Difference between revisions of "Supreme Warrior"
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'''''{{PAGENAME}}''''' is a [[full-motion video]] game developed and published by [[Digital Pictures]] in 1994. It was released for [[Sega Mega-CD]] and [[3DO]] consoles, and [[DOS]], [[Macintosh]], and [[Windows]] computers. It is also one of five games to be released as part of the [[Sega Mega-CD 32X]] range in North America. | '''''{{PAGENAME}}''''' is a [[full-motion video]] game developed and published by [[Digital Pictures]] in 1994. It was released for [[Sega Mega-CD]] and [[3DO]] consoles, and [[DOS]], [[Macintosh]], and [[Windows]] computers. It is also one of five games to be released as part of the [[Sega Mega-CD 32X]] range in North America. |
Latest revision as of 11:04, 1 September 2024
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Supreme Warrior | |||||||||||||||||||||||||||||||||
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System(s): Sega Mega-CD, Sega Mega-CD 32X | |||||||||||||||||||||||||||||||||
Publisher: Digital Pictures | |||||||||||||||||||||||||||||||||
Developer: Digital Pictures | |||||||||||||||||||||||||||||||||
Distributor: Acclaim Distribution | |||||||||||||||||||||||||||||||||
Peripherals supported: Six Button Control Pad | |||||||||||||||||||||||||||||||||
Genre: Action | |||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||
Official in-game languages: | |||||||||||||||||||||||||||||||||
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Supreme Warrior is a full-motion video game developed and published by Digital Pictures in 1994. It was released for Sega Mega-CD and 3DO consoles, and DOS, Macintosh, and Windows computers. It is also one of five games to be released as part of the Sega Mega-CD 32X range in North America.
Contents
Story
A famous warrior named Wei Jian Tsen acquires a mystical mask that can be split in halves representing good and evil. When the two halves are joined, the wearer gains untold power. Wei Jian uses the power of the mask wisely for many years, but one day, his second wife Mei Tu falls under the spell of the Black Flower Cult, a sinister ancient society known for its use of sorcery, and plots to steal the mask. In response, Wei has her executed, causing their only son, Fang Tu, to leave their clan.
Wei divides the mask and gives one half of it to the Shaolin master monk Kai while keeping the other half himself. This maintains a peace for many years until one day Fang Tu returns home, kills his father, and takes his half. Master Kai, fearing that Fang Tu will come for the other half, entrusts it to the most trusted disciple of the ancient order of the White Robe to transport it from the Shaolin temple to his secret sanctuary.
Characters
Gameplay
Supreme Warrior is a fighting game that uses full-motion video, similar to the earlier Prize Fighter, but set in China in the late 16th century and filmed to resemble a kung fu film. The player controls a disciple of the ancient order of the White Robe and must defeat Fang Tu's warlords before facing Fang Tu himself. Each warlord is defended by two bodyguards, who must be dispatched first. The player is assisted by an ally, Wu Ching. Fights take place in a first-person perspective. Hands and legs (when kicking) are overlaid on the video, and the player can punch, kick, and use special techniques learned from opponents. The game spans two discs, with two opponents per disc.
The player does not control the movement of the disciple around the arena but can choose from a variety of attacks. Most attacks can be aimed left or right, depending on the direction pressed. The disciple can attack with a hook (a high punch to the side of the head) with + or +, a palm heel strike (a high strike to the front of the face) with + or +, or a two-handed body punch (a lower strike to the body) with +. The disciple can attack with a roundhouse (a high kick to the side of the head) with + or +, a side kick (a high kick to the front of the face) with + or +, or a front kick (a lower kick to the body) with +. Punches must be done when close to the opponent, and kicks can only be done when farther away. Any two standard moves can be linked together into a combo if performed quickly. The disciple can block to reduce the damage taken from an attack by pressing while holding (left block), (right block), or (front block). The direction chosen must match the direction of the incoming attack, and the amount that the attack is reduced depends on the timing of the block.
Each fighter has a health chi gauge (shown as a colored bar with a yin-yang symbol) that decreases as the fighter takes damage from attacks, and the disciple has an attack chi gauge (shown as a chain of beads) that decreases as the fighter attacks. A fighter is knocked down when all of his or her health chi is expended. Opponents have to be knocked down multiple times before they are defeated; when they recover, part of their health chi is restored, and the player's health chi is fully restored. The disciple can be knocked down three times before returning to the warlord selection screen; the player can continue from the beginning of the last fight. The number of knockdowns remaining for each fighter is shown as green dots in the bottom of the screen. Attack chi recovers over time, but the fighter does more damage when the attack chi is full.
Every attack opening as an ideal time to strike, called the "Golden Moment," and attacking at this moment does more damage and increases the fighter's maximum attack chi. The screen flashes green when this happens. Likewise, blocking at precisely the right moment performs a "Super Block," which increases the fighter's health and attack chi (and in some cases, reflects damage back to the opponent). The screen flashes blue when this happens. The player can surrender at any time by pressing ++ START , but this lowers the player's maximum health and attack chi.
There are three difficulty levels (Apprentice, Master, and Supreme). The easiest difficulty level shows indicators on when to perform certain attacks, but it does not allow the use of all special moves. There are training videos in the options that demonstrate the ideal times to perform certain attacks. The game saves the player's progress and high scores to the console's internal memory. Pressing + at any point changes the language between English and Cantonese.
Special moves
Using a standard control pad, pressing START switches the , , and buttons to act as , , and or vice versa. The player can pause the game by pressing ++.
The techniques that have been learned (or stolen) can be viewed by pausing the game with START and selecting "Gift Icons."
Secret moves
These special techniques are learned after defeating each warlord and appear as icons to the left of the video. They can be used an unlimited number of times.
Special skills
These skills are acquired after defeating the bodyguards and appear as icons below the video. They can be used a limited number of times.
Dirty tricks
These tricks can be stolen from warlords. They can only be used in the final battle against Fang Tu.
Opponents
The three warlords (Earth, Fire, and Wind) can be challenged in an order. They are preceded by fights with their bodyguards. After every warlord has been defeated, the player can fight Fang Tu.
The Earth Warlord and Fire Warlord are on the first disc, and the Wind Warlord and Fang Tu are on the second disc.
When choosing the next opponent, holding while pressing fights the first bodyguard first, while holding while pressing fights the second bodyguard first. Otherwise, the order is randomized.
Earth Warlord
Earth Bodyguard 1 | |
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Full name: Stone Nicknames: Devil of Stone, Fists of Stone Fighting style: Mongolian wrestling | |
Earth Bodyguard 2 | |
Full name: Ambrosia Nickname: Lady of Snow, IceKiller Fighting style: Dahong boxing | |
Earth Warlord | |
Full name: Zulkhan, Earth Warlord of the Mongol Province Fighting style: Mongolian wrestling | |
Fire Warlord
Fire Bodyguard 1 | |
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Full name: Juk-san Fighting style: Kung Fu | |
Fire Bodyguard 2 | |
Full name: Chung Nicknames: Little Lau Tsai, The Scorpion Fighting style: Kung Fu, Northern style | |
Fire Warlord | |
Full name: Hatu, Fire Warlord of the Hunan Province Nickname: Scourge of the Wazuzi Fighting styles: Kung Fu, animal styles | |
Wind Warlord
Wind Bodyguard 1 | |
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Full name: Swei-Jin, sister-in-law to Prince Yi Nicknames: Black Phoenix, Black Bird of Fire Fighting styles: Kung Fu Crane and Mantis style | |
Wind Bodyguard 2 | |
Full name: Chao Yen Nickname: The Masked Assassin Fighting style: Wushu | |
Wind Warlord | |
Full name: Prince Yi, Wind Warlord of the Hunan Province Nicknames: Black Whirlwind, Black Monsoon, The Vampire Bat Fighting style: Wushu | |
Fang Tu
Fang Tu Bodyguard 1 | |
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Full name: Hing Xiong Fighting style: Shaolin Kung Fu | |
Fang Tu Bodyguard 2 | |
Full name: Hing Tien Fighting style: Shaolin Kung Fu | |
Fang Tu | |
Full name: Fang Tu Nickname: Wei Shing, Priest Te-Shan, Nurhachi Shuzing Fighting style: Northern system of Shaolin martial arts, Tibetan White Crane boxing, Mongolian wrestling | |
History
Development
During development the game was known as Dai Bing.
A Sega Saturn version was also planned[4] for release in March 1996[5].
Production credits
- : Vivian Wu, Richard Norton, Chuck Jeffreys, Ron Winston Yuan, Roger Yuan
- Executive Producer: Tom Zito, Tyler Johnson
- Original Concept: Steve DeFrisco, Cuyler Gee, Kevin Welsh
- Interactive Design: Steven C. Cole, Noah Falstein, Amanda Lathroum, Amir H. Raubvogel
- Music: Ray Bunch
- Editing: Kate McGowen
- Production Design: Bernard Hides
- Directory of Photography: Paul Murphy
- Screenplay: Tim Curnen, J. Garrett Glover
- Computer Programming: Steven C. Cole
- Produced by: Amanda Lathroum, David Calloway
- Directed by: Guy Norris
- Yu Ching: Vivian Wu
- Earth Warlord: Richard Norton
- Fang Tu: Roger Yuan
- Fire Warlord: Chuck Jeffreys
- Wind Warlord: Ron Yuan
- Master Kai: Chaplin Chang
- The Player: Li Guoyuan
- Hing Xiong: Xiong Xin Xin
- Hing Tien: Lee Tat Chiu
- Stone: Winston Ellis
- Ambrosia: Kim-Maree Penn
- Juk-san: Jackson Ng
- Chung: Ching Wai Chung
- Swei-Jin: Lin Jieheng
- Chao Yen: Andy Cheng
- Stunt Coordinators: Douglas McDonald ("Rocky"), Dion Lam
- Assistant Stunt Coordinator: Antony Szeto
- Story: Tim Curnen, Michael Quebec
- Production Manager: Titus Ho
- Production Coordinator: Carol Kim
- Assistant Coordinator: Vivian Lai
- Associate Producer: Ryan Sinnock
- Computer Graphics: Cuyler Gee
- Video Layout Assistance: Dana Keen
- Post Assistant: Bart Cheever
- Additional Programming: Gene Kusmiak
- First Assistant Director: Carol D. Bonnefil
- Second Assistant Director: O.J. Tang
- Script Supervisor: Blair Gawthrop
- First Assistant Camera: Calum McFarlane
- Second Assistant Camera: Danny Lai
- Video Technician: Fred Donelson
- Video Assistant: Lai Tse Fai
- Art Director: Ho Kim Sing
- Assistant Art Director: Patrick Tsui
- Storyboards: Koan Hui
- Propmaster: Yang Sai Yan
- Special Effects/Pyrotechnics: Dickson Lau, Lau Hon Cheung
- Construction Coordinator: Hung Kee
- Head Stagehand: Ricky Ng
- Costume Supervisor: Blondie Low
- Assistant Costume: Lily Kwok
- Make-up Artist: Chan Chi Tat
- Hair Stylist: Wu Man Keung
- Gaffer: Chris Fleet
- Hong Kong Gaffer: Chan Heung Kong
- Best Boy: Lau Hak Heung
- Key Grip: Grant Nielsen
- Grips: Lam Lai Hing, Chan Kwok Keung
- Boom Operator: Ho Chi Tong
- Production Accountant: Gwen Everman
- Assistant Accountant: Dan L. Williams
- Casting: Tom McSweeney
- Extras Casting: Eternal/Art Film & Video Co.
- Paramedics: International Private Nursing Service Ltd.
- Production Assistants: Janics Chan Man Ching, Lecky Chung, Charles Coffey, Gerlinde Grunt-Lam, Lam Suet, Ken Wong
- Caterer: Steven Outside Catering Services Ltd.
- Post Production Supervisor: Eric Valente
- Assistant Editors: Jennifer Mangan, Dave Carson
- Colorist: Joe Finley
- Digital Effects Artists: Simon Holden, Marla Carter
- Sound Effects Supervisor: Albert Ibbotsen
- ADR Mixer: Chris Aud, Peter Rincon
- Mixers: Tim Claman, Robert Feist, Mitch Dorf
- Music Editor: Bruce Fraizer
- Post Coordinators: Dan MacDonald, Therese Cathcart
- Post Production Facilities: Modern VideoFilm, Pacific Ocean Post
- Head Tester: David Popovich
- Lead Game Tester: Paul Gluck
- Game Testers: Bill Bound, Jr., Benjamin S.W. deGuzman, Karl Frese, Paul Franco, Randall Hughes, Harry Chavez, Ken Brink, Jr., Vince Louie
- Filmed on location at Shaw Brothers Studio in Hong Kong.
- The events and characters depicted in this photoplay are fictitious. Any similarity to actual persons living or dead is purely coincidental. Ownership of this interactive U-Direct motion picture is protected by copyright, trademark, patent, and other applicable laws. Any unauthorized duplication, distribution, or exhibition of this interactive U-Direct motion picture could result in criminal prosecution as well as civil liability.
- Supreme Warrior uses Digital Pictures' patent pending InstaSwitch technology. Digital video captured using Digital Pictures' DigiChrome process.
- Supreme Warrior is a trademark of Digital Pictures, Inc. DigiChrome and U-Direct are registered trademarks of Digital Pictures, Inc. InstaSwitch is a trademark of Digital Pictures, Inc.
- Supreme Warrior was created, produced and published by Digital Pictures, Inc.
- © 1994 Digital Pictures, Inc. All Rights Reserved.
- Executive Producers: Tom Zito, Tyler Johnson
- Original Concept: Steve DeFrisco, Cuyler Gee, Kevin Welsh
- Interactive Design: Steven C. Cole, Noah Falstein, Amanda Lathroum, Amir H. Raubvogel
- Music: Ray Bunch
- Editing: Kate McGowen
- Production Design: Bernard Hides
- Director of Photography: Paul Murphy
- Screenplay: Tim Curnen, J. Garrett Glover
- Computer Programming: Steven C. Cole
- Produced by: David Calloway, Amanda Lathroum
- Directed by: Guy Norris
- Associate Producer: Ryan Sinnock
- Computer Graphics: Cuyler Gee
- Lead Tester: David Popovich
- Package & Manual: The Design Office of Wong & Yeo
- Character Biographies: Ron Winston Yuan, Michael Quebec
- Yu Ching: Vivian Wu
- Earth Warlord: Richard Norton
- Fire Warlord: Chuck Jeffreys
- Wind Warlord: Ron Winston Yuan
- Fang Tu: Roger Yuan
Production photographs
Magazine articles
- Main article: Supreme Warrior/Magazine articles.
Promotional material
also published in:
- Next Generation (US) #4: "April 1995" (1995-03-21)[9]
- GamePro (US) #69: "April 1995" (1995-xx-xx)[10]
Physical scans
Mega-CD version
Sega Retro Average | ||||||||||||||||||||||||||||||||||
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64 | |
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Based on 6 reviews |
Mega-CD 32X version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
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64 | |
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Based on 10 reviews |
Technical information
- Main article: Supreme Warrior/Technical information.
ROM dump status
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CD-ROM (US) | Disc 1 | |||||||||||
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CD-ROM (EU) | Disc 1 | |||||||||||
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CD-ROM (EU) | Disc 2 |
References
- ↑ Game Players, "Vol. 7 No. 10 October 1994" (US; 1994-xx-xx), page 12
- ↑ 2.0 2.1 File:NewReleasesCatalogueApril-May1995AU.pdf, page 25
- ↑ 3.0 3.1 Sega Magazin, "August 1995" (DE; 1995-07-12), page 18
- ↑ Sega Visions, "September 1995" (US; 1995-xx-xx), page 40
- ↑ Intelligent Gamer's Fusion, "Volume 2, Number 8: March 1996" (US; 1996-0x-xx), page 47
- ↑ File:Supreme Warrior MCD opening credits.pdf
- ↑ File:Supreme Warrior MCD ending credits.pdf
- ↑ File:Supremewarrior mcd us manual.pdf, page 36
- ↑ Next Generation, "April 1995" (US; 1995-03-21), page 60
- ↑ GamePro, "April 1995" (US; 1995-xx-xx), page 59
- ↑ Electronic Games (1992-1995), "April 1995" (US; 1995-0x-xx), page 68
- ↑ GamePro, "April 1995" (US; 1995-xx-xx), page 51
- ↑ MAN!AC, "04/95" (DE; 1995-03-08), page 71
- ↑ Player One, "Avril 1995" (FR; 1995-0x-xx), page 117
- ↑ Sega Power, "May 1995" (UK; 1995-03-16), page 48
- ↑ VideoGames, "March 1995" (US; 1995-02-xx), page 72
- ↑ Electronic Gaming Monthly, "June 1995" (US; 1995-0x-xx), page 38
- ↑ GamePro, "June 1995" (US; 1995-xx-xx), page 66
- ↑ HiTech, "Mayo 1995" (ES; 1995-0x-xx), page 68
- ↑ MAN!AC, "06/95" (DE; 1995-05-10), page 71
- ↑ Mega Force, "Été 1995" (FR; 1995-0x-xx), page 89
- ↑ Mega Play, "June/July 1995" (US; 1995-0x-xx), page 49
- ↑ Player One, "Juillet/Août 1995" (FR; 1995-0x-xx), page 117
- ↑ Sega News, "Listopad 1996" (CZ; 1996-1x-xx), page 28
- ↑ Video Games, "7/95" (DE; 1995-06-28), page 98
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