Difference between revisions of "Sega OutRun hardware"

From Sega Retro

m (moved Sega OutRun Hardware to Sega OutRun hardware: Text replace - "Sega OutRun Hardware" to "Sega OutRun hardware")
Line 25: Line 25:
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
File:OutrunHardware topboard.jpg|Top Board
+
OutrunHardware topboard.jpg|CPU board (top)
File:OutrunHardware bottomboard.jpg|Bottom Board
+
OutRun Arcade PCB CPUBoard Bottom.jpg|CPU board (bottom)
 +
OutrunHardware bottomboard.jpg|Video board (top)
 +
OutRun Arcade PCB VideoBoard Bottom.jpg|Video board (bottom)
 
</gallery>
 
</gallery>
  

Revision as of 05:18, 8 February 2015

OutrunHardware topboard.jpg
Sega OutRun hardware
Manufacturer: Sega
Release Date RRP Code

Sega OutRun hardware is an arcade system created by Sega in 1986, and was first used for the driving game OutRun. It is a successor to Sega Hang-On hardware.

Sega OutRun hardware, like Hang-On Hardware, has specifications similar to those of the System 16, with the addition of a second 68000 processor and a separate video board which allowed for an extra graphics layer for the road. OutRun Hardware can do everything Hang-On Hardware can do, but its processors are clocked slightly higher (allowing for more quicker calculations) and the board can draw two roads (Hang-On Hardware can only draw one). At the time, OutRun Hardware was a very expensive arcade board, with arcade operators advised to charge twice as many credits than for regular arcade machines.

Only four games made use of the hardware, all of which are driving games. Realistically however, only OutRun and Turbo OutRun are true OutRun Hardware games - the other two were also released for Hang-On Hardware and are mostly identical in both forms.

Technical Specifications

  • Main CPU: 2 x MC68000 @ 12.5 MHz
  • Sound CPU: Z80 @ 4 MHz
  • Sound chip: YM2151 @ 4 MHz & SegaPCM @ 15.625 kHz
  • Video resolution: 320 x 224
  • Board composition: CPU board and video board
  • Hardware features: 128 sprites on screen at one time, 2 tile layers, 1 text layer, 1 sprite layer with hardware sprite zooming, 1 road layer, can draw 2 roads at once, translucent shadows

Gallery

List of Games


Sega arcade boards
Originating in arcades









Console-based hardware








84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
00
01
02
03
04
05
06
07
08
09
10
11
12
13
14









































PC-based hardware








05
06
07
08
09
10
11
12
13
14
15
16
17
18
19
20
21
22
23