Difference between revisions of "Viewpoint"

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'''''Viewpoint''''' is a 1992 shoot-'em-up by [[Sammy]] originally released for the Neo-Geo arcade hardware before being ported to a variety of consoles, including a USA exclusive port to the [[Sega Genesis]] in 1994.
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'''''Viewpoint''''' is a 1992 shoot-'em-up by [[Sammy]] originally released for the Neo-Geo arcade hardware before being ported to a variety of consoles, including a USA exclusive port to the [[Sega Mega Drive]] in 1994.
  
The game takes place in a series of isometrically-projected corridors filled with enemies. You may freely move around using the D-pad to move around the screen in the direction pointed (so hitting {{up}} will move up on the screen rather than forward across the field), but the screen will automatically scroll forward. {{B}} shoots; shots can be charged. {{A}} and {{C}} fire a special bomb, which you only get three of per life but can regain by collecting "P" powerups scattered throughout levels; which ones you have is shown in the HUD. Red will shoot multiple lines of fire across the field. Green will send small green bomb-like bullets homing at nearby enemies. Blue plants circular energy blasts on the ground, damaging anything that comes on top of them. The only other collectable powerup in the game is two sub-ships that fire with you.
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The game takes place in a series of isometrically-projected corridors filled with enemies. The player can move around the screen freely using the directional pad. The direction the ship is facing affects the direction the ship will move. This means pressing {{up}} will move up on the screen rather than forward across the field, but the screen will automatically scroll forward. {{B}} shoots a single shot but can be held down to charge the shot for a stronger attack. {{A}} and {{C}} fire a special bomb, which there is only three of per life but can be regained by collecting "P" powerups scattered throughout levels. The HUD displays leftover special bombs. Red bombs release multiple lines of fire across the field. Green bombs release bomb-like bullets which home in to nearby enemies. Blue plants create circular energy blasts on the ground, damaging anything that flies over them. The only other collectable powerup in the game is two sub-ships that fire in time with the ship.
  
 
[[Category:Mega Drive Games]]
 
[[Category:Mega Drive Games]]
 
[[Category:1994 Mega Drive Games]]
 
[[Category:1994 Mega Drive Games]]
 
[[Category:Mega Drive Shoot-'em-Up Games]]
 
[[Category:Mega Drive Shoot-'em-Up Games]]

Revision as of 23:11, 14 November 2010


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Viewpoint MDTitleScreen.png

Viewpoint
System(s): Sega Mega Drive
Publisher: Sammy
Developer:
Genre: Shoot-'em-Up

















Viewpoint is a 1992 shoot-'em-up by Sammy originally released for the Neo-Geo arcade hardware before being ported to a variety of consoles, including a USA exclusive port to the Sega Mega Drive in 1994.

The game takes place in a series of isometrically-projected corridors filled with enemies. The player can move around the screen freely using the directional pad. The direction the ship is facing affects the direction the ship will move. This means pressing Up will move up on the screen rather than forward across the field, but the screen will automatically scroll forward. B shoots a single shot but can be held down to charge the shot for a stronger attack. A and C fire a special bomb, which there is only three of per life but can be regained by collecting "P" powerups scattered throughout levels. The HUD displays leftover special bombs. Red bombs release multiple lines of fire across the field. Green bombs release bomb-like bullets which home in to nearby enemies. Blue plants create circular energy blasts on the ground, damaging anything that flies over them. The only other collectable powerup in the game is two sub-ships that fire in time with the ship.