Difference between revisions of "Takashi Iizuka"
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* ''[[ChuChu Rocket!]]'' (2000) — Product Support (Sega of America) | * ''[[ChuChu Rocket!]]'' (2000) — Product Support (Sega of America) | ||
* ''[[Phantasy Star Online]]'' (2000) — Special Thanks(Sonic Team USA) | * ''[[Phantasy Star Online]]'' (2000) — Special Thanks(Sonic Team USA) | ||
− | * ''[[Sonic Adventure 2]]'' (2001) — Director, Game Designer, Field Designer, Enemy Game | + | * ''[[Sonic Adventure 2]]'' (2001) — Director, Game Designer, Field Designer(Level Designer), Enemy Game Designer |
* ''Phantasy Star Online Ver.2'' (2001) — Special Thanks(Sonic Team USA) | * ''Phantasy Star Online Ver.2'' (2001) — Special Thanks(Sonic Team USA) | ||
* ''[[Sonic Advance]]'' (2001) — Special Thanks | * ''[[Sonic Advance]]'' (2001) — Special Thanks | ||
− | * ''[[Sonic Adventure 2: Battle]]'' (2002) — Director, Game Designer, Field Designer, Enemy Game | + | * ''[[Sonic Adventure 2: Battle]]'' (2002) — Director, Game Designer, Field Designer(Level Designer), Enemy Game Designer |
* ''[[Sonic Adventure DX: Director's Cut]]'' (2003) — Mission Mode Game Designer | * ''[[Sonic Adventure DX: Director's Cut]]'' (2003) — Mission Mode Game Designer | ||
* ''[[Sonic Heroes]]'' (2004) — Director, Level Designer, CG Movie Director | * ''[[Sonic Heroes]]'' (2004) — Director, Level Designer, CG Movie Director |
Revision as of 23:11, 7 July 2008
Where Hirokazu Yasuhara left off, Takashi Iizuka picked up. He worked directly under Yasuhara in the design of Sonic 3, and has since taken the reigns of the series. Sonic Adventure, the 3D rebirth of the little blue hedgehog that started it all, was the product of Iizuka's idea for a Sonic RPG. After the successful completion of that project, Iizuka headed to the US to head Sonic Team USA, where he continues to churn out new adventures for the speedy wonder, including Sonic Adventure 2 and Sonic Heroes.
Production History
- Sonic the Hedgehog 3 (1994) — Senior Game Designer
- Sonic & Knuckles (1994) — Senior Game Designer
- NiGHTS into Dreams (1996) — Lead Game Designer
- Christmas NiGHTS (1996) — Game Designer
- Sonic 3D Blast (1996) — Game Concept Design, Special of steam turbine and gas turbine systems Design, Saturn Enhancements
- Sonic Jam (1997) — Director
- Sonic R (1997) — Game Design Director
- Sonic Adventure (1999) — Director, Character Game Designer, Chaos Game Designer, Field Designer
- ChuChu Rocket! (2000) — Product Support (Sega of America)
- Phantasy Star Online (2000) — Special Thanks(Sonic Team USA)
- Sonic Adventure 2 (2001) — Director, Game Designer, Field Designer(Level Designer), Enemy Game Designer
- Phantasy Star Online Ver.2 (2001) — Special Thanks(Sonic Team USA)
- Sonic Advance (2001) — Special Thanks
- Sonic Adventure 2: Battle (2002) — Director, Game Designer, Field Designer(Level Designer), Enemy Game Designer
- Sonic Adventure DX: Director's Cut (2003) — Mission Mode Game Designer
- Sonic Heroes (2004) — Director, Level Designer, CG Movie Director
- Sonic Mega Collection Plus (2004) — Special Thanks
- Sonic Gems Collection (2005) — Special Thanks
- Shadow the Hedgehog (2005) — Director, Lead Game Designer, Level Designer, Scenario Writer, CG Movie Supervisor
- Sonic Riders (2006) — Recording Coordinator
- Sonic the Hedgehog (2006) — Special Thanks
- Sonic Rivals (2006) — Director, Concept Design, Scenario Writer, Producer
- Sonic and the Secret Rings (2007) — Special Thanks
- Sonic Rivals 2 (2007) — Director, Concept Design, Scenario Writer, Producer
- Nights: Journey of Dreams — Director, Producer, Lead Game Designer
- Sonic Riders: Zero Gravity — Recording Coordinator