Difference between revisions of "Miracle Warriors: Seal of the Dark Lord"
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Revision as of 13:25, 18 September 2024
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Miracle Warriors: Seal of the Dark Lord | |||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Master System | |||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||||||||||||||||||||||
Developer: Sega R&D 2 | |||||||||||||||||||||||||||||||||||||||||||||
Distributor: Tonka (US), Tec Toy (BR) | |||||||||||||||||||||||||||||||||||||||||||||
Licensor: ASCII, Kogado | |||||||||||||||||||||||||||||||||||||||||||||
Original system(s): PC-8801 | |||||||||||||||||||||||||||||||||||||||||||||
Developer(s) of original games: Kogado | |||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: FM Sound Unit | |||||||||||||||||||||||||||||||||||||||||||||
Genre: RPG[1], Adventure Role-Playing[2] | |||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||||||||||||
Official in-game languages: | |||||||||||||||||||||||||||||||||||||||||||||
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Haja no Fuuin (覇邪の封印) was originally developed and released in Japan, and later localized as Miracle Warriors: Seal of the Dark Lord. It is a role-playing game developed by Kogado and ASCII for the PC-88 and ported to the Sega Master System by Sega in 1987. It is one of the earliest Japanese RPGs to be localized and released in the West.
The Japanese release for the game came in a big box with a cloth map and a steel figure. It also made use of the Mark III's FM Sound Unit add-on for enhanced music (the Japanese Master System had the FM unit built-in).
Contents
Story
The demon queen Terarin (テラリン) has returned. She has stolen the Golden Seal and opened the Pandora Passage, letting loose dark creatures into the world. A young hero is tasked by a king to restore peace to his world. He must step into footsteps of his ancestor Iason, who once fought to seal the demoness in another dimension, to finish the job and bring an end to Terarin's evil once and for all.
The hero must enlist the aid of three companions: Guy the warrior, Medi the amazon, and Treo the pirate. Together, they must find the three keys to Terarin's Lair in an underground temple and find a set of ancient mystical weapons and armor in order to defeat Terarin.
Gameplay
The game is a role-playing game. The player character must gather his allies and their equipment before battling the demoness Terarin. The game screen is divided into four parts.
In the lower left is a list of party members. Each character has two bars adjacent to his or her name: an experience bar on the top and a health bar on the bottom. A character gains a small amount experience by attacking an enemy. When the experience bar is filled, the character gains a level. The experience bar is emptied and both bars are extended, resulting in more maximum life for the character and more experience needed to gain a new level.
In the lower right are statistics for the entire party: the amount of guilders, the amount of herbs, the amount of fangs, and the party's character points. The currency in the game is the guilder which can be used to buy items or heal the players. Herbs can also be bought in town, which are used to heal characters out of battle. Defeated enemies also yield fangs, which are proof of valor in battle. Fangs can be used to buy some exclusive items or traded in villages for guilders. Defeating enemies increases or decreases the player's character points (fame). Killing monsters usually increases the player's fame while killing good characters (for example, travelers or merchants) decreases the player's fame. Many bosses also decrease the player's fame. A certain number of character points is required to enter certain villages.
The upper left shows the party members (accompanied by Ica the Fairy) and their surroundings when traversing the overworld, non-player characters that are talking to the party when in a town, or the enemy when in battle. The upper right shows a map that the player can navigate using the D-Pad or a menu if invoked. The game takes place in a world of five lands spread out over three continents. Battles occur randomly when moving through the overworld. There are four types of terrain: plain, forest, mountains, and desert. Enemies become more dangerous in different types of land, with plains being the safest terrain to cross. The continents are separated by oceans and storming sea around the last continent. A ship must be purchased to sail the oceans (making light water tiles traversable). A special ship is needed to cross the storming sea (dark water tiles), but it can only be helmed by someone with pirate blood in his veins.
Battles involve the party fighting a single foe. The player chooses one character to attack per turn. This character is also the one subjected to the attack of the enemy, unless the enemy uses a spell that attacks multiple characters. Some enemies can use flame spells to attack all party members or sleep spells that can put multiple party members to sleep. Every time a party member is put to sleep, they take damage. They can wake up and be put to sleep many times during a battle, taking damage each time they fall asleep again. Once every party member is sleeping, the enemy uses a flame spell to attack every party member at once. As an alternative to attack, a player has several options, including talking, retreating, using a magical item, or casting a spell. Some enemies respond to talking and give hints.
Throughout the world are several towns. Towns have smiths, who can be hired to repair weapons and armor, which wear out as they are used in combat. Towns also contain healers, who can heal party members for a fee and sell herbs that can be used for healing out of battle. Shops sell weapons and armor. Some towns provide information in exchange for guilders, while one person in every town buys fangs for fifty guilders each. There are also villages, which serve special purposes, such as selling ships or special magical items. Several caves exist in the world, which house guardians that protect the mystical armors of legend. Finally, there are also various castles that can be visited to get the weapons of legends if the kings are impressed enough.
If a party member dies in battle, he or she can only be revived at the Village of Restoration, nestled in mountains surrounded by a forest, for a fee. If all party members die, the game ends in defeat and can only be continued from a saved game.
Characters
Main Character | |
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The main character is named by the player. He can equip the Iris Axe, the Armor of Kronos, and the Ulysses Shield. | |
Guy | |
He is found in the seaside town of Kadia and joins the party if the main character has the Iris Axe. He can equip the Turos Sword, the Titan Armor, and the Hector Shield. | |
Medi | |
She is found in the coastal town of Doris and joins the party if the main character has the Armor of Kronos. She can equip the Sword of Eros, the Armor of Athena, and Celene Shield. | |
Treo | |
He is found in the island cave in the middle of the mountain lake. He can equip the Halberd of Babel, the Armor of Kaos, and the Shield of Kimaira. |
Versions
Localised names
The original title of the game is the Japanese one.
Language | Localised Name | English Translation |
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English | Miracle Warriors: Seal of the Dark Lord | Miracle Warriors: Seal of the Dark Lord |
English (US) | Miracle Warriors: Seal of the Dark Lord | Miracle Warriors: Seal of the Dark Lord |
Japanese | 覇邪の封印 | Haja no Fuuin |
Production credits
- Main article: Miracle Warriors: Seal of the Dark Lord/Production credits.
Hints
Magazine articles
- Main article: Miracle Warriors: Seal of the Dark Lord/Magazine articles.
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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73 | |
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Based on 11 reviews |
Master System, DE |
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Master System, SE |
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Master System, BR |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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256kB | Cartridge (EU/US) | 8kB backup | ||||||||||
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256kB | Cartridge (JP) | 8kB backup |
References
NEC Retro has more information related to Haja no Fuuin
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- ↑ 1.0 1.1 https://sega.jp/history/hard/mastersystem/software.html (Wayback Machine: 2019-12-31 02:27)
- ↑ File:MiracleWarriors EU cover.jpg
- ↑ Computer Entertainer, "October 1988" (US; 1988-10-15), page 08
- ↑ File:1988 89 SMS UK Catalogue.pdf, page 2
- ↑ ACE, "January 1989" (UK; 1989-xx-xx), page 166
- ↑ https://www.amusement-center.com/project/egg/game/?product_id=1378
- ↑ Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 101
- ↑ The Complete Guide to Sega, "" (UK; 1991-05-xx), page 58
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 142
- ↑ The Games Machine, "December 1988" (UK; 1988-11-17), page 72
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 135
- ↑ S: The Sega Magazine, "June 1990" (UK; 1990-05-03), page 10
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 58
- ↑ Sega Pro, "February 1992" (UK; 1992-01-16), page 19
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 71
- ↑ Smash, "Märs/April 1989" (DE; 1989-0x-xx), page 75
- ↑ User, "Ianouários 1992" (GR; 1992-xx-xx), page 90
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