Difference between revisions of "Takashi Iizuka"

From Sega Retro

old>Kuover
old>Kuover
Line 11: Line 11:
 
* ''[[Sonic Adventure]]'' (1999) — Director, Character Game Designer, Chaos Game Designer, Field Designer  
 
* ''[[Sonic Adventure]]'' (1999) — Director, Character Game Designer, Chaos Game Designer, Field Designer  
 
* ''[[ChuChu Rocket!]]'' (2000) — Product Support (Sega of America)  
 
* ''[[ChuChu Rocket!]]'' (2000) — Product Support (Sega of America)  
* ''[[Sonic Adventure 2]]'' (2001) — Director, Game Designer, Field Designer
+
* ''[[Sonic Adventure 2]]'' (2001) — Director, Game Designer, Field Designer, Enemy Game Designer
 
* ''[[Sonic Adventure DX: Director's Cut]]'' (2003) — Mission Mode Game Designer
 
* ''[[Sonic Adventure DX: Director's Cut]]'' (2003) — Mission Mode Game Designer
 
* ''[[Sonic Heroes]]'' (2004) — Director, Level Designer, CG Movie Director
 
* ''[[Sonic Heroes]]'' (2004) — Director, Level Designer, CG Movie Director

Revision as of 23:17, 8 April 2008

File:Photos iizuka.jpg
Takashi Iizuka

Where Hirokazu Yasuhara left off, Takashi Iizuka picked up. He worked directly under Yasuhara in the design of Sonic 3, and has since taken the reigns of the series. Sonic Adventure, the 3D rebirth of the little blue hedgehog that started it all, was the product of Iizuka's idea for a Sonic RPG. After the successful completion of that project, Iizuka headed to the US to head Sonic Team USA, where he continues to churn out new adventures for the speedy wonder, including Sonic Adventure 2 and Sonic Heroes.

Production History