Difference between revisions of "Magical Hat no Buttobi Turbo! Daibouken/Technical information"

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===ROM header===
 
===ROM header===
 
{{ROMHeader|type=MD|region=NTSC-J|53 45 47 41 20 4D 45 47 41 20 44 52 49 56 45 20 28 43 29 53 45 47 41 20 31 39 38 39 2E 4A 41 4E 24 5E 24 38 24 2B 24 6B 25 4F 25 43 25 48 24 4E 24 56 24 43 24 48 24 53 25 3F 21 3C 25 5C 21 2A 42 67 4B 41 38 31 00 20 00 20 00 20 00 20 00 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 47 4D 20 47 2D 34 30 34 31 20 20 2D 30 30 94 8A 4A 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 00 00 00 00 00 07 FF FF 00 FF 00 00 00 FF FF FF 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 4A 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20}}
 
{{ROMHeader|type=MD|region=NTSC-J|53 45 47 41 20 4D 45 47 41 20 44 52 49 56 45 20 28 43 29 53 45 47 41 20 31 39 38 39 2E 4A 41 4E 24 5E 24 38 24 2B 24 6B 25 4F 25 43 25 48 24 4E 24 56 24 43 24 48 24 53 25 3F 21 3C 25 5C 21 2A 42 67 4B 41 38 31 00 20 00 20 00 20 00 20 00 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 47 4D 20 47 2D 34 30 34 31 20 20 2D 30 30 94 8A 4A 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 00 00 00 00 00 07 FF FF 00 FF 00 00 00 FF FF FF 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 4A 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20}}
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'''''Very''''' atypically, instead of using Shift JIS for the header's title as most Mega Drive games do, ''Magical Hat'' uses raw JIS X 0208 data instead. This was originally thought to be gibberish, as no modern program can actually decode data written in the JIS X 0208 standard. The data when manually decoded reads "{{hex|まじかるハットのぶっとびターボ!大冒険‌‌     }}" with five double-byte spaces appended at the end.
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[https://segaretro.org/images/e/e8/Genesis_Software_Development_Manual_Version_2.0_1991-07-09.pdf Sega's documents] (page 5) elaborate that you can ''use'' ASCII or Shift JIS, but doesn't explicitly mandate that you ''do''. This seems to be the known sole example of deviation, as VIC Tokai's other games use ASCII headers before and after ''Magical Hat''.
  
 
==References==
 
==References==

Revision as of 04:41, 21 October 2024

Back to: Magical Hat no Buttobi Turbo! Daibouken.

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
CRC32 e43e853d
MD5 d3bfc88e31c01a89b1660c514baab7f2
SHA-1 1a741125a80ba9207c74a32e5b21dbb347c3c34a
512kB 1989-01 Cartridge (JP)

Identifiers

ROM header



Mega Drive (NTSC-J)
Offset Contents (hexadecimal) Decoded text
00000100
00000110
00000120
00000130
00000140
00000150
00000160
00000170
00000180
00000190
000001A0
000001B0
000001C0
000001D0
000001E0
000001F0
53 45 47 41 20 4D 45 47 41 20 44 52 49 56 45 20
28 43 29 53 45 47 41 20 31 39 38 39 2E 4A 41 4E
24 5E 24 38 24 2B 24 6B 25 4F 25 43 25 48 24 4E
24 56 24 43 24 48 24 53 25 3F 21 3C 25 5C 21 2A
42 67 4B 41 38 31 00 20 00 20 00 20 00 20 00 20
20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20
20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20
20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20
47 4D 20 47 2D 34 30 34 31 20 20 2D 30 30 94 8A
4A 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20
00 00 00 00 00 07 FF FF 00 FF 00 00 00 FF FF FF
20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20
20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20
20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20
20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20
4A 55 20 20 20 20 20 20 20 20 20 20 20 20 20 20
SEGA MEGA DRIVE 
(C)SEGA 1989.JAN
$^$8$+$k%O%C%H$N
$V$C$H$S%?!<%\!*
BgKA81          
                
                
                
GM G-4041  -00  
J               
                
                
                
                
                
JU              


Very atypically, instead of using Shift JIS for the header's title as most Mega Drive games do, Magical Hat uses raw JIS X 0208 data instead. This was originally thought to be gibberish, as no modern program can actually decode data written in the JIS X 0208 standard. The data when manually decoded reads "まじかるハットのぶっとびターボ!大冒険‌‌     " with five double-byte spaces appended at the end.

Sega's documents (page 5) elaborate that you can use ASCII or Shift JIS, but doesn't explicitly mandate that you do. This seems to be the known sole example of deviation, as VIC Tokai's other games use ASCII headers before and after Magical Hat.

References


Magical Hat no Buttobi Turbo! Daibouken

MagicalHatNoButtobiTurboDaibouken MDTitleScreen.png

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