Difference between revisions of "Sega H1 Board"
From Sega Retro
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** Bus width: 160-bit (2× 80-bit) | ** Bus width: 160-bit (2× 80-bit) | ||
** Graphical capabilities: Scrolling, [[wikipedia:Direct memory access|DMA]] | ** Graphical capabilities: Scrolling, [[wikipedia:Direct memory access|DMA]] | ||
− | ** [[Sprite]]/Texture capabilities: Sprite/Texture compression, [[wikipedia:Run-length encoding|RLE]] compression,{{ref|http://www.google.com/patents/US6141122}} zooming, rotation, sprite/texture cache | + | ** [[Sprite]]/Texture capabilities: Sprite/Texture compression, [[wikipedia:Run-length encoding|RLE]] compression,{{ref|http://www.google.com/patents/US6141122}} zooming, rotation, [[wikipedia:Blitter|blitter]], sprite/texture cache, digitized sprites |
* Display: 2-4 monitors, progressive scan | * Display: 2-4 monitors, progressive scan | ||
* Display resolution: | * Display resolution: | ||
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* Refresh rate: 57.0426 to 60 Hz {{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp}} | * Refresh rate: 57.0426 to 60 Hz {{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp}} | ||
** Frame rate: 57.0426 to 60 frames/sec | ** Frame rate: 57.0426 to 60 frames/sec | ||
− | * [[Palette|Color depth]]: | + | * [[Palette|Color depth]]: 32,768 colors (15-bit) to 16,777,216 colors (24/32-bit) {{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp}} |
* [[Pixel]] fillrate: 100 million pixels/sec (2× 50 million pixels/sec) | * [[Pixel]] fillrate: 100 million pixels/sec (2× 50 million pixels/sec) | ||
* [[Sprite]]/Texture fillrate: 100 million [[wikipedia:Texel (graphics)|texels]]/sec (2× 50 million texels/sec) | * [[Sprite]]/Texture fillrate: 100 million [[wikipedia:Texel (graphics)|texels]]/sec (2× 50 million texels/sec) | ||
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===Memory=== | ===Memory=== | ||
{{multicol| | {{multicol| | ||
− | * Memory: Up to | + | * Memory: Up to 94.3 [[Byte|MB]] (6276 [[Byte|KB]] main, 85.125 MB video, 3 MB sound) |
− | * [[RAM]]: 8452 KB (8.254 MB) {{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp}} | + | * System [[RAM]]: 8452 KB (8.254 MB) {{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp}} |
** Main RAM: 2180 KB (2 MB [[wikipedia:SDRAM|SDRAM]], 128 KB [[SRAM]], 4 KB [[wikipedia:Ferroelectric RAM|FRAM]]) | ** Main RAM: 2180 KB (2 MB [[wikipedia:SDRAM|SDRAM]], 128 KB [[SRAM]], 4 KB [[wikipedia:Ferroelectric RAM|FRAM]]) | ||
** [[VRAM]]: 5.125 MB (2.25 MB [[wikipedia:FPRAM|FPRAM]], 2 MB [[wikipedia:DRAM|DRAM]], 896 KB SRAM) | ** [[VRAM]]: 5.125 MB (2.25 MB [[wikipedia:FPRAM|FPRAM]], 2 MB [[wikipedia:DRAM|DRAM]], 896 KB SRAM) | ||
** Sound RAM: 1 MB (DRAM) | ** Sound RAM: 1 MB (DRAM) | ||
− | * [[ROM]]: Up to 85 MB (3 MB main, 80 MB | + | * System [[ROM]]: 1 MB ([[EPROM]]) |
− | ** | + | * Game ROM: Up to 85 MB (3 MB main ROM, 80 MB VROM, 2 MB sound ROM) {{ref|https://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp}} |
− | ** Video ROM bandwidth: | + | ** Main ROM bandwidth: 115 MB/sec ([https://github.com/mamedev/historic-mame/blob/master/src/mame/drivers/coolridr.c 32-bit], 28.63636 MHz) |
+ | ** Video ROM (VROM) bandwidth: 650 MB/sec (160-bit, 32.5 MHz) | ||
}} | }} | ||
Revision as of 18:46, 27 November 2015
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Sega H1 Board | |||||
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Manufacturer: Sega | |||||
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The Sega H1 Board is an arcade board made by Sega. Hardware-wise, it crosses the bridge between the Sega System 32 and the Sega Model 1 and Model 2, and uses hardware similar to the Sega Saturn and ST-V. Only two games are known to use it. [1]
Specifications
- Board composition: CPU Board, Video Board, Communication Board, ROM Board [1]
- Main CPU: Hitachi SH-2 @ 28.63636 MHz (32-bit, 28.63636 MIPS) [1][2]
- Sub-CPU: Hitachi SH-1 @ 16 MHz (32-bit, 16 MIPS) [1][2]
- Communication Board controllers: [1]
- Data Link controller: Fujitsu MB89374 Data Link Controller (8-Bit)
- DMA controller: Fujitsu MB89237A DMAC (8-Bit)
Sound
- Sound CPU: Toshiba TMP68HC000N @ 16 MHz (16/32-bit, 2.8 MIPS) [1]
- Sound processors: 2× Yamaha YMF292 (SCSP) [1][3]
- Sound DSP: 2× Yamaha FH1 DSP (Digital Signal Processor) @ 22.579 MHz (24-bit, 128-step, 8 parallel instructions)
- Bus width: 48-bit (2× 24-bit) internal, 32-bit (2× 16-bit) external [4]
- Audio channels: 64 (2× 32)
- Sound formats: PCM, FM, MIDI, LFO
- PCM sampling: 8/16‑bit audio depth, 44.1 kHz sampling sate (CD quality)
Graphics
- GPU: Sega 837-9621 Video Board @ 50 MHz [1]
- Display: 2-4 monitors, progressive scan
- Display resolution:
- 2 monitors: 992×384 (496×384 per monitor) [1]
- 4 monitors: 1280×224 to 1280×240 (320×224 to 320×240 per monitor)
- Overscan resolution:
- 2 monitors: 1280×512 (640×512 per monitor) [1]
- 4 monitors: 1280×224 to 1664×262 (320×224 to 416×262 per monitor)
- Refresh rate: 57.0426 to 60 Hz [1]
- Frame rate: 57.0426 to 60 frames/sec
- Color depth: 32,768 colors (15-bit) to 16,777,216 colors (24/32-bit) [1]
- Pixel fillrate: 100 million pixels/sec (2× 50 million pixels/sec)
- Sprite/Texture fillrate: 100 million texels/sec (2× 50 million texels/sec)
- Maximum texels per frame: 1,753,074 (2× 876,537)
- Maximum texels per scanline: 7826 (2× 3913)
Memory
- Memory: Up to 94.3 MB (6276 KB main, 85.125 MB video, 3 MB sound)
- System RAM: 8452 KB (8.254 MB) [1]
- System ROM: 1 MB (EPROM)
- Game ROM: Up to 85 MB (3 MB main ROM, 80 MB VROM, 2 MB sound ROM) [1]
- Main ROM bandwidth: 115 MB/sec (32-bit, 28.63636 MHz)
- Video ROM (VROM) bandwidth: 650 MB/sec (160-bit, 32.5 MHz)
Softography
- Cool Riders (1995)
- Aqua Stage (1995) [6]
Sega arcade boards |
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Originating in arcades |
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