Difference between revisions of "Great Volleyball"

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| developer=[[Sanritsu]]{{ref|http://gdri.smspower.org/wiki/index.php/Sanritsu}}
 
| distributor={{company|[[Tec Toy]]|region=BR}}, {{company|[[Korea Oacs]]|region=KR}}
 
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'''''{{PAGENAME}}''''' (グレートバレーボール) is a sports game developed by [[Sanritsu]] and published by [[Sega]] for the [[Sega Master System]]. It was released internationally as part of the ''[[:Category:Great sports|Great]]'' series of sports games.
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'''''{{PAGENAME}}''''' (グレートバレーボール) is a sports game developed by [[Sanritsu]] and published by Sega for the [[Sega Master System]]. It was released internationally as part of the ''[[:Category:Great sports|Great]]'' series of sports games.
  
 
==Gameplay==
 
==Gameplay==

Latest revision as of 03:31, 20 November 2024

n/a

GreatVolleyball title.png

Great Volleyball
System(s): Sega Master System
Publisher: Sega Enterprises, Ltd. (JP, EU), Sega of America (US)
Developer:
Distributor: Tec Toy (BR), Korea Oacs (KR)
Genre: Sports[2] (volleyball)

















Number of players: 1-2
Release Date RRP Code
Sega Master System
JP
¥5,0005,000 G-1317
Sega Master System
US
5070
Sega Master System
EU
5070
Sega Master System
UK
£22.9522.95[4] 5070
Sega Master System
BR
023170
Sega Master System
KR
GB-1006

Great Volleyball (グレートバレーボール) is a sports game developed by Sanritsu and published by Sega for the Sega Master System. It was released internationally as part of the Great series of sports games.

Gameplay

Great Volleyball SMS, Spiking.png

Gameplay

The game is an indoor volleyball game using an isometric view of the court. It can be played by one or two players. There are eight teams, representing different countries, and teams consist of six players. After selecting a team, players get points that can be allocated to three categories:

  • Service: Increases the speed of serves.
  • Spike: Increases the speed of spikes.
  • Receiving: Increases the movement speed of players.

On the title screen, one-player games are started by pressing 1 on the first control pad, and two-player games are started by pressing 1 on the second control pad.

Matches are divided into sets, and the team to win two out of three sets wins the match. Sets are won by earning 15 points and scoring two consecutive points. Each set opens with a serve, where one player from the serving team stands on the edge of the court. The player moves using the D-Pad, tosses the ball by pressing 2, then serves the ball by holding the D-Pad while pressing 2. The team that serves the ball can earn a point if the ball lands on the opposing team's side of the court (or if the opposing team knocks the ball out of bounds). The team can serve again if they score a point. The opposing team gets to serve the ball (but does not earn a point) if the ball lands on the serving team's side of the court (or if the serving team knocks the ball out of bounds). Teams switch sides of the court with each set (with the team on the left side of the court always getting the opening serve); on the third set, teams switch sides again when one team reaches 8 points. After an error has been made (losing a point or a serve), a player can call a timeout (up to two times per set) by pressing 1 before the judge blows the whistle, during which the player can reallocate team points.

When receiving the ball, the player can initially move the three players closest to the net using the D-Pad. Pressing 2 alternates between all three forward players moving together or only two players moving together (with the third tailing from a distance). The players in the back become controllable if the ball reaches them. The ball casts a shadow, so the player can predict where it will land and move the players to intercept it. As the ball is coming down, the player can hit the ball by pressing 2.

The player can set the ball (push it back into the air toward an opposing team member with both hands) by holding the D-Pad toward the opposing team member and pressing 2. This can be used to set up a spike (hard hit) or dink (light tap). The player can jump by pressing 1. While in the air, the player can spike the ball by holding the D-Pad Up, Down, or toward the net and pressing 2 or dink the ball by holding the D-Pad away from the net (including the diagonal directions) and pressing 2. The defending team can block a spike or a dink by pressing 1 when the players are in position.

Modes

Great Volleyball SMS, Team Select.png

Great Volleyball SMS, Assign Points.png

Team selection and point assignment

Great Volleyball SMS, Tournament Bracket 1P.png

Great Volleyball SMS, Tournament Bracket 2P.png

Tournament bracket

Great Volleyball SMS, Practice, Service.png

Great Volleyball SMS, Practice, Spike.png

Practice mode

The game has the following modes:

  • Practice: A practice mode where the player can practice serving or spiking.
  • Goodwill Match (one-player) or 1P vs 2P (two-player): A single match between two teams. Players get five points that be can assigned to team features. In one-player games, the player competes against a computer player (and chooses both teams); in two-player games, the two players compete against each other (and choose their own teams).
  • Tournament Play: A tournament where players must win three matches to win. Players are eliminated after losing a single match. Players get four points that can be assigned to team features, and winning a game earns another two points that can be spent. In one-player games, the player competes against computer players; in two-player games, both players take turns playing games against computer players and finish with a match against each other (unless one or both players are eliminated first).

Teams

Great Volleyball features eight national teams:

  • United States of America USA
  • Soviet Union USSR
  • China China
  • South Korea Korea
  • Japan Japan
  • Brazil Brazil
  • Cuba Cuba
  • France France

Production credits

Source:
Uncredited


Magazine articles

Main article: Great Volleyball/Magazine articles.

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Complete Guide to Consoles (UK)
71
[6]
The Complete Guide to Sega (UK) PAL
71
[7]
Console XS (UK) PAL
55
[8]
Mean Machines Sega (UK)
71
[9]
Power Play (DE)
80
[10]
S: The Sega Magazine (UK) PAL
55
[11]
Sega Power (UK) PAL
25
[12]
Sega Pro (UK)
71
[13]
Sega Pro (UK) PAL
55
[14]
Tilt (FR)
55
[15]
Tilt (FR)
60
[16]
Sega Master System
61
Based on
11 reviews

Great Volleyball

Master System, JP
GreatVolleyball JP backcover.jpgNospine.pngGreatVolleyball JP cover.jpg
Cover
GreatVolleyballSMSJPManual.pdf
Manual
Master System, US
GreatVolleyball US cover.jpg
Cover
Greatvolleyball sms us manual.pdf
Manual
Master System, EU
GreatVolleyball SMS EU Box NoR.jpg
Cover
Master System, EU (Sega®)
GreatVolleyball EU cover.jpg
Cover
Master System, EU ("No Limits")
GreatVolleyball EU nolimits cover.jpg
Cover
Master System, BR (cardboard)
GreatVoley SMS BR Cardboard Box.jpg
Cover
GreatVoley SMS BR Cardboard Cart.jpg
Cart
GreatVoley SMS BR Cardboard Manual.pdf
Manual
Master System, BR
GreatVolleyball BR cover.jpg
Cover
GreatVolleyball BR cart.jpg
Cart
Master System, KR
GreatVolleyball SMS KR cover.jpg
Cover
GreatVolleyball SMS KR Cart.jpg
Cart

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Master System
 ?
CRC32 8d43ea95
MD5 382b627efa06c958b8ec5c85e964bf10
SHA-1 133ffdde0a5a0ce951c667a4c5d7f9d9f35e9658
128kB Cartridge (EU/US)
Sega Master System
 ?
CRC32 6819b0c0
MD5 03d6e8450a74ac09e47ae9bf210cfe17
SHA-1 b9e3284c7b557eed84661c98bc733d32b46c7a07
128kB Cartridge (JP)

References


Great Volleyball

GreatVolleyball title.png

Main page | Comparisons | Development | Magazine articles | Reception


No results



Games in the Great sports series
Soccer (1985) | Baseball (1985) | Tennis (1985) | Golf (1986) | Ice Hockey (1986) | Baseball (1987) | Basketball (1987) | Volleyball (1987) | Football (1987) | Golf (1987)