Difference between revisions of "Sega OutRun hardware"
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==Gallery== | ==Gallery== | ||
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− | + | OutrunHardware topboard.jpg|CPU board (top) | |
− | + | OutRun Arcade PCB CPUBoard Bottom.jpg|CPU board (bottom) | |
+ | OutrunHardware bottomboard.jpg|Video board (top) | ||
+ | OutRun Arcade PCB VideoBoard Bottom.jpg|Video board (bottom) | ||
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Revision as of 05:18, 8 February 2015
Sega OutRun hardware | |||||
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Manufacturer: Sega | |||||
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Sega OutRun hardware is an arcade system created by Sega in 1986, and was first used for the driving game OutRun. It is a successor to Sega Hang-On hardware.
Sega OutRun hardware, like Hang-On Hardware, has specifications similar to those of the System 16, with the addition of a second 68000 processor and a separate video board which allowed for an extra graphics layer for the road. OutRun Hardware can do everything Hang-On Hardware can do, but its processors are clocked slightly higher (allowing for more quicker calculations) and the board can draw two roads (Hang-On Hardware can only draw one). At the time, OutRun Hardware was a very expensive arcade board, with arcade operators advised to charge twice as many credits than for regular arcade machines.
Only four games made use of the hardware, all of which are driving games. Realistically however, only OutRun and Turbo OutRun are true OutRun Hardware games - the other two were also released for Hang-On Hardware and are mostly identical in both forms.
Technical Specifications
- Main CPU: 2 x MC68000 @ 12.5 MHz
- Sound CPU: Z80 @ 4 MHz
- Sound chip: YM2151 @ 4 MHz & SegaPCM @ 15.625 kHz
- Video resolution: 320 x 224
- Board composition: CPU board and video board
- Hardware features: 128 sprites on screen at one time, 2 tile layers, 1 text layer, 1 sprite layer with hardware sprite zooming, 1 road layer, can draw 2 roads at once, translucent shadows
Gallery
List of Games
- Limited Edition Hang-On (1991)
- OutRun (1986)
- Super Hang-On (1987)
- Turbo OutRun (1989)
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Originating in arcades |
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Console-based hardware |
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PC-based hardware |
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