Difference between revisions of "Checksum"
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Some games, such as ''[[Sonic & Knuckles]]'', lack checksum checks, possibly because of the time required to check the entire ROM. | Some games, such as ''[[Sonic & Knuckles]]'', lack checksum checks, possibly because of the time required to check the entire ROM. | ||
− | [[Category:Technical | + | [[Category:Technical information]] |
Revision as of 19:23, 4 June 2014
In the Sega Genesis, the checksum is a rather simple security measure meant to prevent pirates from modifying the ROM image. It may also have been used for internal security, as a method to keep developers from making unauthorized changes to the code. At any rate, it has caused hackers incalculable headache until circumvention methods were discovered. Esrael wrote a program, ESE FixCheckSum, to correct the checksum. Emulators like Kega Fusion and Gens/GS provide an option to automatically correct checksums when a ROM is loaded.
The checksum is calculated by adding up every word from $200 to the end of the ROM. This is then compared against the value stored in the header, and if the values differ, the game displays a red screen and stops running. Most modern emulators fix the checksum automatically.
Some games, such as Sonic & Knuckles, lack checksum checks, possibly because of the time required to check the entire ROM.