Difference between revisions of "Grand Theft Auto III"
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==History== | ==History== | ||
According to the game's director Jamie King, the system was unable to sufficiently handle a full third-person perspective as seen in game's final release and thus had to be scrapped.{{ref|https://web.archive.org/web/20230814232526/https://www.gamesindustry.biz/grown-up-video-games-and-a-template-for-the-open-world-the-legacy-of-grand-theft-auto-3}} This would have likely resulted in a top-down camera similar to previous entries in the franchise, and the developers were looking for hardware which could power an entirely-new perspective for the ''Grand Theft Auto'' series. | According to the game's director Jamie King, the system was unable to sufficiently handle a full third-person perspective as seen in game's final release and thus had to be scrapped.{{ref|https://web.archive.org/web/20230814232526/https://www.gamesindustry.biz/grown-up-video-games-and-a-template-for-the-open-world-the-legacy-of-grand-theft-auto-3}} This would have likely resulted in a top-down camera similar to previous entries in the franchise, and the developers were looking for hardware which could power an entirely-new perspective for the ''Grand Theft Auto'' series. | ||
+ | The development was moved to the PlayStaion 2 because of its growing popularity and it was the only hardware released in the west at that time that was capable for that task. | ||
==References== | ==References== | ||
<references/> | <references/> |
Latest revision as of 19:22, 12 October 2024
Grand Theft Auto III |
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System(s): Sega Dreamcast[1] |
Publisher: Rockstar Games |
Developer: DMA Design |
Development timeframe: 1999[1] |
Genre: Action |
Number of players: 1 |
State before cancellation: Partially-developed |
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Grand Theft Auto III is an unreleased Sega Dreamcast game developed by DMA Design and set to be published by Rockstar Games. The third game in the Grand Theft Auto series, the title initially began development as a 1999 prototype for Sega's system. This prototype was successful in getting the game approved by management for development on the PlayStation 2[1], and the original Dreamcast version was scrapped entirely.
History
According to the game's director Jamie King, the system was unable to sufficiently handle a full third-person perspective as seen in game's final release and thus had to be scrapped.[2] This would have likely resulted in a top-down camera similar to previous entries in the franchise, and the developers were looking for hardware which could power an entirely-new perspective for the Grand Theft Auto series. The development was moved to the PlayStaion 2 because of its growing popularity and it was the only hardware released in the west at that time that was capable for that task.
References
- ↑ 1.0 1.1 1.2 https://www.gamesradar.com/20-years-later-rockstar-reflects-on-how-gta-3-showed-us-the-first-glimpse-of-what-was-possible/ (Wayback Machine: 2023-04-14 19:02)
- ↑ https://www.gamesindustry.biz/grown-up-video-games-and-a-template-for-the-open-world-the-legacy-of-grand-theft-auto-3 (Wayback Machine: 2023-08-14 23:25)