Difference between revisions of "T-MEK"
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| bobscreen=T-Mek Title.png | | bobscreen=T-Mek Title.png | ||
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| publisher=[[Time Warner Interactive]] | | publisher=[[Time Warner Interactive]] | ||
| developer=[[Atari Games]], {{32X}} [[Bits Corporation]] | | developer=[[Atari Games]], {{32X}} [[Bits Corporation]] | ||
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| peripherals= | | peripherals= | ||
| releases={{releases | | releases={{releases | ||
− | | 32x_date_eu=1995-10 | + | | 32x_date_eu=1995-10 {{fileref|CVG UK 167.pdf|page=46}} |
| 32x_code_eu=MK-84520 | | 32x_code_eu=MK-84520 | ||
| 32x_date_us=1995 | | 32x_date_us=1995 |
Revision as of 21:08, 29 September 2015
T-MEK | |||||
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System(s): Sega 32X | |||||
Publisher: Time Warner Interactive | |||||
Developer: Atari Games, Bits Corporation | |||||
Genre: Simulation / Shooter 3D | |||||
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T-MEK is a 1994 arcade game developed by Atari Games and ported to the Sega 32X and home computers in 1995; this version was published by Time Warner Interactive.
T-MEK is very similar to Battlezone in design, but uses vastly improved graphics and puts the player in charge of a hovertank. It is set in the future, and you need to eradicate the T-Mek corporation by destroying your rivals.
Production Credits
~US manual credits~
- BITS Corporation Team T-MEK 32X
Programming: Tom Prosser, Steve Clark
Audio Driver, MIDI and Sound FX conversion: Brian Schmidt
Additional Support: Dylan Beale
Graphics Conversion, original graphics for this version: Laurence McDonald
Additional Level Design, Production Assistance: Jon Torrens
QA/Game Testing: Steve Cox, Jim Glanville
Production/Additional Design: Tim Hale
Special Thanks: James Cox, Gary Sheinwald, Foo Katan, Jacqui Lyons, Matthew Ford, Mitzi McGilvray, James Baker, Annette Mahoney, Tracee McVeigh
TMEK 32X is based on an original Atari Games Coin-op game
- The Atari Games Team T-MEK (Coin-op)
Producer: Gary Stark
Game Design: Matthew Ford
Lead Programmer: John Grigsby
Programmers: Norm Avelar, Gary Stark
Support Programmer: Mike Albaugh
Systems Support: David Sheppard
Lead Animator: Rhizaldi Bugawan
3D Animators: Brian France, Rich Chargin
Animators: Nick Stern
Model Makers: John Ferrari, Patrice Moriarity
Digital Imaging: Dave Portera
Project Engineer: Don Paaw
Technician: Farrokh Khodadadi
Audio: Brad Fuller
Audio Engineer: Chuck Peplinski
Cabinet Designer: Mark Gruber
Product Designer: Ralph Perez
Controls: Wade Winblad
Harnessing: Carol Cameron, Steve Landaverde
Woodshop: Connie Osuna
Metalshop: Jesus Torres
Product Manager: David Macias
Software Q&A: David Pasquinelli
Special Thanks to: Mika Jang, Cris Drobney, Rick Yoshida, Darrell Robinson, Pat MaCarthy, Joe Dieu, Leon Fritts, Sean Murphy, Adalbert Miak, Loren Bryant, Hector Fajardo
- The Time Warner Interactive Team T-MEK 32X
Producer: Mitzi McGilvray
Associate Producer: Mike Klug
Testing: Curtis Soldano, Mike Kruse, Mark Owen, Rob Boone, Jogn Arvay, Jr.,
Manual Design: Richard Verdoni
Manual Writer: Jon Mongelluzzo
Sega Special thanks to: Bill Hindorff, Mark Beaumont, J. Tony Smith, Steve Ackrich, Jane Chaney, Joy Schneer, Brian Paw, Jeff Gregg, Steve Goodale, Earl Malit, Lisa Marino, John Golden, Tracy Egan, Dave Macias, Jon Mongelluzzo, Curtis Clarkson