Difference between revisions of "Tomb Raider II"
From Sega Retro
Line 15: | Line 15: | ||
''Tomb Raider II'' is one of the more notorious Saturn absentees, as the game was eagerly awaited by the gaming press and went onto become a best seller, particularly in the United Kingdom. The original ''Tomb Raider'' had been designed with the Saturn in mind, debuting before the PlayStation release in many territories and being adopted by Sega as a key selling point for the system, however [[Core Design]] claimed that upgrades to the game engine reportedly led to a Saturn port becoming unfeasible in [[Eidos Interactive]]'s given time frame. | ''Tomb Raider II'' is one of the more notorious Saturn absentees, as the game was eagerly awaited by the gaming press and went onto become a best seller, particularly in the United Kingdom. The original ''Tomb Raider'' had been designed with the Saturn in mind, debuting before the PlayStation release in many territories and being adopted by Sega as a key selling point for the system, however [[Core Design]] claimed that upgrades to the game engine reportedly led to a Saturn port becoming unfeasible in [[Eidos Interactive]]'s given time frame. | ||
− | Despite these comments, the true reasons for cancellation are not fully understood | + | Despite these comments, the true reasons for cancellation are not fully understood, however Sony later signed an exclusivity contract with Eidos in September 1997 meaning ''Tomb Raider'' games could only be released on PlayStation consoles over the next two years (and may explain why a reported Nintendo 64 version also did not materialise). That being said, Eidos could have easily dropped the project when it backed away from Saturn development around the same period. |
− | The cancelled Saturn version still appears to have affected ''Tomb Raider II'''s development, as similar to the original, levels are built with quad-based geometry in mind (something that would not be resolved until the game's sequel, ''Tomb Raider III: The Adventures of Lara Croft'', which also skipped the Saturn). | + | The cancelled Saturn version still appears to have affected ''Tomb Raider II'''s development, as similar to the original, levels are built with quad-based geometry in mind (something that would not be resolved until the game's sequel, ''Tomb Raider III: The Adventures of Lara Croft'', which also skipped the Saturn as part of that aforementioned contract (one which incidentally expired by the release of the [[Sega Dreamcast]] version of ''[[Tomb Raider: The Last Revelation]]'', and never effected PC versions)). |
Revision as of 16:16, 5 January 2016
Tomb Raider II |
---|
System(s): Sega Saturn |
Publisher: Eidos Interactive |
Developer: Core Design |
Planned release date(s): 1997 |
Genre: Action |
Number of players: 1 |
This short article is in need of work. You can help Sega Retro by adding to it.
Tomb Raider II is the sequel to Tomb Raider, and was released for the PlayStation console and Windows PCs in 1997. For a good chunk of its development, a Sega Saturn release was also planned, but by May 1997 this port had been shelved due to "technical issues".
Tomb Raider II is one of the more notorious Saturn absentees, as the game was eagerly awaited by the gaming press and went onto become a best seller, particularly in the United Kingdom. The original Tomb Raider had been designed with the Saturn in mind, debuting before the PlayStation release in many territories and being adopted by Sega as a key selling point for the system, however Core Design claimed that upgrades to the game engine reportedly led to a Saturn port becoming unfeasible in Eidos Interactive's given time frame.
Despite these comments, the true reasons for cancellation are not fully understood, however Sony later signed an exclusivity contract with Eidos in September 1997 meaning Tomb Raider games could only be released on PlayStation consoles over the next two years (and may explain why a reported Nintendo 64 version also did not materialise). That being said, Eidos could have easily dropped the project when it backed away from Saturn development around the same period.
The cancelled Saturn version still appears to have affected Tomb Raider II's development, as similar to the original, levels are built with quad-based geometry in mind (something that would not be resolved until the game's sequel, Tomb Raider III: The Adventures of Lara Croft, which also skipped the Saturn as part of that aforementioned contract (one which incidentally expired by the release of the Sega Dreamcast version of Tomb Raider: The Last Revelation, and never effected PC versions)).