Difference between revisions of "Line of Fire"
From Sega Retro
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The game was ported to several home computers in Europe by [[U.S. Gold]], but never to a [[Sega]] home console. A [[Line of Fire (Master System)|retooled version with vastly different gameplay]] was released for the [[Sega Master System]]. | The game was ported to several home computers in Europe by [[U.S. Gold]], but never to a [[Sega]] home console. A [[Line of Fire (Master System)|retooled version with vastly different gameplay]] was released for the [[Sega Master System]]. | ||
+ | |||
+ | ==Production Credits== | ||
+ | ===Amiga version=== | ||
+ | The production credits are found in a rant located in the file s/startup-sequence, which explains that Sega would not allow them to put their names in the game. | ||
+ | *'''Programming''': Richard Aplin | ||
+ | *'''Music''': Uncle Tom from the studio [[Uncle Art]] | ||
+ | *'''Graphics''': | ||
+ | **extracting bitmaps from the original arcade game's video output: Andy Heike, Nick Vincent | ||
+ | **extracting sprites from the original arcade game ROM: Richard Aplin | ||
+ | **color reduction for the Amiga: Andy Heike, Nick Vincent, "and some students in Manchester" | ||
+ | *'''PCM sample extraction''': Richard Aplin | ||
+ | *'''Copy protection''': [[Tiertex]] | ||
+ | *'''Management''': Steve Fitton (US Gold), Tony Porter (US Gold) | ||
+ | |||
+ | ===Atari ST version=== | ||
+ | The rant mentioned above notes that Richard Aplin is also the programmer for that version, but unlike most Sega Amiga ports, this version was developed later. | ||
==Physical Scans== | ==Physical Scans== |
Revision as of 16:14, 3 August 2012
Line of Fire | |||||
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System(s): Sega X Board, Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum | |||||
Publisher: Sega U.S. Gold | |||||
Developer: Sega Creative Materials | |||||
Genre: Shoot-'em-Up | |||||
Number of players: 1 | |||||
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Line of Fire is a Sega X Board light gun game released in 1989.
The game was ported to several home computers in Europe by U.S. Gold, but never to a Sega home console. A retooled version with vastly different gameplay was released for the Sega Master System.
Contents
Production Credits
Amiga version
The production credits are found in a rant located in the file s/startup-sequence, which explains that Sega would not allow them to put their names in the game.
- Programming: Richard Aplin
- Music: Uncle Tom from the studio Uncle Art
- Graphics:
- extracting bitmaps from the original arcade game's video output: Andy Heike, Nick Vincent
- extracting sprites from the original arcade game ROM: Richard Aplin
- color reduction for the Amiga: Andy Heike, Nick Vincent, "and some students in Manchester"
- PCM sample extraction: Richard Aplin
- Copy protection: Tiertex
- Management: Steve Fitton (US Gold), Tony Porter (US Gold)
Atari ST version
The rant mentioned above notes that Richard Aplin is also the programmer for that version, but unlike most Sega Amiga ports, this version was developed later.