Difference between revisions of "Black Squirrel/Sandbox3"

From Sega Retro

(good point)
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{{#vardefine:currentdate|{{CURRENTMONTH}}-{{CURRENTDAY2}}}}{{#vardefine:nothingcheck|0}}{{
+
{{#switch: {{CURRENTMONTH}}-{{CURRENTDAY2}}
#ifeq:{{#var:currentdate}}|01-25|*'''2005:''' Sega sells its stake in [[Visual Concepts]] to [[Take Two Interactive]].|{{
+
| 01-25 = *'''2005:''' Sega sells its stake in [[Visual Concepts]] to [[Take Two Interactive]].
#ifeq:{{#var:currentdate}}|01-31|*'''2001:''' Sega announces that it will cease production of the [[Sega Dreamcast]], consequently bringing its home console business to a close.|{{
+
| 01-31 = *'''2001:''' Sega announces that it will cease production of the [[Sega Dreamcast]], consequently bringing its home console business to a close.
#vardefine:nothingcheck|{{#expr:{{#var:nothingcheck}} + 1}}}} }}}}{{
 
  
#ifeq:{{#var:currentdate}}|02-04|*'''1989:''' The last officially licensed [[Sega Master System]] game was released in Japan; ''[[Bomber Raid]]''.|{{
+
| 02-04 = *'''1989:''' The last officially licensed [[Sega Master System]] game was released in Japan; ''[[Bomber Raid]]''.
#ifeq:{{#var:currentdate}}|02-19|*'''2003:''' [[Sega]] announced a merger with [[Sammy]].|{{
+
| 02-19 = *'''2003:''' [[Sega]] announced a merger with [[Sammy]].
#ifeq:{{#var:currentdate}}|02-24|*'''2002:''' ''[[NHL 2K2]]'' was released, becoming the last officially licensed [[Sega Dreamcast]] game in North America.|{{
+
| 02-24 = *'''2002:''' ''[[NHL 2K2]]'' was released, becoming the last officially licensed [[Sega Dreamcast]] game in North America.
#vardefine:nothingcheck|{{#expr:{{#var:nothingcheck}} + 1}}}} }}}}}}{{
 
  
#ifeq:{{#var:currentdate}}|03-08|*'''2007:''' ''[[Karous]]'', the last officially licensed [[Sega Dreamcast]] game, was released in Japan eight and a half years after the console's debut. However, many more unofficial games would follow.|{{
+
| 03-08 = *'''2007:''' ''[[Karous]]'', the last officially licensed [[Sega Dreamcast]] game, was released in Japan eight and a half years after the console's debut. However, many more unofficial games would follow.
#ifeq:{{#var:currentdate}}|03-10|*'''1994:''' The [[Sega Mega Jet]] was brought to retail in Japan for ¥15,000.|{{
+
| 03-10 = *'''1994:''' The [[Sega Mega Jet]] was brought to retail in Japan for ¥15,000.
#ifeq:{{#var:currentdate}}|03-22|*'''1996:''' The last officially licensed [[Sega Mega Drive]] game was released in Japan; ''[[Madou Monogatari I]]''.|{{
+
| 03-22 = *'''1996:''' The last officially licensed [[Sega Mega Drive]] game was released in Japan; ''[[Madou Monogatari I]]''.
#ifeq:{{#var:currentdate}}|03-29|*'''1991:''' ''[[Shining in the Darkness]]'' was released in Japan, launching one of Sega's largest franchises.|{{
+
| 03-29 = *'''1991:''' ''[[Shining in the Darkness]]'' was released in Japan, launching one of Sega's largest franchises.
#vardefine:nothingcheck|{{#expr:{{#var:nothingcheck}} + 1}}}} }}}}}}}}{{
 
  
#ifeq:{{#var:currentdate}}|04-01|*'''1992:''' The first variant of the [[Wondermega]] was released in Japan; the [[Victor]] RG-M1, retailing at ¥82,800.
+
| 04-01 = *'''1992:''' The first variant of the [[Wondermega]] was released in Japan; the [[Victor]] RG-M1, retailing at ¥82,800.
 
*'''1995:''' The [[Arcade Racer Joystick|Racing Controller]] debuted in Japan for the [[Sega Saturn]].
 
*'''1995:''' The [[Arcade Racer Joystick|Racing Controller]] debuted in Japan for the [[Sega Saturn]].
 
*'''2010:''' [[Sega Retro]] was opened - we're {{#expr: {{CURRENTYEAR}} - 2010}} today!
 
*'''2010:''' [[Sega Retro]] was opened - we're {{#expr: {{CURRENTYEAR}} - 2010}} today!
*'''{{CURRENTYEAR}}:''' You died in hideous circumstances. |{{
+
*'''{{CURRENTYEAR}}:''' You died in hideous circumstances.  
#ifeq:{{#var:currentdate}}|04-12|*'''2002:''' ''[[Evil Twin: Cyprien's Chronicles]]'' was released, becoming the last officially licensed [[Sega Dreamcast]] game in Europe.|{{
+
| 04-12 = *'''2002:''' ''[[Evil Twin: Cyprien's Chronicles]]'' was released, becoming the last officially licensed [[Sega Dreamcast]] game in Europe.
#ifeq:{{#var:currentdate}}|04-23|*'''1993:''' The redesigned [[Sega Mega Drive|Sega Mega Drive 2]] and [[Sega Mega CD|Sega Mega CD 2]] were released in Japan for ¥12,800 and ¥29,800, respectively.|{{
+
| 04-23 = *'''1993:''' The redesigned [[Sega Mega Drive|Sega Mega Drive 2]] and [[Sega Mega CD|Sega Mega CD 2]] were released in Japan for ¥12,800 and ¥29,800, respectively.
#ifeq:{{#var:currentdate}}|04-30|*'''1993:''' Sega settles its infamous ''[[Sega v. Accolade]]'' lawsuit, which helped to establish protection for makers of unlicensed games, and would result in Sega gaining [[Accolade]] as an official publisher.|{{
+
| 04-30 = *'''1993:''' Sega settles its infamous ''[[Sega v. Accolade]]'' lawsuit, which helped to establish protection for makers of unlicensed games, and would result in Sega gaining [[Accolade]] as an official publisher.
#vardefine:nothingcheck|{{#expr:{{#var:nothingcheck}} + 1}}}} }}}}}}}}{{
 
  
#ifeq:{{#var:currentdate}}|05-03|*'''1969:''' [[Gulf+Western]] purchased [[Sega]], though the Sega brand was retained.|{{
+
| 05-03 = *'''1969:''' [[Gulf+Western]] purchased [[Sega]], though the Sega brand was retained.
#ifeq:{{#var:currentdate}}|05-11|*'''1995:''' The [[Sega Saturn]] saw a surprise early release in North America, four months ahead of schedule. The move suprised consumers and retailers alike and led to a drought of Saturn software for the first six months of the system's lifespan.|{{
+
| 05-11 = *'''1995:''' The [[Sega Saturn]] saw a surprise early release in North America, four months ahead of schedule. The move suprised consumers and retailers alike and led to a drought of Saturn software for the first six months of the system's lifespan.
#ifeq:{{#var:currentdate}}|05-31|*'''1991:''' The [[Sega Teradrive]] was launched in Japan in three varieties ranging from ¥148,000 to ¥248,000.|{{
+
| 05-31 = *'''1991:''' The [[Sega Teradrive]] was launched in Japan in three varieties ranging from ¥148,000 to ¥248,000.
#vardefine:nothingcheck|{{#expr:{{#var:nothingcheck}} + 1}}}} }}}}}}{{
 
  
#ifeq:{{#var:currentdate}}|06-23|*'''1991:''' [[Sega]]'s flagship product, ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' was released to western audiences.|{{
+
| 06-23 = *'''1991:''' [[Sega]]'s flagship product, ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'' was released to western audiences.
#ifeq:{{#var:currentdate}}|06-26|*'''1993:''' The [[Sega Pico]] was launched in Japan for ¥16,000. Support for the system would continue for twelve years.|{{
+
| 06-26 = *'''1993:''' The [[Sega Pico]] was launched in Japan for ¥16,000. Support for the system would continue for twelve years.
#vardefine:nothingcheck|{{#expr:{{#var:nothingcheck}} + 1}}}} }}}}{{
 
  
#ifeq:{{#var:currentdate}}|07-05|*'''1996:''' '''[[NiGHTS into Dreams]]'' debuted in Japan for the [[Sega Saturn]] alongside the [[3D Control Pad]].|{{
+
| 07-05 = *'''1996:''' '''[[NiGHTS into Dreams]]'' debuted in Japan for the [[Sega Saturn]] alongside the [[3D Control Pad]].
#ifeq:{{#var:currentdate}}|07-08|*'''1995:''' The [[Sega Saturn]] was launched in Europe ahead of schedule.|{{
+
| 07-08 = *'''1995:''' The [[Sega Saturn]] was launched in Europe ahead of schedule.
#ifeq:{{#var:currentdate}}|07-15|*'''1983:''' [[Sega]] launched its first video game console, the [[SG-1000]] in Japan, the same day as the Nintendo Famicom hit store shelves.|{{
+
| 07-15 = *'''1983:''' [[Sega]] launched its first video game console, the [[SG-1000]] in Japan, the same day as the Nintendo Famicom hit store shelves.
#ifeq:{{#var:currentdate}}|07-31|*'''1998:''' After three-and-a-half years of service, the [[Sega Channel]] stopped broadcasting in the United States.|{{
+
| 07-31 = *'''1998:''' After three-and-a-half years of service, the [[Sega Channel]] stopped broadcasting in the United States.
#vardefine:nothingcheck|{{#expr:{{#var:nothingcheck}} + 1}}}} }}}}}}}}{{
 
  
#ifeq:{{#var:currentdate}}|08-05|*'''1997:''' [[Sega]] released the first [[NetLink]]-compatible [[Sega Saturn]] games; tweaked versions of ''[[Sega Rally Championship]]'' and ''[[Cyber Troopers Virtual-On]]'', giving the console online multiplayer.|{{
+
| 08-05 = *'''1997:''' [[Sega]] released the first [[NetLink]]-compatible [[Sega Saturn]] games; tweaked versions of ''[[Sega Rally Championship]]'' and ''[[Cyber Troopers Virtual-On]]'', giving the console online multiplayer.
#ifeq:{{#var:currentdate}}|08-14|*'''1989:''' The [[Sega Mega Drive]], rebranded Sega Genesis, launches in North America alongside its port of ''[[Altered Beast]]''. It would only be available in New York and Los Angeles at this time - the rest of the region would have to wait until mid-September.|{{
+
| 08-14 = *'''1989:''' The [[Sega Mega Drive]], rebranded Sega Genesis, launches in North America alongside its port of ''[[Altered Beast]]''. It would only be available in New York and Los Angeles at this time - the rest of the region would have to wait until mid-September.
#vardefine:nothingcheck|{{#expr:{{#var:nothingcheck}} + 1}}}} }}}}{{
 
  
#ifeq:{{#var:currentdate}}|09-02|*'''1995:''' "Saturnday", a much hyped release date for the Sega Saturn in North America... before the launch was pushed forward four months.|{{
+
| 09-02 = *'''1995:''' "Saturnday", a much hyped release date for the Sega Saturn in North America... before the launch was pushed forward four months.
#ifeq:{{#var:currentdate}}|09-04|*'''1989:''' [[Tectoy]] released the [[Sega Master System]] in Brazil. The console would become one of the most popular systems in the country's history.|{{
+
| 09-04 = *'''1989:''' [[Tectoy]] released the [[Sega Master System]] in Brazil. The console would become one of the most popular systems in the country's history.
#ifeq:{{#var:currentdate}}|09-07|*'''1996:''' [[SegaWorld London]] opened to the general public.|{{
+
| 09-07 = *'''1996:''' [[SegaWorld London]] opened to the general public.
#ifeq:{{#var:currentdate}}|09-09|*'''1999:''' The [[Sega Dreamcast]] was launched in North America, almost ten months after the Japanese release.|{{
+
| 09-09 = *'''1999:''' The [[Sega Dreamcast]] was launched in North America, almost ten months after the Japanese release.
#ifeq:{{#var:currentdate}}|09-10|*'''2000:''' The [[SegaNet]] service was launched in North America for the [[Sega Dreamcast]].|{{
+
| 09-10 = *'''2000:''' The [[SegaNet]] service was launched in North America for the [[Sega Dreamcast]].
#ifeq:{{#var:currentdate}}|09-27|*'''1996:''' ''[[Sakura Taisen]]'' debuted for the [[Sega Saturn]] in Japan, becoming one of the country's top adventure game franchises.|{{
+
| 09-27 = *'''1996:''' ''[[Sakura Taisen]]'' debuted for the [[Sega Saturn]] in Japan, becoming one of the country's top adventure game franchises.
#ifeq:{{#var:currentdate}}|09-29|*'''1995:''' The [[Sega Mission Stick|Analog Mission Stick]] debuted in Japan for the [[Sega Saturn]].|{{
+
| 09-29 = *'''1995:''' The [[Sega Mission Stick|Analog Mission Stick]] debuted in Japan for the [[Sega Saturn]].
#ifeq:{{#var:currentdate}}|09-30|*'''1997:''' [[Sega]] bought a significant minority share in [[Visual Concepts]], who would go on to produce a wide variety of sports games for the company until their sale to [[Take Two Interactive]] in 2005.|{{
+
| 09-30 = *'''1997:''' [[Sega]] bought a significant minority share in [[Visual Concepts]], who would go on to produce a wide variety of sports games for the company until their sale to [[Take Two Interactive]] in 2005.
#vardefine:nothingcheck|{{#expr:{{#var:nothingcheck}} + 1}}}} }}}}}}}}}}}}}}{{
 
  
#ifeq:{{#var:currentdate}}|10-06|*'''1990:''' The [[Sega Game Gear]] launched in Japan for ¥19,800. Launch titles include ''[[Columns]]'', ''[[Pengo]]'' and ''[[Super Monaco GP]]''.|{{
+
| 10-06 = *'''1990:''' The [[Sega Game Gear]] launched in Japan for ¥19,800. Launch titles include ''[[Columns]]'', ''[[Pengo]]'' and ''[[Super Monaco GP]]''.
#ifeq:{{#var:currentdate}}|10-14|*'''1999:''' The [[Sega Dreamcast]] was finally launched in Europe, having been delayed since September.|{{
+
| 10-14 = *'''1999:''' The [[Sega Dreamcast]] was finally launched in Europe, having been delayed since September.
#ifeq:{{#var:currentdate}}|10-15|*'''1992:''' The [[Sega Mega CD]], rebranded Sega CD launched in North America.|{{
+
| 10-15 = *'''1992:''' The [[Sega Mega CD]], rebranded Sega CD launched in North America.
#ifeq:{{#var:currentdate}}|10-18|*'''1987:''' [[Sega]] released the redesigned [[Sega Master System]] in Japan, effectively replacing the [[Sega Mark III]].|{{
+
| 10-18 = *'''1987:''' [[Sega]] released the redesigned [[Sega Master System]] in Japan, effectively replacing the [[Sega Mark III]].
#ifeq:{{#var:currentdate}}|10-20|*'''1985:''' [[Sega]] launched the [[Sega Mark III]] in Japan.|{{
+
| 10-20 = *'''1985:''' [[Sega]] launched the [[Sega Mark III]] in Japan.
#ifeq:{{#var:currentdate}}|10-29|*'''1988:''' The [[Sega Mega Drive]] launched in Japan for ¥21,000 with a choice of two games; ''[[Space Harrier II]]'' and ''[[Super Thunder Blade]]''.|{{
+
| 10-29 = *'''1988:''' The [[Sega Mega Drive]] launched in Japan for ¥21,000 with a choice of two games; ''[[Space Harrier II]]'' and ''[[Super Thunder Blade]]''.
#ifeq:{{#var:currentdate}}|10-30|*'''1999:''' The [[Sega] Dreamcast]] was launched Australia.|{{
+
| 10-30 = *'''1999:''' The [[Sega] Dreamcast]] was launched Australia.
#vardefine:nothingcheck|{{#expr:{{#var:nothingcheck}} + 1}}}} }}}}}}}}}}}}}}{{
 
  
#ifeq:{{#var:currentdate}}|11-01|*'''2000:''' [[Sega]]'s official name changes from "Sega Enterprises, Ltd." to "Sega Corporation". |{{
+
| 11-01 = *'''2000:''' [[Sega]]'s official name changes from "Sega Enterprises, Ltd." to "Sega Corporation".  
#ifeq:{{#var:currentdate}}|11-14|*'''1994:''' The [[Sega 32X]] was launched in Europe.|{{
+
| 11-14 = *'''1994:''' The [[Sega 32X]] was launched in Europe.
#ifeq:{{#var:currentdate}}|11-21|*'''1994:''' The [[Sega 32X]] was launched in North America.|{{
+
| 11-21 = *'''1994:''' The [[Sega 32X]] was launched in North America.
#ifeq:{{#var:currentdate}}|11-22|*'''1994:''' The [[Sega Saturn]] was launched in Japan.|{{
+
| 11-22 = *'''1994:''' The [[Sega Saturn]] was launched in Japan.
#ifeq:{{#var:currentdate}}|11-24|*'''1992:''' "Sonic 2sday", marking the western release of ''[[Sonic the Hedgehog 2]]''.|{{
+
| 11-24 = *'''1992:''' "Sonic 2sday", marking the western release of ''[[Sonic the Hedgehog 2]]''.
#ifeq:{{#var:currentdate}}|11-27|*'''1998:''' The [[Sega Dreamcast]] was launched in Japan.|{{
+
| 11-27 = *'''1998:''' The [[Sega Dreamcast]] was launched in Japan.
#ifeq:{{#var:currentdate}}|11-30|*'''1990:''' The [[Sega November 30, 1999Mega Drive]] was launched in Europe.|{{
+
| 11-30 = *'''1990:''' The [[Sega November 30, 1999Mega Drive]] was launched in Europe.
#vardefine:nothingcheck|{{#expr:{{#var:nothingcheck}} + 1}}}} }}}}}}}}}}}}}}}}{{
 
  
#ifeq:{{#var:currentdate}}|12-03|*'''1994:''' The [[Sega 32X]] was launched in Japan for ¥16,800, on the same day as Sony's PlayStation and shortly after the [[Sega Saturn]].|{{
+
| 12-03 = *'''1994:''' The [[Sega 32X]] was launched in Japan for ¥16,800, on the same day as Sony's PlayStation and shortly after the [[Sega Saturn]].
#ifeq:{{#var:currentdate}}|12-07|*'''2000:''' The last officially licensed [[Sega Saturn]] game was released in Japan; ''[[Yuukyuu Gensoukyoku Hozonban Perpetual Collection]]'', more than two years since the launch of the console's successor, the [[Sega Dreamcast]].|{{
+
| 12-07 = *'''2000:''' The last officially licensed [[Sega Saturn]] game was released in Japan; ''[[Yuukyuu Gensoukyoku Hozonban Perpetual Collection]]'', more than two years since the launch of the console's successor, the [[Sega Dreamcast]].
#ifeq:{{#var:currentdate}}|12-12|*'''1991:''' The [[Sega Mega CD]] launched in Japan for ¥49,800.|{{
+
| 12-12 = *'''1991:''' The [[Sega Mega CD]] launched in Japan for ¥49,800.
#ifeq:{{#var:currentdate}}|12-20|*'''1987:''' ''[[Phantasy Star]]'' was released in Japan. It would go on to become Sega's flagship RPG series.|{{
+
| 12-20 = *'''1987:''' ''[[Phantasy Star]]'' was released in Japan. It would go on to become Sega's flagship RPG series.
#vardefine:nothingcheck|{{#expr:{{#var:nothingcheck}} + 1}}}} }}}}}}}}{{
 
  
#ifeq:{{#var:nothingcheck}}|12|<br/>NOTHING HAPPENED TODAY.| }}
+
| #default=NOTHING HAPPENED TODAY.
 +
}}
 
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Revision as of 12:25, 29 November 2012

Unless there's objections, I'm going to replace the "Forum Updates" section of the main page with a "On this day..." section, just to give the site a bit more life. The stuff generated from this user page is too slow and crappy so I've hard-coded a bunch of "big" events below.

This is worthless for about 320 days of the year, but it's better than a broken RSS feed. Feel free to re-word things and add more stuffs. -Black Squirrel 14:09, 28 November 2012 (CST)

NOTHING HAPPENED TODAY.


Suggestions, not sure if you want to go witht hem

(changes)
{{#ifeq:|12-03|*1994: The Sega 32X was launched in Japan for ¥16,800, on the same day as Sony's PlayStation and shortly after the Saturn.|
(new)
{{#ifeq:|01-31|*2001: Sega announces that it will cease production of the Sega Dreamcast, consequently bringing its home console business to a close.|
{{#ifeq:|03-29|*1991: Shining in the Darkness was released in Japan, launching one of Sega's largest franchises.|
{{#ifeq:|04-30|*1993: Sega settles its infamous Sega v. Accolade lawsuit, which helped to establish protection for makers of unlicensed games, and would result in Sega gaining Accolade as an official publisher.|
{{#ifeq:|12-20|*1997: Phantasy Star was released in Japan. It would go on to become Sega's flagship RPG series.|

feel free to reword anything
the date for the sega v accolade thing comes from here (after checking a 1993 calendar to see what the respective Friday is); I don't have LexisNexis access right now so I can't get out the full timeline I wanted to
other ideas I had but I can't find exact dates: release of Virtua Fighter, Yu Suzuki either leaving AM Plus or Sega outright - Andlabs 15:06, 28 November 2012 (CST)

87
anyway added. Apparently Mediawiki doesn't like the nesting of curly braces so I've turned one ifeq statement into twelve. I've also had to wrestle its unique view on line breaks, which means uglier code. But still functional... hopefully -Black Squirrel 15:56, 28 November 2012 (CST)
use #switch? - Andlabs 11:14, 29 November 2012 (CST)