Tomb Raider: The Last Revelation
From Sega Retro
|Tomb Raider: The Last Revelation|
|System(s): Sega Dreamcast|
|Publisher: Eidos Interactive
|Developer: Core Design|
|Distributor: Halifax (IT)|
|Peripherals supported: Dreamcast VGA Box, Jump Pack, Visual Memory Unit|
|Genre: Action Adventure|
|Number of players: 1|
|Official in-game languages: |
Tomb Raider: The Last Revelation is the fourth Tomb Raider game, and was released for, among other systems, the Sega Dreamcast in 2000. As it is the fourth Tomb Raider game it is informally known as Tomb Raider IV, and in Japan by the extended title of Tomb Raider IV: The Last Revelation (トゥームレイダー4 ラスト レベレーション).
The Last Revelation continues an Eidos Interactive-demanded tradtion of Core Design releasing a Tomb Raider game every year. While choosing to target the PC as the main platform rather than the PlayStation gave the team more flexibility, the short time frame meant that much of Tomb Raider IV is built on the engine which powered its predecessor, Tomb Raider III: The Adventures of Lara Croft (itself an extension of the Tomb Raider II engine, which was built on the original Tomb Raider code).
Lara carries over her moveset from the previous game, but can now grab onto ropes and poles, and "shimmy" around corners. It is also less linear than its predecessors, allowing Lara to revisit levels once they are completed. Unlike previous games, The Last Revelation takes place entirely in Egypt.
After working on these games continously since 1996, Core Design were suffering from creative fatigue, with the developers choosing to kill Lara at the end of the game (much to the distaste of management), and hence it was to be the last reveleation. However, despite this attempt to pause the franchise, a pseudo-sequel, Tomb Raider: Chronicles was released the following year.
The Dreamcast version of The Last Revelation was released a few months after its PlayStation and PC counterparts, and contains the same amount of content as both. Screen resolution, texture quality and draw distances are all higher on the Dreamcast compared to the PlayStation. The lighting engine is also simplified on the PlayStation, while on the Dreamcast has a more realistic look as a result.
The assets in the Dreamcast port of the game are a near match for the PC version running on high settings, although if pushed the PC can run in at higher resolutions and frame rates. However, to achieve these feats in 1999, much more expensive PC hardware than a Dreamcast console would have been required - for the average PC user, the differences would have been negligble in these areas.
The only major addition to the Dreamcast version is the inclusion of dynamic shadows. Polygon counts for character models and objects are the same across all versions (with the PlayStation exhibiting rendering problems seen in most 3D games for the hardware).
With fewer buttons on a Dreamcast Controller than on the PlayStation (even before a Dual Analogue or DualShock controller is involved), some actions require two buttons (or triggers) to be pressed.
|Language||Localised Name||English Translation|
|English||Tomb Raider: The Last Revelation||Tomb Raider: The Last Revelation|
|Japanese||トゥームレイダー4 ラスト レベレーション||Tomb Raider 4: Last Revelation|
|French||Tomb Raider: La Revelation Finale||Tomb Raider: The Final Revelation|
|German||Tomb Raider IV: The Last Revelation||Tomb Raider IV: The Last Revelation|
|Dutch||Tomb Raider: De Laatste Onthulling||Tomb Raider: The Last Unveiling|
- Main article: Tomb Raider: The Last Revelation/Magazine articles.
|Sega Retro Average|
ROM dump status
- Sega of Japan catalogue pages (Japanese): Dreamcast
- http://sega.jp/dc/000706/ (archived: 2013-07-06 16:30)
- Official Dreamcast Magazine, "May/June 2000" (US; 2000-04-04), page 98
- Official Dreamcast Magazine, "July/August 2000" (US; 2000-06-06), page 103
- Dreamcast Magazine, "No. 7" (UK; 2000-03-23), page 54
- Computer & Video Games, "May 2000" (UK; 2000-04-xx), page 84
- Hyper, "May 2000" (AU; 2000-xx-xx), page 68
- Dreamcast Magazine, "No. 7" (UK; 2000-03-23), page 11
- Dreamcast: Le Magazine Officiel, "Mars/Avril 2000" (FR; 2000-xx-xx), page 119
- Electronic Gaming Monthly, "May 2000" (US; 2000-04-04), page 128
- GamePro, "May 2000" (US; 2000-xx-xx), page 48
- Arcade, "April 2000" (UK; 2000-xx-xx), page 88-90 (88)
- Consoles +, "Avril 2000" (FR; 2000-xx-xx), page 108/109 (108)
- Dreamcast Magazine, "2000-25 (2000-07-28)" (JP; 2000-07-14), page 20
- Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 34
- Revista Oficial Dreamcast, "Mayo 2000" (ES; 2000-0x-xx), page 48-51 (48)
- Techno, "" (UK; 2000-04-16), page 672.1-3 (9)
|Tomb Raider games for Sega systems|
|Tomb Raider (1996) | Tomb Raider II (unreleased)|
|Tomb Raider: The Last Revelation (2000) | Tomb Raider: Chronicles (2000)|
|Tomb Raiders Taikenban Hibaihin (1997)|