Difference between revisions of "Sega Fonz hardware"

From Sega Retro

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==Specifications==
 
==Specifications==
* Features: Pseudo-3D graphics, third-person perspective, [[sprite]] scaling, scaling road, collision detection{{fileref|Fonz DiscreteLogic US Flyer.pdf}}{{fileref|Fonz service manual.pdf}}
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* [[wikipedia:Printed circuit board|PCB]]: [[Sega]] Logic Board 94789-P{{fileref|Fonz service manual.pdf|page=9}}
 
* [[ROM]]: 512 [[byte]]s (2x 256 bytes){{fileref|Fonz service manual.pdf|page=16}}{{ref|[https://archive.org/stream/MonolithicMemories-MMI-BiploarLSIDataBookOCR#page/n3/mode/2up Monolithic Memories-MMI Biploar LSI Data Book]}}{{ref|1=[https://www.mikesarcade.com/cgi-bin/spies.cgi?action=url&type=info&page=PromRef.txt PROM (Mike's Arcade)]}}
 
* [[ROM]]: 512 [[byte]]s (2x 256 bytes){{fileref|Fonz service manual.pdf|page=16}}{{ref|[https://archive.org/stream/MonolithicMemories-MMI-BiploarLSIDataBookOCR#page/n3/mode/2up Monolithic Memories-MMI Biploar LSI Data Book]}}{{ref|1=[https://www.mikesarcade.com/cgi-bin/spies.cgi?action=url&type=info&page=PromRef.txt PROM (Mike's Arcade)]}}
 
** [[wikipedia:Programmable read-only memory|PROM]] chips: 2x [[wikipedia:Monolithic Memories|MMI]] 6306-1
 
** [[wikipedia:Programmable read-only memory|PROM]] chips: 2x [[wikipedia:Monolithic Memories|MMI]] 6306-1
 
** [[wikipedia:Memory bus|Data bus]]: [[8-bit era|8-bit]] (2x [[wikipedia:4-bit|4-bit]])
 
** [[wikipedia:Memory bus|Data bus]]: [[8-bit era|8-bit]] (2x [[wikipedia:4-bit|4-bit]])
 +
* Features: Pseudo-3D graphics, third-person perspective, [[sprite]] scaling, scaling road, collision detection{{fileref|Fonz DiscreteLogic US Flyer.pdf}}{{fileref|Fonz service manual.pdf}}
 
* [[Resolution]]: 243×297 [[pixel]]s{{ref|[http://static.giantbomb.com/uploads/original/13/139866/1917444-4255_1.png Fonz Screenshot]}}
 
* [[Resolution]]: 243×297 [[pixel]]s{{ref|[http://static.giantbomb.com/uploads/original/13/139866/1917444-4255_1.png Fonz Screenshot]}}
 
* [[Sprite]]s on screen: 3 sprites{{fileref|Roadrace flyer3.jpg}}
 
* [[Sprite]]s on screen: 3 sprites{{fileref|Roadrace flyer3.jpg}}

Revision as of 13:08, 4 October 2016

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Sega Fonz hardware
Manufacturer: Sega
Release Date RRP Code

Sega Fonz hardware was discrete logic Sega arcade hardware that debuted in 1976. It was used for several Sega racing games from 1976 to 1977. This was the first arcade hardware capable of producing pseudo-3D graphics with sprite scaling in a third-person perspective, making it a precursor to the VCO Object (1981) and Sega Hang-On hardware (1985).

Specifications

Games

References


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