− | {{MoveListRow | Bodou Kourin | Both {{punch}} simultaneously | }} | + | {{MoveListRow | Bodou Kourin | Both {{punch}} simultaneously | Oume and Otane drop a massive statue of their mother from the sky. The statue can drop near or far by holding {{left}} or {{right}} when performing the move; otherwise, the statue drops a medium distance away.}} |
− | {{MoveListRow | | + | {{MoveListRow | Ryuusei Ranbu Dan | {{right}}+{{repeat|{{punch}}}} | Oume or Otane throws multiple fire blasts from her palms. The blasts are thrown straight ahead with {{LP}} or at an upwards angle with {{HP}} or {{Z}}.}} |
− | {{MoveListRow | Tenbu Kyaku | {{up}} {{down}}+{{kick}} in midair | }} | + | {{MoveListRow | Tenbu Kyaku | {{up}} {{down}}+{{kick}} in midair | Oume and Otane spiral downward while drilling with their feet. They fall slowly but more vertically when {{LP}} is used and fast but at more of an angle when {{HP}} is used. They fall fast but more vertically when {{Z}} is used and continue moving along the ground while drilling after falling.}} |
− | {{MoveListRow | | + | }} |
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Chourenka | {{Z}}+{{C}} | Oume and Otane transform into their younger selves, then the lead partner leaps forward and releases a spiked heart projectile from her chest. This move cannot be blocked.}} | ||
+ | {{MoveListRow | Reaching Jab | {{right}}+{{HP}} | Oume or Otane leans forward with an open-handed jab.}} | ||
+ | {{MoveListRow | Bicycle Kick | {{right}}+{{HK}} | Oume or Otane leaps ahead while kicking with both legs, resembling pedaling a bicycle.}} | ||
}} | }} | ||
{{MoveListTable | desc=Combo technique | | {{MoveListTable | desc=Combo technique | | ||
− | {{MoveListRow | Chibu Kyaku | Hold {{down}} for 2 seconds, then {{right}}+{{LP}}, {{left}} {{right}}+{{HP}}, {{left}} {{right}}+{{Z}} | + | {{MoveListRow | Chibu Kyaku | Hold {{down}} for 2 seconds, then {{right}}+{{LP}}, {{left}} {{right}}+{{HP}}, {{left}} {{right}}+{{Z}}}} |
}} | }} | ||
{{MoveListTable | desc=Stress shot | | {{MoveListTable | desc=Stress shot | | ||
− | {{MoveListRow | Ichizoku | {{down}} {{down}}+{{kick}} | }} | + | {{MoveListRow | Ichizoku | {{down}} {{down}}+{{kick}} | Oume or Otane points, and a stampede of characters from the previous ''[[:Category:Gouketsuji Ichizoku (franchise)|Gouketsuji Ichizoku]]'' games tramples the opponent.}} |
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Rudolph Gartheimer (ルドルフ・ガルテイマー) |
− | | | + | | portrait={{sprite | Groove On Fight, Characters.png | 2 | crop_width=80 | crop_height=112 | crop_x=160 | crop_y=0}} |
− | | desc= | + | | sprite={{sprite | Groove On Fight, Sprites.png | crop_width=128 | crop_height=128 | crop_x=0 | crop_y=256}} |
+ | | info1name=Age | ||
+ | | info1=43 | ||
+ | | info2name=Origin | ||
+ | | info2={{flag|DE}} Germany | ||
+ | | info3name=Partner | ||
+ | | info3=Damian Shade | ||
+ | | desc=A ruthless man feared by everyone who knew him. Once part of the Goketsuji clan, his family fell of the Oume's graces and were subsequently banished, losing everything. His family eventually recovered their wealth, but Rudolph still held great hatred for the Goketsujis, especially Oume. He seeks to win the tournament and destroy the Goketsuji clan. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Iron Mine | Both {{punch}} simultaneously | }} | + | {{MoveListRow | Iron Mine | Both {{punch}} simultaneously | Gartheimer rolls a bomb across the ground, which explodes and knocks his opponent over on impact. The bomb rolls further when the {{punch}} buttons are released later.}} |
− | {{MoveListRow | | + | {{MoveListRow | Grind Rush | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Gartheimer runs forward while swinging his iron balls. When {{HP}} or {{Z}} is used, he finishes by swinging his flaming iron balls downward. The move covers more distance and hits more times when a stronger button is used.}} |
− | {{MoveListRow | | + | {{MoveListRow | Heavy Salt Kick | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} or<br>{{down}} {{up}}+{{kick}} during dash | Gartheimer flips backwards with a kick while swinging his iron balls. The move hits more times when a stronger button is used or when done from a dash.}} |
− | {{MoveListRow | Grind Break | {{right}}+{{repeat|{{LP}}}} | }} | + | {{MoveListRow | Grind Break | {{right}}+{{repeat|{{LP}}}} | Gartheimer whips his iron balls rapidly in the air in front of him.}} |
− | {{MoveListRow | Body Smasher | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | }} | + | {{MoveListRow | Body Smasher | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Gartheimer jumps high into the air, then stomps back down.}} |
− | {{MoveListRow | Heavy Tread | {{up}} {{down}}+{{punch}} in midair | }} | + | {{MoveListRow | Heavy Tread | {{up}} {{down}}+{{punch}} in midair | Gartheimer stomps downward. He drops straight down with {{LP}}, drops a short distance forward with {{HP}}, or drops a further distance forward with {{Z}}.}} |
− | {{MoveListRow | | + | }} |
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Mace Drop | {{Z}}+{{C}} | Gartheimer flings an iron ball into the sky, then it falls down in front of him as a giant spiked ball. This move cannot be blocked.}} | ||
+ | {{MoveListRow | Double Strike | {{HP}} {{HP}} | Gartheimer swings one iron ball downward, then the other.}} | ||
}} | }} | ||
{{MoveListTable | desc=Combo technique | | {{MoveListTable | desc=Combo technique | | ||
− | {{MoveListRow | Gain Control | Hold {{down}} for 2 seconds, then {{right}}+{{LP}}, {{left}} {{right}}+{{HP}}, {{left}} {{right}}+{{Z}} | + | {{MoveListRow | Gain Control | Hold {{down}} for 2 seconds, then {{right}}+{{LP}}, {{left}} {{right}}+{{HP}}, {{left}} {{right}}+{{Z}}}} |
}} | }} | ||
{{MoveListTable | desc=Stress shot | | {{MoveListTable | desc=Stress shot | | ||
− | {{MoveListRow | Iron Dust Bomber | {{down}} {{down}}+{{kick}} | }} | + | {{MoveListRow | Iron Dust Bomber | {{down}} {{down}}+{{kick}} | Gartheimer uses an iron ball as a magnet to assemble a metal bomber, then throws it. It disassembles into its pieces as it is thrown.}} |
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Remi Otogiri (乙霧・レミ) |
− | | | + | | portrait={{sprite | Groove On Fight, Characters.png | 2 | crop_width=80 | crop_height=112 | crop_x=640 | crop_y=0}} |
− | | desc= | + | | sprite={{sprite | Groove On Fight, Sprites.png | crop_width=128 | crop_height=128 | crop_x=128 | crop_y=256}} |
+ | | info1name=Age | ||
+ | | info1=14 | ||
+ | | info2name=Origin | ||
+ | | info2={{flag|JP}} Japan | ||
+ | | info3name=Partner | ||
+ | | info3=Popura Hananokouji | ||
+ | | desc=The only daughter of a high-class family who are descendants of an evil witch. Her calm and classy demeanor made her one of the most popular students in her school, motivated to show the power of music. Her classmate Popura also has magical powers, and they became best friends quickly. She wants to win the tournament to earn enough money to hold concerts around the world and help the poor. She is accompanied by a living music note named Kuroma (クロマ). | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Il filo | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | }} | + | {{MoveListRow | Il filo | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Remi crouches, and Kuroma spins its tail like a helicopter blade and throws it across the screen. It curves upward at a slight angle with {{LP}}, upward at a steeper angle with {{HP}}, or downward with {{Z}}.}} |
− | {{MoveListRow | Capriola | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | + | {{MoveListRow | Capriola | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} or<br>{{down}} {{up}}+{{punch}} during dash | Remi somersaults through the air while swinging Kuroma like a scythe, which knocks the opponent back on impact. The move ascends higher when a stronger button is used and hits more times when dashing.}} |
− | {{ | + | {{MoveListRow | Portamento | {{up}} {{down}}+{{punch}} | Kuroma transforms into a giant knife, which Remi rides to the ground. The angle of the fall is wider when a stronger button is used.}} |
− | {{MoveListRow | Portamento | {{up}} {{down}}+{{punch}} | }} | + | {{MoveListRow | Corno rifreso | Both {{punch}} simultaneously | Kuroma transforms into a horn, which Remi plays, creating multiple sound waves that can stun the opponent momentarily.}} |
− | {{MoveListRow | La morte | Both {{punch}} simultaneously in midair | }} | + | {{MoveListRow | La morte | Both {{punch}} simultaneously in midair | Remi transforms into a miniature Grim Reaper for a duration, which can fly around in any direction. While in this form, she can shoot a stream of fireballs with {{punch}} (downwards with {{LP}}, forwards with {{HP}}, or upwards with {{Z}}) or swing her scythe with {{kick}} (dashing diagonally downwards with {{HK}} or dashing forwards with {{C}}).}} |
− | {{MoveListRow | | + | }} |
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Slide | {{downright}} | Remi can move forward while crouched.}} | ||
+ | {{MoveListRow | Musical Scythe | {{Z}}+{{C}} | Kuroma transforms into a scythe, which Remi grabs and swings at her opponent. This move cannot be blocked.}} | ||
+ | {{MoveListRow | Bent Over Kick | {{right}}+{{LK}} | Remi bends over while kicking.}} | ||
+ | {{MoveListRow | Swing Kick | {{right}}+{{HK}} | Remi grabs Kuroma and soars through the air while kicking with both legs.}} | ||
}} | }} | ||
{{MoveListTable | desc=Combo technique | | {{MoveListTable | desc=Combo technique | | ||
− | {{MoveListRow | Triangle | Hold {{down}} for 2 seconds, then {{right}}+{{LP}}, {{left}} {{right}}+{{HP}}, {{left}} {{right}}+{{Z}} | + | {{MoveListRow | Triangle | Hold {{down}} for 2 seconds, then {{right}}+{{LP}}, {{left}} {{right}}+{{HP}}, {{left}} {{right}}+{{Z}}}} |
}} | }} | ||
{{MoveListTable | desc=Stress shot | | {{MoveListTable | desc=Stress shot | | ||
− | {{MoveListRow | Requiem | {{down}} {{down}}+{{kick}} | }} | + | {{MoveListRow | Requiem | {{down}} {{down}}+{{kick}} | Kuroma transforms into a pipe organ, and Remi plays a requiem on it that summons a massive Grim Reaper to attack the opponent with a scythe.}} |
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Popura Hananokouji (花小路・ポプラ) |
− | | | + | | portrait={{sprite | Groove On Fight, Characters.png | 2 | crop_width=80 | crop_height=112 | crop_x=560 | crop_y=0}} |
− | | desc=Popura | + | | sprite={{sprite | Groove On Fight, Sprites.png | crop_width=128 | crop_height=128 | crop_x=256 | crop_y=256}} |
+ | | info1name=Age | ||
+ | | info1=13 | ||
+ | | info2name=Origin | ||
+ | | info2={{flag|JP}} Japan | ||
+ | | info3name=Partner | ||
+ | | info3=Remi Otogiri | ||
+ | | desc=The daughter of Clara from ''Gouketsuji Ichizoku 2''. She has learned all of her mother's magic tricks and fighting techniques. After Clara mentioned her participation on a prestigious tournament, Popura invited her fellow magical classmate Remi as her partner to join the tournament. She hopes winning will help her find her father, who has been traveling the world. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Shoujo Commando | {{QCF}} {{punch}} | }} | + | {{MoveListRow | Shoujo Commando | {{QCF}} {{punch}} | Popura changes into a sailor suit, then kneels and shoots a jellyfish from a bazooka. The jellyfish moves faster when a stronger button is used.}} |
− | {{MoveListRow | Kurukuru Candy | Both {{kick}} simultaneously | }} | + | {{MoveListRow | Kurukuru Candy | Both {{kick}} simultaneously | Popura spins and uses her wand to flick a large ball of candy. If it hits, her opponent is enveloped in a giant candy wrapper and stunned for a duration.}} |
− | {{MoveListRow | Kurukuru Poi | {{QCF}} {{kick}} | }} | + | {{MoveListRow | Kurukuru Poi | {{QCF}} {{kick}} | Popura changes into a leotard and waves a long ribbon at the opponent. She waves it forwards with {{LP}}, at an upwards angle with {{HP}}, or above her with {{Z}}. This move can be done while dashing.}} |
− | {{MoveListRow | Bikkuri Bako | Both {{punch}} simultaneously | }} | + | {{MoveListRow | Bikkuri Bako | Both {{punch}} simultaneously | Popura twirls into the air, then drops a surprise box on the ground. A small teddy bear runs into the box from the other side of the screen, hitting the opponent along the way.}} |
− | {{MoveListRow | Cupid | Both {{punch}} simultaneously in midair | }} | + | {{MoveListRow | Cupid | Both {{punch}} simultaneously in midair | Popura transforms into a miniature Cupid for a duration, which can fly around in any direction. While in this form, she can shoot a heart arrows with {{punch}} (diagonally downwards with {{LP}} or straight ahead with {{HP}} or {{Z}}) or blow sound waves out of a horn with {{kick}} (diagonally downwards with {{LK}}, straight ahead with {{HK}}, or both with {{C}}).}} |
− | {{MoveListRow | | + | }} |
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Nurse Popura | {{Z}}+{{C}} | Popura changes into a nurse's outfit, then pokes her opponent with a giant syringe and draws blood from her opponent. This move cannot be blocked.}} | ||
+ | {{MoveListRow | Batter Up | {{right}}+{{HP}} | Popura changes into a baseball player's uniform, then swings a bat.}} | ||
+ | {{MoveListRow | Gymnast Attack | {{downright}}+{{HP}} | Popura changes into a leotard, then pounces forward and swings two spiked maces downward.}} | ||
}} | }} | ||
{{MoveListTable | desc=Combo technique | | {{MoveListTable | desc=Combo technique | | ||
− | {{MoveListRow | Popura Special | {{QCB}} {{LP}}, {{QCB}} {{HP}}, {{QCB}} {{Z}} | + | {{MoveListRow | Popura Special | {{QCB}} {{LP}}, {{QCB}} {{HP}}, {{QCB}} {{Z}}}} |
}} | }} | ||
{{MoveListTable | desc=Stress shot | | {{MoveListTable | desc=Stress shot | | ||
− | {{MoveListRow | Tulip | {{down}} {{down}}+{{kick}} | }} | + | {{MoveListRow | Tulip | {{down}} {{down}}+{{kick}} | Popura slams her hands onto the ground, summoning a humongous tulip that chomps her opponent whole and chews them before spitting them out.}} |
}} | }} | ||
}} | }} | ||
}} | }} | ||
====Bosses==== | ====Bosses==== | ||
+ | The bosses are secret playable characters in the Saturn version. | ||
{{InfoTable| | {{InfoTable| | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Bristol Weller (ブリストル・ウェラー) |
− | | | + | | portrait={{sprite | Groove On Fight, Characters.png | 2 | crop_width=80 | crop_height=112 | crop_x=880 | crop_y=0}} |
− | | desc= | + | | sprite={{sprite | Groove On Fight, Sprites.png | crop_width=128 | crop_height=128 | crop_x=384 | crop_y=256}} |
+ | | info1name=Age | ||
+ | | info1=35 | ||
+ | | info2name=Origin | ||
+ | | info2={{flag|England}} England | ||
+ | | desc=An intelligent but heartless man, born from a family of aristocrats, who is willing to do anything to fulfill his ambitions. Even with his success as a Gartheimer company partner, he wanted more, so he entered a pact with demons to rain destruction upon the world in exchange for his supernatural powers. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Single Shot | {{QCF}} {{kick}} | }} | + | {{MoveListRow | Single Shot | {{QCF}} {{kick}} | Bristol .}} |
− | {{MoveListRow | Killer Mantis | {{DPF}} {{kick}} | }} | + | {{MoveListRow | Killer Mantis | {{DPF}} {{kick}} | Bristol . This move can be done while dashing.}} |
− | {{MoveListRow | Hunting Mantis | {{QCB}} {{kick}} | }} | + | {{MoveListRow | Hunting Mantis | {{QCB}} {{kick}} | Bristol .}} |
− | {{MoveListRow | | + | }} |
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Unblockable | {{Z}}+{{C}} | Bristol . This move cannot be blocked.}} | ||
}} | }} | ||
{{MoveListTable | desc=Combo technique | | {{MoveListTable | desc=Combo technique | | ||
− | {{MoveListRow | Winners Strike | {{QCB}} {{LP}}, {{QCB}} {{HP}}, {{QCB}} {{Z}} | + | {{MoveListRow | Winners Strike | {{QCB}} {{LP}}, {{QCB}} {{HP}}, {{QCB}} {{Z}}}} |
}} | }} | ||
{{MoveListTable | desc=Stress shot | | {{MoveListTable | desc=Stress shot | | ||
− | {{MoveListRow | Bloody Execution | {{down}} {{down}}+{{kick}} | }} | + | {{MoveListRow | Bloody Execution | {{down}} {{down}}+{{kick}} | Bristol .}} |
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Bristol-D (ブリストル-D) |
− | | | + | | portrait={{sprite | Groove On Fight, Characters.png | 2 | crop_width=80 | crop_height=112 | crop_x=960 | crop_y=0}} |
− | | desc=Bristol-D | + | | sprite={{sprite | Groove On Fight, Sprites.png | crop_width=128 | crop_height=128 | crop_x=0 | crop_y=384}} |
+ | | desc=After Bristol has been defeated, his true identity is revealed as Bristol-D, a vampiric demon summoner. He was arrested for his various crimes in the year 2115, but he escaped and traveled through time in order to manipulate past events to his benefit. He has the power to control other people's minds and brainwashes the player's partner, and he can create portals to summon demons from the underworld. These demons he summons with his normal and special moves are from the ''[[:Category:Megami Tensei|Shin Megami Tensei]]'' series (also by [[Atlus]]). | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Pixie Slash | {{QCB}} {{punch}} | }} | + | {{MoveListRow | Pixie Slash | {{QCB}} {{punch}} | Bristol-D .}} |
− | {{MoveListRow | Garves Upper | {{QCB}} {{punch}} | }} | + | {{MoveListRow | Garves Upper | {{QCB}} {{punch}} | Bristol-D .}} |
− | {{MoveListRow | Leonard Wave | {{QCB}} {{punch}} | }} | + | {{MoveListRow | Leonard Wave | {{QCB}} {{punch}} | Bristol-D .}} |
− | {{MoveListRow | Amon Flame | {{QCB}} {{punch}} | }} | + | {{MoveListRow | Amon Flame | {{QCB}} {{punch}} | Bristol-D .}} |
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Unblockable | {{Z}}+{{C}} | Bristol-D . This move cannot be blocked.}} | ||
}} | }} | ||
{{MoveListTable | desc=Combo technique | | {{MoveListTable | desc=Combo technique | | ||
− | {{MoveListRow | Hell's Gate | {{QCB}} {{LP}}, {{QCB}} {{HP}}, {{QCB}} {{Z}} | + | {{MoveListRow | Hell's Gate | {{QCB}} {{LP}}, {{QCB}} {{HP}}, {{QCB}} {{Z}}}} |
}} | }} | ||
{{MoveListTable | desc=Stress shot | | {{MoveListTable | desc=Stress shot | | ||
− | {{MoveListRow | Flystorm Beelzebub | {{down}} {{down}}+{{kick}} | }} | + | {{MoveListRow | Flystorm Beelzebub | {{down}} {{down}}+{{kick}} | Bristol-D .}} |
}} | }} | ||
}} | }} | ||
}} | }} | ||
====Hidden==== | ====Hidden==== | ||
+ | {{mainArticle|{{PAGENAME}}/Hidden content}} | ||
+ | Damian is a secret playable character in the Saturn version. | ||
{{InfoTable| | {{InfoTable| | ||
− | {{ | + | {{InfoFighter |
− | | | + | | name=Damian Shade (ダミアン・シェード) |
− | | | + | | portrait={{sprite | Groove On Fight, Characters.png | 2 | crop_width=80 | crop_height=112 | crop_x=1040 | crop_y=0}} |
− | | desc= | + | | sprite={{sprite | Groove On Fight, Sprites.png | crop_width=128 | crop_height=128 | crop_x=128 | crop_y=384}} |
+ | | info1name=Age | ||
+ | | info1=17 | ||
+ | | info2name=Origin | ||
+ | | info2={{flag|CA}} Canada | ||
+ | | info3name=Partner | ||
+ | | info3=Rudolph Gartheimer | ||
+ | | desc=An orphan adopted by the Gartheimer family. He is Rudolph's servant, secret lover, and tag team partner, but he never gets the opportunity to fight as he is shot by Bristol as soon as Rudolph is defeated. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Holy Magic | {{QCB}} {{punch}} | }} | + | {{MoveListRow | Holy Magic | {{QCB}} {{punch}} | Damian . This move can be done while dashing.}} |
− | {{MoveListRow | Rose Flash | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | }} | + | {{MoveListRow | Rose Flash | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Damian .}} |
− | {{MoveListRow | Damian Body Attack | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | }} | + | {{MoveListRow | Damian Body Attack | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Damian .}} |
− | {{MoveListRow | | + | }} |
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Unblockable | {{Z}}+{{C}} | Damian . This move cannot be blocked.}} | ||
}} | }} | ||
{{MoveListTable | desc=Combo technique | | {{MoveListTable | desc=Combo technique | | ||
− | {{MoveListRow | Poison Zone | {{QCB}} {{LK}}, {{QCB}} {{HK}}, {{QCB}} {{C}} | + | {{MoveListRow | Poison Zone | {{QCB}} {{LK}}, {{QCB}} {{HK}}, {{QCB}} {{C}}}} |
}} | }} | ||
{{MoveListTable | desc=Stress shot | | {{MoveListTable | desc=Stress shot | | ||
− | {{MoveListRow | Pinch Crusher | {{down}} {{down}}+{{kick}} | }} | + | {{MoveListRow | Pinch Crusher | {{down}} {{down}}+{{kick}} | Damian .}} |
}} | }} | ||
}} | }} | ||
Line 322: | Line 467: | ||
===Stages=== | ===Stages=== | ||
+ | Each team fights in a particular stage in the single-player mode, but players can choose any stage in the multiplayer mode. | ||
{{gallery|widths=200|screens=yes| | {{gallery|widths=200|screens=yes| | ||
+ | {{ginfo|Groove On Fight Saturn, Stages, Solis and MAD.png|Boiler Room|This stage is used by Solis and M.A.D.}} | ||
+ | {{ginfo|Groove On Fight Saturn, Stages, Popura and Remi.png|Blue Room|This stage is used by Popura and Remi.}} | ||
+ | {{ginfo|Groove On Fight Saturn, Stages, Larry and Chris.png|Coliseum|This stage is used by Larry and Chris.}} | ||
+ | {{ginfo|Groove On Fight Saturn, Stages, Tenjinbashi and Hizumi.png|Shrine Grounds|This stage is used by Tenjinbashi and Hizumi.}} | ||
+ | {{ginfo|Groove On Fight Saturn, Stages, Oume & Otane and Falco.png|Airplane|This stage is used by Oume & Otane and Falco.}} | ||
+ | {{ginfo|Groove On Fight Saturn, Stages, Gartheimer and Damian.png|Altar|This stage is used by Gartheimer and Damian and by Bristol and the first partner fight.}} | ||
+ | {{ginfo|Groove On Fight Saturn, Stages, Bristol-D.png|Demonic Altar|This stage is used by Bristol-D and the brainwashed partner.}} | ||
+ | {{ginfo|Groove On Fight Saturn, Stages, Versus.png|Catwalk|This stage only appears in the multiplayer mode.}} | ||
}} | }} | ||
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Revision as of 04:50, 13 March 2024
Gameplay
The game diverges from the preceding two entries in the Gouketsuji Ichizoku series. It takes place twenty years after the previous games, and it has a darker setting and tone than its predecessors (thoug it still retains the comedic elements of the series) and an almost entirely new cast (with only Oume and Otane Gouketsuji returning). It adopts a two-on-two tag fighting system, similar to X-Men vs. Street Fighter. Players choose two characters, which can be tagged in or out of the battle at any time. Matches consist of a single round, which lasts until one team has lost both fighters.
Characters move with and and backstep or dash with or . Characters are invulnerable while back dashing. Forward dashes can be canceled by pressing . Characters crouch with and jump with . Every character can double jump by pressing again in midair. Characters can perform a light punch with , a strong punch with , a light kick with , and a strong kick with . The attack performed varies depending on whether the character is standing, jumping, or crouching and the distance from the opponent. Characters can also attack while dashing toward an opponent. Characters can taunt with , which is a short animation during which the character is vulnerable to attack.
Every character has multiple special moves, usually done by performing a motion on the D-Pad before punching or kicking. Any normal move can be canceled into a special move for a combo. Some special moves can be performed while dashing, which are called "shadow moves." Shadow moves leave a trail of afterimages behind the character and hit additional times compared to their normal variants. Characters also have a special dash attack performed with , which causes the character to dash, slide, or roll toward the opponent and attack. This attack can be used to move to the other side of the opponent.
Blocking is done by holding the D-Pad away from the opponent, which can also be done while crouching. Special moves still inflict a small amount of "chip damage" when blocked. Characters can do a reflect block by pressing + before being attacked, which briefly causes the opponent to become stunned and stumbled backwards, creating an opening for a counterattack (but the character doing the reflect block is momentarily vulnerable if the opponent does not attack). Characters that are hit in midair by an attack that does not knock them down can recover by jumping (if they have not already used their double jump). Every character has a special "chou gottsui" attack that is performed by pressing +. This attack has a long startup time, during which the character can be hit out of it by the opponent, but it cannot be blocked.
Throws and grabs are done by holding or when next to an opponent and pressing a hard punch or kick button or the gottsui attack button. Throws cannot be blocked and can be done in midair. Some moves can only be blocked while standing or while crouching. Every character has an overhead attack that can hit opponents who are blocking while crouched by pressing and a crouched attack that can hit opponents who are blocking while standing by pressing +. When an opponent is knocked down, the character can follow up with a pounce attack by holding while pressing either kick button or the dash attack button. Characters are stunned when they are attacked repeatedly, becoming uncontrollable for a short duration, but they can recover more quickly by moving the D-Pad rapidly.
During the match, each character's partner watches in the background. The partner can be tagged into the match by pressing + (or ), switching places with the active character. The active character is vulnerable while tagging out, and the switch is not done if the character is hit. Characters on the sidelines slowly regenerate health while out of the fight. The partner can alternatively be called into the match for a quick assist attack with ++ (or +). This does not switch the active character. When a character is defeated, their body remains on the stage, and it can be tossed at an opponent by holding + while near the body.
Each team has a Stress Meter that fills when team members are hit by attacks or when opponents block their attacks or taunt. When the meter is full, it gains a level and resets. The active character bursts with energy, which can knock back the opponent, when gaining a level. When one of the team members is knocked out, the remaining team member automatically gains the next level of the meter and can charge the meter during the battle by holding + (but the character is vulnerable while doing this). The meter can be used to perform a Stress Shot, a super special move that does a large amount of damage and costs one level. The match starts with each team having one level of meter.
Modes
The Saturn version of the game has multiple modes:
- Arcade: A single-player mode where the player chooses any two characters and fights against a series of predetermined teams (in the same order every time). After the fourth match, each battle is preceded and followed by a short story scene. After defeating the boss Bristol, the player starts a match with the lead character against the secondary character. When the partner is half-defeated, Bristol's true form, the demonic Bristol-D, reveals himself and must be fought, with the brainwashed secondary character as his partner (and without the player's lead character replenishing any health from the previous match). A second player can interrupt the game with a challenge by pressing START at any time. There are eight difficulty levels (Easiest, Very Easy, Easy, Normal, Hard, Very Hard, Hardest, and Abnormal).
- Vs: A multiplayer versus mode. Players can choose any two characters, a handicap, and a stage. It can be played as one player versus one player, one player versus two players (each controlling a separate character), two players versus one player, or two players versus two players, using the 6Player to support more than two players.
- Omake: This mode is unlocked after completing the Arcade mode with any characters. It contains artwork for the game. Artwork for each character is unlocked by completing the game with that character, so all of the content can only be unlocked by finishing the game with every character.
Characters
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P | Any punch button |
LP | Light punch |
HP | Hard punch |
K | Any kick button |
LK | Light kick |
HK | Hard kick |
Special moves using the P button can be performed with , , or . Special moves using the K button can be performed with , , or .
Playable
Only the Gouketsuji sisters, Oume and Otane, return from the previous games.
Players can form a team comprising any two characters, but each character has a canonical partner in the story and when faced in the single-player mode.
Each character has seven different color schemes, depending on which of the face buttons (including START ) they are selected with.
Age: 24
Origin: U.S.A.
Partner: Chris Wayne
|
Larry Light (ラリー・ライト) | ||||||||||||||||||||||||||||||||||||||||||||
An adventuring archaeologist who travels the world on his motorcycle in search of knowledge. After losing against Oume in the previous Goketsuji finals five years ago, Larry receives an invitation for a new tag battle tournament, signed by Oume.
| |||||||||||||||||||||||||||||||||||||||||||||
Age: 18
Origin: U.S.A.
Partner: Larry Light
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Chris Wayne (クリス・ウェイン) | ||||||||||||||||||||||||||||||||||||||||||||
A violent and troublesome gang leader. He decides to accompany his professor and friend Larry in the tournament to get away from his parents, Keith Wayne and Annie Hamilton from Gouketsuji Ichizoku, who often chide him for his bad behavior.
| |||||||||||||||||||||||||||||||||||||||||||||
Age: 32
Origin: Japan
Partner: Hizumi Yukinoue
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Sujiroku Tenjinbashi (天神橋・筋六) | ||||||||||||||||||||||||||||||||||||||||||||
The leader of the Tenjinbashi clan, who took over at a young age after his father died. Like the Goketsuji clan, his family has ties to the Yakuza. However, he has no interest in the family business and travels Japan attending festivals and other cultural events in a lion mask and drumsticks.
| |||||||||||||||||||||||||||||||||||||||||||||
Age: 22
Origin: Japan
Partner: Sujiroku Tenjinbashi
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Hizumi Yukinoue (雪上・火澄) | ||||||||||||||||||||||||||||||||||||||||||||
A young man obsessed with ninjas, video games, manga, and anime. He modeled his appearance and his fighting style after anime and manga characters. He meets Sujiroku at a festival, and they bond over their love of Japanese traditions and decide to enter the tournament to propagate the beauty of Japanese culture.
| |||||||||||||||||||||||||||||||||||||||||||||
Age: Unknown
Origin: Hong Kong
Partner: Solis R8000
|
M.A.D. | ||||||||||||||||||||||||||||||||||||||||||||
A mysterious scientist whose real name is "Max Ax Dax." The time-space officer Solis crash-landed her time machine near his lab. He volunteered to fix the machine while Solis had contacted the Goketsuji twins, who invited her to the new tag tournament. M.A.D. enters as her partner, seeing an opportunity to acquire more experiment subjects.
| |||||||||||||||||||||||||||||||||||||||||||||
Age: 20
Origin: Eight Moon Colony
Partner: M.A.D.
|
Solis R8000 (ソーリス=R8000) | ||||||||||||||||||||||||||||||||||||||||||||
A young policewoman from the year 2115. Solis investigates the activities of a powerful organization suspected of tampering with past events for its own benefit. She discovered that this organization was responsible for the disappearance of important families and financial groups a hundred years ago, including the Goketsuji clan. Learning that she was a Goketsuji descendant, Solis travels back to the year 2015 to prevent the destruction of her clan.
| |||||||||||||||||||||||||||||||||||||||||||||
Age: 70
Origin: England
Partner: Oume & Otane Gouketsuji
|
Falco (ファルコ) | ||||||||||||||||||||||||||||||||||||||||||||
An old man who is expert at every kind of table game. Falco met the Goketsuji twins at Otane's casino, where he won against Oume in a poker game. Bitter at her loss, Oume attacked Falco, but he was able to read through Oume's moves. Impressed by his skills, the twins offered Falco a a monetary award to be their partner in their next tournament.
| |||||||||||||||||||||||||||||||||||||||||||||
Age: 100
Origin: Japan
Partner: Falco
|
Oume & Otane Gouketsuji (豪血寺・お種 & お梅) | ||||||||||||||||||||||||||||||||||||||||||||
The two leaders of the Gouketsuji clan. Both sisters fight in the tournament together as one contestant, strapped to each other's backs. The lead partner changes depending on whether the player is on the left or right side of the opponent.
| |||||||||||||||||||||||||||||||||||||||||||||
Age: 43
Origin: Germany
Partner: Damian Shade
|
Rudolph Gartheimer (ルドルフ・ガルテイマー) | ||||||||||||||||||||||||||||||||||||||||||||
A ruthless man feared by everyone who knew him. Once part of the Goketsuji clan, his family fell of the Oume's graces and were subsequently banished, losing everything. His family eventually recovered their wealth, but Rudolph still held great hatred for the Goketsujis, especially Oume. He seeks to win the tournament and destroy the Goketsuji clan.
| |||||||||||||||||||||||||||||||||||||||||||||
Age: 14
Origin: Japan
Partner: Popura Hananokouji
|
Remi Otogiri (乙霧・レミ) | ||||||||||||||||||||||||||||||||||||||||||||
The only daughter of a high-class family who are descendants of an evil witch. Her calm and classy demeanor made her one of the most popular students in her school, motivated to show the power of music. Her classmate Popura also has magical powers, and they became best friends quickly. She wants to win the tournament to earn enough money to hold concerts around the world and help the poor. She is accompanied by a living music note named Kuroma (クロマ).
| |||||||||||||||||||||||||||||||||||||||||||||
Age: 13
Origin: Japan
Partner: Remi Otogiri
|
Popura Hananokouji (花小路・ポプラ) | ||||||||||||||||||||||||||||||||||||||||||||
The daughter of Clara from Gouketsuji Ichizoku 2. She has learned all of her mother's magic tricks and fighting techniques. After Clara mentioned her participation on a prestigious tournament, Popura invited her fellow magical classmate Remi as her partner to join the tournament. She hopes winning will help her find her father, who has been traveling the world.
|
Bosses
The bosses are secret playable characters in the Saturn version.
Age: 35
Origin: England
|
Bristol Weller (ブリストル・ウェラー) | ||||||||||||||||||||||||||||||||
An intelligent but heartless man, born from a family of aristocrats, who is willing to do anything to fulfill his ambitions. Even with his success as a Gartheimer company partner, he wanted more, so he entered a pact with demons to rain destruction upon the world in exchange for his supernatural powers.
| |||||||||||||||||||||||||||||||||
|
Bristol-D (ブリストル-D) | ||||||||||||||||||||||||||||||||
After Bristol has been defeated, his true identity is revealed as Bristol-D, a vampiric demon summoner. He was arrested for his various crimes in the year 2115, but he escaped and traveled through time in order to manipulate past events to his benefit. He has the power to control other people's minds and brainwashes the player's partner, and he can create portals to summon demons from the underworld. These demons he summons with his normal and special moves are from the Shin Megami Tensei series (also by Atlus).
|
Hidden
- Main article: Groove On Fight: Gouketsuji Ichizoku 3/Hidden content.
Damian is a secret playable character in the Saturn version.
Age: 17
Origin: Canada
Partner: Rudolph Gartheimer
|
Damian Shade (ダミアン・シェード) | |||||||||||||||||||||||||||||
An orphan adopted by the Gartheimer family. He is Rudolph's servant, secret lover, and tag team partner, but he never gets the opportunity to fight as he is shot by Bristol as soon as Rudolph is defeated.
|
Stages
Each team fights in a particular stage in the single-player mode, but players can choose any stage in the multiplayer mode.