Difference between revisions of "Safari Hunt"
From Sega Retro
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| developer=[[Sega]] | | developer=[[Sega]] | ||
| system=[[Sega Master System]] | | system=[[Sega Master System]] | ||
− | | releases={{ | + | | releases={{releasesSMS |
| sms_date_jp=1986 | | sms_date_jp=1986 | ||
| sms_date_eu=1987 | | sms_date_eu=1987 |
Revision as of 17:55, 5 November 2015
- For the SG-1000 game Safari Hunting, see Tranquilizer Gun.
Safari Hunt | ||||||||||||||||||||
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System(s): Sega Master System | ||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||
Developer: Sega | ||||||||||||||||||||
Peripherals supported: Light Phaser | ||||||||||||||||||||
Genre: Shoot-'em-Up | ||||||||||||||||||||
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Safari Hunt is a video game developed and manufactured by Sega for their Sega Master System in 1986, specifically as a built-in game in version 2.4 of the Master System BIOS. Safari Hunt was not released as a standalone game, though it was made available in the compilations Hang On & Safari Hunt and Marksman Shooting / Trap Shooting / Safari Hunt. It is a light-gun shooter, and so requires the official peripheral the Light Phaser.
Gameplay
The game requires the player to shoot at animals in, as its title suggests, a simulated safari hunt. Safari Hunt has three levels, each with various animals. The player must score a certain amount of points, by shooting the animals with a limited number of bullets, to progress to the next level.
Levels
The three levels and animals included in each are:
- Lake: duck, fish, rabbit
- Jungle: bird, armadillo, bear
- Forest: spider, monkey, bat, panther
These three levels repeat, with the level number incrementing after each, until level 69 whose required score is 1 million points. Upon reaching this figure, the player is told that s/he has reached the end of the game, and receives a "Game Over" screen.
Physical Scans
Sega Retro Average | |||||||||
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63 | |
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Based on 1 review |
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