Difference between revisions of "Sega Fonz hardware"

From Sega Retro

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* Features: Three-dimensional graphics, third-person perspective, [[sprite]] scaling, scaling road, collision detection
 
* Features: Three-dimensional graphics, third-person perspective, [[sprite]] scaling, scaling road, collision detection
 
* [[ROM]]: 512 [[byte]]s (2x 256 bytes){{ref|[https://archive.org/stream/MonolithicMemories-MMI-BiploarLSIDataBookOCR#page/n3/mode/2up Monolithic Memories-MMI Biploar LSI Data Book]}}{{ref|1=[https://www.mikesarcade.com/cgi-bin/spies.cgi?action=url&type=info&page=PromRef.txt PROM (Mike's Arcade)]}}
 
* [[ROM]]: 512 [[byte]]s (2x 256 bytes){{ref|[https://archive.org/stream/MonolithicMemories-MMI-BiploarLSIDataBookOCR#page/n3/mode/2up Monolithic Memories-MMI Biploar LSI Data Book]}}{{ref|1=[https://www.mikesarcade.com/cgi-bin/spies.cgi?action=url&type=info&page=PromRef.txt PROM (Mike's Arcade)]}}
** ROM chips: 2x MMI 6306-1
+
** [[wikipedia:Programmable read-only memory|PROM]] chips: 2x [[wikipedia:Monolithic Memories|MMI]] 6306-1
 
** ROM bus width: 8-bit (2x 4-bit)
 
** ROM bus width: 8-bit (2x 4-bit)
  

Revision as of 05:09, 4 October 2016

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Sega Fonz hardware
Manufacturer: Sega
Release Date RRP Code

Sega Fonz hardware was discrete logic Sega arcade hardware that debuted in 1976. It was used for several Sega racing games from 1976 to 1977. This was the first arcade hardware capable of producing three-dimensional graphics with sprite scaling in a third-person perspective.

Specifications

Technical specifications of the hardware include:[1][2]

  • Features: Three-dimensional graphics, third-person perspective, sprite scaling, scaling road, collision detection
  • ROM: 512 bytes (2x 256 bytes)[3][4]
    • PROM chips: 2x MMI 6306-1
    • ROM bus width: 8-bit (2x 4-bit)

Games

References


Sega arcade boards
Originating in arcades









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PC-based hardware








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